[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1001] branches/es/es.po: Spanish update
bf-translations at blender.org
bf-translations at blender.org
Sat Sep 1 20:36:20 CEST 2012
Revision: 1001
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1001
Author: gab3d
Date: 2012-09-01 18:36:19 +0000 (Sat, 01 Sep 2012)
Log Message:
-----------
Spanish update
Modified Paths:
--------------
branches/es/es.po
Modified: branches/es/es.po
===================================================================
--- branches/es/es.po 2012-09-01 05:45:38 UTC (rev 1000)
+++ branches/es/es.po 2012-09-01 18:36:19 UTC (rev 1001)
@@ -297,7 +297,7 @@
#: release/scripts/startup/bl_ui/space_view3d_toolbar.py:174
#: release/scripts/startup/bl_ui/space_view3d_toolbar.py:98
msgid "Smooth"
-msgstr "Suavizar"
+msgstr "Suave"
#: source/blender/editors/space_image/image_buttons.c:570
msgid "Previous Pass"
@@ -712,9 +712,8 @@
#: source/blender/nodes/shader/nodes/node_shader_holdout.c:36
#: bpy.types.ShaderNode.type:'HOLDOUT'
#: bpy.types.ShaderNodeHoldout
-#, fuzzy
msgid "Holdout"
-msgstr "Dejar fuera"
+msgstr "Ocultar"
#: source/blender/editors/interface/interface_templates.c:323
msgid "Browse Lamp Data to be linked"
@@ -2400,7 +2399,7 @@
#: source/blender/editors/space_file/file_draw.c:212
msgid "Decrement the filename number"
-msgstr "Disminuir el número del archivo"
+msgstr "Disminuye el número del nombre del archivo"
#: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:37
#: bpy.types.Material.diffuse_shader:'FRESNEL'
@@ -2451,7 +2450,7 @@
#: source/blender/editors/space_file/file_draw.c:218
msgid "Increment the filename number"
-msgstr "Incrementar el número del archivo"
+msgstr "Incrementa el número del nombre del archivo"
#: source/blender/editors/space_graph/graph_buttons.c:721
msgid "Value:"
@@ -3210,9 +3209,8 @@
# ##
# ##########################################################
#: source/blender/editors/space_node/drawnode.c:326
-#, fuzzy
msgid "Sta"
-msgstr "Estrella"
+msgstr "Ini"
#: source/blender/nodes/texture/nodes/node_texture_valToNor.c:42
#: source/blender/nodes/texture/nodes/node_texture_output.c:38
@@ -3535,9 +3533,8 @@
# ##
# ##########################################################
#: source/blender/nodes/shader/nodes/node_shader_camera.c:36
-#, fuzzy
msgid "View Vector"
-msgstr "Ver vector"
+msgstr "Vector vista"
#: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:35
#: release/scripts/startup/bl_ui/properties_texture.py:579
@@ -3751,7 +3748,7 @@
#: source/blender/nodes/composite/nodes/node_composite_distanceMatte.c:37
#: source/blender/nodes/composite/nodes/node_composite_colorMatte.c:37
msgid "Key Color"
-msgstr "Color clave"
+msgstr "Color a recortar"
#: source/blender/editors/interface/interface_templates.c:1655
msgid "Min X "
@@ -4409,7 +4406,6 @@
#: source/blender/nodes/composite/nodes/node_composite_normal.c:43
#: source/blender/nodes/shader/nodes/node_shader_normal.c:42
-#, fuzzy
msgid "Dot"
msgstr "Escalar"
@@ -4633,7 +4629,7 @@
#: source/blender/editors/interface/interface_regions.c:2149
msgid "HSV"
-msgstr "HSV"
+msgstr "TSV"
#: source/blender/editors/animation/fmodifier_ui.c:515
msgid "Control Points:"
@@ -4752,7 +4748,6 @@
msgstr ", Frame: %d"
#: source/blender/editors/space_node/drawnode.c:1905
-#, fuzzy
msgid "Key Channel:"
msgstr "Canal de recorte:"
@@ -5074,9 +5069,8 @@
msgstr "Influencia media:"
#: source/blender/editors/space_node/drawnode.c:1850
-#, fuzzy
msgid "Despill Channel:"
-msgstr "Mostrar canal"
+msgstr "Canal con supresión de derrame:"
