[Bf-translations-svn] SVN commit: /data/svn/bf-translations [424] branches/zh_CN: 70% done

bf-translations at blender.org bf-translations at blender.org
Thu Mar 1 12:18:19 CET 2012


Revision: 424
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=424
Author:   leon_cheung
Date:     2012-03-01 11:18:14 +0000 (Thu, 01 Mar 2012)
Log Message:
-----------
70% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-03-01 05:29:11 UTC (rev 423)
+++ branches/zh_CN/zh_CN.po	2012-03-01 11:18:14 UTC (rev 424)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-02-27 19:36+0100\n"
-"PO-Revision-Date: 2012-03-01 00:08+0800\n"
+"PO-Revision-Date: 2012-03-01 19:15+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -12170,14 +12170,14 @@
 #: bpy.types.ShaderNodeMath.operation:'SINE'
 #: bpy.types.TextureNodeMath.operation:'SINE'
 msgid "Sine"
-msgstr ""
+msgstr "正弦"
 
 #: bpy.types.FModifierFunctionGenerator.function_type:'COS'
 #: bpy.types.CompositorNodeMath.operation:'COSINE'
 #: bpy.types.ShaderNodeMath.operation:'COSINE'
 #: bpy.types.TextureNodeMath.operation:'COSINE'
 msgid "Cosine"
-msgstr ""
+msgstr "余弦"
 
 #: bpy.types.FModifierFunctionGenerator.function_type:'TAN'
 #: bpy.types.Curve.twist_mode:'TANGENT'
@@ -12198,7 +12198,7 @@
 
 #: bpy.types.FModifierFunctionGenerator.function_type:'LN'
 msgid "Natural Logarithm"
-msgstr ""
+msgstr "自然对数"
 
 #: bpy.types.FModifierFunctionGenerator.function_type:'SINC'
 #, fuzzy
@@ -12207,7 +12207,7 @@
 
 #: bpy.types.FModifierFunctionGenerator.function_type:'SINC'
 msgid "sin(x) / x"
-msgstr ""
+msgstr "sin(x) / x"
 
 #: bpy.types.FModifierFunctionGenerator.value_offset
 msgid "Value Offset"
@@ -12288,7 +12288,7 @@
 
 #: bpy.types.FModifierNoise.phase bpy.types.ParticleSettings.phase_factor
 msgid "Phase"
-msgstr ""
+msgstr "阶段"
 
 #: bpy.types.FModifierNoise.phase
 #, fuzzy
@@ -13723,7 +13723,7 @@
 
 #: bpy.types.DomainFluidSettings.viscosity_preset:'WATER'
 msgid "Viscosity of 1.0 * 10^-6"
-msgstr ""
+msgstr "粘度为 1.0 * 10^-6"
 
 #: bpy.types.DomainFluidSettings.viscosity_preset:'OIL'
 msgid "Oil"
@@ -13731,15 +13731,15 @@
 
 #: bpy.types.DomainFluidSettings.viscosity_preset:'OIL'
 msgid "Viscosity of 5.0 * 10^-5"
-msgstr ""
+msgstr "粘度为 5.0 * 10^-5"
 
 #: bpy.types.DomainFluidSettings.viscosity_preset:'HONEY'
 msgid "Honey"
-msgstr ""
+msgstr "蜂蜜"
 
 #: bpy.types.DomainFluidSettings.viscosity_preset:'HONEY'
 msgid "Viscosity of 2.0 * 10^-3"
-msgstr ""
+msgstr "粘度为 2.0 * 10^-3"
 
 #: bpy.types.FluidFluidSettings
 msgid "Fluid Fluid Simulation Settings"
@@ -13802,7 +13802,7 @@
 #: bpy.types.ObstacleFluidSettings.volume_initialization:'SHELL'
 #: bpy.types.OutflowFluidSettings.volume_initialization:'SHELL'
 msgid "Shell"
-msgstr ""
+msgstr "外形"
 
 #: bpy.types.FluidFluidSettings.volume_initialization:'SHELL'
 #: bpy.types.InflowFluidSettings.volume_initialization:'SHELL'
@@ -13889,7 +13889,7 @@
 
 #: bpy.types.ParticleFluidSettings.use_drops
 msgid "Drops"
-msgstr ""
+msgstr "滴落"
 
