[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1600] branches/zh_TW: fix the fuzzy removal problem.

bf-translations at blender.org bf-translations at blender.org
Thu Mar 7 16:18:04 CET 2013


Revision: 1600
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1600
Author:   zerng07
Date:     2013-03-07 15:18:04 +0000 (Thu, 07 Mar 2013)
Log Message:
-----------
fix the fuzzy removal problem.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2013-03-06 20:41:45 UTC (rev 1599)
+++ branches/zh_TW/zh_TW.po	2013-03-07 15:18:04 UTC (rev 1600)
@@ -7,17 +7,18 @@
 #
 msgid ""
 msgstr ""
-"Project-Id-Version: Blender 2.66 (sub 1) (r55023)\n"
+"Project-Id-Version: Blender_2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2013-03-04 15:04:05\n"
-"PO-Revision-Date: 2012-12-21 10:38+0800\n"
+"PO-Revision-Date: 2013-03-07 23:17+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=1; plural=0;"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Poedit 1.5.4\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -220,6 +221,7 @@
 msgstr "選取"
 
 #. :src: bpy.types.ActionGroup.select
+#, fuzzy
 msgid "Action group is selected"
 msgstr "動作群組已選取"
 
@@ -236,6 +238,7 @@
 msgstr "鎖定"
 
 #. :src: bpy.types.ActionGroup.lock
+#, fuzzy
 msgid "Action group is locked"
 msgstr "動作群組已上鎖"
 
@@ -253,6 +256,7 @@
 msgstr "已擴展"
 
 #. :src: bpy.types.ActionGroup.show_expanded
+#, fuzzy
 msgid "Action group is expanded"
 msgstr "擴展的動作群組"
 
@@ -897,7 +901,9 @@
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
 #. :src: bpy.types.ShapeActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
 msgstr "當開啟/關閉時還原末幀,否則每次均從頭開始播放"
 
 #. :src: bpy.types.ActionActuator.property
@@ -992,8 +998,13 @@
 
 #. :src: bpy.types.ActionActuator.priority
 #. :src: bpy.types.ShapeActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的通道在堆疊中必須較低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的"
+"通道在堆疊中必須較低)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1119,7 +1130,9 @@
 msgstr "添加"
 
 #. :src: bpy.types.ActionActuator.use_additive
-msgid "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+msgid ""
+"Action is added to the current loc/rot/scale in global or local coordinate "
+"according to Local flag"
 msgstr "根據區域旗標將動作添加至目前全域或區域座標軸的位置/旋轉/縮放"
 
 #. :src: bpy.types.ActionActuator.use_force
@@ -1136,7 +1149,9 @@
 msgstr "力"
 
 #. :src: bpy.types.ActionActuator.use_force
-msgid "Apply Action as a global or local force depending on the local option (dynamic objects only)"
+msgid ""
+"Apply Action as a global or local force depending on the local option "
+"(dynamic objects only)"
 msgstr "根據區域選項將動作套用至全域或區域作用力 (僅限動態物體)"
 
 #. :src: bpy.types.ActionActuator.use_local
@@ -1344,7 +1359,9 @@
 msgstr "第二目標"
 
 #. :src: bpy.types.ArmatureActuator.secondary_target
-msgid "Set this object as the secondary target of the constraint (only IK polar target at the moment)"
+msgid ""
+"Set this object as the secondary target of the constraint (only IK polar "
+"target at the moment)"
 msgstr "設定此物體為約束的第二目標 (目前僅適用於 IK 的兩極目標)"
 
