[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1174] branches/zh_CN/zh_CN.po: update po files

bf-translations at blender.org bf-translations at blender.org
Mon Oct 29 16:22:50 CET 2012


Revision: 1174
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1174
Author:   congcong009
Date:     2012-10-29 15:22:48 +0000 (Mon, 29 Oct 2012)
Log Message:
-----------
update po files

Modified Paths:
--------------
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-10-28 19:09:16 UTC (rev 1173)
+++ branches/zh_CN/zh_CN.po	2012-10-29 15:22:48 UTC (rev 1174)
@@ -37,15 +37,17 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-10-22 20:04+0000\n"
-"PO-Revision-Date: 2012-08-31 10:02+0800\n"
+"PO-Revision-Date: 2012-10-29 23:12+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
-"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
+"Language-Team: BlenderCN( http://www.blendercn.org) translation team "
+"<blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "X-Poedit-Bookmarks: 1891,-1,-1,958,-1,-1,-1,1290,-1,-1\n"
+"X-Generator: Poedit 1.5.4\n"
 
 #: source/blender/modifiers/intern/MOD_meshdeform.c:220
 msgid "Can't get mesh from cage object."
@@ -104,10 +106,8 @@
 
 #: source/blender/editors/interface/interface_handlers.c:4790
 #: source/blender/editors/screen/screen_ops.c:2901
-#: bpy.types.KeyMap.region_type:'HEADER'
-#: bpy.types.Region.type:'HEADER'
-#: bpy.types.ThemePanelColors.header
-#: bpy.types.ThemeSpaceGeneric.header
+#: bpy.types.KeyMap.region_type:'HEADER' bpy.types.Region.type:'HEADER'
+#: bpy.types.ThemePanelColors.header bpy.types.ThemeSpaceGeneric.header
 #: KM_HIERARCHY.EMPTY
 msgid "Header"
 msgstr "标题栏"
@@ -123,8 +123,7 @@
 msgstr "替换关键帧"
 
 #: source/blender/editors/interface/interface_handlers.c:4613
-#: bpy.types.ACTION_OT_delete
-#: bpy.types.GRAPH_OT_delete
+#: bpy.types.ACTION_OT_delete bpy.types.GRAPH_OT_delete
 msgctxt "Operator"
 msgid "Delete Keyframes"
 msgstr "删除关键帧"
@@ -146,8 +145,7 @@
 msgstr "删除关键帧"
 
 #: source/blender/editors/interface/interface_handlers.c:4635
-#: bpy.types.ACTION_OT_keyframe_insert
-#: bpy.types.GRAPH_OT_keyframe_insert
+#: bpy.types.ACTION_OT_keyframe_insert bpy.types.GRAPH_OT_keyframe_insert
 msgctxt "Operator"
 msgid "Insert Keyframes"
 msgstr "插入关键帧"
@@ -306,8 +304,7 @@
 msgstr ""
 
