[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1107] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Sat Oct 6 17:08:13 CEST 2012


Revision: 1107
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1107
Author:   tim_occ
Date:     2012-10-06 15:08:13 +0000 (Sat, 06 Oct 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-10-05 21:52:03 UTC (rev 1106)
+++ branches/de/de.po	2012-10-06 15:08:13 UTC (rev 1107)
@@ -2308,7 +2308,7 @@
 #: bpy.types.MaterialTextureSlot.normal_map_space:'TANGENT'
 #: bpy.types.MaterialTextureSlot.texture_coords:'TANGENT'
 msgid "Tangent"
-msgstr "Tangente"
+msgstr "Tangens"
 
 #: source/blender/nodes/composite/node_composite_tree.c:85
 #: source/blender/nodes/composite/nodes/node_composite_chromaMatte.c:43
@@ -10083,7 +10083,7 @@
 
 #: bpy.types.CompositorNodeColorSpill.limit_method:'SIMPLE'
 msgid "Simple Limit Algorithm"
-msgstr ""
+msgstr "Einfacher Begrenzungsalgorithmus"
 
 #: bpy.types.SceneGameData.use_occlusion_culling
 msgid "Use optimized Bullet DBVT tree for view frustum and occlusion culling"
@@ -12923,9 +12923,8 @@
 
 #: bpy.types.CompositorNodeChannelMatte.limit_method:'SINGLE'
 #: bpy.types.WipeSequence.transition_type:'SINGLE'
-#, fuzzy
 msgid "Single"
-msgstr "Einzelner Knochen"
+msgstr "Einzelner"
 
 #: bpy.types.GameObjectSettings.actuators
 msgid "Game engine actuators to act on events"
@@ -13160,7 +13159,7 @@
 #: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'DARKEN'
 #: bpy.types.TextureSlot.blend_type:'DARKEN'
 msgid "Darken"
-msgstr "Tiefen"
+msgstr "Abdunkeln"
 
 #: bpy.types.MASK_OT_select_all
 #, fuzzy
@@ -13946,7 +13945,7 @@
 #: bpy.types.TextureNodeMath.operation:'GREATER_THAN'
 #: bpy.types.MESH_OT_select_by_number_vertices.type:'GREATER'
 msgid "Greater Than"
-msgstr ""
+msgstr "Größer als"
 
 #: bpy.types.ThemeOutliner.selected_highlight
 msgid "Selected Highlight"
@@ -14609,7 +14608,7 @@
 
 #: bpy.types.CompositorNodeDoubleEdgeMask.edge_mode:'BLEED_OUT'
 msgid "Bleed Out"
-msgstr ""
+msgstr "Außen auslaufen"
 
 #: bpy.types.ARMATURE_OT_parent_clear
 msgid ""
@@ -14899,7 +14898,7 @@
 
 #: bpy.types.SpaceNodeEditor.shader_type:'WORLD'
 msgid "Edit shader nodes from World"
-msgstr ""
+msgstr "Shader-Knoten von der Welt bearbeiten"
 
 #: bpy.types.SpotLamp.show_cone
 msgid "Show Cone"
@@ -14922,9 +14921,8 @@
 #: bpy.types.ShaderNodeMixRGB.use_clamp bpy.types.TextureNodeMath.use_clamp
 #: bpy.types.TextureNodeMixRGB.use_clamp
 #: bpy.types.CyclesRenderSettings.sample_clamp bpy.types.GlowSequence.clamp
-#, fuzzy
 msgid "Clamp"
-msgstr "Kopie speichern"
+msgstr "Festhalten"
 
 #: bpy.types.ThemeNodeEditor
 msgid "Theme settings for the Node Editor"
@@ -15825,7 +15823,7 @@
 
 #: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 msgid "Limit by max of other channels "
-msgstr ""
+msgstr "Begrenzung durch Maximum anderer Kanäle"
 
