[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1016] branches/hu/hu.po: Updated hungrian (3.3% done), merged work from Andr?\195?\161s Poms?\195? \161r (pomi).

bf-translations at blender.org bf-translations at blender.org
Thu Sep 6 12:24:39 CEST 2012


Revision: 1016
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1016
Author:   mont29
Date:     2012-09-06 10:24:38 +0000 (Thu, 06 Sep 2012)
Log Message:
-----------
Updated hungrian (3.3% done), merged work from Andr?\195?\161s Poms?\195?\161r (pomi).

Modified Paths:
--------------
    branches/hu/hu.po

Modified: branches/hu/hu.po
===================================================================
--- branches/hu/hu.po	2012-09-06 06:23:34 UTC (rev 1015)
+++ branches/hu/hu.po	2012-09-06 10:24:38 UTC (rev 1016)
@@ -10027,7 +10027,7 @@
 #: bpy.types.RenderLayer.use_zmask
 #: bpy.types.SceneRenderLayer.use_zmask
 msgid "Only render what's in front of the solid z values"
-msgstr ""
+msgstr "Csak a szilárd Z értékek előtt lévők renderelése"
 
 #: bpy.types.WM_OT_ndof_sensitivity_change
 msgctxt "Operator"
@@ -45455,7 +45455,7 @@
 #: bpy.types.RenderLayer.use_all_z
 #: bpy.types.SceneRenderLayer.use_all_z
 msgid "All Z"
-msgstr ""
+msgstr "Minden Z"
 
 #: bpy.types.Object.slow_parent_offset
 msgid "Delay in the parent relationship"
@@ -47017,7 +47017,7 @@
 #: bpy.types.RenderLayer.use_solid
 #: bpy.types.SceneRenderLayer.use_solid
 msgid "Render Solid faces in this Layer"
-msgstr ""
+msgstr "A rétegen lévő szilárd felületek renderelése"
 
 #: bpy.types.LOGIC_OT_controller_add.type
 msgid "Type of controller to add"
@@ -49763,7 +49763,7 @@
 #: bpy.types.RenderLayer.invert_zmask
 #: bpy.types.SceneRenderLayer.invert_zmask
 msgid "Zmask Negate"
-msgstr ""
+msgstr "Zmaszk Negálása"
 
 #: bpy.types.BoidState.falloff
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff
@@ -50978,7 +50978,7 @@
 #: bpy.types.RenderLayer.invert_zmask
 #: bpy.types.SceneRenderLayer.invert_zmask
 msgid "For Zmask, only render what is behind solid z values instead of in front"
-msgstr ""
+msgstr "Zmaszknál, csak a szilárd z értékek mögött lévők renderelése, az előttük lévők helyett"
 
 #: bpy.types.ParticleSettings.use_dynamic_rotation
 msgid "Particle rotations are effected by collisions and effectors"
@@ -51093,7 +51093,7 @@
 #: bpy.types.SceneRenderLayer.use_solid
 #: bpy.types.SpaceView3D.viewport_shade:'SOLID'
 msgid "Solid"
-msgstr ""
+msgstr "Szilárd"
 
 #: bpy.types.Curve.fill_mode
 msgid "Mode of filling curve"
@@ -58956,7 +58956,7 @@
 #: bpy.types.RenderLayer.use_zmask
 #: bpy.types.SceneRenderLayer.use_zmask
 msgid "Zmask"
-msgstr ""
+msgstr "Zmaszk"
 
 #: bpy.types.MaterialTextureSlot.mirror_factor
 msgid "Amount texture affects mirror color"
@@ -69541,7 +69541,7 @@
 #: bpy.types.TextureSlot.invert
 #: release/scripts/startup/bl_ui/properties_render.py:119
 msgid "Negate"
-msgstr ""
+msgstr "Negálás"
 
