[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1729] branches/zh_TW: Update translation.

bf-translations at blender.org bf-translations at blender.org
Sun Apr 7 17:10:56 CEST 2013


Revision: 1729
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1729
Author:   zerng07
Date:     2013-04-07 15:10:56 +0000 (Sun, 07 Apr 2013)
Log Message:
-----------
Update translation.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2013-04-07 14:19:01 UTC (rev 1728)
+++ branches/zh_TW/zh_TW.po	2013-04-07 15:10:56 UTC (rev 1729)
@@ -7,10 +7,10 @@
 #
 msgid ""
 msgstr ""
-"Project-Id-Version: Blender 2.66 (sub 5) (r55715)\n"
+"Project-Id-Version: Blender 2.66 (sub 1) (r55197)\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2013-04-02 09:26:13\n"
-"PO-Revision-Date: 2013-03-20 14:14+0800\n"
+"PO-Revision-Date: 2013-04-07 23:03+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -19,7 +19,7 @@
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "X-Generator: Poedit 1.5.4\n"
-"X-Poedit-Bookmarks: 12608,17527,-1,-1,-1,-1,-1,-1,-1,-1"
+"X-Poedit-Bookmarks: 9101,17329,17735,-1,-1,-1,-1,-1,-1,-1\n"
 
 #. :src: bpy.types.ActionGroup
 msgid "Action Group"
@@ -126,9 +126,9 @@
 #. :src: bpy.types.TimelineMarker.name
 #. :src: bpy.types.TransformOrientation.name
 #. :src: bpy.types.VertexGroup.name
-#: scripts/startup/bl_ui/properties_data_camera.py:192
-#: scripts/startup/bl_ui/properties_object.py:223
-#: source/blender/editors/space_node/drawnode.c:862
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:192
+#. :src: scripts/startup/bl_ui/properties_object.py:223
+#. :src: source/blender/editors/space_node/drawnode.c:862
 msgid "Name"
 msgstr "名稱"
 
@@ -137,7 +137,7 @@
 #. :src: bpy.types.KeyMap.region_type:'CHANNELS'
 #. :src: bpy.types.Region.type:'CHANNELS'
 #. :src: bpy.types.ThemeDopeSheet.channels
-#: scripts/startup/bl_ui/space_userpref.py:434
+#. :src: scripts/startup/bl_ui/space_userpref.py:434
 msgid "Channels"
 msgstr "通道"
 
@@ -233,7 +233,7 @@
 #. :src: bpy.types.OBJECT_OT_vertex_group_lock.action:'LOCK'
 #. :src: bpy.types.RegionView3D.lock_rotation
 #. :src: bpy.types.Sequence.lock
-#: scripts/startup/bl_ui/properties_particle.py:920
+#. :src: scripts/startup/bl_ui/properties_particle.py:920
 msgid "Lock"
 msgstr "鎖定"
 
@@ -381,8 +381,8 @@
 #. :src: bpy.types.ActionGroup.colors
 #. :src: bpy.types.BoneGroup.colors
 #. :src: bpy.types.TEXTURE_PT_colors
-#: scripts/startup/bl_ui/properties_data_armature.py:93
-#: scripts/startup/bl_ui/properties_world.py:268
+#. :src: scripts/startup/bl_ui/properties_data_armature.py:93
+#. :src: scripts/startup/bl_ui/properties_world.py:268
 msgid "Colors"
 msgstr "色彩"
 
@@ -529,15 +529,15 @@
 #. :src: bpy.types.SequenceModifier.type
 #. :src: bpy.types.Space.type
 #. :src: bpy.types.Spline.type
-#: scripts/startup/bl_ui/properties_data_camera.py:94
-#: scripts/startup/bl_ui/properties_game.py:675
-#: scripts/startup/bl_ui/properties_object.py:211
-#: scripts/startup/bl_ui/properties_particle.py:119
-#: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
-#: scripts/startup/bl_ui/properties_texture.py:281
-#: scripts/startup/bl_ui/properties_texture.py:309
-#: scripts/startup/bl_ui/properties_texture.py:335
-#: scripts/startup/bl_ui/properties_texture.py:394
+#. :src: scripts/startup/bl_ui/properties_data_camera.py:94
+#. :src: scripts/startup/bl_ui/properties_game.py:675
+#. :src: scripts/startup/bl_ui/properties_object.py:211
+#. :src: scripts/startup/bl_ui/properties_particle.py:119
+#. :src: scripts/startup/bl_ui/properties_physics_rigidbody.py:46
+#. :src: scripts/startup/bl_ui/properties_texture.py:281
+#. :src: scripts/startup/bl_ui/properties_texture.py:309
+#. :src: scripts/startup/bl_ui/properties_texture.py:335
+#. :src: scripts/startup/bl_ui/properties_texture.py:394
 msgid "Type"
 msgstr "類型"
 
