[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1593] branches/zh_CN: 626 corrected.

bf-translations at blender.org bf-translations at blender.org
Mon Mar 4 21:55:06 CET 2013


Revision: 1593
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1593
Author:   leon_cheung
Date:     2013-03-04 20:55:05 +0000 (Mon, 04 Mar 2013)
Log Message:
-----------
626 corrected.

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2013-03-04 19:40:34 UTC (rev 1592)
+++ branches/zh_CN/zh_CN.po	2013-03-04 20:55:05 UTC (rev 1593)
@@ -1083,7 +1083,7 @@
 
 #. :src: bpy.types.ActionActuator.layer_weight
 msgid "How much of the previous layer to blend into this one (0 = add mode)"
-msgstr "前一个层与当前混合的比例(0=添加模式)"
+msgstr "前一个层与当前混合的比例 (0 = 添加模式)"
 
 #. :src: bpy.types.ActionActuator.frame_property
 #. :src: bpy.types.ShapeActionActuator.frame_property
@@ -1378,7 +1378,7 @@
 msgid ""
 "Set this object as the secondary target of the constraint (only IK polar "
 "target at the moment)"
-msgstr "设置当前物体为约束的第二目标(仅适用于IK的两极目标)"
+msgstr "设置当前物体为约束的第二目标 (仅适用于IK的两极目标)"
 
 #. :src: bpy.types.ArmatureActuator.weight
 #. :src: bpy.types.BezierSplinePoint.weight_softbody
@@ -1593,7 +1593,7 @@
 
 #. :src: bpy.types.CameraActuator.axis:'POS_X'
 msgid "Camera tries to get behind the X axis"
-msgstr "摄像机将试图置于X轴之后"
+msgstr "摄像机将试图置于 X 轴之后"
 
 #. :src: bpy.types.CameraActuator.axis:'POS_Y'
 #. :src: bpy.types.Object.track_axis:'POS_Y'
@@ -1604,7 +1604,7 @@
 
 #. :src: bpy.types.CameraActuator.axis:'POS_Y'
 msgid "Camera tries to get behind the Y axis"
-msgstr "摄像机将试图置于Y轴之后"
+msgstr "摄像机将试图置于 Y 轴之后"
 
 #. :src: bpy.types.CameraActuator.axis:'NEG_X'
 #. :src: bpy.types.SteeringActuator.facing_axis:'NEG_X'
@@ -1622,7 +1622,7 @@
 
 #. :src: bpy.types.CameraActuator.axis:'NEG_X'
 msgid "Camera tries to get behind the -X axis"
-msgstr "摄像机将尝试在-X轴之后获取"
+msgstr "摄像机将尝试在 -X 轴之后获取"
 
 #. :src: bpy.types.CameraActuator.axis:'NEG_Y'
 #. :src: bpy.types.SteeringActuator.facing_axis:'NEG_Y'
@@ -1640,7 +1640,7 @@
 
 #. :src: bpy.types.CameraActuator.axis:'NEG_Y'
 msgid "Camera tries to get behind the -Y axis"
-msgstr "摄像机将尝试在-Y轴之后获取"
+msgstr "摄像机将尝试在 -Y 轴之后获取"
 
 #. :src: bpy.types.ConstraintActuator
 msgid "Constraint Actuator"
@@ -1817,15 +1817,15 @@
 
 #. :src: bpy.types.ConstraintActuator.limit:'LOCX'
 msgid "Loc X"
-msgstr "自身X"
+msgstr "X 位移"
 
 #. :src: bpy.types.ConstraintActuator.limit:'LOCY'
 msgid "Loc Y"
-msgstr "自身Y"
+msgstr "Y 位移"
 
 #. :src: bpy.types.ConstraintActuator.limit:'LOCZ'
 msgid "Loc Z"
-msgstr "自身Z"
+msgstr "Z 位移"
 
 #. :src: bpy.types.ConstraintActuator.direction
 #. :src: bpy.types.ConstraintActuator.direction_axis
@@ -1886,42 +1886,42 @@
 #. :src: bpy.types.ConstraintActuator.direction_axis_pos:'DIRPX'
 #. :src: bpy.types.ShaderNodeTangent.axis:'X'
 msgid "X axis"
-msgstr "X轴"
+msgstr "X 轴"
 