 #: source/blender/editors/interface/interface_regions.c:2141
-#: bpy.types.CompositorNodeInvert.invert_rgb
-#: bpy.types.CompositorNodeRGB
+#: bpy.types.CompositorNodeInvert.invert_rgb bpy.types.CompositorNodeRGB
 #: bpy.types.ShaderNodeRGB
 msgid "RGB"
 msgstr "RGB"
@@ -508,22 +505,16 @@
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:36
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:43
 #: bpy.types.Filter2DActuator.motion_blur_factor
-#: bpy.types.PropertyActuator.value
-#: bpy.types.RandomActuator.int_value
+#: bpy.types.PropertyActuator.value bpy.types.RandomActuator.int_value
 #: bpy.types.RandomActuator.float_value
-#: bpy.types.ColorMapping.blend_type:'VALUE'
-#: bpy.types.EnumPropertyItem.value
-#: bpy.types.GameBooleanProperty.value
-#: bpy.types.GameFloatProperty.value
-#: bpy.types.GameIntProperty.value
-#: bpy.types.GameStringProperty.value
+#: bpy.types.ColorMapping.blend_type:'VALUE' bpy.types.EnumPropertyItem.value
+#: bpy.types.GameBooleanProperty.value bpy.types.GameFloatProperty.value
+#: bpy.types.GameIntProperty.value bpy.types.GameStringProperty.value
 #: bpy.types.GameTimerProperty.value
 #: bpy.types.Material.diffuse_ramp_blend:'VALUE'
-#: bpy.types.Material.specular_ramp_blend:'VALUE'
-#: bpy.types.KeyMapItem.value
+#: bpy.types.Material.specular_ramp_blend:'VALUE' bpy.types.KeyMapItem.value
 #: bpy.types.LampSkySettings.sky_blend_type:'VALUE'
-#: bpy.types.MeshFloatProperty.value
-#: bpy.types.MeshIntProperty.value
+#: bpy.types.MeshFloatProperty.value bpy.types.MeshIntProperty.value
 #: bpy.types.MeshStringProperty.value
 #: bpy.types.VertexWeightEditModifier.mask_tex_use_channel:'VAL'
 #: bpy.types.VertexWeightMixModifier.mask_tex_use_channel:'VAL'
@@ -531,13 +522,10 @@
 #: bpy.types.CompositorNode.type:'VALUE'
 #: bpy.types.CompositorNodeHueSat.color_value
 #: bpy.types.CompositorNodeMixRGB.blend_type:'VALUE'
-#: bpy.types.CompositorNodeValue
-#: bpy.types.ShaderNode.type:'VALUE'
-#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE'
-#: bpy.types.ShaderNodeValue
+#: bpy.types.CompositorNodeValue bpy.types.ShaderNode.type:'VALUE'
+#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE' bpy.types.ShaderNodeValue
 #: bpy.types.TextureNodeMixRGB.blend_type:'VALUE'
-#: bpy.types.NodeSocket.type:'VALUE'
-#: bpy.types.GRAPH_OT_click_insert.value
+#: bpy.types.NodeSocket.type:'VALUE' bpy.types.GRAPH_OT_click_insert.value
 #: bpy.types.GRAPH_OT_cursor_set.value
 #: bpy.types.NODE_OT_group_socket_add.type:'VALUE'
 #: bpy.types.PAINT_OT_mask_flood_fill.mode:'VALUE'
@@ -546,15 +534,12 @@
 #: bpy.types.WM_OT_context_set_boolean.value
 #: bpy.types.WM_OT_context_set_enum.value
 #: bpy.types.WM_OT_context_set_float.value
-#: bpy.types.WM_OT_context_set_id.value
-#: bpy.types.WM_OT_context_set_int.value
+#: bpy.types.WM_OT_context_set_id.value bpy.types.WM_OT_context_set_int.value
 #: bpy.types.WM_OT_context_set_string.value
 #: bpy.types.WM_OT_context_set_value.value
 #: bpy.types.WM_OT_context_toggle_enum.value_1
-#: bpy.types.WM_OT_context_toggle_enum.value_2
-#: bpy.types.PropertySensor.value
-#: bpy.types.ShapeKey.value
-#: bpy.types.TextureSlot.blend_type:'VALUE'
+#: bpy.types.WM_OT_context_toggle_enum.value_2 bpy.types.PropertySensor.value
+#: bpy.types.ShapeKey.value bpy.types.TextureSlot.blend_type:'VALUE'
 msgid "Value"
 msgstr "值"
 
@@ -573,8 +558,7 @@
 #: source/blender/nodes/shader/nodes/node_shader_valToRgb.c:41
 #: source/blender/nodes/shader/nodes/node_shader_output.c:37
 #: source/blender/nodes/shader/nodes/node_shader_tex_image.c:40
-#: bpy.types.Histogram.mode:'A'
-#: bpy.types.Brush.use_alpha
+#: bpy.types.Histogram.mode:'A' bpy.types.Brush.use_alpha
 #: bpy.types.Material.alpha
 #: bpy.types.VertexWeightEditModifier.mask_tex_use_channel:'ALPHA'
 #: bpy.types.VertexWeightMixModifier.mask_tex_use_channel:'ALPHA'
@@ -583,10 +567,8 @@
 #: bpy.types.CompositorNodeInvert.invert_alpha
 #: bpy.types.CompositorNodeMapUV.alpha
 #: bpy.types.CompositorNodeMixRGB.use_alpha
-#: bpy.types.ShaderNodeMixRGB.use_alpha
-#: bpy.types.TextureNodeMixRGB.use_alpha
-#: bpy.types.IMAGE_OT_invert.invert_a
-#: bpy.types.IMAGE_OT_new.alpha
+#: bpy.types.ShaderNodeMixRGB.use_alpha bpy.types.TextureNodeMixRGB.use_alpha
+#: bpy.types.IMAGE_OT_invert.invert_a bpy.types.IMAGE_OT_new.alpha
 #: bpy.types.RenderSettings.bake_type:'ALPHA'
 #: bpy.types.SpaceImageEditor.draw_channels:'ALPHA'
 #: bpy.types.SpaceNodeEditor.backdrop_channels:'ALPHA'
@@ -626,7 +608,9 @@
 msgstr ""
 
 #: source/blender/editors/interface/interface_ops.c:975
-msgid "Please set your User Preferences' \"Translation Branches Directory\" path to a valid directory"
+msgid ""
+"Please set your User Preferences' \"Translation Branches Directory\" path to "
+"a valid directory"
 msgstr ""
 
 #: source/blender/editors/interface/interface_ops.c:809
@@ -639,7 +623,9 @@
 msgstr "序列编辑器中的序列片段"
 