 #: bpy.types.ParticleFluidSettings.use_drops
 msgid "Show drop particles"
@@ -45251,24 +45251,20 @@
 msgstr ""
 
 #: bpy.types.OBJECT_OT_scatter.rand_align
-#, fuzzy
 msgid "Random Align"
-msgstr "随机阻尼"
+msgstr "随机对齐"
 
 #: bpy.types.OBJECT_OT_scatter.rand_align
-#, fuzzy
 msgid "Randomize alignment with the walls"
-msgstr "缩放值随机化"
+msgstr "墙体对齐随机化"
 
 #: bpy.types.OBJECT_OT_scatter.rand_loc
-#, fuzzy
 msgid "Random Loc"
-msgstr "随机"
+msgstr "随机位置"
 
 #: bpy.types.OBJECT_OT_scatter.rand_loc
-#, fuzzy
 msgid "Randomize placement"
-msgstr "缩放随机化"
+msgstr "布局随机化"
 
 #: bpy.types.OBJECT_OT_scatter.group
 msgid "Group name to use for object placement, defaults to object name when that matches a group"
@@ -45518,9 +45514,8 @@
 msgstr "将细分级别结果应用为新物体"
 
 #: bpy.types.OBJECT_OT_test_multires
-#, fuzzy
 msgid "Multires Object Mode Test"
-msgstr "设置物体模式"
+msgstr "多级精度物体模式测试"
 
 #: bpy.types.OBJECT_OT_test_multires.y
 msgid "y"
@@ -45992,24 +45987,20 @@
 msgstr "项目控制的内容菜单"
 
 #: bpy.types.OUTLINER_OT_parent_clear
-#, fuzzy
 msgid "Drop to Clear Parent"
-msgstr "清空父级"
+msgstr "释放以清空父级"
 
 #: bpy.types.OUTLINER_OT_parent_clear
-#, fuzzy
 msgid "Drag to clear parent in Outliner"
-msgstr "清除父级的方式"
+msgstr "在大纲视图中拖拽, 以清除父级"
 
 #: bpy.types.OUTLINER_OT_parent_drop
-#, fuzzy
 msgid "Drop to Set Parent"
-msgstr "设置父级"
+msgstr "释放以设置父级"
 
 #: bpy.types.OUTLINER_OT_parent_drop
-#, fuzzy
 msgid "Drag to parent in Outliner"
-msgstr "透明"
+msgstr "在大纲视图中拖拽, 以关联父级"
 
 #: bpy.types.OUTLINER_OT_renderability_toggle
 msgid "Toggle Renderability"
@@ -46032,9 +46023,8 @@
 msgstr "上翻一页"
 
 #: bpy.types.OUTLINER_OT_select_border
-#, fuzzy
 msgid "Use box selection to select tree elements"
-msgstr "使用框选来选择结点"
+msgstr "框选树形图元素"
 
 #: bpy.types.OUTLINER_OT_selectability_toggle
 msgid "Toggle Selectability"
@@ -46990,9 +46980,8 @@
 msgstr "删除当前缓存"
 
 #: bpy.types.RENDER_OT_cycles_integrator_preset_add
-#, fuzzy
 msgid "Add an Integrator Preset"
-msgstr "新增交互预设"
+msgstr "新增积分器预设"
 
 #: bpy.types.RENDER_OT_opengl
 msgid "OpenGL Render"
@@ -47143,7 +47132,6 @@
 msgstr "处理鼠标动作/手势的范围动作区域"
 
 #: bpy.types.SCREEN_OT_actionzone.modifier
-#, fuzzy
 msgid "Modifier state"
 msgstr "修改器状态"
 
@@ -47391,7 +47379,6 @@
 msgstr "显示/隐藏用户首选项"
 
 #: bpy.types.SCRIPT_OT_execute_preset
-#, fuzzy
 msgid "Execute a preset"
 msgstr "执行预设"
 
@@ -47454,18 +47441,16 @@
 msgstr "沿用基底设定"
 
 #: bpy.types.SCULPT_OT_uv_sculpt_stroke
-#, fuzzy
 msgid "Sculpt UVs"
-msgstr "雕刻模式"
+msgstr "雕刻UV"
 
