[Bf-translations-svn] SVN commit: /data/svn/bf-translations [447] branches/zh_CN: 88% done for zh_CN, last updated by Leon Cheung
bf-translations at blender.org
bf-translations at blender.org
Mon Mar 12 18:50:29 CET 2012
Revision: 447
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=447
Author: leon_cheung
Date: 2012-03-12 17:50:20 +0000 (Mon, 12 Mar 2012)
Log Message:
-----------
88% done for zh_CN, last updated by Leon Cheung
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2012-03-12 04:13:49 UTC (rev 446)
+++ branches/zh_CN/zh_CN.po 2012-03-12 17:50:20 UTC (rev 447)
@@ -26,7 +26,7 @@
"Project-Id-Version: Blender 2.60\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-03-06 00:34+0100\n"
-"PO-Revision-Date: 2012-03-12 12:12+0800\n"
+"PO-Revision-Date: 2012-03-13 01:49+0800\n"
"Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
"Language: zh_CN\n"
@@ -3958,7 +3958,7 @@
#: bpy.types.MessageActuator.to_property
msgid "Optional, send message to objects with this name only, or empty to broadcast"
-msgstr "可选,仅将文本名发送给物体,或者仅广播空物体"
+msgstr "可选,仅将文本名发送给物体,或者仅广播空标"
#: bpy.types.ObjectActuator
msgid "Motion Actuator"
@@ -4418,7 +4418,7 @@
#: bpy.types.SceneActuator.camera
msgid "Set this Camera (leave empty to refer to self object)"
-msgstr "设置当前摄像机(保持空物体作为自体参照)"
+msgstr "设置当前摄像机(保持空标作为自体参照)"
#: bpy.types.SceneActuator.mode:'RESTART'
msgid "Restart"
@@ -5312,7 +5312,7 @@
#: bpy.types.Space.type:'EMPTY'
#: release/scripts/startup/bl_ui/space_info.py:294
msgid "Empty"
-msgstr "空物体"
+msgstr "空标"
#: bpy.types.Area.type:'VIEW_3D'
#: bpy.types.KeyMap.space_type:'VIEW_3D'
@@ -8707,7 +8707,7 @@
#: bpy.types.FollowTrackConstraint.object
msgid "Movie tracking object to follow (if empty, camera object is used)"
-msgstr ""
+msgstr "要跟随的影片追踪物体 (如果为空, 则使用摄像机物体)"
#: bpy.types.FollowTrackConstraint.track bpy.types.CLIP_MT_track
#: bpy.types.VIEW3D_MT_object_track bpy.types.CLIP_PT_tools_tracking
@@ -8729,7 +8729,7 @@
#: bpy.types.KinematicConstraint.reference_axis
msgid "Constraint axis Lock options relative to Bone or Target reference"
-msgstr ""
+msgstr "与骨骼或参照目标有关的约束轴锁定选项"
#: bpy.types.KinematicConstraint.chain_count
#: bpy.types.SplineIKConstraint.chain_count
@@ -8738,7 +8738,7 @@
#: bpy.types.KinematicConstraint.chain_count
msgid "How many bones are included in the IK effect - 0 uses all bones"
-msgstr ""
+msgstr "IK效果中所包含的骨骼数量 - 0表示使用所有骨骼"
#: bpy.types.KinematicConstraint.distance
#: bpy.types.LimitDistanceConstraint.distance
@@ -8778,7 +8778,7 @@
#: bpy.types.KinematicConstraint.limit_mode
#: bpy.types.LimitDistanceConstraint.limit_mode
msgid "Distances in relation to sphere of influence to allow"
-msgstr ""
+msgstr "与影响球域有关的容许距离"
#: bpy.types.KinematicConstraint.limit_mode:'LIMITDIST_INSIDE'
#: bpy.types.LimitDistanceConstraint.limit_mode:'LIMITDIST_INSIDE'
@@ -8867,7 +8867,7 @@
#: bpy.types.KinematicConstraint.orient_weight
msgid "For Tree-IK: Weight of orientation control for this target"
-msgstr ""
+msgstr "用于树形IK: 对此目标物体的原点控制权重"
#: bpy.types.KinematicConstraint.pole_angle
msgid "Pole Angle"
@@ -8917,7 +8917,7 @@
#: bpy.types.KinematicConstraint.use_tail
msgid "Include bone's tail as last element in chain"
-msgstr ""
+msgstr "包含骨骼尾端, 作为链的最末元素"
#: bpy.types.KinematicConstraint.weight
msgid "For Tree-IK: Weight of position control for this target"
@@ -9116,7 +9116,7 @@
#: bpy.types.LockedTrackConstraint
msgid "Point toward the target along the track axis, while locking the other axis"
-msgstr ""
+msgstr "指向跟随轴向, 同时锁定其它轴向"