 #: bpy.types.Action.groups bpy.types.LatticePoint.groups
 #: bpy.types.MeshVertex.groups bpy.types.OBJECT_PT_groups
@@ -16215,7 +16213,7 @@
 
 #: bpy.types.CompositorNodeChromaMatte.threshold
 msgid "Tolerance below which colors will be considered as exact matches"
-msgstr ""
+msgstr "Toleranz unterhalb jeder Farbe wird als exakte Übereinstimmung betrachtet"
 
 #: bpy.types.ParticleSettings.clump_factor
 #: bpy.types.ParticleSettingsTextureSlot.use_map_clump
@@ -20007,7 +20005,7 @@
 
 #: bpy.types.CompositorNodeColorSpill.ratio
 msgid "Scale limit by value"
-msgstr ""
+msgstr "Skale durch Wert begrenzen"
 
 #: bpy.types.NLA_OT_select_all_toggle
 #, fuzzy
@@ -20162,7 +20160,7 @@
 
 #: bpy.types.CompositorNodePremulKey.mapping:'KEY_TO_PREMUL'
 msgid "Key to Premul"
-msgstr ""
+msgstr "Schlüsselfarbe zu Premultiply"
 
 #: bpy.types.OceanModifier.use_foam
 msgid "Generate foam mask as a vertex color channel"
@@ -20466,9 +20464,8 @@
 msgstr ""
 
 #: bpy.types.CompositorNodeTree.use_opencl
-#, fuzzy
 msgid "Enable GPU calculations"
-msgstr "Markierung umbenennen"
+msgstr "GPU-Berechnung zulassen"
 
 #: bpy.types.IKParam.ik_solver:'ITASC' bpy.types.Pose.ik_solver:'ITASC'
 msgid "Multi constraint, stateful IK solver"
@@ -21264,7 +21261,7 @@
 
 #: bpy.types.CompositorNodePremulKey.mapping
 msgid "Conversion between premultiplied alpha and key alpha"
-msgstr ""
+msgstr "Wechseln zwischen Premultply Alpha und Schlüsselfarben Alpha"
 
 #: bpy.types.OBJECT_OT_align.align_mode
 msgid "Align Mode:"
@@ -21953,7 +21950,7 @@
 #: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'LIGHTEN'
 #: bpy.types.TextureSlot.blend_type:'LIGHTEN'
 msgid "Lighten"
-msgstr "Lichter"
+msgstr "Aufhellen"
 
 #: bpy.types.ThemeSequenceEditor.image_strip
 msgid "Image Strip"
@@ -21969,7 +21966,7 @@
 #: bpy.types.TextureNodeMath.operation:'ROUND'
 #: bpy.types.BRUSH_OT_curve_preset.shape:'ROUND'
 msgid "Round"
-msgstr "Rund"
+msgstr "Runden"
 
 #: bpy.types.Key.reference_key
 msgid "Reference Key"
@@ -22428,7 +22425,7 @@
 
 #: bpy.types.CompositorNodeTree.edit_quality
 msgid "Quality when editing"
-msgstr ""
+msgstr "Qualität beim Bearbeiten"
 
 #: bpy.types.RenderSettings.is_movie_format
 msgid "When true the format is a movie"
@@ -22528,7 +22525,7 @@
 #: bpy.types.WM_OT_redraw_timer.iterations
 #: release/scripts/startup/bl_ui/properties_game.py:153
 msgid "Iterations"
-msgstr ""
+msgstr "Wiederholungen"
 
 #: bpy.types.VertexWeightEditModifier.remove_threshold
 msgid "Rem Threshold"
@@ -23142,7 +23139,7 @@
 #: bpy.types.CompositorNodeDiffMatte.tolerance
 #: bpy.types.CompositorNodeDistanceMatte.tolerance
 msgid "Color distances below this threshold are keyed"
-msgstr ""
+msgstr "Farbabstände unterhalb des Schwellenwertes wird erfasst"
 
