[Bf-translations-svn] SVN commit: /data/svn/bf-translations [434] branches/zh_CN: 81% done

bf-translations at blender.org bf-translations at blender.org
Sun Mar 4 18:35:51 CET 2012


Revision: 434
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=434
Author:   leon_cheung
Date:     2012-03-04 17:35:35 +0000 (Sun, 04 Mar 2012)
Log Message:
-----------
81% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-03-04 12:57:27 UTC (rev 433)
+++ branches/zh_CN/zh_CN.po	2012-03-04 17:35:35 UTC (rev 434)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-02-27 19:36+0100\n"
-"PO-Revision-Date: 2012-03-04 20:56+0800\n"
+"PO-Revision-Date: 2012-03-05 01:34+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -876,7 +876,7 @@
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/space_info/space_info.c:291
 msgid "Open Recent..."
-msgstr "打开最近..."
+msgstr "打开近期文件..."
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/space_nla/nla_buttons.c:448
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/space_graph/graph_buttons.c:756
@@ -902,7 +902,7 @@
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/screen/area.c:1453
 msgid "Editor type:%t|3D View %x1|%l|Timeline %x15|Graph Editor %x2|DopeSheet %x12|NLA Editor %x13|%l|UV/Image Editor %x6|Video Sequence Editor %x8|Movie Clip Editor %x20|Text Editor %x9|Node Editor %x16|Logic Editor %x17|%l|Properties %x4|Outliner %x3|User Preferences %x19|Info%x7|%l|File Browser %x5|%l|Python Console %x18"
-msgstr "编辑器类型:%t|3D视图 %x1|%l|时间线 %x15|曲线图形编辑器 %x2|动画序列板 %x12|非线动画编辑器 %x13|%l|UV/图像编辑器 %x6|视频序列编辑器 %x8|影片剪辑编辑器 %x20|文本编辑器 %x9|结点编辑器 %x16|逻辑编辑器 %x17|%l|属性面板 %x4|大纲视图 %x3|用户首选项 %x19|信息%x7|%l|文件浏览器 %x5|%l|Python控制台 %x18"
+msgstr "编辑器类型:%t|3D视图 %x1|%l|时间线 %x15|曲线编辑器 %x2|动画序列板 %x12|非线动画编辑器 %x13|%l|UV/图像编辑器 %x6|视频序列编辑器 %x8|影片剪辑编辑器 %x20|文本编辑器 %x9|结点编辑器 %x16|逻辑编辑器 %x17|%l|属性面板 %x4|大纲视图 %x3|用户首选项 %x19|信息%x7|%l|文件浏览器 %x5|%l|Python控制台 %x18"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/screen/area.c:1511
 msgid "Displays current editor type. Click for menu of available types"
@@ -1495,7 +1495,7 @@
 
 #: bpy.types.Actuator.type:'FILTER_2D'
 msgid "Filter 2D"
-msgstr "2D 过滤器"
+msgstr "平面过滤"
 
 #: bpy.types.Actuator.type:'GAME'
 #: bpy.types.GameActuator.mode
@@ -8074,29 +8074,24 @@
 msgstr ""
 
 #: bpy.types.KinematicConstraint.pole_angle
-#, fuzzy
 msgid "Pole Angle"
-msgstr "边角度"
+msgstr "极向角度"
 
 #: bpy.types.KinematicConstraint.pole_angle
-#, fuzzy
 msgid "Pole rotation offset"
-msgstr "设置旋转模式"
+msgstr "极向旋转偏移"
 
 #: bpy.types.KinematicConstraint.pole_subtarget
-#, fuzzy
 msgid "Pole Sub-Target"
-msgstr "子目标"
+msgstr "极向子目标"
 
 #: bpy.types.KinematicConstraint.pole_target
-#, fuzzy
 msgid "Pole Target"
-msgstr "粒子目标"
+msgstr "极向目标"
 
 #: bpy.types.KinematicConstraint.pole_target
-#, fuzzy
 msgid "Object for pole rotation"
-msgstr "物体操作"
+msgstr "用于极向旋转的物体"
 
 #: bpy.types.KinematicConstraint.use_location
 #, fuzzy
@@ -8336,9 +8331,8 @@
 msgstr "锁定轴"
 
 #: bpy.types.MaintainVolumeConstraint
-#, fuzzy
 msgid "Maintain Volume Constraint"
-msgstr "维护量"
+msgstr "维持体积约束"
 
 #: bpy.types.MaintainVolumeConstraint
 msgid "Maintain a constant volume along a single scaling axis"
@@ -8354,14 +8348,12 @@
 msgstr "物体的游戏引擎相关设置"
 
 #: bpy.types.MaintainVolumeConstraint.volume
-#, fuzzy
 msgid "Volume of the bone at rest"
-msgstr "骨骼组"
+msgstr "静态骨骼的体积"
 
 #: bpy.types.ObjectSolverConstraint
-#, fuzzy
 msgid "Object Solver Constraint"
-msgstr "物体约束"
+msgstr "物体解算器约束"
 
