[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1688] branches/zh_CN: 99% | some corrections

bf-translations at blender.org bf-translations at blender.org
Wed Mar 27 19:34:40 CET 2013


Revision: 1688
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1688
Author:   leon_cheung
Date:     2013-03-27 18:34:40 +0000 (Wed, 27 Mar 2013)
Log Message:
-----------
99% | some corrections

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2013-03-27 18:13:38 UTC (rev 1687)
+++ branches/zh_CN/zh_CN.po	2013-03-27 18:34:40 UTC (rev 1688)
@@ -4690,7 +4690,7 @@
 #. :src: bpy.types.Theme.theme_area:'NODE_EDITOR'
 #. :src: bpy.types.Theme.node_editor
 msgid "Node Editor"
-msgstr "结点编辑器"
+msgstr "节点编辑器"
 
 #. :src: bpy.types.Area.type:'LOGIC_EDITOR'
 #. :src: bpy.types.KeyMap.space_type:'LOGIC_EDITOR'
@@ -5610,11 +5610,11 @@
 
 #. :src: bpy.types.BlendData.node_groups
 msgid "Node Groups"
-msgstr "结点组"
+msgstr "节点组"
 
 #. :src: bpy.types.BlendData.node_groups
 msgid "Node group datablocks"
-msgstr "结点组数据块"
+msgstr "节点组数据块"
 
 #. :src: bpy.types.BlendData.meshes
 msgid "Meshes"
@@ -11281,11 +11281,11 @@
 
 #. :src: bpy.types.DopeSheet.show_metaballs
 msgid "Display Metaball"
-msgstr "显示变形球"
+msgstr "显示融球"
 
 #. :src: bpy.types.DopeSheet.show_metaballs
 msgid "Include visualization of metaball related animation data"
-msgstr "包含与动画数据相关的可视化变形球"
+msgstr "包含与动画数据相关的可视化融球"
 
 #. :src: bpy.types.DopeSheet.show_armatures
 msgid "Display Armature"
@@ -11297,11 +11297,11 @@
 
 #. :src: bpy.types.DopeSheet.show_nodes
 msgid "Display Node"
-msgstr "显示结点"
+msgstr "显示节点"
 
 #. :src: bpy.types.DopeSheet.show_nodes
 msgid "Include visualization of node related animation data"
-msgstr "包含与动画数据相关的可视化结点"
+msgstr "包含与动画数据相关的可视化节点"
 
 #. :src: bpy.types.DopeSheet.show_speakers
 msgid "Display Speaker"
@@ -11531,13 +11531,13 @@
 #. :src: bpy.types.Action.id_root:'META'
 #. :src: bpy.types.KeyingSetPath.id_type:'META'
 msgid "MetaBall"
-msgstr "变形球"
+msgstr "融球"
 
 #. :src: bpy.types.DriverTarget.id_type:'NODETREE'
 #. :src: bpy.types.Action.id_root:'NODETREE'
 #. :src: bpy.types.KeyingSetPath.id_type:'NODETREE'
 msgid "NodeTree"
-msgstr "结点树"
+msgstr "节点树"
 
 #. :src: bpy.types.DriverTarget.id_type:'PARTICLE'
 #. :src: bpy.types.FluidSettings.type:'PARTICLE'
@@ -18002,7 +18002,7 @@
 
 #. :src: bpy.types.Brush.use_mask
 msgid "Use a texture as mask for the brush"
-msgstr ""
+msgstr "使用一个纹理作为笔刷遮罩"
 
 #. :src: bpy.types.Brush.use_alpha
 msgid "When this is disabled, lock alpha while painting"
@@ -18114,7 +18114,7 @@
 
 #. :src: bpy.types.Brush.brush_capabilities
 msgid "Brush's capabilities"
-msgstr ""
+msgstr "笔刷的能力"
 
 #. :src: bpy.types.Brush.sculpt_capabilities
 #. :src: bpy.types.SculptToolCapabilities
@@ -19329,7 +19329,7 @@
 
 #. :src: bpy.types.Image.source:'VIEWER'
 msgid "Compositing node viewer"
-msgstr "合成结点预览器"
+msgstr "合成节点预览器"
 
