[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1603] branches/zh_CN: Make sure to add one space before / after each English word / figure.

bf-translations at blender.org bf-translations at blender.org
Fri Mar 8 10:07:06 CET 2013


Revision: 1603
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1603
Author:   leon_cheung
Date:     2013-03-08 09:07:06 +0000 (Fri, 08 Mar 2013)
Log Message:
-----------
Make sure to add one space before / after each English word / figure.

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2013-03-07 15:54:40 UTC (rev 1602)
+++ branches/zh_CN/zh_CN.po	2013-03-08 09:07:06 UTC (rev 1603)
@@ -1,5 +1,5 @@
-# Copyright (C) 2003-2011	Li Jun
-# Copyright (C) 2005-2013	BlenderCN (http://www.blendercn.org)
+# Copyright (C) 2003-2011 Li Jun
+# Copyright (C) 2005-2013 BlenderCN (http://www.blendercn.org)
 # Li Jun <blender at eyou.com>, 2003.
 # Liu Songhe <jack at linux.net.cn>, 2005.
 # This .po file is released under a dual license:
@@ -7,24 +7,24 @@
 # 2 For other cases, this po can be used free of charge, so long as it states
 # in the help/document that "the original file is released and copyrighted by www.blendercn.org".
 # #==========================================
-# 	★ BlenderCN Translation Team, 2005
-# 		Li Jun <blender at eyou.com>
-# 		moketao <mkt909 at hotmail.com>
-# 		kidux <yuzukyo at gmail.com>
-# 		Moods <qwqwwqwqww at hotmail.com>
-# 		kingmike <kingmike at 126.com>
-# 		DeathBlood <deathblood at sohu.com>
-# 	★ BlenderCN Translation Team, 2006
-# 		<Same as above>
-# 		Special thanks to DeathBlood <deathblood at sohu.com>
-# 		Special thanks to snail, Marshadow
-# 	★ BlenderCN Translation Team, 2011 / 2012 / 2013
-# 		Xiao Xiangquan	<xiaoxiangquan at gmail.com>
-# 		congcong009	<congcong009 at gmail.com>
-# 		Leon Cheung	<leon4you at gmail.com>
+#  ★ BlenderCN Translation Team, 2005
+#   Li Jun <blender at eyou.com>
+#   moketao <mkt909 at hotmail.com>
+#   kidux <yuzukyo at gmail.com>
+#   Moods <qwqwwqwqww at hotmail.com>
+#   kingmike <kingmike at 126.com>
+#   DeathBlood <deathblood at sohu.com>
+#  ★ BlenderCN Translation Team, 2006
+#   <Same as above>
+#   Special thanks to DeathBlood <deathblood at sohu.com>
+#   Special thanks to snail, Marshadow
+#  ★ BlenderCN Translation Team, 2011 / 2012 / 2013
+#   Xiao Xiangquan <xiaoxiangquan at gmail.com>
+#   congcong009 <congcong009 at gmail.com>
+#   Leon Cheung <leon4you at gmail.com>
 #
-# 	▲ BlenderCN Translation Revisers 2012
-# 		CG阿颜 | baohua | 生活 | sjn1978 | acme_pjz | 混在北京 | 云梦如我
+#  ▲ BlenderCN Translation Revisers 2012
+#   CG阿颜 | baohua | 生活 | sjn1978 | acme_pjz | 混在北京 | 云梦如我
 msgid ""
 msgstr ""
 "Project-Id-Version: Blender 2.66 (sub 1) (r55023)\n"
@@ -1930,7 +1930,7 @@
 
 #. :src: bpy.types.ConstraintActuator.damping
 msgid "Damping factor: time constant (in frame) of low pass filter"
-msgstr "阻尼系数: 低通过率的单帧恒定时间"
+msgstr "阻尼系数:  低通过率的单帧恒定时间"
 
 #. :src: bpy.types.ConstraintActuator.range
 #. :src: bpy.types.BoidSettings.range
@@ -2700,7 +2700,7 @@
 
