[Bf-translations-svn] SVN commit: /data/svn/bf-translations [2168] branches/zh_TW/zh_TW.po: Fix the "frame" translations.
bf-translations at blender.org
bf-translations at blender.org
Mon Aug 26 18:41:24 CEST 2013
Revision: 2168
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=2168
Author: zerng07
Date: 2013-08-26 16:41:23 +0000 (Mon, 26 Aug 2013)
Log Message:
-----------
Fix the "frame" translations.
Modified Paths:
--------------
branches/zh_TW/zh_TW.po
Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po 2013-08-24 22:21:30 UTC (rev 2167)
+++ branches/zh_TW/zh_TW.po 2013-08-26 16:41:23 UTC (rev 2168)
@@ -7,10 +7,10 @@
#
msgid ""
msgstr ""
-"Project-Id-Version: Blender 2.68 (sub 2) (r59308)\n"
+"Project-Id-Version: Blender 2.67 (sub 1) (r58316)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-08-19 20:36:58\n"
-"PO-Revision-Date: 2013-04-28 11:03+0800\n"
+"PO-Revision-Date: 2013-08-26 23:48+0800\n"
"Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
"Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
"Language: zh_TW\n"
@@ -19,7 +19,7 @@
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Poedit 1.5.4\n"
-"X-Poedit-Bookmarks: 17688,15772,17735,12900,-1,-1,-1,-1,-1,-1"
+"X-Poedit-Bookmarks: 17688,15772,17735,12900,-1,-1,-1,-1,-1,-1\n"
#. :src: bpy.types.ActionGroup
msgid "Action Group"
@@ -130,9 +130,9 @@
#. :src: bpy.types.TimelineMarker.name
#. :src: bpy.types.TransformOrientation.name
#. :src: bpy.types.VertexGroup.name
-#: scripts/startup/bl_ui/properties_data_camera.py:192
-#: scripts/startup/bl_ui/properties_object.py:215
-#: source/blender/editors/space_node/drawnode.c:765
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:192
+#. :src: scripts/startup/bl_ui/properties_object.py:215
+#. :src: source/blender/editors/space_node/drawnode.c:765
msgid "Name"
msgstr "名稱"
@@ -141,7 +141,7 @@
#. :src: bpy.types.KeyMap.region_type:'CHANNELS'
#. :src: bpy.types.Region.type:'CHANNELS'
#. :src: bpy.types.ThemeDopeSheet.channels
-#: scripts/startup/bl_ui/space_userpref.py:381
+#. :src: scripts/startup/bl_ui/space_userpref.py:381
msgid "Channels"
msgstr "通道"
@@ -240,7 +240,7 @@
#. :src: bpy.types.OBJECT_OT_vertex_group_lock.action:'LOCK'
#. :src: bpy.types.RegionView3D.lock_rotation
#. :src: bpy.types.Sequence.lock
-#: scripts/startup/bl_ui/properties_particle.py:926
+#. :src: scripts/startup/bl_ui/properties_particle.py:926
msgid "Lock"
msgstr "鎖定"
@@ -414,8 +414,8 @@
#. :src: bpy.types.ActionGroup.colors
#. :src: bpy.types.BoneGroup.colors
#. :src: bpy.types.TEXTURE_PT_colors
-#: scripts/startup/bl_ui/properties_data_armature.py:93
-#: scripts/startup/bl_ui/properties_world.py:268
+#. :src: scripts/startup/bl_ui/properties_data_armature.py:93
+#. :src: scripts/startup/bl_ui/properties_world.py:268
msgid "Colors"
msgstr "色彩"
@@ -569,14 +569,14 @@
#. :src: bpy.types.SequenceModifier.type
#. :src: bpy.types.Space.type
#. :src: bpy.types.Spline.type
-#: scripts/startup/bl_ui/properties_data_camera.py:94
-#: scripts/startup/bl_ui/properties_game.py:682
-#: scripts/startup/bl_ui/properties_particle.py:119
-#: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
-#: scripts/startup/bl_ui/properties_texture.py:308
-#: scripts/startup/bl_ui/properties_texture.py:336
-#: scripts/startup/bl_ui/properties_texture.py:362
-#: scripts/startup/bl_ui/properties_texture.py:421
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:94