 #. :src: bpy.types.Image.type
 msgid "How to generate the image"
@@ -19951,11 +19951,11 @@
 #. :src: bpy.types.NodeTreePath.node_tree
 #. :src: bpy.types.SpaceNodeEditor.node_tree
 msgid "Node Tree"
-msgstr "结点树"
+msgstr "节点树"
 
 #. :src: bpy.types.Lamp.node_tree
 msgid "Node tree for node based lamps"
-msgstr "基于结点灯光的结点树"
+msgstr "基于节点灯光的节点树"
 
 #. :src: bpy.types.Lamp.use_nodes
 #. :src: bpy.types.Material.use_nodes
@@ -19963,11 +19963,11 @@
 #. :src: bpy.types.Texture.use_nodes
 #. :src: bpy.types.World.use_nodes
 msgid "Use Nodes"
-msgstr "使用结点"
+msgstr "使用节点"
 
 #. :src: bpy.types.Lamp.use_nodes
 msgid "Use shader nodes to render the lamp"
-msgstr "使用着色器结点渲染灯光"
+msgstr "使用着色器节点渲染灯光"
 
 #. :src: bpy.types.Lamp.texture_slots
 #. :src: bpy.types.Material.texture_slots
@@ -21532,15 +21532,15 @@
 
 #. :src: bpy.types.Material.node_tree
 msgid "Node tree for node based materials"
-msgstr "结点材质的结点树"
+msgstr "节点材质的节点树"
 
 #. :src: bpy.types.Material.use_nodes
 msgid "Use shader nodes to render the material"
-msgstr "使用着色器结点渲染材质"
+msgstr "使用着色器节点渲染材质"
 
 #. :src: bpy.types.Material.active_node_material
 msgid "Active node material"
-msgstr "激活结点材质"
+msgstr "激活节点材质"
 
 #. :src: bpy.types.Material.use_textures
 msgid "Use Textures"
@@ -22396,7 +22396,7 @@
 
 #. :src: bpy.types.MetaBall
 msgid "Metaball datablock to defined blobby surfaces"
-msgstr "用于定义球团曲面的变形球数据块"
+msgstr "用于定义球团曲面的融球数据块"
 
 #. :src: bpy.types.MetaBall.elements
 msgid "Meta elements"
@@ -22408,15 +22408,15 @@
 
 #. :src: bpy.types.MetaBall.update_method
 msgid "Metaball edit update behavior"
-msgstr "变形球的编辑更新性能表现"
+msgstr "融球的编辑更新性能表现"
 
 #. :src: bpy.types.MetaBall.update_method:'UPDATE_ALWAYS'
 msgid "While editing, update metaball always"
-msgstr "编辑时, 总是更新变形球"
+msgstr "编辑时, 总是更新融球"
 
 #. :src: bpy.types.MetaBall.update_method:'HALFRES'
 msgid "While editing, update metaball in half resolution"
-msgstr "编辑时, 以减半的精度更新变形球"
+msgstr "编辑时, 以减半的精度更新融球"
 
 #. :src: bpy.types.MetaBall.update_method:'FAST'
 msgid "Fast"
@@ -22424,7 +22424,7 @@
 
 #. :src: bpy.types.MetaBall.update_method:'FAST'
 msgid "While editing, update metaball without polygonization"
-msgstr "编辑时, 不以多边形化样式更新变形球"
+msgstr "编辑时, 不以多边形化样式更新融球"
 
 #. :src: bpy.types.MetaBall.update_method:'NEVER'
 #. :src: bpy.types.Itasc.reiteration_method:'NEVER'
@@ -22433,7 +22433,7 @@
 
 #. :src: bpy.types.MetaBall.update_method:'NEVER'
 msgid "While editing, don't update metaball at all"
-msgstr "编辑时, 从不更新变形球"
+msgstr "编辑时, 从不更新融球"
 
 #. :src: bpy.types.MetaBall.resolution
 msgid "Wire Size"
@@ -22531,14 +22531,14 @@
 msgid ""
 "Node tree consisting of linked nodes used for shading, textures and "
 "compositing"
-msgstr "结点树, 包含用于着色、纹理及合成的所链接结点"
+msgstr "节点树, 包含用于着色、纹理及合成的所链接节点"
 
