[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2489] branches/zh_TW: translation update.

bf-translations at blender.org bf-translations at blender.org
Wed Dec 4 17:23:48 CET 2013


Revision: 2489
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2489
Author:   zerng07
Date:     2013-12-04 16:23:47 +0000 (Wed, 04 Dec 2013)
Log Message:
-----------
translation update.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2013-12-04 15:00:09 UTC (rev 2488)
+++ branches/zh_TW/zh_TW.po	2013-12-04 16:23:47 UTC (rev 2489)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender 2.69 (sub 2) (b'07bde9e')\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2013-12-03 22:44:04\n"
-"PO-Revision-Date: 2013-12-04 22:57+0800\n"
+"PO-Revision-Date: 2013-12-05 00:22+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -20466,7 +20466,7 @@
 
 #. :src: bpy.types.FreestyleLineStyle.use_angle_min
 msgid "Split chains at points with angles smaller than the minimum 2D angle"
-msgstr "當點的角度小於最小 2D 角度時則切分鏈接"
+msgstr "當點的角度小於最小 2D 角度時則分割鏈接"
 
 #. :src: bpy.types.FreestyleLineStyle.angle_min
 msgid "Min 2D Angle"
@@ -20474,7 +20474,7 @@
 
 #. :src: bpy.types.FreestyleLineStyle.angle_min
 msgid "Minimum 2D angle for splitting chains"
-msgstr "切分鏈接的最小 2D 角度"
+msgstr "分割鏈接的最小 2D 角度"
 
 #. :src: bpy.types.FreestyleLineStyle.use_angle_max
 msgid "Use Max 2D Angle"
@@ -20482,7 +20482,7 @@
 
 #. :src: bpy.types.FreestyleLineStyle.use_angle_max
 msgid "Split chains at points with angles larger than the maximum 2D angle"
-msgstr "於角度大於最大 2D 角度的點切分鏈接"
+msgstr "於角度大於最大 2D 角度的點分割鏈接"
 
 #. :src: bpy.types.FreestyleLineStyle.angle_max
 msgid "Max 2D Angle"
@@ -20490,7 +20490,7 @@
 
 #. :src: bpy.types.FreestyleLineStyle.angle_max
 msgid "Maximum 2D angle for splitting chains"
-msgstr "切分鏈接的最大 2D 角度"
+msgstr "分割鏈接的最大 2D 角度"
 
 #. :src: bpy.types.FreestyleLineStyle.use_length_min
 msgid "Use Min 2D Length"
@@ -26505,7 +26505,7 @@
 
 #. :src: bpy.types.ParticleSettings.brownian_factor
 msgid "Amount of random, erratic particle movement"
-msgstr ""
+msgstr "隨機的量,不規則粒子運動"
 
 #. :src: bpy.types.ParticleSettings.damping
 #. :src: bpy.types.Itasc.damping_max
@@ -26918,13 +26918,12 @@
 msgstr "套用細分幀與時間重新映射的目前框幀"
 
 #. :src: bpy.types.Scene.lock_frame_selection_to_range
-#, fuzzy
 msgid "Lock Frame Selection"
-msgstr "鎖定至選取項"
+msgstr "鎖定框幀選取"
 
 #. :src: bpy.types.Scene.lock_frame_selection_to_range
 msgid "Don't allow frame to be selected with mouse outside of frame range"
-msgstr ""
+msgstr "不允許滑鼠在框幀範圍外選取"
 
 #. :src: bpy.types.Scene.use_preview_range
 msgid "Use Preview Range"
@@ -29412,6 +29411,7 @@
 "Amount of time to determine best compression: 0 = no compression with fast "
 "file output, 100 = maximum lossless compression with slow file output"
 msgstr ""
+"判定最佳壓縮的時間:0 = 無壓縮最快檔案輸出,100 = 最佳無損壓縮緩慢檔案輸出"
 
