[Bf-translations-svn] SVN commit: /data/svn/bf-translations [429] branches/zh_CN: 76% done

bf-translations at blender.org bf-translations at blender.org
Sat Mar 3 16:00:51 CET 2012


Revision: 429
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=429
Author:   leon_cheung
Date:     2012-03-03 15:00:48 +0000 (Sat, 03 Mar 2012)
Log Message:
-----------
76% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-03-03 12:16:45 UTC (rev 428)
+++ branches/zh_CN/zh_CN.po	2012-03-03 15:00:48 UTC (rev 429)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-02-27 19:36+0100\n"
-"PO-Revision-Date: 2012-03-03 01:11+0800\n"
+"PO-Revision-Date: 2012-03-03 23:00+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -190,7 +190,6 @@
 msgstr "应用"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:855
-#, fuzzy
 msgid "Apply as Shape Key"
 msgstr "应用为形变帧"
 
@@ -408,7 +407,7 @@
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:1386
 msgid "Flip the color ramp"
-msgstr "翻转色彩渐变"
+msgstr "翻转色带"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:1650
 msgid "Min X "
@@ -2036,14 +2035,12 @@
 msgstr "摄像机将试图置于Y轴之后"
 
 #: bpy.types.CameraActuator.axis:'NEG_X'
-#, fuzzy
 msgid "Camera tries to get behind the -X axis"
-msgstr "摄像机将试图置于X轴之后"
+msgstr "摄像机将尝试在-X轴之后获取"
 
 #: bpy.types.CameraActuator.axis:'NEG_Y'
-#, fuzzy
 msgid "Camera tries to get behind the -Y axis"
-msgstr "摄像机将试图置于Y轴之后"
+msgstr "摄像机将尝试在-Y轴之后获取"
 
 #: bpy.types.CameraActuator.object bpy.types.SceneActuator.camera
 msgid "Camera Object"
@@ -5322,9 +5319,8 @@
 msgstr "逃逸距离"
 
 #: bpy.types.BoidRuleFight.flee_distance
-#, fuzzy
 msgid "Flee to this distance"
-msgstr "距离计算方法"
+msgstr "逸出到此距离"
 
 #: bpy.types.BoidRuleFollowLeader.distance
 msgid "Distance behind leader to follow"
@@ -5342,9 +5338,8 @@
 msgstr "直线"
 
 #: bpy.types.BoidRuleFollowLeader.use_line
-#, fuzzy
 msgid "Follow leader in a line"
-msgstr "跟随首领"
+msgstr "跟随线条的首端"
 
 #: bpy.types.BoidRuleFollowLeader.object
 msgid "Follow this object instead of a boid"
@@ -5900,9 +5895,8 @@
 msgstr "将当前骨骼设置为脚部,用于重计算动画时的形变"
 
 #: bpy.types.Bone.twistFix
-#, fuzzy
 msgid "Twist Fix"
-msgstr "扭曲"
+msgstr "扭曲校正"
 
 #: bpy.types.Bone.twistFix
 msgid "Fix Twist on this bone"
@@ -6344,9 +6338,8 @@
 msgstr "精细控制的顶点组"
 
 #: bpy.types.ClothSettings.vel_damping
-#, fuzzy
 msgid "Velocity Damping"
-msgstr "最小速度"
+msgstr "速率衰减"
 
 #: bpy.types.ClothSettings.vel_damping
 msgid "Damp velocity to help cloth reach the resting position faster (1.0 = no damping, 0.0 = fully dampened)"
@@ -6484,9 +6477,8 @@
 #: bpy.types.ShaderNodeTexSky.color_mapping
 #: bpy.types.ShaderNodeTexVoronoi.color_mapping
 #: bpy.types.ShaderNodeTexWave.color_mapping
-#, fuzzy
 msgid "Color mapping settings"
-msgstr "映射设置"
+msgstr "颜色映射设定"
 
