[Bf-translations-svn] SVN commit: /data/svn/bf-translations [763] branches/pt/pt.po: Translators: Samuel Arataca, Ivan Paulos Tom?\195?\169.
bf-translations at blender.org
bf-translations at blender.org
Tue Jun 26 16:00:57 CEST 2012
Revision: 763
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=763
Author: greylica
Date: 2012-06-26 14:00:45 +0000 (Tue, 26 Jun 2012)
Log Message:
-----------
Translators: Samuel Arataca, Ivan Paulos Tom?\195?\169.
Reviewer: Ivan Paulos Tom?\195?\169
Modified Paths:
--------------
branches/pt/pt.po
Modified: branches/pt/pt.po
===================================================================
--- branches/pt/pt.po 2012-06-25 14:34:42 UTC (rev 762)
+++ branches/pt/pt.po 2012-06-26 14:00:45 UTC (rev 763)
@@ -4,7 +4,7 @@
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-06-18 22:25+0200\n"
"PO-Revision-Date: \n"
-"Last-Translator: Daniel Tavares <danielmtavares at gmail.com>\n"
+"Last-Translator: Ivan Paulos Tomé <greylica at gmail.com>\n"
"Language-Team: greylica <greylica at gmail.com>\n"
"Language: pt\n"
"MIME-Version: 1.0\n"
@@ -51,7 +51,7 @@
#: source/blender/editors/interface/interface_handlers.c:4414
msgid "<needs_name>"
-msgstr ""
+msgstr "<nome_necessário>"
#: source/blender/editors/interface/interface_regions.c:480
#, c-format
@@ -108,19 +108,19 @@
#: bpy.types.CompositorNodeInvert.invert_rgb bpy.types.CompositorNodeRGB
#: bpy.types.ShaderNodeRGB
msgid "RGB"
-msgstr ""
+msgstr "RGB"
#: source/blender/editors/interface/interface_regions.c:2115
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: source/blender/editors/interface/interface_regions.c:2117
msgid "Hex"
-msgstr ""
+msgstr "Hex"
#: source/blender/editors/interface/interface_regions.c:2126
msgid "R "
-msgstr ""
+msgstr "R"
#: source/blender/editors/interface/interface_regions.c:2126
#: source/blender/nodes/texture/nodes/node_texture_decompose.c:42
@@ -136,7 +136,7 @@
#: source/blender/editors/interface/interface_regions.c:2128
msgid "G "
-msgstr ""
+msgstr "G"
#: source/blender/editors/interface/interface_regions.c:2128
#: source/blender/nodes/texture/nodes/node_texture_decompose.c:43
@@ -152,7 +152,7 @@
#: source/blender/editors/interface/interface_regions.c:2130
msgid "B "
-msgstr ""
+msgstr "B"
#: source/blender/editors/interface/interface_regions.c:2130
#: source/blender/nodes/texture/nodes/node_texture_decompose.c:44
@@ -168,7 +168,7 @@
#: source/blender/editors/interface/interface_regions.c:2138
msgid "H "
-msgstr ""
+msgstr "H"
#: source/blender/editors/interface/interface_regions.c:2138
#: source/blender/nodes/texture/nodes/node_texture_hueSatVal.c:38
@@ -186,11 +186,11 @@
#: bpy.types.TextureNodeMixRGB.blend_type:'HUE'
#: bpy.types.TextureSlot.blend_type:'HUE'
msgid "Hue"
-msgstr ""
+msgstr "Matiz"
#: source/blender/editors/interface/interface_regions.c:2140
msgid "S "
-msgstr ""
+msgstr "S"
#: source/blender/editors/interface/interface_regions.c:2140
#: source/blender/editors/space_node/drawnode.c:2183
@@ -224,7 +224,7 @@
#: source/blender/editors/interface/interface_regions.c:2142
msgid "V "
-msgstr ""
+msgstr "V"
#: source/blender/editors/interface/interface_regions.c:2142
#: source/blender/editors/space_graph/graph_buttons.c:327
@@ -257,12 +257,14 @@
#: bpy.types.Filter2DActuator.motion_blur_factor
#: bpy.types.PropertyActuator.value bpy.types.RandomActuator.int_value
#: bpy.types.RandomActuator.float_value