 #. :src: bpy.types.NodeTree.nodes
 #. :src: bpy.types.CyclesLamp_PT_nodes
 #. :src: Addons' categories
 #: scripts/startup/bl_ui/properties_game.py:394
 msgid "Nodes"
-msgstr "结点"
+msgstr "节点"
 
 #. :src: bpy.types.NodeTree.links
 #: source/blender/windowmanager/intern/wm_operators.c:1696
@@ -22565,15 +22565,15 @@
 
 #. :src: bpy.types.NodeTree.type:'SHADER'
 msgid "Shader nodes"
-msgstr "着色器结点"
+msgstr "着色器节点"
 
 #. :src: bpy.types.NodeTree.type:'TEXTURE'
 msgid "Texture nodes"
-msgstr "纹理结点"
+msgstr "纹理节点"
 
 #. :src: bpy.types.NodeTree.type:'COMPOSITING'
 msgid "Compositing nodes"
-msgstr "合成结点"
+msgstr "合成节点"
 
 #. :src: bpy.types.NodeTree.inputs
 #. :src: bpy.types.Node.inputs
@@ -22583,7 +22583,7 @@
 
 #. :src: bpy.types.NodeTree.inputs
 msgid "Node tree inputs"
-msgstr ""
+msgstr "节点树输入"
 
 #. :src: bpy.types.NodeTree.active_input
 msgid "Active Input"
@@ -22591,7 +22591,7 @@
 
 #. :src: bpy.types.NodeTree.active_input
 msgid "Index of the active input"
-msgstr ""
+msgstr "活动的输入索引"
 
 #. :src: bpy.types.NodeTree.outputs
 #. :src: bpy.types.Node.outputs
@@ -22600,7 +22600,7 @@
 
 #. :src: bpy.types.NodeTree.outputs
 msgid "Node tree outputs"
-msgstr ""
+msgstr "节点树输出"
 
 #. :src: bpy.types.NodeTree.active_output
 #. :src: bpy.types.NodeGroupOutput.is_active_output
@@ -22628,19 +22628,19 @@
 
 #. :src: bpy.types.NodeTree.bl_label
 msgid "The node tree label"
-msgstr "结点树标签"
+msgstr "节点树标签"
 
 #. :src: bpy.types.NodeTree.bl_icon
 msgid "The node tree icon"
-msgstr "结点树图标"
+msgstr "节点树图标"
 
 #. :src: bpy.types.CompositorNodeTree
 msgid "Compositor Node Tree"
-msgstr "合成器结点树"
+msgstr "合成器节点树"
 
 #. :src: bpy.types.CompositorNodeTree
 msgid "Node tree consisting of linked nodes used for compositing"
-msgstr "结点树, 包含用于合成的所链接结点"
+msgstr "节点树, 包含用于合成的所链接节点"
 
 #. :src: bpy.types.CompositorNodeTree.render_quality
 msgid "Render Quality"
@@ -22768,7 +22768,7 @@
 
 #. :src: bpy.types.CompositorNodeTree.use_groupnode_buffer
 msgid "Enable buffering of group nodes"
-msgstr "启用组结点缓存"
+msgstr "启用组节点缓存"
 
 #. :src: bpy.types.CompositorNodeTree.two_pass
 msgid "Two Pass"
@@ -22778,7 +22778,7 @@
 msgid ""
 "Use two pass execution during editing: first calculate fast nodes, second "
 "pass calculate all nodes"
-msgstr "编辑时使用双传递执行: 先计算快速结点, 再传递计算所有结点"
+msgstr "编辑时使用双传递执行: 先计算快速节点, 再传递计算所有节点"
 
 #. :src: bpy.types.CompositorNodeTree.use_viewer_border
 msgid "Viewer Border"
@@ -22786,25 +22786,25 @@
 
 #. :src: bpy.types.CompositorNodeTree.use_viewer_border
 msgid "Use boundaries for viewer nodes and composite backdrop"
-msgstr "使用为预览结点及合成背景使用边界"
+msgstr "使用为预览节点及合成背景使用边界"
 
