[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1012] trunk: Adding back a pt_BR languages, as requested by portuguese team.

bf-translations at blender.org bf-translations at blender.org
Wed Sep 5 20:27:35 CEST 2012


Revision: 1012
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1012
Author:   mont29
Date:     2012-09-05 18:27:35 +0000 (Wed, 05 Sep 2012)
Log Message:
-----------
Adding back a pt_BR languages, as requested by portuguese team. Please note pt and pt_BR are currently exactly the same!

Added Paths:
-----------
    branches/pt_BR/
    branches/pt_BR/pt_BR.po
    trunk/locale/pt_BR/
    trunk/locale/pt_BR/LC_MESSAGES/
    trunk/locale/pt_BR/LC_MESSAGES/blender.mo
    trunk/po/pt_BR.po

Added: branches/pt_BR/pt_BR.po
===================================================================
--- branches/pt_BR/pt_BR.po	                        (rev 0)
+++ branches/pt_BR/pt_BR.po	2012-09-05 18:27:35 UTC (rev 1012)
@@ -0,0 +1,78734 @@
+# Portuguese UI Translation
+# greylica <greylica at gmail dot com>| pt, 2012
+# Ivan Paulos Tomé - Greylica - My Brain is Grey like yours !
+# "Last-Translator:  greylica <greylica at gmail dot com>| pt, 2012"
+# ----Nas traduções presentes neste arquivo, não foram usadas correntes de nenhum tipo !      : )
+# "PO-Revision-Date: 2012-08-18 03:00"
+# "Content-Type: text/plain; charset=UTF-8\n"
+# "Content-Transfer-Encoding: 8bit\n"
+# "Language-Team: Ivan Paulos Tomé/Samuel Arataca/Daniel Tavares | project page : www.blenderfarmbrasil.com.br"
+# "X-Generator: Gedit 2.30.4\n"
+# Copyright (C) 2005 Free Software Foundation, Inc.
+msgid ""
+msgstr ""
+"Project-Id-Version: Blender UI\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2012-09-05 17:56+0000\n"
+"PO-Revision-Date: \n"
+"Last-Translator: Ivan Paulos Tomé <greylica at gmail.com>\n"
+"Language-Team: greylica <greylica at gmail.com>\n"
+"Language: pt\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Poedit-Language: Portuguese\n"
+"X-Poedit-Country: BRAZIL\n"
+"X-Poedit-SourceCharset: utf-8\n"
+
+#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
+#: bpy.types.Image.mapping:'REFLECTION'
+#: bpy.types.MaterialVolume.reflection
+#: bpy.types.RenderLayer.use_pass_reflection
+#: bpy.types.RenderPass.type:'REFLECTION'
+#: bpy.types.SceneRenderLayer.use_pass_reflection
+#: bpy.types.MaterialTextureSlot.use_map_reflect
+#: bpy.types.MaterialTextureSlot.texture_coords:'REFLECTION'
+msgid "Reflection"
+msgstr "Reflexão"
+
+#: source/blender/editors/interface/interface_templates.c:2663
+msgid "Stop this job"
+msgstr "Parar esta Tarefa"
+
+#: source/blender/nodes/texture/nodes/node_texture_bricks.c:38
+msgid "Bricks 1"
+msgstr "Blocos 1"
+
+#: source/blender/editors/space_view3d/view3d_header.c:298
+#: source/blender/editors/space_view3d/view3d_header.c:300
+#: source/blender/editors/space_view3d/view3d_header.c:303
+#: bpy.types.Modifier.show_in_editmode
+msgid "Edit Mode"
+msgstr "Modo de Edição"
+
+#: source/blender/editors/space_graph/graph_buttons.c:665
+msgid "Add a new target variable for this Driver"
+msgstr "Adicionar uma nova variável alvo para este Controlador"
+
+#: source/blender/editors/interface/interface_handlers.c:4648
+msgctxt "Operator"
+msgid "Add Shortcut"
+msgstr "Adicionar Atalho"
+
+#: source/blender/editors/space_view3d/view3d_header.c:308
+msgid "Sculpt Mode"
+msgstr "Modo de Escultura"
+
+#: source/blender/editors/space_graph/graph_buttons.c:577
+msgid "Ob/Bone:"
+msgstr "Ob/Osso:"
+
+#: source/blender/editors/space_node/node_templates.c:375
+#: source/blender/editors/space_node/node_templates.c:432
+msgid "Add node to input"
+msgstr "Adicionar Nó para entrada"
+
+#: source/blender/editors/space_view3d/view3d_buttons.c:398