 #. :src: bpy.types.ArmatureActuator.weight
@@ -1431,8 +1448,7 @@
 #. :src: bpy.types.RandomActuator.int_min
 #. :src: bpy.types.RandomActuator.float_min
 #. :src: bpy.types.WM_OT_properties_edit.min
-#: scripts/addons/cycles/ui.py:110
-#: scripts/addons/cycles/ui.py:123
+#: scripts/addons/cycles/ui.py:110 scripts/addons/cycles/ui.py:123
 #: scripts/startup/bl_ui/properties_data_armature.py:275
 #: scripts/startup/bl_ui/properties_data_mesh.py:304
 #: scripts/startup/bl_ui/properties_object_constraint.py:252
@@ -1468,8 +1484,7 @@
 #. :src: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #. :src: bpy.types.BRUSH_OT_curve_preset.shape:'MAX'
 #. :src: bpy.types.WM_OT_properties_edit.max
-#: scripts/addons/cycles/ui.py:109
-#: scripts/addons/cycles/ui.py:122
+#: scripts/addons/cycles/ui.py:109 scripts/addons/cycles/ui.py:122
 #: scripts/startup/bl_ui/properties_data_armature.py:276
 #: scripts/startup/bl_ui/properties_data_mesh.py:305
 #: scripts/startup/bl_ui/properties_game.py:633
@@ -1961,8 +1976,7 @@
 #. :src: bpy.types.NearSensor.distance
 #. :src: bpy.types.RadarSensor.distance
 #. :src: bpy.types.WorldLighting.distance
-#: scripts/addons/cycles/ui.py:357
-#: scripts/addons/cycles/ui.py:706
+#: scripts/addons/cycles/ui.py:357 scripts/addons/cycles/ui.py:706
 #: scripts/startup/bl_ui/properties_data_bone.py:352
 #: scripts/startup/bl_ui/properties_data_camera.py:173
 #: scripts/startup/bl_ui/properties_data_lamp.py:181
@@ -2085,8 +2099,12 @@
 msgstr "最小角度"
 
 #. :src: bpy.types.ConstraintActuator.angle_min
-msgid "Minimum angle (in degree) to maintain with target direction (no correction is done if angle with target direction is between min and max)"
-msgstr "與目標方向間需維持的最小角度 (單位為度) (如果目標方向間的角度介於最小與最大之間則不修正)"
+msgid ""
+"Minimum angle (in degree) to maintain with target direction (no correction "
+"is done if angle with target direction is between min and max)"
+msgstr ""
+"與目標方向間需維持的最小角度 (單位為度) (如果目標方向間的角度介於最小與最大之"
+"間則不修正)"
 
 #. :src: bpy.types.ConstraintActuator.angle_max
 #. :src: bpy.types.MESH_OT_convex_hull.limit
@@ -2096,8 +2114,12 @@
 msgstr "最大角度"
 
 #. :src: bpy.types.ConstraintActuator.angle_max
-msgid "Maximum angle (in degree) allowed with target direction (no correction is done if angle with target direction is between min and max)"
-msgstr "與目標方向間可允許的最大角度 (單位為度) (如果目標方向間的角度介於最小與最大之間則不修正)"
+msgid ""
+"Maximum angle (in degree) allowed with target direction (no correction is "
+"done if angle with target direction is between min and max)"
+msgstr ""
+"與目標方向間可允許的最大角度 (單位為度) (如果目標方向間的角度介於最小與最大之"
+"間則不修正)"
 
 #. :src: bpy.types.ConstraintActuator.fh_height
 msgid "Height of the force field area"
@@ -2130,7 +2152,9 @@
 msgstr "N"
 
 #. :src: bpy.types.ConstraintActuator.use_normal
-msgid "Set object axis along (local axis) or parallel (global axis) to the normal at hit position"
+msgid ""
+"Set object axis along (local axis) or parallel (global axis) to the normal "
+"at hit position"
 msgstr "於命中位置沿著 (區域軸) 或平行 (全域軸) 法線設定物體軸"
 
 #. :src: bpy.types.ConstraintActuator.use_persistent
@@ -2151,6 +2175,7 @@
 msgstr "偵測材質而不是屬性"
 
 #. :src: bpy.types.ConstraintActuator.use_fh_paralel_axis
+#, fuzzy
 msgid "Rot Fh"
 msgstr "旋轉 Fh"
 
@@ -2159,6 +2184,7 @@
 msgstr "保持物體軸與法線平行"
 
 #. :src: bpy.types.ConstraintActuator.use_fh_normal
+#, fuzzy
 msgid "Add a horizontal spring force on slopes"
 msgstr "於斜坡加入水平彈力"
 
@@ -2340,7 +2366,9 @@
 msgstr "網格"
 