-#: bpy.types.ColorMapping.blend_type:'VALUE' bpy.types.EnumPropertyItem.value
+#: bpy.types.ColorMapping.blend_type:'VALUE'
+#: bpy.types.EnumPropertyItem.value
#: bpy.types.GameBooleanProperty.value bpy.types.GameFloatProperty.value
#: bpy.types.GameIntProperty.value bpy.types.GameStringProperty.value
#: bpy.types.GameTimerProperty.value
#: bpy.types.Material.diffuse_ramp_blend:'VALUE'
-#: bpy.types.Material.specular_ramp_blend:'VALUE' bpy.types.KeyMapItem.value
+#: bpy.types.Material.specular_ramp_blend:'VALUE'
+#: bpy.types.KeyMapItem.value
#: bpy.types.LampSkySettings.sky_blend_type:'VALUE'
#: bpy.types.MeshFloatProperty.value bpy.types.MeshIntProperty.value
#: bpy.types.MeshStringProperty.value
@@ -273,9 +275,11 @@
#: bpy.types.CompositorNodeHueSat.color_value
#: bpy.types.CompositorNodeMixRGB.blend_type:'VALUE'
#: bpy.types.CompositorNodeValue bpy.types.ShaderNode.type:'VALUE'
-#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE' bpy.types.ShaderNodeValue
+#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE'
+#: bpy.types.ShaderNodeValue
#: bpy.types.TextureNodeMixRGB.blend_type:'VALUE'
-#: bpy.types.NodeSocket.type:'VALUE' bpy.types.GRAPH_OT_click_insert.value
+#: bpy.types.NodeSocket.type:'VALUE'
+#: bpy.types.GRAPH_OT_click_insert.value
#: bpy.types.GRAPH_OT_cursor_set.value
#: bpy.types.NODE_OT_group_socket_add.type:'VALUE'
#: bpy.types.PAINT_OT_mask_flood_fill.mode:'VALUE'
@@ -304,7 +308,8 @@
#: source/blender/nodes/shader/nodes/node_shader_valToRgb.c:42
#: source/blender/nodes/shader/nodes/node_shader_output.c:38
#: source/blender/nodes/shader/nodes/node_shader_tex_image.c:39
-#: bpy.types.Histogram.mode:'A' bpy.types.Brush.use_alpha
+#: bpy.types.Histogram.mode:'A'
+#: bpy.types.Brush.use_alpha
#: bpy.types.Material.alpha
#: bpy.types.VertexWeightEditModifier.mask_tex_use_channel:'ALPHA'
#: bpy.types.VertexWeightMixModifier.mask_tex_use_channel:'ALPHA'
@@ -330,11 +335,11 @@
#: source/blender/editors/interface/interface_regions.c:2156
msgid "Hex: "
-msgstr ""
+msgstr "Hex:"
#: source/blender/editors/interface/interface_regions.c:2156
msgid "Hex triplet for color (#RRGGBB)"
-msgstr ""
+msgstr "Trio Hex. para cores (#RRGGBB)"
#: source/blender/editors/interface/interface_regions.c:2158
#, fuzzy
@@ -530,15 +535,18 @@
#: bpy.types.DriverTarget.id_type:'TEXTURE'
#: bpy.types.DynamicPaintSurface.init_texture
#: bpy.types.EffectorWeights.texture bpy.types.FieldSettings.texture
-#: bpy.types.FieldSettings.type:'TEXTURE' bpy.types.Action.id_root:'TEXTURE'
+#: bpy.types.FieldSettings.type:'TEXTURE'
+#: bpy.types.Action.id_root:'TEXTURE'
#: bpy.types.Brush.texture bpy.types.NodeTree.type:'TEXTURE'
#: bpy.types.KeyingSetPath.id_type:'TEXTURE'
#: bpy.types.MaterialHalo.use_texture bpy.types.DisplaceModifier.texture
#: bpy.types.WarpModifier.texture bpy.types.WaveModifier.texture
-#: bpy.types.CompositorNode.type:'TEXTURE' bpy.types.CompositorNodeTexture
+#: bpy.types.CompositorNode.type:'TEXTURE'
+#: bpy.types.CompositorNodeTexture
#: bpy.types.CompositorNodeTexture.texture bpy.types.ShaderNode.type:'TEXTURE'
#: bpy.types.ShaderNodeTexture bpy.types.ShaderNodeTexture.texture
-#: bpy.types.TextureNode.type:'TEXTURE' bpy.types.TextureNodeTexture
+#: bpy.types.TextureNode.type:'TEXTURE'
+#: bpy.types.TextureNodeTexture
#: bpy.types.TextureNodeTexture.texture
#: bpy.types.NODE_OT_new_node_tree.type:'TEXTURE'