 #: bpy.types.ColorMapping.blend_factor bpy.types.WorldTextureSlot.blend_factor
 msgid "Blend Factor"
@@ -6500,9 +6492,8 @@
 msgstr "混合类型"
 
 #: bpy.types.ColorMapping.blend_type
-#, fuzzy
 msgid "Mode used to mix with texture output color"
-msgstr "应用贴图的模式"
+msgstr "用于混合纹理输出颜色的模式"
 
 #: bpy.types.ColorMapping.blend_type:'MIX'
 #: bpy.types.Brush.blend:'MIX'
@@ -6726,7 +6717,7 @@
 #: bpy.types.ShaderNodeValToRGB.color_ramp
 #: bpy.types.TextureNodeValToRGB.color_ramp bpy.types.PointDensity.color_ramp
 msgid "Color Ramp"
-msgstr "色彩渐变"
+msgstr "色带"
 
 #: bpy.types.ColorMapping.contrast bpy.types.Texture.contrast
 #: bpy.types.CompositorNodeTonemap.contrast
@@ -6744,16 +6735,15 @@
 
 #: bpy.types.ColorMapping.use_color_ramp bpy.types.Texture.use_color_ramp
 msgid "Use Color Ramp"
-msgstr "使用色彩渐变"
+msgstr "使用色带"
 
 #: bpy.types.ColorMapping.use_color_ramp bpy.types.Texture.use_color_ramp
-#, fuzzy
 msgid "Toggle color ramp operations"
-msgstr "开启骨骼设置"
+msgstr "切换色带操作"
 
 #: bpy.types.ColorRamp
 msgid "Color ramp mapping a scalar value to a color"
-msgstr "彩条的色度"
+msgstr "映射色彩标量值的色带"
 
 #: bpy.types.ColorRamp.elements bpy.types.MetaBall.elements
 #: bpy.types.ImageSequence.elements bpy.types.MovieSequence.elements
@@ -6864,11 +6854,11 @@
 
 #: bpy.types.ColorRampElement
 msgid "Color Ramp Element"
-msgstr "色彩渐变元素"
+msgstr "色带元素"
 
 #: bpy.types.ColorRampElement
 msgid "Element defining a color at a position in the color ramp"
-msgstr "在彩条中定义的色彩位置"
+msgstr "在色带中定义的颜色位置的元素"
 
 #: bpy.types.ColorRampElement.color
 msgid "Set color of selected color stop"
@@ -7311,9 +7301,8 @@
 msgstr "将动作映射至骨骼的形变轴"
 
 #: bpy.types.ActionConstraint.action
-#, fuzzy
 msgid "The constraining action"
-msgstr "折射"
+msgstr "约束动作"
 
 #: bpy.types.ActionConstraint.frame_end
 #, fuzzy
@@ -7461,18 +7450,16 @@
 
 #: bpy.types.CameraSolverConstraint.clip bpy.types.FollowTrackConstraint.clip
 #: bpy.types.ObjectSolverConstraint.clip
-#, fuzzy
 msgid "Movie Clip to get tracking data from"
-msgstr "视频片段"
+msgstr "要获取追踪数据的影片剪辑"
 
 #: bpy.types.ChildOfConstraint
 msgid "Child Of Constraint"
 msgstr "子级约束"
 
 #: bpy.types.ChildOfConstraint
-#, fuzzy
 msgid "Create constraint-based parent-child relationship"
-msgstr "输出父子关系"
+msgstr "创建基于约束的父子关系"
 
 #: bpy.types.ChildOfConstraint.inverse_matrix
 msgid "Inverse Matrix"
@@ -7588,9 +7575,8 @@
 msgstr "复制位置约束"
 
 #: bpy.types.CopyLocationConstraint
-#, fuzzy
 msgid "Copy the location of the target"
-msgstr "设置3D光标的坐标"
+msgstr "复制目标物体的位置"
 