 #: bpy.types.SCULPT_OT_uv_sculpt_stroke
 msgid "Sculpt UVs using a brush"
 msgstr ""
 
 #: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode
-#, fuzzy
 msgid "Stroke Mode"
-msgstr "绘制方式:"
+msgstr "笔触模式:"
 
 #: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'RELAX'
 #, fuzzy
@@ -47731,9 +47716,8 @@
 #: bpy.types.SEQUENCER_OT_movie_strip_add.replace_sel
 #: bpy.types.SEQUENCER_OT_scene_strip_add.replace_sel
 #: bpy.types.SEQUENCER_OT_sound_strip_add.replace_sel
-#, fuzzy
 msgid "Replace the current selection"
-msgstr "替换当前的选择"
+msgstr "替换当前所选"
 
 #: bpy.types.SEQUENCER_OT_effect_strip_add.overlap
 #: bpy.types.SEQUENCER_OT_image_strip_add.overlap
@@ -48142,9 +48126,8 @@
 msgstr "改变序列预览的缩放比"
 
 #: bpy.types.SKETCH_OT_cancel_stroke
-#, fuzzy
 msgid "Cancel Stroke"
-msgstr "取消画线"
+msgstr "取消笔触"
 
 #: bpy.types.SKETCH_OT_convert
 #: release/scripts/startup/bl_ui/space_view3d.py:2475
@@ -48152,24 +48135,20 @@
 msgstr "转换"
 
 #: bpy.types.SKETCH_OT_draw_preview
-#, fuzzy
 msgid "Draw Preview"
-msgstr "画线预览"
+msgstr "绘制预览"
 
 #: bpy.types.SKETCH_OT_draw_stroke
-#, fuzzy
 msgid "Draw Stroke"
-msgstr "绘制画线"
+msgstr "绘制笔触"
 
 #: bpy.types.SKETCH_OT_finish_stroke
-#, fuzzy
 msgid "End Stroke"
-msgstr "结束画线"
+msgstr "结束笔触"
 
 #: bpy.types.SKETCH_OT_gesture
-#, fuzzy
 msgid "Gesture"
-msgstr "姿态"
+msgstr "示意"
 
 #: bpy.types.SOUND_OT_bake_animation
 msgid "Update animation cache"
@@ -49548,9 +49527,8 @@
 msgstr ""
 
 #: bpy.types.UV_OT_lightmap_pack.PREF_NEW_UVLAYER
-#, fuzzy
 msgid "New UV Map"
-msgstr "新UV层"
+msgstr "新UV贴图"
 
 #: bpy.types.UV_OT_lightmap_pack.PREF_NEW_UVLAYER
 msgid "Create a new UV map for every mesh packed"
@@ -49581,14 +49559,12 @@
 msgstr "UV的间隔边线尺寸"
 
 #: bpy.types.UV_OT_mark_seam bpy.types.UV_OT_seams_from_islands.mark_seams
-#, fuzzy
 msgid "Mark Seams"
 msgstr "标记为缝合边"
 
 #: bpy.types.UV_OT_mark_seam
-#, fuzzy
 msgid "Mark selected UV edges as seams"
-msgstr "将所选边线标记为锐边"
+msgstr "以UV边线为缝合边"
 
 #: bpy.types.UV_OT_minimize_stretch
 msgid "Minimize Stretch"
@@ -49649,23 +49625,20 @@
 msgstr "显示隐藏的UV顶点"
 
 #: bpy.types.UV_OT_seams_from_islands
-#, fuzzy
 msgid "Seams From Islands"
-msgstr "打包块"
+msgstr "以块边线为缝合边"
 
 #: bpy.types.UV_OT_seams_from_islands
 msgid "Set mesh seams according to island setup in the UV editor"
 msgstr ""
 
 #: bpy.types.UV_OT_seams_from_islands.mark_seams
-#, fuzzy
 msgid "Mark boundary edges as seams"
-msgstr "将选中的边(撤销)标记为缝合边"
+msgstr "以边界线为缝合边"
 
 #: bpy.types.UV_OT_seams_from_islands.mark_sharp
-#, fuzzy
 msgid "Mark boundary edges as sharp"
-msgstr "将所选边线标记为锐边"
+msgstr "以边界线为锐边"
 