+#. :src: scripts/startup/bl_ui/properties_game.py:682
+#. :src: scripts/startup/bl_ui/properties_particle.py:119
+#. :src: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
+#. :src: scripts/startup/bl_ui/properties_texture.py:308
+#. :src: scripts/startup/bl_ui/properties_texture.py:336
+#. :src: scripts/startup/bl_ui/properties_texture.py:362
+#. :src: scripts/startup/bl_ui/properties_texture.py:421
msgid "Type"
msgstr "類型"
@@ -626,7 +626,7 @@
#. :src: bpy.types.SEQUENCER_OT_select_all.action
#. :src: bpy.types.UV_OT_select_all.action
#. :src: bpy.types.SpaceDopeSheetEditor.action
-#: scripts/startup/bl_ui/space_userpref.py:339
+#. :src: scripts/startup/bl_ui/space_userpref.py:339
msgid "Action"
msgstr "動作"
@@ -647,8 +647,8 @@
#. :src: bpy.types.OBJECT_OT_modifier_add.type:'ARMATURE'
#. :src: bpy.types.OBJECT_OT_select_by_type.type:'ARMATURE'
#. :src: bpy.types.Sensor.type:'ARMATURE'
-#: scripts/startup/bl_ui/space_userpref.py:334
-#: source/blender/blenkernel/intern/object.c:866
+#. :src: scripts/startup/bl_ui/space_userpref.py:334
+#. :src: source/blender/blenkernel/intern/object.c:866
msgid "Armature"
msgstr "骨架"
@@ -678,9 +678,9 @@
#. :src: bpy.types.MaterialTextureSlot.normal_map_space:'CAMERA'
#. :src: bpy.types.ThemeView3D.camera
#. :src: bpy.types.TimelineMarker.camera
-#: scripts/startup/bl_ui/properties_render.py:363
-#: source/blender/blenkernel/intern/object.c:863
-#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
+#. :src: scripts/startup/bl_ui/properties_render.py:363
+#. :src: source/blender/blenkernel/intern/object.c:863
+#. :src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
msgid "Camera"
msgstr "攝影機"
@@ -756,7 +756,7 @@
#. :src: bpy.types.RadarSensor.property
#. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
#. :src: bpy.types.RaySensor.property
-#: source/blender/blenkernel/intern/report.c:55
+#. :src: source/blender/blenkernel/intern/report.c:55
msgid "Property"
msgstr "屬性"
@@ -776,18 +776,18 @@
#. :src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
#. :src: bpy.types.BrushTextureSlot.mask_map_mode:'RANDOM'
#. :src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
-#: scripts/startup/bl_ui/properties_data_modifier.py:633
-#: scripts/startup/bl_ui/properties_particle.py:431
-#: scripts/startup/bl_ui/properties_particle.py:435
-#: scripts/startup/bl_ui/properties_particle.py:1127
-#: scripts/startup/bl_ui/properties_particle.py:1083
-#: scripts/startup/bl_ui/properties_particle.py:859
-#: scripts/startup/bl_ui/properties_particle.py:975
-#: scripts/startup/bl_ui/properties_particle.py:254
-#: scripts/startup/bl_ui/properties_particle.py:934
-#: scripts/startup/bl_ui/properties_physics_field.py:209
-#: scripts/startup/bl_ui/properties_physics_field.py:214
-#: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
+#. :src: scripts/startup/bl_ui/properties_data_modifier.py:633
+#. :src: scripts/startup/bl_ui/properties_particle.py:431
+#. :src: scripts/startup/bl_ui/properties_particle.py:435
+#. :src: scripts/startup/bl_ui/properties_particle.py:1127
+#. :src: scripts/startup/bl_ui/properties_particle.py:1083
+#. :src: scripts/startup/bl_ui/properties_particle.py:859
+#. :src: scripts/startup/bl_ui/properties_particle.py:975
+#. :src: scripts/startup/bl_ui/properties_particle.py:254
+#. :src: scripts/startup/bl_ui/properties_particle.py:934
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:209