#: source/blender/editors/animation/fmodifier_ui.c:502
#: release/scripts/startup/bl_ui/properties_data_bone.py:346
@@ -5865,7 +5859,7 @@
#: bpy.types.CompositorNodeTree.chunk_size:'512'
msgid "Chunksize of 512x512"
-msgstr "Trozo de 512x512"
+msgstr "División de 512x512"
#: bpy.types.SEQUENCER_OT_strip_modifier_move.name
#: bpy.types.SEQUENCER_OT_strip_modifier_remove.name
@@ -6446,7 +6440,7 @@
#: bpy.types.CompositorNodeKeying.screen_balance
msgid "Balance between two non-primary channels primary channel is comparing against"
-msgstr "Balance entre dos canales no primarios con los que el canal primario se está comparando"
+msgstr "Balance entre los dos canales no primarios contra los que se comparará el canal primario"
#: bpy.types.Object.lock_rotation
#: bpy.types.PoseBone.lock_rotation
@@ -8118,9 +8112,8 @@
msgstr "Agregar ajuste de DSS"
#: bpy.types.CompositorNodeKeying.blur_post
-#, fuzzy
msgid "Post Blur"
-msgstr "Desenfoque de movimiento"
+msgstr "Pos desenfoque"
#: bpy.types.TransformConstraint.to_min_z
msgid "To Minimum Z"
@@ -8208,7 +8201,7 @@
#: bpy.types.CompositorNodeColorSpill.unspill_red
msgid "Red spillmap scale"
-msgstr ""
+msgstr "Escala de mapeo del canal rojo"
#: bpy.types.VoronoiTexture.weight_2
msgid "Voronoi feature weight 2"
@@ -10408,7 +10401,7 @@
#: bpy.types.VoxelData.still_frame
msgid "The frame number to always use"
-msgstr "El número de fotograma a utilizar siempre"
+msgstr "La cantidad de fotogramas a usar siempre"
#: bpy.types.FFmpegSettings.use_autosplit
msgid "Autosplit Output"
@@ -10497,7 +10490,7 @@
#: bpy.types.CompositorNodeTree.chunk_size
msgid "Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)"
-msgstr ""
+msgstr "Tamaño máximo de la división (valores más pequeños producen una mejor distibución en múltiples vías, pero más cantidad de trabajo)"
#: bpy.types.CyclesRenderSettings.feature_set:'SUPPORTED'
msgid "Only use finished and supported features"
@@ -10789,9 +10782,8 @@
#: bpy.types.CompositorNode.type:'DOUBLEEDGEMASK'
#: bpy.types.CompositorNodeDoubleEdgeMask
-#, fuzzy
msgid "Double Edge Mask"
-msgstr "Lados dobles"
+msgstr "Máscara de doble lado"
#: bpy.types.RenderSettings.edge_color
msgid "Edge Color"
@@ -12331,7 +12323,7 @@
#: bpy.types.CyclesCameraSettings.aperture_type
msgid "Use F/stop number or aperture radius"
-msgstr "Usa el número F/stop o radio de apertura"
+msgstr "Usar el número F/stop o el radio de apertura"
#: bpy.types.OBJECT_OT_track_clear.type:'CLEAR_KEEP_TRANSFORM'
msgid "Clear and Keep Transformation (Clear Track)"
@@ -13071,7 +13063,7 @@
#: bpy.types.CompositorNodeTree.render_quality
msgid "Render Quality"
-msgstr "Calidad del procesamiento"
+msgstr "Calidad durante el procesamiento"
#: bpy.types.KeyMapItem.key_modifier:'PAUSE'
#: bpy.types.KeyMapItem.type:'PAUSE'
@@ -14327,7 +14319,7 @@
#: bpy.types.CompositorNodeTree.chunk_size:'64'
msgid "Chunksize of 64x64"
-msgstr "Trozo de 64x64"
+msgstr "División de 64x64"
#: bpy.types.OBJECT_OT_select_by_type
msgid "Select all visible objects that are of a type"
@@ -14370,7 +14362,7 @@
#: bpy.types.SCREEN_OT_frame_offset
msgid "Move current frame forward/backward by a given number"
-msgstr ""
+msgstr "Mueve el fotograma actual hacia adelante/atrás la cantidad indicada"
#: bpy.types.ThemeNLAEditor.active_action_unset
msgid "No Active Action"
@@ -14670,7 +14662,6 @@
msgstr "Mayor que"
#: bpy.types.ThemeOutliner.selected_highlight
-#, fuzzy
msgid "Selected Highlight"
msgstr "Destacar seleccionado"
@@ -14745,7 +14736,7 @@
#: bpy.types.RenderSettings.use_free_unused_nodes