 #: bpy.types.KeyMapItem.key_modifier:'NUMPAD_ASTERIX'
 #: bpy.types.KeyMapItem.type:'NUMPAD_ASTERIX'
@@ -24063,9 +24060,8 @@
 msgstr "Fehlende Dateien suchen"
 
 #: bpy.types.SpaceNodeEditor.use_hidden_preview
-#, fuzzy
 msgid "Hide Preview"
-msgstr "Vorschau"
+msgstr "Vorschau ausblenden"
 
 #: bpy.types.CompositorNodeMask.size_source
 msgid "Where to get the mask size from for aspect/size information"
@@ -26118,7 +26114,7 @@
 #: bpy.types.ShaderNodeMixRGB.use_clamp bpy.types.TextureNodeMath.use_clamp
 #: bpy.types.TextureNodeMixRGB.use_clamp
 msgid "Clamp result of the node to 0..1 range"
-msgstr ""
+msgstr "Resulate der Knoten in einer 0-1 Spanne halten"
 
 #: bpy.types.OBJECT_OT_proxy_make
 msgid ""
@@ -27557,7 +27553,7 @@
 #: bpy.types.ShaderNodeMixRGB.blend_type:'BURN'
 #: bpy.types.TextureNodeMixRGB.blend_type:'BURN'
 msgid "Burn"
-msgstr "Brennen"
+msgstr "Nachbelichten"
 
 #: bpy.types.DPAINT_OT_output_toggle
 msgctxt "Operator"
@@ -27735,7 +27731,7 @@
 #: bpy.types.ShaderNodeMath.operation:'ARCCOSINE'
 #: bpy.types.TextureNodeMath.operation:'ARCCOSINE'
 msgid "Arccosine"
-msgstr ""
+msgstr "Arkuskosinus"
 
 #: bpy.types.UserPreferencesView.open_right_mouse_delay
 msgid "Hold RMB Open Toolbox Delay"
@@ -27801,7 +27797,7 @@
 #: bpy.types.TextureNodeMixRGB.blend_type:'SCREEN'
 #: bpy.types.TextureSlot.blend_type:'SCREEN' KM_HIERARCHY.EMPTY
 msgid "Screen"
-msgstr "Bildschirm"
+msgstr "Negativ Multiplizieren"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:591
 msgid "More"
@@ -28872,9 +28868,8 @@
 msgstr "Datei löschen"
 
 #: bpy.types.CompositorNodeBilateralblur.sigma_color
-#, fuzzy
 msgid "Color Sigma"
-msgstr "Farbraum:"
+msgstr "Sigmafarbe"
 
 #: bpy.types.SCREEN_OT_area_swap
 msgid "Swap selected areas screen positions"
@@ -29271,7 +29266,7 @@
 #: bpy.types.TextureNodeMath.operation:'LESS_THAN'
 #: bpy.types.MESH_OT_select_by_number_vertices.type:'LESS'
 msgid "Less Than"
-msgstr ""
+msgstr "Kleiner als"
 
 #: bpy.types.KeyMapItem.key_modifier:'MOUSEROTATE'
 #: bpy.types.KeyMapItem.type:'MOUSEROTATE'
@@ -31303,7 +31298,7 @@
 #: release/scripts/startup/bl_ui/properties_physics_field.py:137
 #: release/scripts/startup/bl_ui/properties_physics_field.py:158
 msgid "Power"
-msgstr ""
+msgstr "Potenz"
 
 #: bpy.types.NODE_OT_preview_toggle
 msgid "Toggle preview display for selected nodes"
@@ -31747,7 +31742,7 @@
 #: bpy.types.ShaderNodeMixRGB.blend_type:'DODGE'
 #: bpy.types.TextureNodeMixRGB.blend_type:'DODGE'
 msgid "Dodge"
-msgstr ""
+msgstr "Abwedeln"
 
 #: bpy.types.PTCACHE_OT_free_bake_all
 msgctxt "Operator"
@@ -31836,7 +31831,7 @@
 
