[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1626] branches/de/de.po:
bf-translations at blender.org
bf-translations at blender.org
Wed Mar 13 17:43:42 CET 2013
Revision: 1626
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1626
Author: tim_occ
Date: 2013-03-13 16:43:41 +0000 (Wed, 13 Mar 2013)
Log Message:
-----------
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2013-03-13 15:33:35 UTC (rev 1625)
+++ branches/de/de.po 2013-03-13 16:43:41 UTC (rev 1626)
@@ -19,7 +19,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.5.4"
+"X-Generator: Poedit 1.5.4\n"
#. :src: bpy.types.ActionGroup
msgid "Action Group"
@@ -903,7 +903,9 @@
#. :src: bpy.types.ActionActuator.use_continue_last_frame
#. :src: bpy.types.ShapeActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
msgstr ""
#. :src: bpy.types.ActionActuator.property
@@ -998,7 +1000,10 @@
#. :src: bpy.types.ActionActuator.priority
#. :src: bpy.types.ShapeActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
msgstr ""
#. :src: bpy.types.ActionActuator.layer
@@ -1125,7 +1130,9 @@
msgstr "Hinzufügen"
#. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
msgstr ""
#. :src: bpy.types.ActionActuator.use_force
@@ -1142,7 +1149,9 @@
msgstr "Kraft"
#. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
msgstr ""
#. :src: bpy.types.ActionActuator.use_local
@@ -1350,8 +1359,12 @@
msgstr "Sekundäres Ziel"
#. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
-msgstr "Setzt dieses Objekt als sekundäres Ziel der Beschränkung (nur IK polares Ziel im Moment)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
+msgstr ""
+"Setzt dieses Objekt als sekundäres Ziel der Beschränkung (nur IK polares "
+"Ziel im Moment)"
#. :src: bpy.types.ArmatureActuator.weight
#. :src: bpy.types.BezierSplinePoint.weight_softbody
@@ -1437,8 +1450,7 @@
#. :src: bpy.types.RandomActuator.int_min
#. :src: bpy.types.RandomActuator.float_min
#. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:110
-#: scripts/addons/cycles/ui.py:123
+#: scripts/addons/cycles/ui.py:110 scripts/addons/cycles/ui.py:123
#: scripts/startup/bl_ui/properties_constraint.py:252
#: scripts/startup/bl_ui/properties_constraint.py:259
#: scripts/startup/bl_ui/properties_constraint.py:266
@@ -1475,8 +1487,7 @@
#. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
#. :src: bpy.types.BRUSH_OT_curve_preset.shape:'MAX'
#. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:109
-#: scripts/addons/cycles/ui.py:122
+#: scripts/addons/cycles/ui.py:109 scripts/addons/cycles/ui.py:122
#: scripts/startup/bl_ui/properties_constraint.py:253
#: scripts/startup/bl_ui/properties_constraint.py:260
#: scripts/startup/bl_ui/properties_constraint.py:267
@@ -1967,8 +1978,7 @@
#. :src: bpy.types.NearSensor.distance
#. :src: bpy.types.RadarSensor.distance
#. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:357
-#: scripts/addons/cycles/ui.py:706
+#: scripts/addons/cycles/ui.py:357 scripts/addons/cycles/ui.py:706
#: scripts/startup/bl_ui/properties_constraint.py:218
#: scripts/startup/bl_ui/properties_data_bone.py:352
#: scripts/startup/bl_ui/properties_data_camera.py:173
@@ -2091,7 +2101,9 @@
msgstr "Min. Winkel"
#. :src: bpy.types.ConstraintActuator.angle_min
-msgid "Minimum angle (in degree) to maintain with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Minimum angle (in degree) to maintain with target direction (no correction "
+"is done if angle with target direction is between min and max)"
msgstr ""
#. :src: bpy.types.ConstraintActuator.angle_max
@@ -2102,7 +2114,9 @@
msgstr "Max. Winkel"
#. :src: bpy.types.ConstraintActuator.angle_max
-msgid "Maximum angle (in degree) allowed with target direction (no correction is done if angle with target direction is between min and max)"
+msgid ""
+"Maximum angle (in degree) allowed with target direction (no correction is "
+"done if angle with target direction is between min and max)"
msgstr ""
#. :src: bpy.types.ConstraintActuator.fh_height
@@ -2136,7 +2150,9 @@
msgstr "N"
#. :src: bpy.types.ConstraintActuator.use_normal
-msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
+msgid ""
+"Set object axis along (local axis) or parallel (global axis) to the normal "
+"at hit position"
msgstr ""
#. :src: bpy.types.ConstraintActuator.use_persistent
@@ -2145,7 +2161,8 @@
#. :src: bpy.types.ConstraintActuator.use_persistent
msgid "Persistent actuator: stays active even if ray does not reach target"
-msgstr "Anhaltender Aktor: bleibt aktiv, selbst wenn Strahlziel nicht erreicht wurde."