 #: source/blender/editors/interface/interface_ops.c:980
-msgid "Could not find operator \"%s\"! Please enable ui_translate addon in the User Preferences"
+msgid ""
+"Could not find operator \"%s\"! Please enable ui_translate addon in the User "
+"Preferences"
 msgstr ""
 
 #: source/blender/editors/interface/interface_ops.c:988
@@ -662,8 +648,7 @@
 
 #: source/blender/editors/interface/interface_templates.c:469
 #: source/blender/editors/interface/interface_templates.c:473
-#: bpy.types.FILE_OT_select.open
-#: bpy.types.OUTLINER_OT_show_one_level.open
+#: bpy.types.FILE_OT_select.open bpy.types.OUTLINER_OT_show_one_level.open
 #: bpy.types.SmokeDomainSettings.collision_extents:'BORDEROPEN'
 msgid "Open"
 msgstr "打开"
@@ -673,8 +658,7 @@
 msgstr "转换为实修改器"
 
 #: source/blender/editors/interface/interface_templates.c:866
-#: bpy.types.VIEW3D_MT_object_apply
-#: bpy.types.VIEW3D_MT_pose_apply
+#: bpy.types.VIEW3D_MT_object_apply bpy.types.VIEW3D_MT_pose_apply
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:1105
 msgid "Apply"
 msgstr "应用"
@@ -703,25 +687,16 @@
 #: source/blender/nodes/shader/node_shader_tree.c:87
 #: bpy.types.DriverTarget.id_type:'TEXTURE'
 #: bpy.types.DynamicPaintSurface.init_texture
-#: bpy.types.EffectorWeights.texture
-#: bpy.types.FieldSettings.texture
-#: bpy.types.FieldSettings.type:'TEXTURE'
-#: bpy.types.Action.id_root:'TEXTURE'
-#: bpy.types.Brush.texture
-#: bpy.types.NodeTree.type:'TEXTURE'
+#: bpy.types.EffectorWeights.texture bpy.types.FieldSettings.texture
+#: bpy.types.FieldSettings.type:'TEXTURE' bpy.types.Action.id_root:'TEXTURE'
+#: bpy.types.Brush.texture bpy.types.NodeTree.type:'TEXTURE'
 #: bpy.types.KeyingSetPath.id_type:'TEXTURE'
-#: bpy.types.MaterialHalo.use_texture
-#: bpy.types.DisplaceModifier.texture
-#: bpy.types.WarpModifier.texture
-#: bpy.types.WaveModifier.texture
-#: bpy.types.CompositorNode.type:'TEXTURE'
-#: bpy.types.CompositorNodeTexture
-#: bpy.types.CompositorNodeTexture.texture
-#: bpy.types.ShaderNode.type:'TEXTURE'
-#: bpy.types.ShaderNodeTexture
-#: bpy.types.ShaderNodeTexture.texture
-#: bpy.types.TextureNode.type:'TEXTURE'
-#: bpy.types.TextureNodeTexture
+#: bpy.types.MaterialHalo.use_texture bpy.types.DisplaceModifier.texture
+#: bpy.types.WarpModifier.texture bpy.types.WaveModifier.texture
+#: bpy.types.CompositorNode.type:'TEXTURE' bpy.types.CompositorNodeTexture
+#: bpy.types.CompositorNodeTexture.texture bpy.types.ShaderNode.type:'TEXTURE'
+#: bpy.types.ShaderNodeTexture bpy.types.ShaderNodeTexture.texture
+#: bpy.types.TextureNode.type:'TEXTURE' bpy.types.TextureNodeTexture
 #: bpy.types.TextureNodeTexture.texture
 #: bpy.types.NODE_OT_new_node_tree.type:'TEXTURE'
 #: bpy.types.OBJECT_OT_effector_add.type:'TEXTURE'
@@ -746,16 +721,13 @@
 #: bpy.types.ConstraintActuator.material
 #: bpy.types.DriverTarget.id_type:'MATERIAL'
 #: bpy.types.DynamicPaintBrushSettings.material
-#: bpy.types.Action.id_root:'MATERIAL'
-#: bpy.types.Material.active_node_material
+#: bpy.types.Action.id_root:'MATERIAL' bpy.types.Material.active_node_material
 #: bpy.types.ParticleSettings.draw_color:'MATERIAL'
 #: bpy.types.ParticleSettings.material
 #: bpy.types.KeyingSetPath.id_type:'MATERIAL'
 #: bpy.types.MaterialRaytraceMirror.fade_to:'FADE_TO_MATERIAL'
-#: bpy.types.MaterialSlot.material
-#: bpy.types.ShaderNode.type:'MATERIAL'
-#: bpy.types.ShaderNodeExtendedMaterial.material

@@ Diff output truncated at 10240 characters. @@


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