+msgid "Median X radius used by Skin modifier"
+msgstr "Raio Mediano X usado pelo Modificador Pele"
+
+#: source/blender/editors/interface/interface_templates.c:2226
+msgid "Maintain relative weights while painting"
+msgstr "Manter os Pesos relativos enquanto pinta"
+
+#: source/blender/editors/animation/fmodifier_ui.c:173
+msgid "Power of x"
+msgstr "Potência de x"
+
+#: source/blender/editors/space_image/image_buttons.c:376
+msgid "Layer %t"
+msgstr "Camada %t"
+
+#: source/blender/editors/space_node/drawnode.c:1310
+msgid "VCol"
+msgstr "Vcol"
+
+#: source/blender/editors/interface/interface_templates.c:1340
+#: source/blender/editors/interface/interface_templates.c:1388
+#: bpy.types.KeyMapItem.key_modifier:'DEL'
+#: bpy.types.KeyMapItem.type:'DEL'
+#: bpy.types.VIEW3D_MT_edit_mesh_delete
+#: bpy.types.OUTLINER_OT_object_operation.type:'DELETE'
+#: bpy.types.SceneGameData.exit_key:'DEL'
+#: bpy.types.KeyboardSensor.key:'DEL'
+#: bpy.types.KeyboardSensor.modifier_key_1:'DEL'
+#: bpy.types.KeyboardSensor.modifier_key_2:'DEL'
+#: release/scripts/startup/bl_ui/space_view3d_toolbar.py:341
+msgid "Delete"
+msgstr "Apagar"
+
+#: source/blender/editors/space_view3d/view3d_buttons.c:366
+#: release/scripts/startup/bl_ui/properties_object_constraint.py:155
+msgid "Weight:"
+msgstr "Peso:"
+
+#: source/blender/editors/interface/interface_regions.c:2155
+msgid "G "
+msgstr "G"
+
+#: source/blender/windowmanager/intern/wm_operators.c:2215
+msgid "Toggle System Console"
+msgstr "Alternar Console de Sistema"
+
+#: source/blender/modifiers/intern/MOD_meshdeform.c:248
+msgid "Verts changed from %d to %d."
+msgstr "Vértices alterados de %d para %d."
+
+#: source/blender/editors/interface/interface_templates.c:314
+msgid "Browse Scene to be linked"
+msgstr "Navegar Cena para ser vinculada"
+
+#: source/blender/editors/space_view3d/view3d_header.c:551
+#: bpy.types.SpaceView3D.transform_orientation
+msgid "Transform Orientation"
+msgstr "Orientação de Transformação"
+
+#: source/blender/editors/space_node/drawnode.c:2288
+msgid "Midtones"
+msgstr "Meios Tons"
+
+#: source/blender/editors/interface/interface_templates.c:1352
+#: source/blender/editors/interface/interface_templates.c:1404
+msgid "Set interpolation between color stops"
+msgstr "Configurar interpolação entre os pontos de parada de Cores"
+
+#: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
+#: bpy.types.KeyMap.region_type:'WINDOW'
+#: bpy.types.INFO_MT_window
+#: bpy.types.Region.type:'WINDOW'
+#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW'
+#: KM_HIERARCHY.EMPTY
+msgid "Window"
+msgstr "Janela"
+
+#: source/blender/nodes/composite/nodes/node_composite_diffMatte.c:36
+msgid "Image 1"
+msgstr "Imagem 1"
+
+#: source/blender/editors/interface/interface_regions.c:597
+msgid "Disabled: %s"
+msgstr "Desabilitado: %s"
+
+#: source/blender/editors/interface/interface_templates.c:315
+msgid "Browse Object to be linked"
+msgstr "Navegar Objeto para ser ligado"
+
+#: source/blender/editors/interface/interface_templates.c:332
+msgid "Browse Node Tree to be linked"
+msgstr "Navegar Árvore de Nó para ser vinculada"
+
+#: source/blender/windowmanager/intern/wm_operators.c:1352
+msgid "Credits"
+msgstr "Créditos"
+
+#: source/blender/blenkernel/intern/fmodifier.c:825
+#: bpy.types.Controller.type:'PYTHON'
+#: bpy.types.LOGIC_OT_controller_add.type:'PYTHON'
+msgid "Python"
+msgstr "Python"
+
+#: source/blender/nodes/composite/nodes/node_composite_levels.c:43
+msgid "Std Dev"
+msgstr "Desv Padrão"
+
+#: source/blender/editors/space_file/file_panels.c:207
+#: bpy.types.RENDER_PT_game_system
+#: bpy.types.USERPREF_PT_system
+#: bpy.types.UserPreferences.active_section:'SYSTEM'
+#: release/scripts/startup/bl_ui/properties_particle.py:643