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:214
+#. :src: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
msgid "Random"
msgstr "隨機"
@@ -810,10 +810,10 @@
#. :src: bpy.types.SEQUENCER_PT_scene
#. :src: bpy.types.SceneSequence.scene
#. :src: bpy.types.SpaceProperties.context:'SCENE'
-#: scripts/addons/cycles/ui.py:310
-#: scripts/startup/bl_ui/properties_render.py:360
-#: scripts/startup/bl_ui/properties_render_layer.py:87
-#: source/blender/editors/screen/screen_ops.c:3539
+#. :src: scripts/addons/cycles/ui.py:310
+#. :src: scripts/startup/bl_ui/properties_render.py:360
+#. :src: scripts/startup/bl_ui/properties_render_layer.py:87
+#. :src: source/blender/editors/screen/screen_ops.c:3539
msgid "Scene"
msgstr "場景"
@@ -834,14 +834,14 @@
#. :src: bpy.types.Actuator.type:'STATE'
#. :src: bpy.types.StateActuator.states
#. :src: bpy.types.GameObjectSettings.states_visible
-#: source/blender/editors/space_logic/logic_window.c:2412
-#: source/blender/editors/space_logic/logic_window.c:2481
+#. :src: source/blender/editors/space_logic/logic_window.c:2412
+#. :src: source/blender/editors/space_logic/logic_window.c:2481
msgid "State"
msgstr "狀態"
#. :src: bpy.types.Actuator.type:'VISIBILITY'
#. :src: bpy.types.FreestyleLineSet.visibility
-#: scripts/startup/bl_ui/properties_freestyle.py:214
+#. :src: scripts/startup/bl_ui/properties_freestyle.py:214
msgid "Visibility"
msgstr "可見性"
@@ -911,8 +911,10 @@
msgstr "繼續"
#. :src: bpy.types.ActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
-msgstr "當開啟/關閉時還原末幀,否則每次均從頭開始播放"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
+msgstr "當開啟/關閉時還原末框幀,否則每次均從頭開始播放"
#. :src: bpy.types.ActionActuator.property
msgid "Use this property to define the Action position"
@@ -953,9 +955,9 @@
#. :src: bpy.types.SEQUENCER_OT_sound_strip_add.frame_start
#. :src: bpy.types.Sequence.frame_start
#. :src: bpy.types.Sequence.frame_final_start
-#: source/blender/editors/space_nla/nla_buttons.c:408
+#. :src: source/blender/editors/space_nla/nla_buttons.c:408
msgid "Start Frame"
-msgstr "起始幀"
+msgstr "起始框幀"
#. :src: bpy.types.ActionActuator.frame_end
#. :src: bpy.types.AnimVizMotionPaths.frame_end
@@ -981,9 +983,9 @@
#. :src: bpy.types.SEQUENCER_OT_effect_strip_add.frame_end
#. :src: bpy.types.SEQUENCER_OT_image_strip_add.frame_end
#. :src: bpy.types.Sequence.frame_final_end
-#: source/blender/editors/space_nla/nla_buttons.c:409
+#. :src: source/blender/editors/space_nla/nla_buttons.c:409
msgid "End Frame"
-msgstr "結束幀"
+msgstr "結束框幀"
#. :src: bpy.types.ActionActuator.frame_blend_in
msgid "Blendin"
@@ -999,8 +1001,13 @@
msgstr "優先度"
#. :src: bpy.types.ActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的通道在堆疊中必須較低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的"
+"通道在堆疊中必須較低)"
#. :src: bpy.types.ActionActuator.layer
#. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1051,8 +1058,8 @@
#. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.layers
#. :src: bpy.types.CyclesRender_PT_layer_options
#. :src: bpy.types.RENDERLAYER_PT_layer_options
-#: scripts/addons/cycles/ui.py:314
-#: scripts/startup/bl_ui/properties_render_layer.py:93
+#. :src: scripts/addons/cycles/ui.py:314
+#. :src: scripts/startup/bl_ui/properties_render_layer.py:93
msgid "Layer"
msgstr "層"
@@ -1072,7 +1079,7 @@
#. :src: bpy.types.ActionActuator.frame_property
@@ Diff output truncated at 10240 characters. @@
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