 #. :src: bpy.types.ConstraintActuator.direction:'DIRPY'
 #. :src: bpy.types.ConstraintActuator.direction_axis:'DIRPY'
 #. :src: bpy.types.ConstraintActuator.direction_axis_pos:'DIRPY'
 #. :src: bpy.types.ShaderNodeTangent.axis:'Y'
 msgid "Y axis"
-msgstr "Y轴"
+msgstr "Y 轴"
 
 #. :src: bpy.types.ConstraintActuator.direction:'DIRPZ'
 #. :src: bpy.types.ConstraintActuator.direction_axis:'DIRPZ'
 #. :src: bpy.types.ConstraintActuator.direction_axis_pos:'DIRPZ'
 #. :src: bpy.types.ShaderNodeTangent.axis:'Z'
 msgid "Z axis"
-msgstr "Z轴"
+msgstr "Z 轴"
 
 #. :src: bpy.types.ConstraintActuator.direction:'DIRNX'
 #. :src: bpy.types.ConstraintActuator.direction_axis:'DIRNX'
 #. :src: bpy.types.RadarSensor.axis:'NEGXAXIS'
 #. :src: bpy.types.RaySensor.axis:'NEGXAXIS'
 msgid "-X axis"
-msgstr "-X轴"
+msgstr "-X 轴"
 
 #. :src: bpy.types.ConstraintActuator.direction:'DIRNY'
 #. :src: bpy.types.ConstraintActuator.direction_axis:'DIRNY'
 #. :src: bpy.types.RadarSensor.axis:'NEGYAXIS'
 #. :src: bpy.types.RaySensor.axis:'NEGYAXIS'
 msgid "-Y axis"
-msgstr "-Y轴"
+msgstr "-Y 轴"
 
 #. :src: bpy.types.ConstraintActuator.direction:'DIRNZ'
 #. :src: bpy.types.ConstraintActuator.direction_axis:'DIRNZ'
 #. :src: bpy.types.RadarSensor.axis:'NEGZAXIS'
 #. :src: bpy.types.RaySensor.axis:'NEGZAXIS'
 msgid "-Z axis"
-msgstr "-Z轴"
+msgstr "-Z 轴"
 
 #. :src: bpy.types.ConstraintActuator.direction_axis
 #. :src: bpy.types.ConstraintActuator.direction_axis_pos
@@ -2096,7 +2096,7 @@
 
 #. :src: bpy.types.ConstraintActuator.time
 msgid "Maximum activation time in frame, 0 for unlimited"
-msgstr "帧中的最大激活值,0为无限"
+msgstr "帧中的最大激活值, 0 为无限"
 
 #. :src: bpy.types.ConstraintActuator.damping_rotation
 msgid "RotDamp"
@@ -2451,11 +2451,11 @@
 
 #. :src: bpy.types.EditObjectActuator.use_3d_tracking
 msgid "Enable 3D tracking"
-msgstr "开启3D跟踪器"
+msgstr "开启 3D 跟踪器"
 
 #. :src: bpy.types.Filter2DActuator
 msgid "Filter 2D Actuator"
-msgstr "2D过滤促动器"
+msgstr "2D 过滤促动器"
 
 #. :src: bpy.types.Filter2DActuator
 msgid "Actuator to apply screen graphic effects"
@@ -2463,7 +2463,7 @@
 
 #. :src: bpy.types.Filter2DActuator.mode
 msgid "Filter 2D Type"
-msgstr "3D过滤类型"
+msgstr "3D 过滤类型"
 
 #. :src: bpy.types.Filter2DActuator.mode:'ENABLE'
 msgid "Enable Filter"
@@ -2720,11 +2720,11 @@
 
 #. :src: bpy.types.GameActuator.mode:'SAVECFG'
 msgid "Save bge.logic.globalDict"
-msgstr "保存bge.logic.globalDict"
+msgstr "保存 bge.logic.globalDict"
 
 #. :src: bpy.types.GameActuator.mode:'LOADCFG'
 msgid "Load bge.logic.globalDict"
-msgstr "载入bge.logic.globalDict"
+msgstr "载入 bge.logic.globalDict"
 
