[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1107] branches/de/de.po:
bf-translations at blender.org
bf-translations at blender.org
Sat Oct 6 17:08:13 CEST 2012
Revision: 1107
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1107
Author: tim_occ
Date: 2012-10-06 15:08:13 +0000 (Sat, 06 Oct 2012)
Log Message:
-----------
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2012-10-05 21:52:03 UTC (rev 1106)
+++ branches/de/de.po 2012-10-06 15:08:13 UTC (rev 1107)
@@ -2308,7 +2308,7 @@
#: bpy.types.MaterialTextureSlot.normal_map_space:'TANGENT'
#: bpy.types.MaterialTextureSlot.texture_coords:'TANGENT'
msgid "Tangent"
-msgstr "Tangente"
+msgstr "Tangens"
#: source/blender/nodes/composite/node_composite_tree.c:85
#: source/blender/nodes/composite/nodes/node_composite_chromaMatte.c:43
@@ -10083,7 +10083,7 @@
#: bpy.types.CompositorNodeColorSpill.limit_method:'SIMPLE'
msgid "Simple Limit Algorithm"
-msgstr ""
+msgstr "Einfacher Begrenzungsalgorithmus"
#: bpy.types.SceneGameData.use_occlusion_culling
msgid "Use optimized Bullet DBVT tree for view frustum and occlusion culling"
@@ -12923,9 +12923,8 @@
#: bpy.types.CompositorNodeChannelMatte.limit_method:'SINGLE'
#: bpy.types.WipeSequence.transition_type:'SINGLE'
-#, fuzzy
msgid "Single"
-msgstr "Einzelner Knochen"
+msgstr "Einzelner"
#: bpy.types.GameObjectSettings.actuators
msgid "Game engine actuators to act on events"
@@ -13160,7 +13159,7 @@
#: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'DARKEN'
#: bpy.types.TextureSlot.blend_type:'DARKEN'
msgid "Darken"
-msgstr "Tiefen"
+msgstr "Abdunkeln"
#: bpy.types.MASK_OT_select_all
#, fuzzy
@@ -13946,7 +13945,7 @@
#: bpy.types.TextureNodeMath.operation:'GREATER_THAN'
#: bpy.types.MESH_OT_select_by_number_vertices.type:'GREATER'
msgid "Greater Than"
-msgstr ""
+msgstr "Größer als"
#: bpy.types.ThemeOutliner.selected_highlight
msgid "Selected Highlight"
@@ -14609,7 +14608,7 @@
#: bpy.types.CompositorNodeDoubleEdgeMask.edge_mode:'BLEED_OUT'
msgid "Bleed Out"
-msgstr ""
+msgstr "Außen auslaufen"
#: bpy.types.ARMATURE_OT_parent_clear
msgid ""
@@ -14899,7 +14898,7 @@
#: bpy.types.SpaceNodeEditor.shader_type:'WORLD'
msgid "Edit shader nodes from World"
-msgstr ""
+msgstr "Shader-Knoten von der Welt bearbeiten"
#: bpy.types.SpotLamp.show_cone
msgid "Show Cone"
@@ -14922,9 +14921,8 @@
#: bpy.types.ShaderNodeMixRGB.use_clamp bpy.types.TextureNodeMath.use_clamp
#: bpy.types.TextureNodeMixRGB.use_clamp
#: bpy.types.CyclesRenderSettings.sample_clamp bpy.types.GlowSequence.clamp
-#, fuzzy
msgid "Clamp"
-msgstr "Kopie speichern"
+msgstr "Festhalten"
#: bpy.types.ThemeNodeEditor
msgid "Theme settings for the Node Editor"
@@ -15825,7 +15823,7 @@
#: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
msgid "Limit by max of other channels "
-msgstr ""
+msgstr "Begrenzung durch Maximum anderer Kanäle"
#: bpy.types.Action.groups bpy.types.LatticePoint.groups
#: bpy.types.MeshVertex.groups bpy.types.OBJECT_PT_groups
@@ -16215,7 +16213,7 @@
#: bpy.types.CompositorNodeChromaMatte.threshold
msgid "Tolerance below which colors will be considered as exact matches"
-msgstr ""
+msgstr "Toleranz unterhalb jeder Farbe wird als exakte Übereinstimmung betrachtet"
#: bpy.types.ParticleSettings.clump_factor
#: bpy.types.ParticleSettingsTextureSlot.use_map_clump
@@ -20007,7 +20005,7 @@
#: bpy.types.CompositorNodeColorSpill.ratio
msgid "Scale limit by value"
-msgstr ""
+msgstr "Skale durch Wert begrenzen"
#: bpy.types.NLA_OT_select_all_toggle
#, fuzzy
@@ -20162,7 +20160,7 @@
#: bpy.types.CompositorNodePremulKey.mapping:'KEY_TO_PREMUL'
