[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1685] branches/zh_CN: 97% | 80 + 32 translated.

bf-translations at blender.org bf-translations at blender.org
Wed Mar 27 18:18:16 CET 2013


Revision: 1685
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1685
Author:   leon_cheung
Date:     2013-03-27 17:18:16 +0000 (Wed, 27 Mar 2013)
Log Message:
-----------
97% | 80 + 32 translated.

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2013-03-27 17:15:53 UTC (rev 1684)
+++ branches/zh_CN/zh_CN.po	2013-03-27 17:18:16 UTC (rev 1685)
@@ -36,7 +36,7 @@
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.5.5"
+"X-Generator: Poedit 1.5.5\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -911,7 +911,9 @@
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
 #. :src: bpy.types.ShapeActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
 msgstr "开启/关闭时重置最后一帧, 否则每次均从头开始播放"
 
 #. :src: bpy.types.ActionActuator.property
@@ -1006,8 +1008,13 @@
 
 #. :src: bpy.types.ActionActuator.priority
 #. :src: bpy.types.ShapeActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在栈中最低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"执行优先级-较低的值允许较高的值覆盖(如果同时有2或多个动作时, 覆盖的通道必须在"
+"栈中最低)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1133,7 +1140,9 @@
 msgstr "添加"
 
 #. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
 msgstr "根据位置标记将动作添加至当前全局或自身坐标轴的位置/旋转/缩放"
 
 #. :src: bpy.types.ActionActuator.use_force
@@ -1150,7 +1159,9 @@
 msgstr "常力"
 
 #. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
 msgstr "根据自身选项将动作应用至全局或自身作用力(仅限动态物体)"
 
 #. :src: bpy.types.ActionActuator.use_local
@@ -1360,7 +1371,9 @@
 msgstr "第二目标"
 
 #. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
 msgstr "设置当前物体为约束的第二目标 (仅适用于IK的两极目标)"
 
 #. :src: bpy.types.ArmatureActuator.weight
@@ -1447,8 +1460,7 @@
 #. :src: bpy.types.RandomActuator.int_min
 #. :src: bpy.types.RandomActuator.float_min
 #. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:110
-#: scripts/addons/cycles/ui.py:123
+#: scripts/addons/cycles/ui.py:110 scripts/addons/cycles/ui.py:123
 #: scripts/startup/bl_ui/properties_constraint.py:252
 #: scripts/startup/bl_ui/properties_constraint.py:259
 #: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1485,8 +1497,7 @@
 #. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #. :src: bpy.types.BRUSH_OT_curve_preset.shape:'MAX'
 #. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:109
-#: scripts/addons/cycles/ui.py:122
+#: scripts/addons/cycles/ui.py:109 scripts/addons/cycles/ui.py:122
 #: scripts/startup/bl_ui/properties_constraint.py:253
 #: scripts/startup/bl_ui/properties_constraint.py:260
 #: scripts/startup/bl_ui/properties_constraint.py:267
@@ -1869,8 +1880,7 @@
 #. :src: bpy.types.NearSensor.distance
 #. :src: bpy.types.RadarSensor.distance
 #. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:366
-#: scripts/addons/cycles/ui.py:715
+#: scripts/addons/cycles/ui.py:366 scripts/addons/cycles/ui.py:715
 #: scripts/startup/bl_ui/properties_constraint.py:218
 #: scripts/startup/bl_ui/properties_data_bone.py:352
 #: scripts/startup/bl_ui/properties_data_camera.py:173
@@ -1974,7 +1984,9 @@
 msgstr "最小角度"
 
 #. :src: bpy.types.ConstraintActuator.angle_min
-msgid "Minimum angle (in degree) to maintain with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Minimum angle (in degree) to maintain with target direction (no correction "
+"is done if angle with target direction is between min and max)"
 msgstr "允许目标指向的最小角度(当角度处于最大和最小值之间时无校正)"
 
 #. :src: bpy.types.ConstraintActuator.angle_max
@@ -1985,7 +1997,9 @@
 msgstr "最大角度"
 
 #. :src: bpy.types.ConstraintActuator.angle_max
-msgid "Maximum angle (in degree) allowed with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Maximum angle (in degree) allowed with target direction (no correction is "
+"done if angle with target direction is between min and max)"
 msgstr "允许目标指向的最大角度 (当角度处于最大和最小值之间时无校正)"
 
 #. :src: bpy.types.ConstraintActuator.fh_height
@@ -2019,7 +2033,9 @@
 msgstr "N"
 
 #. :src: bpy.types.ConstraintActuator.use_normal
-msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
+msgid ""
+"Set object axis along (local axis) or parallel (global axis) to the normal "
+"at hit position"
 msgstr "设置沿自身坐标的物体坐标轴或者沿碰撞位置的全局法线轴"
 
 #. :src: bpy.types.ConstraintActuator.use_persistent
@@ -2228,7 +2244,9 @@
 msgstr "网格"
 
 #. :src: bpy.types.EditObjectActuator.mesh
-msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
+msgid ""
+"Replace the existing, when left blank 'Phys' will remake the existing "
+"physics mesh"
 msgstr "代替现成的,当留空时系统将重计算现有的物理网格"
 