+msgstr ""
+"Anhaltender Aktor: bleibt aktiv, selbst wenn Strahlziel nicht erreicht wurde."
#. :src: bpy.types.ConstraintActuator.use_material_detect
#. :src: bpy.types.CollisionSensor.use_material
@@ -2317,7 +2334,9 @@
#. :src: bpy.types.EditObjectActuator.object
msgid "Add this Object and all its children (can't be on a visible layer)"
-msgstr "Dieses Objekt und alle seine Kinder hinzufügen (dürfen nicht auf einer sichtbaren Ebene sein)"
+msgstr ""
+"Dieses Objekt und alle seine Kinder hinzufügen (dürfen nicht auf einer "
+"sichtbaren Ebene sein)"
#. :src: bpy.types.EditObjectActuator.track_object
msgid "Track to this Object"
@@ -2346,7 +2365,9 @@
msgstr "Mesh"
#. :src: bpy.types.EditObjectActuator.mesh
-msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
+msgid ""
+"Replace the existing, when left blank 'Phys' will remake the existing "
+"physics mesh"
msgstr ""
#. :src: bpy.types.EditObjectActuator.time
@@ -2408,7 +2429,9 @@
msgstr "Physik"
#. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
+msgid ""
+"Replace the physics mesh (triangle bounds only - compound shapes not "
+"supported)"
msgstr ""
#. :src: bpy.types.EditObjectActuator.use_3d_tracking
@@ -2706,8 +2729,12 @@
msgstr "Datei"
#. :src: bpy.types.GameActuator.filename
-msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
-msgstr "Lade diese blend Datei, verwende den \"//\" Prefix für einen relativen Pfad zur aktuellen blend Datei"
+msgid ""
+"Load this blend file, use the \"//\" prefix for a path relative to the "
+"current blend file"
+msgstr ""
+"Lade diese blend Datei, verwende den \"//\" Prefix für einen relativen Pfad "
+"zur aktuellen blend Datei"
#. :src: bpy.types.MessageActuator
msgid "Message Actuator"
@@ -2720,7 +2747,8 @@
msgstr "Nach"
#. :src: bpy.types.MessageActuator.to_property
-msgid "Optional, send message to objects with this name only, or empty to broadcast"
+msgid ""
+"Optional, send message to objects with this name only, or empty to broadcast"
msgstr ""
#. :src: bpy.types.MessageActuator.subject
@@ -2807,7 +2835,8 @@
msgstr "Bezugsobjekt"
#. :src: bpy.types.ObjectActuator.reference_object
-msgid "Reference object for velocity calculation, leave empty for world reference"
+msgid ""
+"Reference object for velocity calculation, leave empty for world reference"
msgstr ""
#. :src: bpy.types.ObjectActuator.damping
@@ -3049,7 +3078,10 @@
msgstr "Drehkraft"
#. :src: bpy.types.ObjectActuator.linear_velocity
-msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
+msgid ""
+"Linear velocity (in Servo mode it sets the target relative linear velocity, "
+"it will be achieved by automatic application of force - Null velocity is a "
+"valid target)"
msgstr ""
#. :src: bpy.types.ObjectActuator.angular_velocity
@@ -3336,7 +3368,9 @@
msgstr ""
#. :src: bpy.types.ParentActuator.use_compound
-msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
+msgid ""
+"Add this object shape to the parent shape (only if the parent shape is "
+"already compound)"
msgstr ""
# Zwiebelschale? --CoDEmanX
@@ -3513,7 +3547,9 @@
msgstr "Saat"
#. :src: bpy.types.RandomActuator.seed
-msgid "Initial seed of the random generator, use Python for more freedom (choose 0 for not random)"
+msgid ""
+"Initial seed of the random generator, use Python for more freedom (choose 0 "
+"for not random)"
msgstr ""
#. :src: bpy.types.RandomActuator.property
@@ -3784,7 +3820,9 @@
msgstr ""
#. :src: bpy.types.SoundActuator.cone_outer_gain_3d
-msgid "The gain outside the outer cone (the gain in the outer cone will be interpolated between this value and the normal gain in the inner cone)"
+msgid ""
+"The gain outside the outer cone (the gain in the outer cone will be "
+"interpolated between this value and the normal gain in the inner cone)"
msgstr ""
#. :src: bpy.types.SoundActuator.cone_outer_angle_3d
@@ -4062,7 +4100,9 @@
msgstr "Sichtbar"
#. :src: bpy.types.VisibilityActuator.use_visible
-msgid "Set the objects visible (initialized from the object render restriction toggle in physics button)"
+msgid ""
+"Set the objects visible (initialized from the object render restriction "
+"toggle in physics button)"
msgstr ""
#. :src: bpy.types.VisibilityActuator.use_occlusion
@@ -4070,7 +4110,9 @@
msgstr ""
#. :src: bpy.types.VisibilityActuator.use_occlusion
-msgid "Set the object to occlude objects behind it (initialized from the object type in physics button)"
+msgid ""
@@ Diff output truncated at 10240 characters. @@
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