 #: bpy.types.ObjectSolverConstraint
 #, fuzzy
@@ -8374,19 +8366,16 @@
 msgstr "视频片段"
 
 #: bpy.types.PivotConstraint
-#, fuzzy
 msgid "Pivot Constraint"
 msgstr "轴心约束"
 
 #: bpy.types.PivotConstraint
-#, fuzzy
 msgid "Rotate around a different point"
-msgstr "围绕选择物体旋转"
+msgstr "绕另一点旋转"
 
 #: bpy.types.PivotConstraint.rotation_range
-#, fuzzy
 msgid "Enabled Rotation Range"
-msgstr "欧拉旋转"
+msgstr "启用旋转范围"
 
 #: bpy.types.PivotConstraint.rotation_range
 msgid "Rotation range on which pivoting should occur"
@@ -8514,43 +8503,36 @@
 msgstr ""
 
 #: bpy.types.RigidBodyJointConstraint
-#, fuzzy
 msgid "Rigid Body Joint Constraint"
-msgstr "刚体关节"
+msgstr "刚体关节约束"
 
 #: bpy.types.RigidBodyJointConstraint
-#, fuzzy
 msgid "For use with the Game Engine"
-msgstr "使用游戏引擎"
+msgstr "用于游戏引擎"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_x
 msgid "Angular X Limit"
 msgstr "X向角度限制"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_x
-#, fuzzy
 msgid "Use minimum/maximum X angular limit"
-msgstr "最大X角度"
+msgstr "使用X轴向的最小/最大限角"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_y
-#, fuzzy
 msgid "Angular Y Limit"
-msgstr "角度限制"
+msgstr "Y向限角"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_y
-#, fuzzy
 msgid "Use minimum/maximum Y angular limit"
-msgstr "最大X角度"
+msgstr "使用Y轴向的最小/最大限角"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_z
-#, fuzzy
 msgid "Angular Z Limit"
-msgstr "角度限制"
+msgstr "Z向限角"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_z
-#, fuzzy
 msgid "Use minimum/maximum Z angular limit"
-msgstr "最大X角度"
+msgstr "使用Z轴向的最小/最大限角"
 
 #: bpy.types.RigidBodyJointConstraint.axis_x
 #: bpy.types.ShrinkwrapConstraint.use_x
@@ -8745,24 +8727,20 @@
 msgstr "建立基于约束的缩裹关系"
 
 #: bpy.types.ShrinkwrapConstraint.use_x
-#, fuzzy
 msgid "Projection over X Axis"
-msgstr "正轴向"
+msgstr "X轴向投射"
 
 #: bpy.types.ShrinkwrapConstraint.use_y
-#, fuzzy
 msgid "Projection over Y Axis"
-msgstr "正轴向"
+msgstr "Y轴向投射"
 
 #: bpy.types.ShrinkwrapConstraint.use_z
-#, fuzzy
 msgid "Projection over Z Axis"
-msgstr "正轴向"
+msgstr "Z轴向投射"
 
 #: bpy.types.ShrinkwrapConstraint.distance
-#, fuzzy
 msgid "Distance to Target"
-msgstr "约束目标"
+msgstr "与目标的间距"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type
 msgid "Shrinkwrap Type"
@@ -8778,9 +8756,8 @@
 msgstr "最近的表面点"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type:'NEAREST_SURFACE'
-#, fuzzy
 msgid "Shrink the location to the nearest target surface"
-msgstr "恢复所选骨骼的位置为默认值"
+msgstr "缩小与最近目标表面间的位置"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type:'PROJECT'
 #: bpy.types.DynamicPaintBrushSettings.use_proximity_project
@@ -8789,9 +8766,8 @@
 msgstr "投影"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type:'PROJECT'
-#, fuzzy
 msgid "Shrink the location to the nearest target surface along a given axis"
-msgstr "恢复所选骨骼的位置为默认值"
+msgstr "缩小与指定轴向上的最近目标表面间的位置"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type:'NEAREST_VERTEX'
 #: bpy.types.ShrinkwrapModifier.wrap_method:'NEAREST_VERTEX'
@@ -8799,9 +8775,8 @@
 msgstr "最近的点"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type:'NEAREST_VERTEX'
-#, fuzzy
 msgid "Shrink the location to the nearest target vertex"
-msgstr "恢复所选骨骼的位置为默认值"
+msgstr "缩小与最近目标顶点间的位置"
 
 #: bpy.types.SplineIKConstraint
 msgid "Spline IK Constraint"
@@ -8816,9 +8791,8 @@
 msgstr ""
 
 #: bpy.types.SplineIKConstraint.use_chain_offset
-#, fuzzy
 msgid "Chain Offset"
-msgstr "紧固偏移量"
+msgstr "链条偏移"
 
 #: bpy.types.SplineIKConstraint.use_chain_offset
 #, fuzzy
@@ -8826,32 +8800,28 @@
 msgstr "选择与工程相关联的文件"
 