#: bpy.types.LockedTrackConstraint.lock_axis
msgid "Locked Axis"
@@ -9168,7 +9168,7 @@
#: bpy.types.PivotConstraint.rotation_range
msgid "Rotation range on which pivoting should occur"
-msgstr ""
+msgstr "绕轴旋转的幅度"
#: bpy.types.PivotConstraint.rotation_range:'ALWAYS_ACTIVE'
#: bpy.types.MetaBall.update_method:'UPDATE_ALWAYS'
@@ -9231,11 +9231,11 @@
#: bpy.types.PivotConstraint.offset
msgid "Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point"
-msgstr ""
+msgstr "轴心相对于目标的偏移(当指定了目标时), 或与主物体位置间的距离(当未使用指定位置时), 或轴心点的绝对位置"
#: bpy.types.PivotConstraint.target
msgid "Target Object, defining the position of the pivot when defined"
-msgstr ""
+msgstr "目标物体, 指定轴心的位置"
#: bpy.types.PivotConstraint.use_relative_location
msgid "Use Relative Offset"
@@ -9243,7 +9243,7 @@
#: bpy.types.PivotConstraint.use_relative_location
msgid "Offset will be an absolute point in space instead of relative to the target"
-msgstr ""
+msgstr "偏移将为一个绝对空间点位, 而不是相对于目标物体的位置 "
#: bpy.types.PythonConstraint
msgid "Python Constraint"
@@ -9271,7 +9271,7 @@
#: bpy.types.PythonConstraint.has_script_error
msgid "The linked Python script has thrown an error"
-msgstr ""
+msgstr "关联的Python脚本抛出一个错误"
#: bpy.types.PythonConstraint.targets bpy.types.DriverVariable.targets
#: bpy.types.ParticleSystem.targets
@@ -9288,7 +9288,7 @@
#: bpy.types.PythonConstraint.use_targets
msgid "Use the targets indicated in the constraint panel"
-msgstr ""
+msgstr "使用约束面板中的目标物体"
#: bpy.types.RigidBodyJointConstraint
msgid "Rigid Body Joint Constraint"
@@ -9458,7 +9458,7 @@
#: bpy.types.RigidBodyJointConstraint.pivot_type:'HINGE'
msgid "Work in one plane, allow rotations around one axis only"
-msgstr ""
+msgstr "作用于单一平面, 仅允许沿单一轴向旋转"
#: bpy.types.RigidBodyJointConstraint.pivot_type:'CONE_TWIST'
msgid "Cone Twist"
@@ -9475,7 +9475,7 @@
#: bpy.types.RigidBodyJointConstraint.pivot_type:'GENERIC_6_DOF'
msgid "No constraints by default, limits can be set individually"
-msgstr ""
+msgstr "默认无约束,可分别进行限定"
#: bpy.types.RigidBodyJointConstraint.pivot_x
msgid "Pivot X"
@@ -11050,7 +11050,7 @@
#: bpy.types.DynamicPaintBrushSettings.paint_wetness
msgid "Paint wetness, visible in wetmap (some effects only affect wet paint)"
-msgstr ""
+msgstr "颜料湿度, 在湿度图中可见 (某些效果仅对湿颜料有影响)"
#: bpy.types.DynamicPaintBrushSettings.particle_system
#: bpy.types.Object.particle_systems
@@ -11064,7 +11064,7 @@
#: bpy.types.DynamicPaintBrushSettings.use_proximity_project
msgid "Brush is projected to canvas from defined direction within brush proximity"
-msgstr ""
+msgstr "笔刷从指定的笔刷邻近方向投射到画布上"
#: bpy.types.DynamicPaintBrushSettings.paint_distance
msgid "Proximity Distance"
@@ -11080,7 +11080,7 @@
#: bpy.types.DynamicPaintBrushSettings.ray_direction
msgid "Ray direction to use for projection (if brush object is located in that direction it's painted)"
-msgstr ""
+msgstr "用于投射的光线方向 (如果笔刷物体位于绘图层一侧)"
#: bpy.types.DynamicPaintBrushSettings.ray_direction:'CANVAS'
msgid "Canvas Normal"
@@ -11452,7 +11452,7 @@
#: bpy.types.DynamicPaintSurface.output_name_a
#: bpy.types.DynamicPaintSurface.output_name_b
msgid "Name used to save output from this surface"
-msgstr ""
+msgstr "此表层输出文件的存储名称"
#: bpy.types.DynamicPaintSurface.image_output_path
#: bpy.types.RenderSettings.filepath
@@ -11476,7 +11476,7 @@
#: bpy.types.DynamicPaintSurface.use_premultiply
msgid "Multiply color by alpha (recommended for Blender input)"
-msgstr ""
+msgstr "叠加颜色的alpha值 (推荐Blender输入)"
#: bpy.types.DynamicPaintSurface.preview_id
#: bpy.types.DomainFluidSettings.render_display_mode:'PREVIEW'