 #: bpy.types.NODE_OT_clipboard_copy
 msgctxt "Operator"
@@ -74302,7 +74302,7 @@
 #: bpy.types.RenderLayer.use_all_z
 #: bpy.types.SceneRenderLayer.use_all_z
 msgid "Fill in Z values for solid faces in invisible layers, for masking"
-msgstr ""
+msgstr "Láthatatlan rétegeken lévő Z értékek használata szilárd felületeknél, maszkoláshoz"
 
 #: bpy.types.DomainFluidSettings.render_display_mode:'FINAL'
 #: bpy.types.DomainFluidSettings.viewport_display_mode:'FINAL'
@@ -78902,15 +78902,97 @@
 msgid "Move up node group socket"
 msgstr ""
 
+
 #~ msgctxt "Operator"
 #~ msgid "Toggle System Console"
 #~ msgstr "Rendszer Konzol ki- bekapcsolása"
 
+
 #~ msgid "Rotationangle of the box"
 #~ msgstr "Forgatás szöge"
 
+
 #~ msgid "COLLADA (.dae)"
 #~ msgstr "COLLADA (.dae)"
 
+
 #~ msgid "Render quality"
 #~ msgstr "Render - Kép"
+
+#: bpy.types.CompositorNodeBlur.use_reference
+msgid "Use size socket as a reference image"
+msgstr ""
+
+#: bpy.types.CyclesRenderSettings.debug_min_size
+msgid "Min Size"
+msgstr ""
+
+#: bpy.types.SEQUENCER_OT_previous_edit
+msgctxt "Operator"
+msgid "Previous Edit"
+msgstr ""
+
+#: bpy.types.VIEW3D_OT_zoom_border
+msgctxt "Operator"
+msgid "Border Zoom"
+msgstr ""
+
+#: bpy.types.Itasc.mode:'SIMULATION'
+msgid "Statefull solver running in real-time context and ignoring actions and non-IK constraints"
+msgstr ""
+
+#: bpy.types.Bone.use_deform
+#: bpy.types.EditBone.use_deform
+msgid "Bone does not deform any geometry"
+msgstr ""
+
+#: bpy.types.UserPreferencesInput.ndof_sensitivity
+msgid "Overall sensitivity of the 3D Mouse"
+msgstr ""
+
+#: bpy.types.SEQUENCER_OT_next_edit
+msgctxt "Operator"
+msgid "Next Edit"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_vertex_group_mirror.flip_group_names
+msgid "Flip Groups"
+msgstr ""
+
+#: bpy.types.EffectSequence.use_color_balance
+#: bpy.types.ImageSequence.use_color_balance
+#: bpy.types.MaskSequence.use_color_balance
+#: bpy.types.MetaSequence.use_color_balance
+#: bpy.types.MovieClipSequence.use_color_balance
+#: bpy.types.MovieSequence.use_color_balance
+#: bpy.types.SceneSequence.use_color_balance
+msgid "Use Color Balance"
+msgstr ""
+
+#: bpy.types.Image.file_format:'DDS'
+#: bpy.types.ImageFormatSettings.file_format:'DDS'
+msgid "Output image in DDS format"
+msgstr ""
+
+#: bpy.types.SpaceNodeEditor.node_tree
+msgid "Node tree being displayed and edited"
+msgstr ""
+
+#: bpy.types.IMAGE_OT_new.uv_test_grid
+msgid "UV Test Grid"
+msgstr ""
+
+#: bpy.types.SEQUENCER_OT_next_edit
+msgid "Move frame to next edit point"
+msgstr ""
+
+#: bpy.types.EffectSequence.use_color_balance
+#: bpy.types.ImageSequence.use_color_balance
+#: bpy.types.MaskSequence.use_color_balance
+#: bpy.types.MetaSequence.use_color_balance
+#: bpy.types.MovieClipSequence.use_color_balance
+#: bpy.types.MovieSequence.use_color_balance
+#: bpy.types.SceneSequence.use_color_balance
+msgid "(3-Way color correction) on input"
+msgstr ""
+



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