[Bf-translations-svn] SVN commit: /data/svn/bf-translations [633] branches/hu/hu.po: Sorry for the former mistake.

bf-translations at blender.org bf-translations at blender.org
Tue May 15 13:24:57 CEST 2012


Revision: 633
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=633
Author:   pomi
Date:     2012-05-15 11:24:56 +0000 (Tue, 15 May 2012)
Log Message:
-----------
Sorry for the former mistake. I hope now it'll be OK.

Modified Paths:
--------------
    branches/hu/hu.po

Modified: branches/hu/hu.po
===================================================================
--- branches/hu/hu.po	2012-05-15 07:30:33 UTC (rev 632)
+++ branches/hu/hu.po	2012-05-15 11:24:56 UTC (rev 633)
@@ -34792,7 +34792,7 @@
 #: bpy.types.VIEW3D_OT_view_all
 msgctxt "Operator"
 msgid "View All"
-msgstr ""
+msgstr "Összkép"
 
 #: bpy.types.ACTION_OT_view_all bpy.types.GRAPH_OT_view_all
 msgid "Reset viewable area to show full keyframe range"
@@ -34803,7 +34803,7 @@
 #: bpy.types.SEQUENCER_OT_view_selected bpy.types.VIEW3D_OT_view_selected
 msgctxt "Operator"
 msgid "View Selected"
-msgstr ""
+msgstr "Kijelölt mutatása"
 
 #: bpy.types.ACTION_OT_view_selected
 msgid "Reset viewable area to show selected keyframes range"
@@ -35596,7 +35596,7 @@
 #: bpy.types.ARMATURE_OT_layers_show_all
 msgctxt "Operator"
 msgid "Show All Layers"
-msgstr ""
+msgstr "Minden layer látható"
 
 #: bpy.types.ARMATURE_OT_layers_show_all
 msgid "Make all armature layers visible"
@@ -37647,7 +37647,7 @@
 #: bpy.types.SKETCH_OT_delete bpy.types.TEXT_OT_delete
 msgctxt "Operator"
 msgid "Delete"
-msgstr ""
+msgstr "Törlés"
 
 #: bpy.types.CONSOLE_OT_delete bpy.types.FONT_OT_delete
 #: bpy.types.TEXT_OT_delete
@@ -48320,7 +48320,7 @@
 
 #: bpy.types.SCREEN_OT_animation_play
 msgid "Play animation"
-msgstr ""
+msgstr "Animáció lejátszása"
 
 #: bpy.types.SCREEN_OT_animation_play.reverse
 msgid "Play in Reverse"
@@ -48350,11 +48350,11 @@
 #: bpy.types.SCREEN_OT_area_dupli
 msgctxt "Operator"
 msgid "Duplicate Area into New Window"
-msgstr ""
+msgstr "Terület megnyitása új ablakban"
 
 #: bpy.types.SCREEN_OT_area_dupli
 msgid "Duplicate selected area into new window"
-msgstr ""
+msgstr "Kiválasztott terület megnyitása új ablakban"
 
 #: bpy.types.SCREEN_OT_area_move
 msgctxt "Operator"
@@ -48497,7 +48497,7 @@
 
 #: bpy.types.SCREEN_OT_region_quadview
 msgid "Split selected area into camera, front, right & top views"
-msgstr ""
+msgstr "A kijelölt terület felosztása kamera, elöl-, (jobb)oldal-, és felülnézetre"
 
 #: bpy.types.SCREEN_OT_region_scale
 msgctxt "Operator"
@@ -48533,7 +48533,7 @@
 
 #: bpy.types.SCREEN_OT_screen_full_area
 msgid "Toggle display selected area as fullscreen"
-msgstr ""
+msgstr "A kiválasztott terület váltása teljes képernyőre (és vissza)"
 
 #: bpy.types.SCREEN_OT_screen_set
 msgctxt "Operator"
@@ -51734,7 +51734,7 @@
 
 #: bpy.types.VIEW3D_OT_layers
 msgid "Toggle layer(s) visibility"
-msgstr ""
+msgstr "Fóliák láthatóságának kapcsolója"
 