 #. :src: bpy.types.GameActuator.filename
 #. :src: bpy.types.INFO_MT_file
@@ -2740,7 +2740,7 @@
 msgid ""
 "Load this blend file, use the \"//\" prefix for a path relative to the "
 "current blend file"
-msgstr "载入当前blend文件,使用\"//\"来标记相对路径"
+msgstr "载入当前 blend 文件,使用\"//\"标记相对路径"
 
 #. :src: bpy.types.MessageActuator
 msgid "Message Actuator"
@@ -2867,7 +2867,7 @@
 
 #. :src: bpy.types.ObjectActuator.integral_coefficient
 msgid "Low value (0.01) for slow response, high value (0.5) for fast response"
-msgstr "低值(0.001)将带来较慢的响应,高值(0.5)将带来快速的响应"
+msgstr "低值 (0.001) 将带来较慢的响应,高值 (0.5) 将带来快速的响应"
 
 #. :src: bpy.types.ObjectActuator.derivate_coefficient
 msgid "Derivate Coefficient"
@@ -2879,27 +2879,27 @@
 
 #. :src: bpy.types.ObjectActuator.force_max_x
 msgid "Upper limit for X force"
-msgstr "设置外力的最高X极限"
+msgstr "设置外力的最高 X 限值"
 
 #. :src: bpy.types.ObjectActuator.force_min_x
 msgid "Lower limit for X force"
-msgstr "设置外力的最低X极限"
+msgstr "设置外力的最低 X 限值"
 
 #. :src: bpy.types.ObjectActuator.force_max_y
 msgid "Upper limit for Y force"
-msgstr "设置外力的最高Y极限"
+msgstr "设置外力的最高Y 限值"
 
 #. :src: bpy.types.ObjectActuator.force_min_y
 msgid "Lower limit for Y force"
-msgstr "设置外力的最低Y极限"
+msgstr "设置外力的最低 Y 限值"
 
 #. :src: bpy.types.ObjectActuator.force_max_z
 msgid "Upper limit for Z force"
-msgstr "设置外力的最高Z极限"
+msgstr "设置外力的最高 Z 限值"
 
 #. :src: bpy.types.ObjectActuator.force_min_z
 msgid "Lower limit for Z force"
-msgstr "设置外力的最低Z极限"
+msgstr "设置外力的最低 Z 限值"
 
 #. :src: bpy.types.ObjectActuator.offset_location
 #. :src: bpy.types.TransformConstraint.map_from:'LOCATION'
@@ -3121,11 +3121,11 @@
 
 #. :src: bpy.types.ObjectActuator.use_add_linear_velocity
 msgid "Toggles between ADD and SET linV"
-msgstr "在添加和设置LinV之间切换"
+msgstr "在添加和设置 LinV 之间切换"
 
 #. :src: bpy.types.ObjectActuator.use_add_character_location
 msgid "Toggle between ADD and SET character location"
-msgstr "在添加和设置LinV之间切换"
+msgstr "在添加和设置 LinV 之间切换"
 
 #. :src: bpy.types.ObjectActuator.use_servo_limit_x
 #. :src: bpy.types.ClampToConstraint.main_axis:'CLAMPTO_X'
@@ -3208,7 +3208,7 @@
 
 #. :src: bpy.types.ObjectActuator.use_servo_limit_x
 msgid "Set limit to force along the X axis"
-msgstr "设置沿X轴的外力极限值"
+msgstr "设置沿 X 轴的外力限值"
 
 #. :src: bpy.types.ObjectActuator.use_servo_limit_y
 #. :src: bpy.types.ClampToConstraint.main_axis:'CLAMPTO_Y'
@@ -3288,7 +3288,7 @@
 
 #. :src: bpy.types.ObjectActuator.use_servo_limit_y
 msgid "Set limit to force along the Y axis"
-msgstr "设置沿Y轴的外力极限值"
+msgstr "设置沿 Y 轴的外力限值"
 
 #. :src: bpy.types.ObjectActuator.use_servo_limit_z
 #. :src: bpy.types.ClampToConstraint.main_axis:'CLAMPTO_Z'
@@ -3337,7 +3337,7 @@
 