 #: bpy.types.CompositorNodeInpaint.distance
 msgid "Distance to inpaint (number of iterations)"
-msgstr ""
+msgstr "Abstand zu Inpaint (Anzahl der Wiederholungen)"
 
 #: bpy.types.Object.active_shape_key_index
 #, fuzzy
@@ -32972,7 +32967,7 @@
 
 #: bpy.types.CompositorNodeColorSpill.channel:'B'
 msgid "Blue Spill Suppression"
-msgstr ""
+msgstr "Blau-Überfüllung unterdrücken"
 
 #: bpy.types.ClothCollisionSettings.self_distance_min
 msgid "Self Minimum Distance"
@@ -33249,7 +33244,7 @@
 
 #: bpy.types.CompositorNodeColorSpill.channel:'G'
 msgid "Green Spill Suppression"
-msgstr ""
+msgstr "Grün-Überfüllung unterdrücken"
 
 #: bpy.types.MaterialTextureSlot.use_map_emit
 msgid "The texture affects the emit value"
@@ -33421,9 +33416,8 @@
 msgstr ""
 
 #: bpy.types.Node.use_custom_color
-#, fuzzy
 msgid "Use custom color for the node"
-msgstr "Texturkoordinaten:"
+msgstr "Benutzerdefinierte Farbe für die Knoten verwenden"
 
 #: release/scripts/startup/bl_ui/properties_scene.py:169
 msgid "All Items"
@@ -35116,7 +35110,7 @@
 
 #: bpy.types.CompositorNodeBilateralblur.sigma_space
 msgid "Space Sigma"
-msgstr ""
+msgstr "Sigmaraum"
 
 #: bpy.types.ThemeFontStyle
 msgid "Theme settings for Font"
@@ -37182,7 +37176,7 @@
 
 #: bpy.types.NODE_OT_backimage_move
 msgid "Move Node backdrop"
-msgstr ""
+msgstr "Knoten-Hintergrundkulisse verschieben"
 
 #: bpy.types.CLIP_PT_tools_solve
 msgid "Solve"
@@ -38855,9 +38849,8 @@
 msgstr ""
 
 #: bpy.types.CompositorNodeChromaMatte.tolerance
-#, fuzzy
 msgid "Acceptance"
-msgstr "Aussehen"
+msgstr "Akzeptanz"
 
 #: bpy.types.Material.preview_render_type
 msgid "Type of preview render"
@@ -39429,7 +39422,7 @@
 
 #: bpy.types.CompositorNodeDoubleEdgeMask.edge_mode:'BLEED_OUT'
 msgid "Allow mask pixels to bleed along edges"
-msgstr ""
+msgstr "Erlaubt Maskenpixel entlang der Kante auszulaufen"
 
 #: bpy.types.MESH_OT_uvs_rotate
 #, fuzzy
@@ -39701,7 +39694,7 @@
 
 #: bpy.types.CompositorNodeColorSpill.use_unspill
 msgid "Compensate all channels (differently) by hand"
-msgstr ""
+msgstr "Kompensiert alle Kanäle (Unterschiede) per Hand"
 
 #: bpy.types.MaskSplinePoint.handle_type
 msgid "Handle type"
@@ -39816,7 +39809,7 @@
 
 #: bpy.types.ImageFormatSettings.use_jpeg2k_ycc
 msgid "YCC"
-msgstr ""
+msgstr "YCC"
 
 #: bpy.types.RandomSensor.seed
 msgid "Initial seed of the generator (choose 0 for not random)"
@@ -40189,7 +40182,7 @@
 #: bpy.types.CompositorNodeGlare.quality:'MEDIUM'
 #: bpy.types.OBJECT_OT_quick_fur.density:'MEDIUM'
 msgid "Medium"
-msgstr ""
+msgstr "Mittel"
 
 #: bpy.types.MaterialHalo.star_tip_count

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-translations-svn mailing list