 #: bpy.types.CopyLocationConstraint.use_x
 #: bpy.types.CopyRotationConstraint.use_x bpy.types.CopyScaleConstraint.use_x
@@ -7702,9 +7688,8 @@
 msgstr "复制旋转约束"
 
 #: bpy.types.CopyRotationConstraint
-#, fuzzy
 msgid "Copy the rotation of the target"
-msgstr "复制目标的转动"
+msgstr "复制目标物体的旋转"
 
 #: bpy.types.CopyRotationConstraint.use_x
 msgid "Copy the target's X rotation"
@@ -7739,9 +7724,8 @@
 msgstr "复制缩放约束"
 
 #: bpy.types.CopyScaleConstraint
-#, fuzzy
 msgid "Copy the scale of the target"
-msgstr "复制目标的缩放"
+msgstr "复制目标物体的缩放"
 
 #: bpy.types.CopyScaleConstraint.use_x
 msgid "Copy the target's X scale"
@@ -7831,24 +7815,20 @@
 msgstr ""
 
 #: bpy.types.FollowPathConstraint
-#, fuzzy
 msgid "Follow Path Constraint"
-msgstr "路径约束"
+msgstr "路径跟随约束"
 
 #: bpy.types.FollowPathConstraint
-#, fuzzy
 msgid "Lock motion to the target path"
-msgstr "选择要执行的动作"
+msgstr "将运动锁定到目标路径"
 
 #: bpy.types.FollowPathConstraint.use_curve_radius
-#, fuzzy
 msgid "Curve Radius"
-msgstr "设置曲率半径"
+msgstr "曲率半径"
 
 #: bpy.types.FollowPathConstraint.use_curve_radius
-#, fuzzy
 msgid "Object is scaled by the curve radius"
-msgstr "文件所在目录"
+msgstr "通过曲率半径缩放物体"
 
 #: bpy.types.FollowPathConstraint.use_fixed_location
 msgid "Fixed Position"
@@ -7921,9 +7901,8 @@
 msgstr ""
 
 #: bpy.types.FollowTrackConstraint.depth_object
-#, fuzzy
 msgid "Depth Object"
-msgstr "复制物体"
+msgstr "深度目标"
 
 #: bpy.types.FollowTrackConstraint.depth_object
 msgid "Object used to define depth in camera space by projecting onto surface of this object"
@@ -7944,9 +7923,8 @@
 msgstr "用于跟随影片追踪轨"
 
 #: bpy.types.KinematicConstraint
-#, fuzzy
 msgid "Kinematic Constraint"
-msgstr "尺寸约束"
+msgstr "运动学约束"
 
 #: bpy.types.KinematicConstraint.reference_axis
 msgid "Axis Reference"
@@ -7958,9 +7936,8 @@
 
 #: bpy.types.KinematicConstraint.chain_count
 #: bpy.types.SplineIKConstraint.chain_count
-#, fuzzy
 msgid "Chain Length"
-msgstr "最终长度"
+msgstr "链长"
 
 #: bpy.types.KinematicConstraint.chain_count
 msgid "How many bones are included in the IK effect - 0 uses all bones"
@@ -8089,9 +8066,8 @@
 msgstr "约束沿Z轴的转动"
 
 #: bpy.types.KinematicConstraint.orient_weight
-#, fuzzy
 msgid "Orientation Weight"
-msgstr "方向"
+msgstr "定向权重"
 
 #: bpy.types.KinematicConstraint.orient_weight
 msgid "For Tree-IK: Weight of orientation control for this target"
@@ -10081,7 +10057,7 @@
 
 #: bpy.types.DupliObject.hide
 msgid "Don't show dupli object in viewport or render"
-msgstr ""
+msgstr "在视图或渲染时不显示复制体"
 
 #: bpy.types.DupliObject.object
 msgid "Object being duplicated"
@@ -10132,7 +10108,7 @@
 