 #. :src: bpy.types.ImageFormatSettings.use_zbuffer
 msgid "Z Buffer"
@@ -32181,31 +32181,28 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DOffset.start
 msgid "Displacement that is applied from the beginning of the stroke"
-msgstr ""
+msgstr "從筆觸起頭套用的錯置"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DOffset.end
-#, fuzzy
 msgid "Displacement that is applied from the end of the stroke"
-msgstr "將重擬目標至筆觸的範本骨架"
+msgstr "從筆觸結尾套用的錯置"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DOffset.x
-#, fuzzy
 msgid "Displacement that is applied to the X coordinates of stroke vertices"
-msgstr "約束以相對方式套用於物體的區域座標系統"
+msgstr "套用至筆觸頂點 X 軸的錯置"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DOffset.y
-#, fuzzy
 msgid "Displacement that is applied to the Y coordinates of stroke vertices"
-msgstr "約束以相對方式套用於物體的區域座標系統"
+msgstr "套用至筆觸頂點 Y 軸的錯置"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DTransform
+#, fuzzy
 msgid "Apply two-dimensional scaling and rotation to stroke backbone geometry"
-msgstr ""
+msgstr "允許筆觸幾何二維縮放與旋轉"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DTransform.pivot
-#, fuzzy
 msgid "Pivot of scaling and rotation operations"
-msgstr "用於旋轉/縮放的樞紐中心"
+msgstr "縮放與旋轉操作的樞紐點"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DTransform.pivot:'CENTER'
 msgid "Stroke Center"
@@ -32247,17 +32244,15 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DTransform.pivot_u
 msgid "Pivot in terms of the stroke point parameter u (0 <= u <= 1)"
-msgstr ""
+msgstr "以筆觸之點參數 u 而言的樞紐點 (0 <= u <= 1)"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DTransform.pivot_x
-#, fuzzy
 msgid "2D X coordinate of the absolute pivot"
-msgstr "圍繞 2D 游標的樞紐"
+msgstr "絕對樞紐的 2D X 軸"
 
 #. :src: bpy.types.LineStyleGeometryModifier_2DTransform.pivot_y
-#, fuzzy
 msgid "2D Y coordinate of the absolute pivot"
-msgstr "圍繞 2D 游標的樞紐"
+msgstr "絕對樞紐的 2D Y 軸"
 
 #. :src: bpy.types.LineStyleGeometryModifier_BackboneStretcher
 #, fuzzy
@@ -32295,7 +32290,7 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape
 msgid "Select the shape of blueprint contour strokes"
-msgstr "選取藍圖輪廓筆觸的形狀"
+msgstr "選取藍圖的輪廓筆觸形狀"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape:'CIRCLES'
 msgid "Circles"
@@ -32303,7 +32298,7 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape:'CIRCLES'
 msgid "Draw a blueprint using circular contour strokes"
-msgstr ""
+msgstr "使用圓形的輪廓筆觸描繪藍圖"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape:'ELLIPSES'
 msgid "Ellipses"
@@ -32311,7 +32306,7 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape:'ELLIPSES'
 msgid "Draw a blueprint using elliptic contour strokes"
-msgstr ""
+msgstr "使用橢圓形的輪廓筆觸描繪藍圖"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape:'SQUARES'
 msgid "Squares"
@@ -32319,35 +32314,33 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.shape:'SQUARES'
 msgid "Draw a blueprint using square contour strokes"
-msgstr ""
+msgstr "使用矩形的輪廓筆觸描繪藍圖"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.rounds
 #, fuzzy
 msgid "Number of rounds in contour strokes"
-msgstr "在細分筆觸中的骨骼數量"
+msgstr "輪廓筆觸中的數量"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.random_radius
 msgid "Random Radius"
 msgstr "隨機半徑"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.random_radius
-#, fuzzy
 msgid "Randomness of the radius"
-msgstr "平滑半徑"
+msgstr "半徑的隨機性"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.random_center
 msgid "Random Center"
 msgstr "隨機中心"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.random_center
-#, fuzzy
 msgid "Randomness of the center"
-msgstr "對話方塊置中"
+msgstr "中心的隨機性"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.random_backbone
 #, fuzzy
 msgid "Random Backbone"
-msgstr "主幹擔架"
+msgstr "隨機"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Blueprint.random_backbone
 #, fuzzy
@@ -32370,15 +32363,13 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise1D.frequency
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise2D.frequency
-#, fuzzy
 msgid "Frequency of the Perlin noise"
-msgstr "培林噪訊 1D"
+msgstr "培林噪訊的頻率"
 
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise1D.amplitude
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise2D.amplitude
-#, fuzzy
 msgid "Amplitude of the Perlin noise"
-msgstr "培林噪訊 1D"
+msgstr "培林噪訊的幅度"
 
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise1D.octaves
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise2D.octaves
@@ -32395,11 +32386,12 @@
 msgid ""
 "Seed for random number generation (if negative, time is used as a seed "
 "instead)"
-msgstr ""
+msgstr "生成隨機數目用的種子 (如果為負數,會改用時間作為種子)"
 
 #. :src: bpy.types.LineStyleGeometryModifier_PerlinNoise2D
+#, fuzzy
 msgid "Add two-dimensional Perlin noise to stroke backbone geometry"
-msgstr ""
+msgstr "添加二維培林噪訊至筆觸幾何"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Polygonalization
 msgid "Polygonalization"
@@ -32407,7 +32399,7 @@
 