 #: bpy.types.UV_OT_select
 msgid "Select UV vertices"
@@ -49772,9 +49745,8 @@
 msgstr "在有效距离内拉伸UV"
 
 #: bpy.types.UV_OT_stitch.snap_islands
-#, fuzzy
 msgid "Snap Islands"
-msgstr "打包块"
+msgstr "吸附块"
 
 #: bpy.types.UV_OT_stitch.snap_islands
 msgid "Snap islands together (on edge stitch mode, rotates the islands too)"
@@ -49785,18 +49757,16 @@
 msgstr "限制法线坐标的间隔"
 
 #: bpy.types.UV_OT_stitch.static_island
-#, fuzzy
 msgid "Static Island"
-msgstr "打包块"
+msgstr "静态块"
 
 #: bpy.types.UV_OT_stitch.static_island
 msgid "Island that stays in place when stitching islands"
 msgstr ""
 
 #: bpy.types.UV_OT_stitch.midpoint_snap
-#, fuzzy
 msgid "Snap At Midpoint"
-msgstr "中点"
+msgstr "吸附至中间点"
 
 #: bpy.types.UV_OT_stitch.midpoint_snap
 msgid "UVs are stitched at midpoint instead of at static island"
@@ -49857,9 +49827,8 @@
 msgstr "根据贴图比例计算UV的高宽比"
 
 #: bpy.types.UV_OT_unwrap.uv_subsurf_level
-#, fuzzy
 msgid "SubSurf Target"
-msgstr "子目标"
+msgstr "表面细分目标"
 
 #: bpy.types.UV_OT_unwrap.uv_subsurf_level
 #, fuzzy
@@ -50019,9 +49988,8 @@
 msgstr "将相机视图设置为激活视图"
 
 #: bpy.types.VIEW3D_OT_camera_to_view_selected
-#, fuzzy
 msgid "Camera Fit Frame to Selected"
-msgstr "光标 -> 所选项"
+msgstr "摄像机匹配帧 -> 所选"
 
 #: bpy.types.VIEW3D_OT_camera_to_view_selected
 #, fuzzy
@@ -50226,19 +50194,16 @@
 msgstr "取消选择而不是选择项目"
 
 #: bpy.types.VIEW3D_OT_select_menu
-#, fuzzy
 msgid "Select Menu"
-msgstr "扩展选择"
+msgstr "选择菜单"
 
 #: bpy.types.VIEW3D_OT_select_menu
-#, fuzzy
 msgid "Menu object selection"
-msgstr "基础物体的选择状态"
+msgstr "选中物体的菜单"
 
 #: bpy.types.VIEW3D_OT_select_menu.name
-#, fuzzy
 msgid "Object Name"
-msgstr "物体基础"
+msgstr "物体名称"
 
 #: bpy.types.VIEW3D_OT_smoothview bpy.types.UserPreferencesView.smooth_view
 msgid "Smooth View"
@@ -50554,33 +50519,28 @@
 msgstr "将声音打包至当前工程文件"
 
 #: bpy.types.WM_OT_collada_export
-#, fuzzy
 msgid "Export COLLADA"
-msgstr "导出PLY"
+msgstr "导出 COLLADA"
 
 #: bpy.types.WM_OT_collada_export.selected
-#, fuzzy
 msgid "Export only selected"
-msgstr "选择的控制点"
+msgstr "仅导出选中项"
 
 #: bpy.types.WM_OT_collada_export.selected
-#, fuzzy
 msgid "Export only selected elements"
-msgstr "仅导出选择的物体"
+msgstr "仅导出选中的元素"
 
 #: bpy.types.WM_OT_collada_export.second_life
-#, fuzzy
 msgid "Export for Second Life"
-msgstr "输出为文件"
+msgstr "导出为 Second Life"
 
 #: bpy.types.WM_OT_collada_export.second_life
 msgid "Compatibility mode for Second Life"
 msgstr ""
 
 #: bpy.types.WM_OT_collada_import
-#, fuzzy
 msgid "Import COLLADA"
-msgstr "导入PLY"
+msgstr "导入 COLLADA"
 
 #: bpy.types.WM_OT_copy_prev_settings
 msgid "Copy settings from previous version"
@@ -50615,9 +50575,8 @@
 msgstr "随机顺序"
 

@@ Diff output truncated at 10240 characters. @@


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