 #: bpy.types.DynamicPaintBrushSettings.use_smudge
 msgid "Do Smudge"
-msgstr ""
+msgstr "进行涂抹"
 
 #: bpy.types.DynamicPaintBrushSettings.use_smudge
 msgid "Make this brush to smudge existing paint as it moves"
@@ -10145,7 +10121,7 @@
 
 #: bpy.types.DynamicPaintBrushSettings.use_paint_erase
 msgid "Erase / remove paint instead of adding it"
-msgstr ""
+msgstr "擦除/移除绘画, 而不是添加"
 
 #: bpy.types.DynamicPaintBrushSettings.wave_factor
 #: bpy.types.CastModifier.factor bpy.types.SimpleDeformModifier.factor
@@ -10198,7 +10174,7 @@
 
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff
 msgid "Proximity falloff type"
-msgstr ""
+msgstr "邻近衰减类型"
 
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
 #: bpy.types.Brush.sculpt_tool:'SMOOTH'
@@ -10287,7 +10263,7 @@
 
 #: bpy.types.DynamicPaintBrushSettings.use_negative_volume
 msgid "Negate influence inside the volume"
-msgstr ""
+msgstr "体积内部的负向影响"
 
 #: bpy.types.DynamicPaintBrushSettings.use_proximity_ramp_alpha
 #: release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py:430
@@ -10296,9 +10272,8 @@
 msgstr "仅未未使用"
 
 #: bpy.types.DynamicPaintBrushSettings.use_proximity_ramp_alpha
-#, fuzzy
 msgid "Only read color ramp alpha"
-msgstr "翻转色彩渐变"
+msgstr "仅读取色带透明度"
 
 #: bpy.types.DynamicPaintBrushSettings.paint_alpha
 msgid "Paint Alpha"
@@ -10318,11 +10293,11 @@
 
 #: bpy.types.DynamicPaintBrushSettings.paint_ramp
 msgid "Paint Color Ramp"
-msgstr "绘制色彩渐变"
+msgstr "绘制色带"
 
 #: bpy.types.DynamicPaintBrushSettings.paint_ramp
 msgid "Color ramp used to define proximity falloff"
-msgstr ""
+msgstr "用于定义邻近衰减的色带"
 
 #: bpy.types.DynamicPaintBrushSettings.paint_source
 msgid "Paint Source"
@@ -10352,7 +10327,7 @@
 
 #: bpy.types.DynamicPaintBrushSettings.paint_source:'VOLUME_DISTANCE'
 msgid "Mesh Volume + Proximity"
-msgstr ""
+msgstr "网格体积 + 邻近"
 
 #: bpy.types.DynamicPaintBrushSettings.paint_source:'VOLUME'
 msgid "Mesh Volume"
@@ -10423,7 +10398,7 @@
 
 #: bpy.types.DynamicPaintBrushSettings.use_velocity_color
 msgid "Replace brush color by velocity color ramp"
-msgstr ""
+msgstr "使用速率色带替换笔刷颜色"
 
 #: bpy.types.DynamicPaintBrushSettings.smooth_radius
 #, fuzzy
@@ -10474,13 +10449,12 @@
 msgstr ""
 
 #: bpy.types.DynamicPaintBrushSettings.velocity_ramp
-#, fuzzy
 msgid "Velocity Color Ramp"
-msgstr "色彩渐变"
+msgstr "速率色带"
 
 #: bpy.types.DynamicPaintBrushSettings.velocity_ramp
 msgid "Color ramp used to define brush velocity effect"
-msgstr ""
+msgstr "用于定义笔刷速率效果的色带"
 
 #: bpy.types.DynamicPaintBrushSettings.wave_type
 #: bpy.types.ShaderNodeTexWave.wave_type
@@ -10673,7 +10647,7 @@
 

@@ Diff output truncated at 10240 characters. @@


More information about the Bf-translations-svn mailing list