+#: release/scripts/startup/bl_ui/properties_particle.py:653
+#: release/scripts/startup/bl_ui/properties_particle.py:661
+msgid "System"
+msgstr "Sistema"
+
+#: source/blender/nodes/composite/nodes/node_composite_switch.c:37
+#: bpy.types.ShrinkwrapModifier.cull_face:'OFF'
+#: bpy.types.EXPORT_SCENE_OT_fbx.mesh_smooth_type:'OFF'
+#: bpy.types.EXPORT_SCENE_OT_fbx.batch_mode:'OFF'
+#: bpy.types.SceneGameData.samples:'SAMPLES_0'
+#: bpy.types.UserPreferencesSystem.anisotropic_filter:'FILTER_0'
+#: bpy.types.UserPreferencesSystem.gl_texture_limit:'CLAMP_OFF'
+#: release/scripts/startup/bl_ui/properties_object.py:254
+msgid "Off"
+msgstr "Desligar"
+
+#: source/blender/nodes/shader/nodes/node_shader_geometry.c:38
+msgid "Backfacing"
+msgstr "Parte de trás das Faces:"
+
+#: source/blender/editors/space_graph/graph_buttons.c:643
+msgid "ERROR: invalid target channel(s)"
+msgstr "ERRO: canal(is) alvo(s) inválido(s)"
+
+#: source/blender/editors/space_graph/graph_buttons.c:793
+msgid "View Properties"
+msgstr "Propriedades de Visão"
+
+#: source/blender/editors/interface/interface_templates.c:1909
+#: source/blender/editors/interface/interface_layout.c:2914
+#: release/scripts/startup/bl_ui/properties_data_modifier.py:310
+#: release/scripts/startup/bl_ui/properties_object_constraint.py:492
+msgid "Reset"
+msgstr "Reconfigurar"
+
+#: source/blender/editors/space_node/drawnode.c:2268
+#: source/blender/editors/space_node/drawnode.c:2335
+#: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
+#: bpy.types.MusgraveTexture.gain
+#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.OBJECT_OT_vertex_group_levels.gain
+#: bpy.types.SequenceColorBalanceData.gain
+msgid "Gain"
+msgstr "Ganho"
+
+#: source/blender/nodes/composite/nodes/node_composite_image.c:50
+#: bpy.types.RenderLayer.use_pass_indirect
+#: bpy.types.SceneRenderLayer.use_pass_indirect
+#: intern/cycles/blender/addon/ui.py:284
+#: intern/cycles/blender/addon/ui.py:289
+#: intern/cycles/blender/addon/ui.py:294
+msgid "Indirect"
+msgstr "Indireto"
+
+#: source/blender/nodes/composite/nodes/node_composite_curves.c:138
+#: bpy.types.CurveMapping.white_level
+msgid "White Level"
+msgstr "Nível de Branco"
+
+#: source/blender/windowmanager/intern/wm_window.c:529
+msgid "Blender User Preferences"
+msgstr "Preferências de Usuário do Blender"
+
+#: source/blender/editors/interface/interface_regions.c:507
+#: source/blender/editors/interface/interface_regions.c:515
+msgid "Shortcut: %s"
+msgstr "Atalho: %s"
+
+#: source/blender/editors/interface/interface_templates.c:749
+msgid "Convert virtual modifier to a real modifier"
+msgstr "Converter modificador virtual para um modificador real"
+
+#: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
+#: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
+#: bpy.types.Brush.mask_tool:'SMOOTH'
+#: bpy.types.Brush.sculpt_tool:'SMOOTH'
+#: bpy.types.MaskLayer.falloff:'SMOOTH'
+#: bpy.types.MaskSpline.offset_mode:'SMOOTH'
+#: bpy.types.MeshPolygon.use_smooth
+#: bpy.types.MeshTessFace.use_smooth
+#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.RemeshModifier.mode:'SMOOTH'
+#: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
+#: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
+#: bpy.types.WarpModifier.falloff_type:'SMOOTH'
+#: bpy.types.CompositorNodeDilateErode.falloff:'SMOOTH'
+#: bpy.types.CompositorNodeKeying.feather_falloff:'SMOOTH'
+#: bpy.types.BRUSH_OT_curve_preset.shape:'SMOOTH'
+#: bpy.types.MESH_OT_rip.proportional_edit_falloff:'SMOOTH'
+#: bpy.types.OBJECT_OT_modifier_add.type:'SMOOTH'
+#: bpy.types.PAINT_OT_brush_select.sculpt_tool:'SMOOTH'

@@ Diff output truncated at 10240 characters. @@


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