 #. :src: bpy.types.ObjectActuator.use_servo_limit_z
 msgid "Set limit to force along the Z axis"
-msgstr "设置沿Z轴的外力极限值"
+msgstr "设置沿 Z 轴的外力限值"
 
 #. :src: bpy.types.ObjectActuator.use_character_jump
 msgid "Jump"
@@ -3549,7 +3549,7 @@
 msgid ""
 "Initial seed of the random generator, use Python for more freedom (choose 0 "
 "for not random)"
-msgstr "随机生成器的初始随机种,使用Python以获得更大自由度(使用0为禁用随机)"
+msgstr "随机生成器的初始随机种,使用 Python 以获得更大自由度 (使用0为禁用随机)"
 
 # rblc
 #. :src: bpy.types.RandomActuator.property
@@ -3622,7 +3622,7 @@
 
 #. :src: bpy.types.RandomActuator.chance
 msgid "Pick a number between 0 and 1, success if it's below this value"
-msgstr "成功的取值范围仅为0到1"
+msgstr "成功的取值范围仅为 0 到 1"
 
 #. :src: bpy.types.RandomActuator.int_value
 #. :src: bpy.types.RandomActuator.float_value
@@ -3792,7 +3792,7 @@
 
 #. :src: bpy.types.SoundActuator.distance_3d_reference
 msgid "The distance where the sound has a gain of 1.0"
-msgstr "声音增益为1.0时的距离"
+msgstr "声音增益为 1.0 时的距离"
 
 #. :src: bpy.types.SoundActuator.distance_3d_max
 #. :src: bpy.types.FieldSettings.distance_max
@@ -4128,7 +4128,7 @@
 
 #. :src: bpy.types.Addon
 msgid "Python addons to be loaded automatically"
-msgstr "自动加载的Python插件"
+msgstr "自动加载的 Python 插件"
 
 #. :src: bpy.types.Addon.module
 #. :src: bpy.types.PythonController.mode:'MODULE'
@@ -4251,11 +4251,11 @@
 
 #. :src: bpy.types.AnimData.nla_tracks
 msgid "NLA Tracks"
-msgstr "NLA轨道"
+msgstr "NLA 轨道"
 
 #. :src: bpy.types.AnimData.nla_tracks
 msgid "NLA Tracks (i.e. Animation Layers)"
-msgstr "NLA轨道(即动画层)"
+msgstr "NLA 轨道 (即动画层)"
 
 #. :src: bpy.types.AnimData.action
 msgid "Active Action for this datablock"
@@ -4317,7 +4317,7 @@
 #. :src: bpy.types.AnimData.action_blend_type
 msgid ""
 "Method used for combining Active Action's result with result of NLA stack"
-msgstr "用于合成激动动作和NLA堆结果的方法"
+msgstr "用于合成活动动作和 NLA 堆结果的方法"
 
 #. :src: bpy.types.AnimData.action_blend_type:'REPLACE'
 #. :src: bpy.types.FModifierNoise.blend_type:'REPLACE'
@@ -4424,7 +4424,7 @@
 
 #. :src: bpy.types.AnimData.action_influence
 msgid "Amount the Active Action contributes to the result of the NLA stack"
-msgstr "计数NLA堆栈中对结果起作用的激活的动作"
+msgstr "计数 NLA 堆栈中对结果起作用的活动动作"
 
 #. :src: bpy.types.AnimData.drivers
 #. :src: bpy.types.SpaceGraphEditor.mode:'DRIVERS'
@@ -4438,11 +4438,11 @@
 
 #. :src: bpy.types.AnimData.use_nla
 msgid "NLA Evaluation Enabled"
-msgstr "开启NLA评估"
+msgstr "开启 NLA 预估"
 
 #. :src: bpy.types.AnimData.use_nla
 msgid "NLA stack is evaluated when evaluating this block"
-msgstr "评估此块时同时评估NLA堆"
+msgstr "评估此块时同时评估 NLA 堆"
 
 #. :src: bpy.types.AnimViz
 #. :src: bpy.types.Object.animation_visualization
@@ -4699,7 +4699,7 @@
 
 #. :src: bpy.types.AnyType
 msgid "RNA type used for pointers to any possible data"

@@ Diff output truncated at 10240 characters. @@


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