 #. :src: bpy.types.Filter2DActuator.use_motion_blur
 msgid "Enable/Disable Motion Blur"
-msgstr "开启/关闭运动模糊"
+msgstr "开启 / 关闭运动模糊"
 
 #. :src: bpy.types.GameActuator
 msgid "Game Actuator"
@@ -2887,7 +2887,7 @@
 
 #. :src: bpy.types.ObjectActuator.force_max_y
 msgid "Upper limit for Y force"
-msgstr "设置外力的最高Y 限值"
+msgstr "设置外力的最高 Y 限值"
 
 #. :src: bpy.types.ObjectActuator.force_min_y
 msgid "Lower limit for Y force"
@@ -3651,7 +3651,7 @@
 
 #. :src: bpy.types.RandomActuator.float_mean
 msgid "A normal distribution: mean of the distribution"
-msgstr "正常分布: 分布的均值"
+msgstr "正常分布:  分布的均值"
 
 #. :src: bpy.types.RandomActuator.standard_derivation
 msgid "SD"
@@ -3659,7 +3659,7 @@
 
 #. :src: bpy.types.RandomActuator.standard_derivation
 msgid "A normal distribution: standard deviation of the distribution"
-msgstr "正常分布: 分布的标准偏量"
+msgstr "正常分布:  分布的标准偏量"
 
 #. :src: bpy.types.RandomActuator.half_life_time
 msgid "Half-Life Time"
@@ -3775,7 +3775,7 @@
 
 #. :src: bpy.types.SoundActuator.gain_3d_min
 msgid "The minimum gain of the sound, no matter how far it is away"
-msgstr "声音的最小增益, 无论距离远近"
+msgstr "声音的最小增益,  无论距离远近"
 
 #. :src: bpy.types.SoundActuator.gain_3d_max
 msgid "Maximum Gain"
@@ -3783,7 +3783,7 @@
 
 #. :src: bpy.types.SoundActuator.gain_3d_max
 msgid "The maximum gain of the sound, no matter how near it is"
-msgstr "声音的最大增益 无论距离远近"
+msgstr "声音的最大增益  无论距离远近"
 
 #. :src: bpy.types.SoundActuator.distance_3d_reference
 #. :src: bpy.types.Speaker.distance_reference
@@ -4124,7 +4124,7 @@
 msgid ""
 "Set all the children of this object to the same visibility/occlusion "
 "recursively"
-msgstr "查看当前拥有相同可视化/阻塞属性物体的全部子物体"
+msgstr "查看当前拥有相同可视化 / 阻塞属性物体的全部子物体"
 
 #. :src: bpy.types.Addon
 msgid "Python addons to be loaded automatically"
@@ -4298,7 +4298,7 @@
 msgid ""
 "Hold the first frame if no previous strips in track, and always hold last "
 "frame"
-msgstr "如果没有前系的条带在堆栈中就保持第一帧, 永远留住最后一帧"
+msgstr "如果没有前系的条带在堆栈中就保持第一帧,  永远留住最后一帧"
 
 #. :src: bpy.types.AnimData.action_extrapolation:'HOLD_FORWARD'
 #. :src: bpy.types.NlaStrip.extrapolation:'HOLD_FORWARD'
@@ -4434,7 +4434,7 @@
 
 #. :src: bpy.types.AnimData.drivers
 msgid "The Drivers/Expressions for this datablock"
-msgstr "为数据块准备的驱动/表达式"
+msgstr "为数据块准备的驱动 / 表达式"
 
 #. :src: bpy.types.AnimData.use_nla
 msgid "NLA Evaluation Enabled"
@@ -4499,7 +4499,7 @@
 msgid ""
 "Display Paths of poses within a fixed number of frames around the current "
 "frame"
-msgstr "显示姿态的路径, 姿态在当前帧上进行了修正"
+msgstr "显示姿态的路径,  姿态在当前帧上进行了修正"
 
 #. :src: bpy.types.AnimVizMotionPaths.type:'RANGE'
 #. :src: bpy.types.AnimVizOnionSkinning.type:'RANGE'
@@ -4518,7 +4518,7 @@
 