 #. :src: bpy.types.ShaderNodeTree
 msgid "Shader Node Tree"
-msgstr "着色器结点树"
+msgstr "着色器节点树"
 
 #. :src: bpy.types.ShaderNodeTree
 msgid ""
 "Node tree consisting of linked nodes used for materials (and other shading "
 "datablocks)"
-msgstr "结点树, 包含用于材质 (及其它着色数据块) 的所链接结点"
+msgstr "节点树, 包含用于材质 (及其它着色数据块) 的所链接节点"
 
 #. :src: bpy.types.TextureNodeTree
 msgid "Texture Node Tree"
-msgstr "纹理结点树"
+msgstr "纹理节点树"
 
 #. :src: bpy.types.TextureNodeTree
 msgid "Node tree consisting of linked nodes used for textures"
-msgstr "结点树, 包含用于纹理的所链接结点"
+msgstr "节点树, 包含用于纹理的所链接节点"
 
 #. :src: bpy.types.Object
 msgid "Object datablock defining an object in a scene"
@@ -22839,7 +22839,7 @@
 #. :src: bpy.types.OBJECT_OT_add.type:'META'
 #. :src: bpy.types.OBJECT_OT_select_by_type.type:'META'
 msgid "Meta"
-msgstr "变形球"
+msgstr "融球"
 
 #. :src: bpy.types.Object.mode
 msgid "Object interaction mode"
@@ -25323,11 +25323,11 @@
 
 #. :src: bpy.types.Scene.node_tree
 msgid "Compositing node tree"
-msgstr "合成结点树"
+msgstr "合成节点树"
 
 #. :src: bpy.types.Scene.use_nodes
 msgid "Enable the compositing node tree"
-msgstr "启用合成结点树"
+msgstr "启用合成节点树"
 
 #. :src: bpy.types.Scene.keying_sets
 msgid "Absolute Keying Sets"
@@ -25697,7 +25697,7 @@
 
 #. :src: bpy.types.Screen.use_play_node_editors
 msgid "Node Editors"
-msgstr "结点编辑器"
+msgstr "节点编辑器"
 
 #. :src: bpy.types.Screen.use_play_clip_editors
 msgid "Clip Editors"
@@ -26104,11 +26104,11 @@
 
 #. :src: bpy.types.Texture.use_nodes
 msgid "Make this a node-based texture"
-msgstr "将其作为结点纹理"
+msgstr "将其作为节点纹理"
 
 #. :src: bpy.types.Texture.node_tree
 msgid "Node tree for node-based textures"
-msgstr "结点纹理的结点树"
+msgstr "节点纹理的节点树"
 
 #. :src: bpy.types.BlendTexture
 msgid "Blend Texture"
@@ -27549,11 +27549,11 @@
 
 #. :src: bpy.types.World.node_tree
 msgid "Node tree for node based worlds"
-msgstr "世界结点的结点树"
+msgstr "世界节点的节点树"
 
 #. :src: bpy.types.World.use_nodes
 msgid "Use shader nodes to render the world"
-msgstr "使用着色器结点渲染世界"
+msgstr "使用着色器节点渲染世界"
 
 #. :src: bpy.types.World.cycles
 msgid "Cycles World Settings"
@@ -31251,15 +31251,15 @@
 #. :src: Addons' categories
 #: source/blender/blenkernel/intern/node.c:794
 msgid "Node"
-msgstr "结点"
+msgstr "节点"
 
 #. :src: bpy.types.NODE_MT_node_color_presets
 msgid "Predefined node color"
-msgstr "预定义的结点色"
+msgstr "预定义的节点色"
 
 #. :src: bpy.types.NODE_MT_node_color_specials
 msgid "Node Color Specials"
-msgstr "指定结点颜色"
+msgstr "指定节点颜色"
 
 #. :src: bpy.types.RENDER_MT_ffmpeg_presets
 msgid "FFMPEG Presets"
@@ -31394,7 +31394,7 @@
 #. :src: bpy.types.DATA_PT_metaball
 #: scripts/startup/bl_ui/space_userpref.py:385

@@ Diff output truncated at 10240 characters. @@


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