 #. :src: bpy.types.EditObjectActuator.time
@@ -2290,7 +2308,9 @@
 msgstr "物理"
 
 #. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
+msgid ""
+"Replace the physics mesh (triangle bounds only - compound shapes not "
+"supported)"
 msgstr "替换物理网格 (仅限三角面-不支持复合形变)"
 
 #. :src: bpy.types.EditObjectActuator.use_3d_tracking
@@ -2573,7 +2593,9 @@
 msgstr "文件"
 
 #. :src: bpy.types.GameActuator.filename
-msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
+msgid ""
+"Load this blend file, use the \"//\" prefix for a path relative to the "
+"current blend file"
 msgstr "载入当前 blend 文件,使用\"//\"标记相对路径"
 
 #. :src: bpy.types.MessageActuator
@@ -2587,7 +2609,8 @@
 msgstr "顶"
 
 #. :src: bpy.types.MessageActuator.to_property
-msgid "Optional, send message to objects with this name only, or empty to broadcast"
+msgid ""
+"Optional, send message to objects with this name only, or empty to broadcast"
 msgstr "可选,仅将文本名发送给物体,或者仅发送空物体"
 
 #. :src: bpy.types.MessageActuator.subject
@@ -2674,7 +2697,8 @@
 msgstr "参考物体"
 
 #. :src: bpy.types.ObjectActuator.reference_object
-msgid "Reference object for velocity calculation, leave empty for world reference"
+msgid ""
+"Reference object for velocity calculation, leave empty for world reference"
 msgstr "用于计算速度的参考物体,留空时将选择世界参照"
 
 #. :src: bpy.types.ObjectActuator.damping
@@ -2914,8 +2938,13 @@
 msgstr "转矩"
 
 #. :src: bpy.types.ObjectActuator.linear_velocity
-msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
-msgstr "线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速度)"
+msgid ""
+"Linear velocity (in Servo mode it sets the target relative linear velocity, "
+"it will be achieved by automatic application of force - Null velocity is a "
+"valid target)"
+msgstr ""
+"线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速"
+"度)"
 
 #. :src: bpy.types.ObjectActuator.angular_velocity
 msgid "Angular velocity"
@@ -3201,7 +3230,9 @@
 msgstr "化合物"
 
 #. :src: bpy.types.ParentActuator.use_compound
-msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
+msgid ""
+"Add this object shape to the parent shape (only if the parent shape is "
+"already compound)"
 msgstr "添加当前物体形变至父级形变 (仅当父级形变处于计算时)"
 
 #. :src: bpy.types.ParentActuator.use_ghost
@@ -3371,7 +3402,9 @@
 msgstr "随机种"
 
 #. :src: bpy.types.RandomActuator.seed
-msgid "Initial seed of the random generator, use Python for more freedom (choose 0 for not random)"
+msgid ""
+"Initial seed of the random generator, use Python for more freedom (choose 0 "
+"for not random)"
 msgstr "随机生成器的初始随机种,使用 Python 以获得更大自由度 (使用0为禁用随机)"
 
 # rblc
@@ -3641,7 +3674,9 @@
 msgstr "锥体外侧增益"
 
 #. :src: bpy.types.SoundActuator.cone_outer_gain_3d
-msgid "The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)"
+msgid ""
+"The gain outside the outer cone (the gain in the outer cone will be "
+"interpolated between this value and the normal gain in the inner cone)"
 msgstr "椎体外侧增益 (椎体外围的增益将在此值与内侧正常增益值之间取插值)"
 
 #. :src: bpy.types.SoundActuator.cone_outer_angle_3d
@@ -3881,7 +3916,9 @@
 msgstr "可见"
 
 #. :src: bpy.types.VisibilityActuator.use_visible
-msgid "Set the objects visible (initialized from the object render restriction toggle in physics button)"
+msgid ""
+"Set the objects visible (initialized from the object render restriction "
+"toggle in physics button)"
 msgstr "将物体设为可见 (预置来自物理属性按钮中的物体渲染限制开关)"
 
 #. :src: bpy.types.VisibilityActuator.use_occlusion
@@ -3889,7 +3926,9 @@
 msgstr "环境光吸收"
 
 #. :src: bpy.types.VisibilityActuator.use_occlusion
-msgid "Set the object to occlude objects behind it (initialized from the object type in physics button)"
+msgid ""
+"Set the object to occlude objects behind it (initialized from the object "
+"type in physics button)"
 msgstr "使此物体对其后的物体形成遮挡 (预置来自物理属性按钮中的物体类型)"
 
 #. :src: bpy.types.VisibilityActuator.apply_to_children
@@ -3902,7 +3941,9 @@
 msgstr "子级"
 
 #. :src: bpy.types.VisibilityActuator.apply_to_children
-msgid "Set all the children of this object to the same visibility/occlusion recursively"
+msgid ""
+"Set all the children of this object to the same visibility/occlusion "
+"recursively"
 msgstr "查看当前拥有相同可视化 / 阻塞属性物体的全部子物体"
 
 #. :src: bpy.types.Addon
@@ -3932,7 +3973,9 @@
 msgstr "持久数据"
 
 #. :src: bpy.types.UI_AP_settings_i18n.persistent_data_path

@@ Diff output truncated at 10240 characters. @@


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