 #: bpy.types.VIEW3D_OT_layers.nr
 msgid "The layer number to set, zero for all layers"
@@ -51755,7 +51755,7 @@
 
 #: bpy.types.VIEW3D_OT_localview
 msgid "Toggle display of selected object(s) separately and centered in view"
-msgstr ""
+msgstr "Csak a kijelölt objektum(ok) megjelenítése, a nézet közepére helyezve"
 
 #: bpy.types.VIEW3D_OT_manipulator
 msgctxt "Operator"
@@ -51952,8 +51952,9 @@
 msgstr ""
 
 #: bpy.types.VIEW3D_OT_view_all
+#, fuzzy
 msgid "View all objects in scene"
-msgstr ""
+msgstr "A jelenet valamennyi (látható) objektumának összképe"
 
 #: bpy.types.VIEW3D_OT_view_center_camera
 msgctxt "Operator"
@@ -52090,8 +52091,9 @@
 msgstr ""
 
 #: bpy.types.VIEW3D_OT_view_selected
+#, fuzzy
 msgid "Move the view to the selection center"
-msgstr ""
+msgstr "Nézet mozgatása a kijelölés közepéhez"
 
 #: bpy.types.VIEW3D_OT_viewnumpad
 msgctxt "Operator"
@@ -70131,7 +70133,6 @@
 
 #: release/scripts/startup/bl_ui/space_userpref.py:296
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:53
-#, fuzzy
 msgid "Grease Pencil:"
 msgstr "Zsírkréta:"
 
@@ -70592,11 +70593,11 @@
 
 #: release/scripts/startup/bl_ui/space_view3d.py:355
 msgid "Zoom Border..."
-msgstr ""
+msgstr "Nagyítás téglalappal"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:363
 msgid "View Global/Local"
-msgstr ""
+msgstr "Globális/lokális nézet"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:369
 msgid "Playback Animation"
@@ -71273,17 +71274,17 @@
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:103
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:440
 msgid "Motion Paths:"
-msgstr ""
+msgstr "Mozgás útvonala:"
 
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:104
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:441
 msgid "Calculate Paths"
-msgstr ""
+msgstr "Útvonal(ak) kiszámítása"
 
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:105
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:442
 msgid "Clear Paths"
-msgstr ""
+msgstr "Útvonal(ak) törlése"
 