 #: bpy.types.SplineIKConstraint.use_even_divisions
-#, fuzzy
 msgid "Even Divisions"
-msgstr "细分"
+msgstr "均匀分格"
 
 #: bpy.types.SplineIKConstraint.use_even_divisions
 msgid "Ignore the relative lengths of the bones when fitting to the curve"
 msgstr ""
 
 #: bpy.types.SplineIKConstraint.joint_bindings
-#, fuzzy
 msgid "Joint Bindings"
-msgstr "混合动作"
+msgstr "关节绑定"
 
 #: bpy.types.SplineIKConstraint.joint_bindings
 msgid "(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages"
 msgstr ""
 
 #: bpy.types.SplineIKConstraint.target
-#, fuzzy
 msgid "Curve that controls this relationship"
-msgstr "输出父子关系"
+msgstr "控制此关系的曲线"
 
 #: bpy.types.SplineIKConstraint.use_curve_radius
-#, fuzzy
 msgid "Use Curve Radius"
-msgstr "设置曲率半径"
+msgstr "使用曲线半径"
 
 #: bpy.types.SplineIKConstraint.use_curve_radius
 msgid "Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode"
@@ -8969,14 +8939,12 @@
 msgstr "将动画数据本地化至各物体"
 
 #: bpy.types.TransformConstraint.use_motion_extrapolate
-#, fuzzy
 msgid "Extrapolate Motion"
-msgstr "延伸模式"
+msgstr "外推运动"
 
 #: bpy.types.TransformConstraint.use_motion_extrapolate
-#, fuzzy
 msgid "Extrapolate ranges"
-msgstr "延伸"
+msgstr "外推范围"
 
 #: bpy.types.TransformConstraint.from_max_x
 msgid "From Maximum X"
@@ -9340,18 +9308,16 @@
 msgstr "当前贴图槽使用的贴图数据块"
 
 #: bpy.types.XnorController
-#, fuzzy
 msgid "Xnor Controller"
-msgstr "移动控制器"
+msgstr "Xnor控制器"
 
 #: bpy.types.XnorController
 msgid "Controller passing on events based on a logical XNOR operation"
 msgstr ""
 
 #: bpy.types.XorController
-#, fuzzy
 msgid "Xor Controller"
-msgstr "控制器"
+msgstr "Xor控制器"
 
 #: bpy.types.XorController
 msgid "Controller passing on events based on a logical XOR operation"
@@ -10089,18 +10055,16 @@
 msgstr "笔刷设定"
 
 #: bpy.types.DynamicPaintBrushSettings.use_absolute_alpha
-#, fuzzy
 msgid "Absolute Alpha"
-msgstr "绝对"
+msgstr "绝对alpha"
 
 #: bpy.types.DynamicPaintBrushSettings.use_absolute_alpha
 msgid "Only increase alpha value if paint alpha is higher than existing"
 msgstr ""
 
 #: bpy.types.DynamicPaintBrushSettings.wave_clamp
-#, fuzzy
 msgid "Clamp Waves"
-msgstr "紧固缩放"
+msgstr "限固波形"
 
 #: bpy.types.DynamicPaintBrushSettings.wave_clamp
 msgid "Maximum level of surface intersection used to influence waves (use 0.0 to disable)"
@@ -10115,9 +10079,8 @@
 msgstr ""
 
 #: bpy.types.DynamicPaintBrushSettings.use_paint_erase
-#, fuzzy
 msgid "Erase Paint"
-msgstr "图像绘制"
+msgstr "擦除绘画"
 
 #: bpy.types.DynamicPaintBrushSettings.use_paint_erase
 msgid "Erase / remove paint instead of adding it"
@@ -10217,9 +10180,8 @@
 msgstr "平滑"
 
 #: bpy.types.DynamicPaintBrushSettings.invert_proximity
-#, fuzzy
 msgid "Inner Proximity"
-msgstr "整数属性"
+msgstr "内侧邻近"
 
 #: bpy.types.DynamicPaintBrushSettings.invert_proximity
 msgid "Proximity falloff is applied inside the volume"
@@ -10239,9 +10201,8 @@
 msgstr ""
 
 #: bpy.types.DynamicPaintBrushSettings.use_velocity_alpha
-#, fuzzy
 msgid "Multiply Alpha"
-msgstr "透明度"
+msgstr "叠加alpha"
 
 #: bpy.types.DynamicPaintBrushSettings.use_velocity_alpha
 msgid "Multiply brush influence by velocity color ramp alpha"
@@ -10765,9 +10726,8 @@
 #: bpy.types.DynamicPaintSurface.output_name_a
 #: bpy.types.DynamicPaintSurface.output_name_b
 #: bpy.types.TextureNodeOutput.filepath
-#, fuzzy
 msgid "Output Name"
-msgstr "输出路径"
+msgstr "输出名称"
 

@@ Diff output truncated at 10240 characters. @@


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