 #. :src: bpy.types.AnimVizMotionPaths.bake_location
 msgid "When calculating Bone Paths, use Head or Tips"
-msgstr "当计算骨骼路径时, 使用头或尾"
+msgstr "当计算骨骼路径时,  使用头或尾"
 
 #. :src: bpy.types.AnimVizMotionPaths.bake_location:'HEADS'
 #. :src: bpy.types.POSE_OT_paths_calculate.bake_location:'HEADS'
@@ -4592,7 +4592,7 @@
 msgid ""
 "Starting frame of range of paths to display/calculate (not for 'Around "
 "Current Frame' Onion-skinning method)"
-msgstr "显示/计算起始帧路径"
+msgstr "显示 / 计算起始帧路径"
 
 #. :src: bpy.types.AnimVizMotionPaths.frame_end
 msgid ""
@@ -4671,7 +4671,7 @@
 
 #. :src: bpy.types.AnimVizOnionSkinning.show_only_selected
 msgid "For Pose-Mode drawing, only draw ghosts for selected bones"
-msgstr "在姿态绘制中, 只显示选择了骨头的残影"
+msgstr "在姿态绘制中,  只显示选择了骨头的残影"
 
 #. :src: bpy.types.AnimVizOnionSkinning.frame_step
 msgid ""
@@ -4703,7 +4703,7 @@
 
 #. :src: bpy.types.Area
 msgid "Area in a subdivided screen, containing an editor"
-msgstr "细分的一个屏幕中, 包含编辑器"
+msgstr "细分的一个屏幕中,  包含编辑器"
 
 #. :src: bpy.types.Area.spaces
 msgid "Spaces"
@@ -4913,7 +4913,7 @@
 #. :src: bpy.types.Area.x
 #. :src: bpy.types.Region.x
 msgid "X Position"
-msgstr "X位置"
+msgstr "X 位置"
 
 #. :src: bpy.types.Area.x
 msgid "The window relative vertical location of the area"
@@ -4922,7 +4922,7 @@
 #. :src: bpy.types.Area.y
 #. :src: bpy.types.Region.y
 msgid "Y Position"
-msgstr "Y位置"
+msgstr "Y 位置"
 
 #. :src: bpy.types.Area.y
 msgid "The window relative horizontal location of the area"
@@ -5161,7 +5161,7 @@
 #. :src: bpy.types.SpaceImageEditor.image_user
 msgid ""
 "Parameters defining which layer, pass and frame of the image is displayed"
-msgstr "用于定义显示哪一个层, 通道和帧的参数"
+msgstr "用于定义显示哪一个层,  通道和帧的参数"
 
 #. :src: bpy.types.BackgroundImage.clip_user
 msgid "Clip User"
@@ -5176,7 +5176,7 @@
 #. :src: bpy.types.TextCurve.offset_x
 #. :src: bpy.types.CompositorNodeScale.offset_x
 msgid "X Offset"
-msgstr "X向偏移"
+msgstr "X 向偏移"
 
 #. :src: bpy.types.BackgroundImage.offset_x
 msgid "Offset image horizontally from the world origin"
@@ -5186,7 +5186,7 @@
 #. :src: bpy.types.TextCurve.offset_y
 #. :src: bpy.types.CompositorNodeScale.offset_y
 msgid "Y Offset"
-msgstr "Y向偏移"
+msgstr "Y 向偏移"
 
 #. :src: bpy.types.BackgroundImage.offset_y
 msgid "Offset image vertically from the world origin"
@@ -5866,7 +5866,7 @@
 
 #. :src: bpy.types.BoidRuleAverageSpeed.level
 msgid "How much velocity's z-component is kept constant"
-msgstr "Z向分量的恒定速率大小"
+msgstr "Z 向分量的恒定速率大小"
 