msgid "Key to Premul"
-msgstr ""
+msgstr "Schlüsselfarbe zu Premultiply"
#: bpy.types.OceanModifier.use_foam
msgid "Generate foam mask as a vertex color channel"
@@ -20466,9 +20464,8 @@
msgstr ""
#: bpy.types.CompositorNodeTree.use_opencl
-#, fuzzy
msgid "Enable GPU calculations"
-msgstr "Markierung umbenennen"
+msgstr "GPU-Berechnung zulassen"
#: bpy.types.IKParam.ik_solver:'ITASC' bpy.types.Pose.ik_solver:'ITASC'
msgid "Multi constraint, stateful IK solver"
@@ -21264,7 +21261,7 @@
#: bpy.types.CompositorNodePremulKey.mapping
msgid "Conversion between premultiplied alpha and key alpha"
-msgstr ""
+msgstr "Wechseln zwischen Premultply Alpha und Schlüsselfarben Alpha"
#: bpy.types.OBJECT_OT_align.align_mode
msgid "Align Mode:"
@@ -21953,7 +21950,7 @@
#: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'LIGHTEN'
#: bpy.types.TextureSlot.blend_type:'LIGHTEN'
msgid "Lighten"
-msgstr "Lichter"
+msgstr "Aufhellen"
#: bpy.types.ThemeSequenceEditor.image_strip
msgid "Image Strip"
@@ -21969,7 +21966,7 @@
#: bpy.types.TextureNodeMath.operation:'ROUND'
#: bpy.types.BRUSH_OT_curve_preset.shape:'ROUND'
msgid "Round"
-msgstr "Rund"
+msgstr "Runden"
#: bpy.types.Key.reference_key
msgid "Reference Key"
@@ -22428,7 +22425,7 @@
#: bpy.types.CompositorNodeTree.edit_quality
msgid "Quality when editing"
-msgstr ""
+msgstr "Qualität beim Bearbeiten"
#: bpy.types.RenderSettings.is_movie_format
msgid "When true the format is a movie"
@@ -22528,7 +22525,7 @@
#: bpy.types.WM_OT_redraw_timer.iterations
#: release/scripts/startup/bl_ui/properties_game.py:153
msgid "Iterations"
-msgstr ""
+msgstr "Wiederholungen"
#: bpy.types.VertexWeightEditModifier.remove_threshold
msgid "Rem Threshold"
@@ -23142,7 +23139,7 @@
#: bpy.types.CompositorNodeDiffMatte.tolerance
#: bpy.types.CompositorNodeDistanceMatte.tolerance
msgid "Color distances below this threshold are keyed"
-msgstr ""
+msgstr "Farbabstände unterhalb des Schwellenwertes wird erfasst"
#: bpy.types.KeyMapItem.key_modifier:'NUMPAD_ASTERIX'
#: bpy.types.KeyMapItem.type:'NUMPAD_ASTERIX'
@@ -24063,9 +24060,8 @@
msgstr "Fehlende Dateien suchen"
#: bpy.types.SpaceNodeEditor.use_hidden_preview
-#, fuzzy
msgid "Hide Preview"
-msgstr "Vorschau"
+msgstr "Vorschau ausblenden"
#: bpy.types.CompositorNodeMask.size_source
msgid "Where to get the mask size from for aspect/size information"
@@ -26118,7 +26114,7 @@
#: bpy.types.ShaderNodeMixRGB.use_clamp bpy.types.TextureNodeMath.use_clamp
#: bpy.types.TextureNodeMixRGB.use_clamp
msgid "Clamp result of the node to 0..1 range"
-msgstr ""
+msgstr "Resulate der Knoten in einer 0-1 Spanne halten"
#: bpy.types.OBJECT_OT_proxy_make
msgid ""
@@ -27557,7 +27553,7 @@
#: bpy.types.ShaderNodeMixRGB.blend_type:'BURN'
#: bpy.types.TextureNodeMixRGB.blend_type:'BURN'
msgid "Burn"
-msgstr "Brennen"
+msgstr "Nachbelichten"
#: bpy.types.DPAINT_OT_output_toggle
msgctxt "Operator"
@@ -27735,7 +27731,7 @@
#: bpy.types.ShaderNodeMath.operation:'ARCCOSINE'
#: bpy.types.TextureNodeMath.operation:'ARCCOSINE'
msgid "Arccosine"
-msgstr ""
+msgstr "Arkuskosinus"
#: bpy.types.UserPreferencesView.open_right_mouse_delay
msgid "Hold RMB Open Toolbox Delay"
@@ -27801,7 +27797,7 @@
#: bpy.types.TextureNodeMixRGB.blend_type:'SCREEN'
#: bpy.types.TextureSlot.blend_type:'SCREEN' KM_HIERARCHY.EMPTY
msgid "Screen"
-msgstr "Bildschirm"
+msgstr "Negativ Multiplizieren"
#: release/scripts/startup/bl_ui/space_view3d.py:591
msgid "More"
@@ -28872,9 +28868,8 @@
msgstr "Datei löschen"
#: bpy.types.CompositorNodeBilateralblur.sigma_color
-#, fuzzy