 #. :src: bpy.types.EditObjectActuator.mesh
-msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
+msgid ""
+"Replace the existing, when left blank 'Phys' will remake the existing "
+"physics mesh"
 msgstr "替換既有的,當「物理」留空時將重新製作既有的物理網格"
 
 #. :src: bpy.types.EditObjectActuator.time
@@ -2402,7 +2430,9 @@
 msgstr "物理"
 
 #. :src: bpy.types.EditObjectActuator.use_replace_physics_mesh
-msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
+msgid ""
+"Replace the physics mesh (triangle bounds only - compound shapes not "
+"supported)"
 msgstr "替換物理網格 (僅三角形邊界 - 不支援複合外形)"
 
 #. :src: bpy.types.EditObjectActuator.use_3d_tracking
@@ -2697,7 +2727,9 @@
 msgstr "檔案"
 
 #. :src: bpy.types.GameActuator.filename
-msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
+msgid ""
+"Load this blend file, use the \"//\" prefix for a path relative to the "
+"current blend file"
 msgstr "載入這個交混檔,使用「//」前綴符號表示相對於目前交混檔的路徑"
 
 #. :src: bpy.types.MessageActuator
@@ -2711,7 +2743,8 @@
 msgstr "給"
 
 #. :src: bpy.types.MessageActuator.to_property
-msgid "Optional, send message to objects with this name only, or empty to broadcast"
+msgid ""
+"Optional, send message to objects with this name only, or empty to broadcast"
 msgstr "選用,僅傳送資訊給此名稱的物體,或是留空作為廣播"
 
 #. :src: bpy.types.MessageActuator.subject
@@ -2790,6 +2823,7 @@
 msgstr "伺服控制"
 
 #. :src: bpy.types.ObjectActuator.mode:'OBJECT_CHARACTER'
+#, fuzzy
 msgid "Character Motion"
 msgstr "攝影機運動"
 
@@ -2798,7 +2832,8 @@
 msgstr "參照物體"
 
 #. :src: bpy.types.ObjectActuator.reference_object
-msgid "Reference object for velocity calculation, leave empty for world reference"
+msgid ""
+"Reference object for velocity calculation, leave empty for world reference"
 msgstr "速度計算的參照物體,留空時為世界參照"
 
 #. :src: bpy.types.ObjectActuator.damping
@@ -3039,8 +3074,13 @@
 msgstr "力距"
 
 #. :src: bpy.types.ObjectActuator.linear_velocity
-msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
-msgstr "線性速度 (於 Servo 模式中,它用來設定目標的相對線性速度,它會藉由力的自動應用來達成 - 「空」速度為有效目標)"
+msgid ""
+"Linear velocity (in Servo mode it sets the target relative linear velocity, "
+"it will be achieved by automatic application of force - Null velocity is a "
+"valid target)"
+msgstr ""
+"線性速度 (於 Servo 模式中,它用來設定目標的相對線性速度,它會藉由力的自動應用"
+"來達成 - 「空」速度為有效目標)"
 
 #. :src: bpy.types.ObjectActuator.angular_velocity
 msgid "Angular velocity"
@@ -3075,6 +3115,7 @@
 msgstr "在 ADD 與 SET linV 間切換"
 
 #. :src: bpy.types.ObjectActuator.use_add_character_location
+#, fuzzy
 msgid "Toggle between ADD and SET character location"
 msgstr "在 ADD 與 SET linV 間切換"
 
@@ -3291,6 +3332,7 @@
 msgstr "設定沿 Z 軸的力的限制"
 
 #. :src: bpy.types.ObjectActuator.use_character_jump
+#, fuzzy
 msgid "Jump"
 msgstr "跳轉"
 
@@ -3326,7 +3368,9 @@
 msgstr "複合"
 
 #. :src: bpy.types.ParentActuator.use_compound
-msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
+msgid ""
+"Add this object shape to the parent shape (only if the parent shape is "
+"already compound)"
 msgstr "添加此物體外形至親代外形 (唯若親代外形已為複合外形)"
 
 #. :src: bpy.types.ParentActuator.use_ghost
@@ -3495,7 +3539,9 @@
 msgstr "種子"
 
 #. :src: bpy.types.RandomActuator.seed

@@ Diff output truncated at 10240 characters. @@


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