 #. :src: bpy.types.BoidRuleAverageSpeed.speed
 #. :src: bpy.types.DynamicPaintSurface.wave_speed
@@ -6369,7 +6369,7 @@
 #. :src: bpy.types.Bone.use_connect
 #. :src: bpy.types.EditBone.use_connect
 msgid "When bone has a parent, bone's head is stuck to the parent's tail"
-msgstr "骨头有父, 骨头的头部是父的尾"
+msgstr "骨头有父,  骨头的头部是父的尾"
 
 #. :src: bpy.types.Bone.use_inherit_rotation
 #. :src: bpy.types.EditBone.use_inherit_rotation
@@ -6391,7 +6391,7 @@
 msgid ""
 "When deforming bone, multiply effects of Vertex Group weights with Envelope "
 "influence"
-msgstr "骨头变形, 套封会多重影响顶点组"
+msgstr "骨头变形,  套封会多重影响顶点组"
 
 #. :src: bpy.types.Bone.use_deform
 #. :src: bpy.types.EditBone.use_deform
@@ -6434,7 +6434,7 @@
 #. :src: bpy.types.Bone.use_relative_parent
 #. :src: bpy.types.EditBone.use_relative_parent
 msgid "Object children will use relative transform, like deform"
-msgstr "子物体将使用相对变换, 例如形变"
+msgstr "子物体将使用相对变换,  例如形变"
 
 #. :src: bpy.types.Bone.show_wire
 #. :src: bpy.types.EditBone.show_wire
@@ -6459,7 +6459,7 @@
 msgid ""
 "When bone doesn't have a parent, it receives cyclic offset effects "
 "(Deprecated)"
-msgstr "骨头无父, 接受圆效应影响"
+msgstr "骨头无父,  接受圆效应影响"
 
 #. :src: bpy.types.Bone.hide_select
 #. :src: bpy.types.EditBone.hide_select
@@ -6701,7 +6701,7 @@
 msgid ""
 "Maximum distance to apply repulsion force, must be greater than minimum "
 "distance"
-msgstr "最大斥力, 要大于最小距离"
+msgstr "最大斥力,  要大于最小距离"
 
 #. :src: bpy.types.ClothCollisionSettings.distance_min
 #. :src: bpy.types.FieldSettings.distance_min
@@ -6759,7 +6759,7 @@
 
 #. :src: bpy.types.ClothCollisionSettings.self_friction
 msgid "Friction/damping with self contact"
-msgstr "自作用时摩擦/阻力"
+msgstr "自作用时摩擦 / 阻力"
 
 #. :src: bpy.types.ClothCollisionSettings.self_collision_quality
 msgid "Self Collision Quality"
@@ -6788,7 +6788,7 @@
 #. :src: bpy.types.ClothCollisionSettings.vertex_group_self_collisions
 msgid ""
 "Vertex group to define vertices which are not used during self collisions"
-msgstr "顶点组, 用于定义在自碰撞过程中不使用的顶点"
+msgstr "顶点组,  用于定义在自碰撞过程中不使用的顶点"
 
 #. :src: bpy.types.ClothSettings
 #. :src: bpy.types.ClothModifier.settings
@@ -6806,7 +6806,7 @@
 
 #. :src: bpy.types.ClothSettings.goal_min
 msgid "Goal minimum, vertex group weights are scaled to match this range"
-msgstr "最小目标, 顶点组权重缩小到次范围"
+msgstr "最小目标,  顶点组权重缩小到次范围"
 
 #. :src: bpy.types.ClothSettings.goal_max
 #. :src: bpy.types.SoftBodySettings.goal_max
@@ -6815,7 +6815,7 @@
 
 #. :src: bpy.types.ClothSettings.goal_max
 msgid "Goal maximum, vertex group weights are scaled to match this range"
-msgstr "最大目标, 顶点组权重扩大到最大范围"
+msgstr "最大目标,  顶点组权重扩大到最大范围"
 
 #. :src: bpy.types.ClothSettings.goal_default
 #. :src: bpy.types.SoftBodySettings.goal_default
@@ -6825,7 +6825,7 @@
 #. :src: bpy.types.ClothSettings.goal_default

@@ Diff output truncated at 10240 characters. @@


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