@@ -586,7 +586,7 @@
 #. :src: bpy.types.SEQUENCER_OT_select_all.action
 #. :src: bpy.types.UV_OT_select_all.action
 #. :src: bpy.types.SpaceDopeSheetEditor.action
-#: scripts/startup/bl_ui/space_userpref.py:392
+#. :src: scripts/startup/bl_ui/space_userpref.py:392
 msgid "Action"
 msgstr "動作"
 
@@ -607,8 +607,8 @@
 #. :src: bpy.types.OBJECT_OT_modifier_add.type:'ARMATURE'
 #. :src: bpy.types.OBJECT_OT_select_by_type.type:'ARMATURE'
 #. :src: bpy.types.Sensor.type:'ARMATURE'
-#: scripts/startup/bl_ui/space_userpref.py:387
-#: source/blender/blenkernel/intern/object.c:867
+#. :src: scripts/startup/bl_ui/space_userpref.py:387
+#. :src: source/blender/blenkernel/intern/object.c:867
 msgid "Armature"
 msgstr "骨架"
 
@@ -636,9 +636,9 @@
 #. :src: bpy.types.MaterialTextureSlot.normal_map_space:'CAMERA'
 #. :src: bpy.types.ThemeView3D.camera
 #. :src: bpy.types.TimelineMarker.camera
-#: scripts/startup/bl_ui/properties_render.py:450
-#: source/blender/blenkernel/intern/object.c:864
-#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
+#. :src: scripts/startup/bl_ui/properties_render.py:450
+#. :src: source/blender/blenkernel/intern/object.c:864
+#. :src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:38
 msgid "Camera"
 msgstr "攝影機"
 
@@ -716,7 +716,7 @@
 #. :src: bpy.types.RadarSensor.property
 #. :src: bpy.types.RaySensor.ray_type:'PROPERTY'
 #. :src: bpy.types.RaySensor.property
-#: source/blender/blenkernel/intern/report.c:55
+#. :src: source/blender/blenkernel/intern/report.c:55
 msgid "Property"
 msgstr "屬性"
 
@@ -735,18 +735,18 @@
 #. :src: bpy.types.BrushTextureSlot.map_mode:'RANDOM'
 #. :src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
 #. :src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
-#: scripts/startup/bl_ui/properties_data_modifier.py:627
-#: scripts/startup/bl_ui/properties_particle.py:425
-#: scripts/startup/bl_ui/properties_particle.py:429
-#: scripts/startup/bl_ui/properties_particle.py:1121
-#: scripts/startup/bl_ui/properties_particle.py:1077
-#: scripts/startup/bl_ui/properties_particle.py:853
-#: scripts/startup/bl_ui/properties_particle.py:969
-#: scripts/startup/bl_ui/properties_particle.py:251
-#: scripts/startup/bl_ui/properties_particle.py:928
-#: scripts/startup/bl_ui/properties_physics_field.py:209
-#: scripts/startup/bl_ui/properties_physics_field.py:214
-#: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
+#. :src: scripts/startup/bl_ui/properties_data_modifier.py:627
+#. :src: scripts/startup/bl_ui/properties_particle.py:425
+#. :src: scripts/startup/bl_ui/properties_particle.py:429
+#. :src: scripts/startup/bl_ui/properties_particle.py:1121
+#. :src: scripts/startup/bl_ui/properties_particle.py:1077
+#. :src: scripts/startup/bl_ui/properties_particle.py:853
+#. :src: scripts/startup/bl_ui/properties_particle.py:969
+#. :src: scripts/startup/bl_ui/properties_particle.py:251
+#. :src: scripts/startup/bl_ui/properties_particle.py:928
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:209
+#. :src: scripts/startup/bl_ui/properties_physics_field.py:214
+#. :src: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
 msgid "Random"
 msgstr "隨機"
 