msgid "Color Sigma"
-msgstr "Farbraum:"
+msgstr "Sigmafarbe"
#: bpy.types.SCREEN_OT_area_swap
msgid "Swap selected areas screen positions"
@@ -29271,7 +29266,7 @@
#: bpy.types.TextureNodeMath.operation:'LESS_THAN'
#: bpy.types.MESH_OT_select_by_number_vertices.type:'LESS'
msgid "Less Than"
-msgstr ""
+msgstr "Kleiner als"
#: bpy.types.KeyMapItem.key_modifier:'MOUSEROTATE'
#: bpy.types.KeyMapItem.type:'MOUSEROTATE'
@@ -31303,7 +31298,7 @@
#: release/scripts/startup/bl_ui/properties_physics_field.py:137
#: release/scripts/startup/bl_ui/properties_physics_field.py:158
msgid "Power"
-msgstr ""
+msgstr "Potenz"
#: bpy.types.NODE_OT_preview_toggle
msgid "Toggle preview display for selected nodes"
@@ -31747,7 +31742,7 @@
#: bpy.types.ShaderNodeMixRGB.blend_type:'DODGE'
#: bpy.types.TextureNodeMixRGB.blend_type:'DODGE'
msgid "Dodge"
-msgstr ""
+msgstr "Abwedeln"
#: bpy.types.PTCACHE_OT_free_bake_all
msgctxt "Operator"
@@ -31836,7 +31831,7 @@
#: bpy.types.CompositorNodeInpaint.distance
msgid "Distance to inpaint (number of iterations)"
-msgstr ""
+msgstr "Abstand zu Inpaint (Anzahl der Wiederholungen)"
#: bpy.types.Object.active_shape_key_index
#, fuzzy
@@ -32972,7 +32967,7 @@
#: bpy.types.CompositorNodeColorSpill.channel:'B'
msgid "Blue Spill Suppression"
-msgstr ""
+msgstr "Blau-Überfüllung unterdrücken"
#: bpy.types.ClothCollisionSettings.self_distance_min
msgid "Self Minimum Distance"
@@ -33249,7 +33244,7 @@
#: bpy.types.CompositorNodeColorSpill.channel:'G'
msgid "Green Spill Suppression"
-msgstr ""
+msgstr "Grün-Überfüllung unterdrücken"
#: bpy.types.MaterialTextureSlot.use_map_emit
msgid "The texture affects the emit value"
@@ -33421,9 +33416,8 @@
msgstr ""
#: bpy.types.Node.use_custom_color
-#, fuzzy
msgid "Use custom color for the node"
-msgstr "Texturkoordinaten:"
+msgstr "Benutzerdefinierte Farbe für die Knoten verwenden"
#: release/scripts/startup/bl_ui/properties_scene.py:169
msgid "All Items"
@@ -35116,7 +35110,7 @@
#: bpy.types.CompositorNodeBilateralblur.sigma_space
msgid "Space Sigma"
-msgstr ""
+msgstr "Sigmaraum"
#: bpy.types.ThemeFontStyle
msgid "Theme settings for Font"
@@ -37182,7 +37176,7 @@
#: bpy.types.NODE_OT_backimage_move
msgid "Move Node backdrop"
-msgstr ""
+msgstr "Knoten-Hintergrundkulisse verschieben"
#: bpy.types.CLIP_PT_tools_solve
msgid "Solve"
@@ -38855,9 +38849,8 @@
msgstr ""
#: bpy.types.CompositorNodeChromaMatte.tolerance
-#, fuzzy
msgid "Acceptance"
-msgstr "Aussehen"
+msgstr "Akzeptanz"
#: bpy.types.Material.preview_render_type
msgid "Type of preview render"
@@ -39429,7 +39422,7 @@
#: bpy.types.CompositorNodeDoubleEdgeMask.edge_mode:'BLEED_OUT'
msgid "Allow mask pixels to bleed along edges"
-msgstr ""
+msgstr "Erlaubt Maskenpixel entlang der Kante auszulaufen"
#: bpy.types.MESH_OT_uvs_rotate
#, fuzzy
@@ -39701,7 +39694,7 @@
#: bpy.types.CompositorNodeColorSpill.use_unspill
msgid "Compensate all channels (differently) by hand"
-msgstr ""
+msgstr "Kompensiert alle Kanäle (Unterschiede) per Hand"
#: bpy.types.MaskSplinePoint.handle_type
msgid "Handle type"
@@ -39816,7 +39809,7 @@
#: bpy.types.ImageFormatSettings.use_jpeg2k_ycc
msgid "YCC"
-msgstr ""
+msgstr "YCC"
#: bpy.types.RandomSensor.seed
msgid "Initial seed of the generator (choose 0 for not random)"
@@ -40189,7 +40182,7 @@
#: bpy.types.CompositorNodeGlare.quality:'MEDIUM'
#: bpy.types.OBJECT_OT_quick_fur.density:'MEDIUM'
msgid "Medium"
-msgstr ""
+msgstr "Mittel"
#: bpy.types.MaterialHalo.star_tip_count
@@ Diff output truncated at 10240 characters. @@
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