@@ -11572,7 +11572,7 @@
#: bpy.types.DynamicPaintSurface.spread_speed
msgid "How fast spread effect moves on the canvas surface"
-msgstr ""
+msgstr "扩散效果在画布表层的移动速度"
#: bpy.types.DynamicPaintSurface.wave_spring
#: release/scripts/startup/bl_ui/properties_particle.py:298
@@ -12620,7 +12620,7 @@
#: bpy.types.FModifierCycles.mode_before
msgid "Cycling mode to use before first keyframe"
-msgstr ""
+msgstr "首个关键帧之前所使用的循环模式"
#: bpy.types.FModifierEnvelope
msgid "Envelope F-Modifier"
@@ -12825,7 +12825,7 @@
#: bpy.types.FModifierNoise.depth
msgid "Amount of fine level detail present in the noise"
-msgstr ""
+msgstr "良好等级的噪波细节量"
#: bpy.types.FModifierNoise.phase bpy.types.ParticleSettings.phase_factor
msgid "Phase"
@@ -12841,7 +12841,7 @@
#: bpy.types.FModifierNoise.strength
msgid "Amplitude of the noise - the amount that it modifies the underlying curve"
-msgstr ""
+msgstr "噪波振幅 - 针对基本曲线的修改量"
#: bpy.types.FModifierPython
msgid "Python F-Modifier"
@@ -12849,7 +12849,7 @@
#: bpy.types.FModifierPython
msgid "Perform user-defined operation on the modified F-Curve"
-msgstr ""
+msgstr "在已修改的F-曲线上执行用户指定的操作"
#: bpy.types.FModifierStepped
msgid "Stepped Interpolation F-Modifier"
@@ -13904,9 +13904,8 @@
msgstr "开始时间"
#: bpy.types.ControlFluidSettings.start_time
-#, fuzzy
msgid "Time when the control particles are activated"
-msgstr "关键体目标有效"
+msgstr "控制粒子的激活时间点"
#: bpy.types.ControlFluidSettings.velocity_radius
msgid "Velocity Radius"
@@ -13921,14 +13920,12 @@
msgstr "控制物体的速率对流体速率的影响力强度"
#: bpy.types.DomainFluidSettings
-#, fuzzy
msgid "Domain Fluid Simulation Settings"
-msgstr "流体模拟设置"
+msgstr "域的流体模拟设定"
#: bpy.types.DomainFluidSettings
-#, fuzzy
msgid "Fluid simulation settings for the domain of a fluid simulation"
-msgstr "流体仿真中物体的流体仿真设置"
+msgstr "流体模拟域的流体模拟设定"
#: bpy.types.DomainFluidSettings.frame_offset
msgid "Cache Offset"
@@ -14089,7 +14086,7 @@
#: bpy.types.DomainFluidSettings.simulation_rate
msgid "Fluid motion rate (0 = stationary, 1 = normal speed)"
-msgstr ""
+msgstr "流体运动率 (0=静止, 1=常速)"
#: bpy.types.DomainFluidSettings.slip_type
#: bpy.types.ObstacleFluidSettings.slip_type
@@ -14281,9 +14278,8 @@
#: bpy.types.InflowFluidSettings.volume_initialization:'SHELL'
#: bpy.types.ObstacleFluidSettings.volume_initialization:'SHELL'
#: bpy.types.OutflowFluidSettings.volume_initialization:'SHELL'
-#, fuzzy
msgid "Use only the outer shell of the mesh"
-msgstr "切换大纲中选择的项目"
+msgstr "仅适用外层网格"
#: bpy.types.FluidFluidSettings.volume_initialization:'BOTH'
#: bpy.types.InflowFluidSettings.volume_initialization:'BOTH'
@@ -14297,9 +14293,8 @@
msgstr "注入流体的设置"
#: bpy.types.InflowFluidSettings
-#, fuzzy
msgid "Fluid simulation settings for objects adding fluids in the simulation"
-msgstr "流体仿真中物体的流体仿真设置"
+msgstr "引入流体的物体的流体模拟设定"
#: bpy.types.InflowFluidSettings.inflow_velocity
msgid "Inflow Velocity"
@@ -14311,18 +14306,16 @@
msgstr "自身坐标系"
#: bpy.types.InflowFluidSettings.use_local_coords
-#, fuzzy
msgid "Use local coordinates for inflow (e.g. for rotating objects)"
-msgstr "将顶点坐标用作纹理坐标"
+msgstr "为流入类型使用本地坐标 (如物体的旋转)"
#: bpy.types.ObstacleFluidSettings
msgid "Obstacle Fluid Simulation Settings"
msgstr "流体障碍物的设置"
#: bpy.types.ObstacleFluidSettings
-#, fuzzy
msgid "Fluid simulation settings for obstacles in the simulation"
-msgstr "流体仿真中物体的流体仿真设置"
+msgstr "障碍物的流体模拟设定"
#: bpy.types.ObstacleFluidSettings.impact_factor
@@ Diff output truncated at 10240 characters. @@
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