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:136
 msgid "Add:"
@@ -71468,3 +71469,176 @@
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:659
 msgid "Multi-Paint"
 msgstr ""
+
+#: bpy.types.Armature.use_deform_envelopes
+msgid "Deform Envelopes"
+msgstr ""
+
+#: bpy.types.Armature.use_deform_envelopes
+msgid "Enable Bone Envelopes when defining deform"
+msgstr ""
+
+#: bpy.types.Armature.use_deform_vertex_groups
+msgid "Deform Vertex Groups"
+msgstr ""
+
+#: bpy.types.Armature.use_deform_vertex_groups
+msgid "Enable Vertex Groups when defining deform"
+msgstr ""
+
+#: bpy.types.Armature.use_deform_preserve_volume
+msgid "Use Dual Quaternion Deformation"
+msgstr ""
+
+#: bpy.types.Armature.use_deform_preserve_volume
+msgid "Enable deform rotation with Quaternions"
+msgstr ""
+
+#: bpy.types.Camera.use_panorama
+msgid "Panorama"
+msgstr ""
+
+#: bpy.types.Camera.use_panorama
+msgid "Render the scene with a cylindrical camera for pseudo-fisheye lens effects"
+msgstr ""
+
+#: bpy.types.AreaLamp.shadow_method bpy.types.PointLamp.shadow_method
+#: bpy.types.SpotLamp.shadow_method bpy.types.SunLamp.shadow_method
+msgid "Shadow Method"
+msgstr ""
+
+#: bpy.types.AreaLamp.shadow_method bpy.types.PointLamp.shadow_method
+#: bpy.types.SpotLamp.shadow_method bpy.types.SunLamp.shadow_method
+msgid "Method to compute lamp shadow with"
+msgstr ""
+
+#: bpy.types.MovieTrackingSettings.use_tripod_solver
+msgid "Tracking footage is shooted by tripod camera and should use special sovler for this"
+msgstr ""
+
+#: bpy.types.CompositorNodeOutputFile.active_input
+msgid "Active Input"
+msgstr ""
+
+#: bpy.types.CompositorNodeOutputFile.active_input
+msgid "Active input in details view list"
+msgstr ""
+
+#: bpy.types.NodeImageFileSocket
+msgid "Node Image File Socket"
+msgstr ""
+
+#: bpy.types.NodeImageFileSocket
+msgid "Socket data of file output node"
+msgstr ""
+
+#: bpy.types.CURVE_OT_extrude bpy.types.CURVE_OT_extrude_move.CURVE_OT_extrude
+msgid "Extrude selected control point(s) and move"
+msgstr ""
+
+#: bpy.types.MESH_OT_delete.type:'EDGE_FACE'
+msgid "Edges & Faces"
+msgstr ""
+
+#: bpy.types.MESH_OT_sort_faces
+msgctxt "Operator"
+msgid "Sort Faces"
+msgstr ""
+
+#: bpy.types.MESH_OT_sort_faces
+msgid "The faces of the active Mesh Object are sorted, based on the current view"
+msgstr ""
+
+#: bpy.types.MESH_OT_vertices_randomize
+msgctxt "Operator"
+msgid "Vertex Randomize"
+msgstr ""
+
+#: bpy.types.MESH_OT_vertices_randomize
+msgid "Randomize vertex order"
+msgstr ""
+
+#: bpy.types.MESH_OT_vertices_randomize.seed
+msgid "Seed for the random generator"
+msgstr ""
+
+#: bpy.types.MESH_OT_vertices_sort
+msgctxt "Operator"
+msgid "Vertex Sort"
+msgstr ""
+
+#: bpy.types.MESH_OT_vertices_sort
+msgid "Sort vertex order"
+msgstr ""
+
+#: bpy.types.NODE_OT_new_node_tree
+msgctxt "Operator"
+msgid "New node tree"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_add_named_cursor
+msgctxt "Operator"
+msgid "Add named object at cursor"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_constraints_copy bpy.types.POSE_OT_constraints_copy
+msgctxt "Operator"
+msgid "Copy Constraints to Selected"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_material_slot_assign
+msgid "Assign the material in the selected material slot to the selected vertices"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_material_slot_deselect
+msgid "Deselect vertices assigned to the selected material slot"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_material_slot_select
+msgid "Select vertices assigned to the selected material slot"
+msgstr ""
+
+#: bpy.types.OBJECT_OT_select_camera
+msgid "Select object matching a naming pattern"
+msgstr ""
+
+#: bpy.types.WM_OT_collada_export.selected
+msgid "Export only selected"
+msgstr ""
+
+#: bpy.types.Sequence.input_3
+msgid "Input 3"
+msgstr ""
+
+#: bpy.types.Sequence.input_3
+msgid "Third input for the effect strip"
+msgstr ""
+
+#: bpy.types.MulticamSequence
+msgid "Sequence strip to perform multicam editing: select channel from below"
+msgstr ""
+
+#: bpy.types.UserPreferencesSystem.memory_cache_limit
+msgid "Memory cache limit in sequencer (megabytes)"
+msgstr ""
+
+#: bpy.types.UserPreferencesSystem.prefetch_frames
+msgid "Number of frames to render ahead during playback"
+msgstr ""
+
+#: bpy.types.CompositorNodeOutputFile.file_inputs
+msgid "File Inputs"
+msgstr ""
+
+#: bpy.types.NodeImageFileSocket.path
+msgid "Subpath used for this input"
+msgstr ""
+
+#: release/scripts/startup/bl_ui/space_userpref.py:455
+msgid "Sequencer:"
+msgstr ""
+
+#: release/scripts/startup/bl_ui/properties_data_armature.py:71
+msgid "Envelopes"
+msgstr ""
+



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