@@ -769,11 +769,11 @@
 #. :src: bpy.types.SEQUENCER_PT_scene
 #. :src: bpy.types.SceneSequence.scene
 #. :src: bpy.types.SpaceProperties.context:'SCENE'
-#: scripts/addons/cycles/ui.py:272
-#: scripts/startup/bl_ui/properties_render.py:114
-#: scripts/startup/bl_ui/properties_render.py:447
-#: source/blender/editors/screen/screen_ops.c:3522
-#: source/blender/editors/space_buttons/buttons_header.c:131
+#. :src: scripts/addons/cycles/ui.py:272
+#. :src: scripts/startup/bl_ui/properties_render.py:114
+#. :src: scripts/startup/bl_ui/properties_render.py:447
+#. :src: source/blender/editors/screen/screen_ops.c:3522
+#. :src: source/blender/editors/space_buttons/buttons_header.c:131
 msgid "Scene"
 msgstr "場景"
 
@@ -794,8 +794,8 @@
 #. :src: bpy.types.Actuator.type:'STATE'
 #. :src: bpy.types.StateActuator.states
 #. :src: bpy.types.GameObjectSettings.states_visible
-#: source/blender/editors/space_logic/logic_window.c:2412
-#: source/blender/editors/space_logic/logic_window.c:2481
+#. :src: source/blender/editors/space_logic/logic_window.c:2412
+#. :src: source/blender/editors/space_logic/logic_window.c:2481
 msgid "State"
 msgstr "狀態"
 
@@ -878,7 +878,9 @@
 
 #. :src: bpy.types.ActionActuator.use_continue_last_frame
 #. :src: bpy.types.ShapeActionActuator.use_continue_last_frame
-msgid "Restore last frame when switching on/off, otherwise play from the start each time"
+msgid ""
+"Restore last frame when switching on/off, otherwise play from the start each "
+"time"
 msgstr "當開啟/關閉時還原末幀,否則每次均從頭開始播放"
 
 #. :src: bpy.types.ActionActuator.property
@@ -922,7 +924,7 @@
 #. :src: bpy.types.SEQUENCER_OT_sound_strip_add.frame_start
 #. :src: bpy.types.Sequence.frame_start
 #. :src: bpy.types.Sequence.frame_final_start
-#: source/blender/editors/space_nla/nla_buttons.c:409
+#. :src: source/blender/editors/space_nla/nla_buttons.c:409
 msgid "Start Frame"
 msgstr "起始幀"
 
@@ -951,7 +953,7 @@
 #. :src: bpy.types.SEQUENCER_OT_effect_strip_add.frame_end
 #. :src: bpy.types.SEQUENCER_OT_image_strip_add.frame_end
 #. :src: bpy.types.Sequence.frame_final_end
-#: source/blender/editors/space_nla/nla_buttons.c:410
+#. :src: source/blender/editors/space_nla/nla_buttons.c:410
 msgid "End Frame"
 msgstr "結束幀"
 
@@ -973,8 +975,13 @@
 
 #. :src: bpy.types.ActionActuator.priority
 #. :src: bpy.types.ShapeActionActuator.priority
-msgid "Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)"
-msgstr "執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的通道在堆疊中必須較低)"
+msgid ""
+"Execution priority - lower numbers will override actions with higher numbers "
+"(with 2 or more actions at once, the overriding channels must be lower in "
+"the stack)"
+msgstr ""
+"執行優先度 - 較低的數值會被較高的值凌駕。(如果同時有 2 個或多個動作時,凌駕的"
+"通道在堆疊中必須較低)"
 
 #. :src: bpy.types.ActionActuator.layer
 #. :src: bpy.types.Brush.sculpt_tool:'LAYER'
@@ -1023,8 +1030,8 @@
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_sphere_add.layers
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_surface_add.layers
 #. :src: bpy.types.SURFACE_OT_primitive_nurbs_surface_torus_add.layers
-#: scripts/addons/cycles/ui.py:276
-#: scripts/startup/bl_ui/properties_render.py:120
+#. :src: scripts/addons/cycles/ui.py:276
+#. :src: scripts/startup/bl_ui/properties_render.py:120
 msgid "Layer"
 msgstr "層"
 
@@ -1092,15 +1099,17 @@
 #. :src: bpy.types.Sequence.blend_type:'ADD'
 #. :src: bpy.types.TextureSlot.blend_type:'ADD'

@@ Diff output truncated at 10240 characters. @@


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