 #. :src: bpy.types.LineStyleGeometryModifier_Polygonalization
 msgid "Modify the stroke geometry so that it looks more 'polygonal'"
-msgstr ""
+msgstr "修改筆觸幾何使其看起來更像「多角形」"
 
 #. :src: bpy.types.LineStyleGeometryModifier_Polygonalization.error
 msgid ""
@@ -32437,21 +32429,22 @@
 #. :src: bpy.types.LineStyleGeometryModifier_SinusDisplacement.wavelength
 #, fuzzy
 msgid "Wavelength of the sinus displacement"
-msgstr "常量偏移錯置"
+msgstr "錯置的波長"
 
 #. :src: bpy.types.LineStyleGeometryModifier_SinusDisplacement.amplitude
 #, fuzzy
 msgid "Amplitude of the sinus displacement"
-msgstr "常量偏移錯置"
+msgstr "錯置的幅度"
 
 #. :src: bpy.types.LineStyleGeometryModifier_SinusDisplacement.phase
 #, fuzzy
 msgid "Phase of the sinus displacement"
-msgstr "常量偏移錯置"
+msgstr "錯置的階段"
 
 #. :src: bpy.types.LineStyleGeometryModifier_SpatialNoise
+#, fuzzy
 msgid "Add spatial noise to stroke backbone geometry"
-msgstr ""
+msgstr "添加空間噪訊至筆觸幾何"
 
 #. :src: bpy.types.LineStyleGeometryModifier_SpatialNoise.amplitude
 msgid "Amplitude of the spatial noise"
@@ -36091,24 +36084,20 @@
 msgstr "鉤其親代骨骼的名稱 (如果可用的話),也會重新計算並清除偏移"
 
 #. :src: bpy.types.LaplacianDeformModifier
-#, fuzzy
 msgid "Laplacian Deform Modifier"
-msgstr "拉普拉斯平滑修改器"
+msgstr "拉普拉斯變形修改器"
 
 #. :src: bpy.types.LaplacianDeformModifier
-#, fuzzy
 msgid "Mesh deform modifier"
-msgstr "多重解析網格修改器"
+msgstr "網格變形修改器"
 
 #. :src: bpy.types.LaplacianDeformModifier.vertex_group
-#, fuzzy
 msgid "Vertex Group for Anchors"
-msgstr "頂點釘住的頂點群組"
+msgstr "錨定的頂點群組"
 
 #. :src: bpy.types.LaplacianDeformModifier.vertex_group
-#, fuzzy
 msgid "Name of Vertex Group which determines Anchors"
-msgstr "決定表面發散率的頂點群組其名稱"
+msgstr "決定錨定的頂點群組其名稱"
 
 #. :src: bpy.types.LaplacianDeformModifier.is_bind
 #. :src: bpy.types.MeshDeformModifier.is_bound
@@ -36118,7 +36107,7 @@
 #. :src: bpy.types.LaplacianDeformModifier.is_bind
 #, fuzzy
 msgid "Whether geometry has been bound to anchors"
-msgstr "幾何是否被束縛以控制罩體"
+msgstr "幾何是否被束縛至錨定上"
 
 #. :src: bpy.types.LaplacianSmoothModifier
 msgid "Laplacian Smooth Modifier"
@@ -37025,7 +37014,7 @@
 #. :src: bpy.types.ScrewModifier.use_stretch_u
 #, fuzzy
 msgid "Stretch U"
-msgstr "拉伸"
+msgstr "拉伸 U"
 
 #. :src: bpy.types.ScrewModifier.use_stretch_u
 msgid "Stretch the U coordinates between 0-1 when UV's are present"
@@ -37034,7 +37023,7 @@
 #. :src: bpy.types.ScrewModifier.use_stretch_v
 #, fuzzy
 msgid "Stretch V"
-msgstr "拉伸"
+msgstr "拉伸 V"
 
 #. :src: bpy.types.ScrewModifier.use_stretch_v
 msgid "Stretch the V coordinates between 0-1 when UV's are present"
@@ -37442,25 +37431,23 @@
 
 #. :src: bpy.types.TriangulateModifier.quad_method
 #. :src: bpy.types.MESH_OT_quads_convert_to_tris.quad_method
-#, fuzzy
 msgid "Quad Method"
-msgstr "幀方法"
+msgstr "四角分割法"
 
 #. :src: bpy.types.TriangulateModifier.quad_method
 #. :src: bpy.types.MESH_OT_quads_convert_to_tris.quad_method

@@ Diff output truncated at 10240 characters. @@


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