msgid "Free Nodes that are not used while compositing, to save memory"
-msgstr "Libera nodos que no se usen durante la composición, para ahorrar memoria"
+msgstr "Libera los nodos que no se usen durante la composición, para ahorrar memoria"
#: release/scripts/startup/bl_ui/space_clip.py:279
#: release/scripts/startup/bl_ui/space_clip.py:935
@@ -15332,9 +15323,8 @@
msgstr "Vértice piel"
#: bpy.types.CompositorNodeDoubleEdgeMask.edge_mode:'BLEED_OUT'
-#, fuzzy
msgid "Bleed Out"
-msgstr "Fundido saliente"
+msgstr "Sangrar fuera"
#: bpy.types.ARMATURE_OT_parent_clear
msgid "Remove the parent-child relationship between selected bones and their parents"
@@ -15483,7 +15473,7 @@
#: release/scripts/startup/bl_ui/space_view3d.py:582
msgid "By Number of Verts"
-msgstr "Por número de vértices"
+msgstr "Por cantidad de vértices"
#: bpy.types.ImageUser
msgid "Parameters defining how an Image datablock is used by another datablock"
@@ -15534,7 +15524,7 @@
#: bpy.types.ToolSettings.snap_node_element:'NODE_Y'
msgid "Snap to top/bottom node border"
-msgstr ""
+msgstr "Adherir a bordes superiores/inferiores de nodos"
#: release/scripts/startup/bl_ui/properties_particle.py:1199
msgid "Roughness End"
@@ -15978,7 +15968,7 @@
#: bpy.types.CompositorNodeTree.chunk_size:'128'
msgid "Chunksize of 128x128"
-msgstr "Trozo de 128x128"
+msgstr "División de 128x128"
#: bpy.types.JoystickSensor.axis_threshold
msgid "Precision of the axis"
@@ -16552,9 +16542,8 @@
msgstr "Máximo X"
#: release/scripts/startup/bl_ui/properties_game.py:716
-#, fuzzy
msgid "Bleed Bias"
-msgstr "Desviar búfer"
+msgstr "Desviación sangrado"
#: release/scripts/startup/bl_ui/properties_physics_fluid.py:232
msgid "Real World Size:"
@@ -16590,7 +16579,7 @@
#: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
msgid "Limit by max of other channels "
-msgstr "Limitar en base al máximo de otros canales"
+msgstr "Limita en base al máximo de los otros canales"
#: bpy.types.Action.groups
#: bpy.types.LatticePoint.groups
@@ -18170,7 +18159,7 @@
#: bpy.types.TEXT_OT_line_number
msgctxt "Operator"
msgid "Line Number"
-msgstr "número de línea"
+msgstr "Número de línea"
#: bpy.types.WM_OT_context_cycle_int
msgctxt "Operator"
@@ -18801,7 +18790,7 @@
#: bpy.types.SpaceNodeEditor.backdrop_y
msgid "Backdrop Y offset"
-msgstr "Fondo Y desplazamiento"
+msgstr "Desplazamiento del fondo en Y"
#: bpy.types.SpaceView3D.transform_orientation:'GLOBAL'
msgid "Align the transformation axes to world space"
@@ -19421,7 +19410,7 @@
#: bpy.types.CompositorNode.type:'KEYING'
#: bpy.types.CompositorNodeKeying
msgid "Keying"
-msgstr "Recorte"
+msgstr "Recortar"
#: bpy.types.UV_OT_stitch.snap_islands
msgid "Snap Islands"
@@ -20427,9 +20416,8 @@
msgstr "Matriz base"
#: bpy.types.MaskSpline.offset_mode
-#, fuzzy
msgid "Feather Offset"
-msgstr "Desplazamiento del caché"
+msgstr "Desplazar suavizado"
#: bpy.types.NODE_OT_backimage_sample
msgid "Use mouse to sample background image"
@@ -20707,7 +20695,7 @@
#: bpy.types.DelaySensor.duration
msgid "If >0, delay in number of logic tics before the negative trigger following the positive trigger"
-msgstr "Si > 0, retraso en cantidad de tics lógicos antes del disparador negativo siguiendo al disparador positivo"
+msgstr "Si > 0, retraso en cantidad de tics lógicos antes del disparo negativo siguiendo al disparo positivo"
#: bpy.types.Texture.type:'MUSGRAVE'
#: bpy.types.MusgraveTexture
@@ -20796,7 +20784,7 @@
#: bpy.types.SceneGameData.logic_step_max
@@ Diff output truncated at 10240 characters. @@
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