#: bpy.types.OBJECT_OT_effector_add.type:'TEXTURE'
@@ -562,7 +570,8 @@
#: bpy.types.ConstraintActuator.material
#: bpy.types.DriverTarget.id_type:'MATERIAL'
#: bpy.types.DynamicPaintBrushSettings.material
-#: bpy.types.Action.id_root:'MATERIAL' bpy.types.Material.active_node_material
+#: bpy.types.Action.id_root:'MATERIAL'
+#: bpy.types.Material.active_node_material
#: bpy.types.ParticleSettings.draw_color:'MATERIAL'
#: bpy.types.ParticleSettings.material
#: bpy.types.KeyingSetPath.id_type:'MATERIAL'
@@ -577,7 +586,8 @@
#: bpy.types.RenderSettings.sequencer_gl_preview:'MATERIAL'
#: bpy.types.RenderSettings.sequencer_gl_render:'MATERIAL'
#: bpy.types.CollisionSensor.material bpy.types.RaySensor.material
-#: bpy.types.RaySensor.ray_type:'MATERIAL' bpy.types.TouchSensor.material
+#: bpy.types.RaySensor.ray_type:'MATERIAL'
+#: bpy.types.TouchSensor.material
#: bpy.types.SpaceProperties.context:'MATERIAL'
#: bpy.types.SpaceProperties.texture_context:'MATERIAL'
#: bpy.types.SpaceView3D.viewport_shade:'MATERIAL'
@@ -587,11 +597,14 @@
msgstr "Material"
#: source/blender/editors/interface/interface_templates.c:1232
-#: bpy.types.DriverTarget.id_type:'LAMP' bpy.types.Action.id_root:'LAMP'
-#: bpy.types.Object.type:'LAMP' bpy.types.KeyingSetPath.id_type:'LAMP'
+#: bpy.types.DriverTarget.id_type:'LAMP'
+#: bpy.types.Action.id_root:'LAMP'
+#: bpy.types.Object.type:'LAMP'
+#: bpy.types.KeyingSetPath.id_type:'LAMP'
#: bpy.types.EXPORT_SCENE_OT_fbx.object_types:'LAMP'
#: bpy.types.OBJECT_OT_add.type:'LAMP'
-#: bpy.types.OBJECT_OT_select_by_type.type:'LAMP' bpy.types.CyclesLamp_PT_lamp
+#: bpy.types.OBJECT_OT_select_by_type.type:'LAMP'
+#: bpy.types.CyclesLamp_PT_lamp
#: bpy.types.DATA_PT_lamp bpy.types.ThemeView3D.lamp
#: release/scripts/startup/bl_ui/space_info.py:299
#: release/scripts/startup/bl_ui/space_userpref.py:362
@@ -600,7 +613,8 @@
#: source/blender/editors/interface/interface_templates.c:1234
#: source/blender/editors/space_buttons/buttons_header.c:132
-#: bpy.types.DriverTarget.id_type:'WORLD' bpy.types.Action.id_root:'WORLD'
+#: bpy.types.DriverTarget.id_type:'WORLD'
+#: bpy.types.Action.id_root:'WORLD'
#: bpy.types.Scene.world bpy.types.KeyingSetPath.id_type:'WORLD'
#: bpy.types.WORLD_PT_game_world bpy.types.WORLD_PT_world
#: bpy.types.RenderSettings.bake_normal_space:'WORLD'
@@ -632,13 +646,16 @@
#: bpy.types.PropertyActuator.mode:'ADD'
#: bpy.types.AnimData.action_blend_type:'ADD'
#: bpy.types.ColorMapping.blend_type:'ADD'
-#: bpy.types.FModifierNoise.blend_type:'ADD' bpy.types.Brush.blend:'ADD'
-#: bpy.types.Brush.direction:'ADD' bpy.types.Brush.vertex_tool:'ADD'
+#: bpy.types.FModifierNoise.blend_type:'ADD'
+#: bpy.types.Brush.blend:'ADD'
+#: bpy.types.Brush.direction:'ADD'
+#: bpy.types.Brush.vertex_tool:'ADD'
#: bpy.types.Material.diffuse_ramp_blend:'ADD'
#: bpy.types.Material.specular_ramp_blend:'ADD'
#: bpy.types.LampSkySettings.sky_blend_type:'ADD'
#: bpy.types.MaskLayer.blend:'ADD'
-#: bpy.types.MaterialGameSettings.alpha_blend:'ADD' bpy.types.MaterialHalo.add
+#: bpy.types.MaterialGameSettings.alpha_blend:'ADD'
+#: bpy.types.MaterialHalo.add
#: bpy.types.INFO_MT_add bpy.types.INFO_MT_edit_curve_add
#: bpy.types.LOGIC_MT_logicbricks_add bpy.types.NLA_MT_add
#: bpy.types.SEQUENCER_MT_add bpy.types.VertexWeightMixModifier.mix_mode:'ADD'
@@ -657,8 +674,10 @@
#: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'ADD'
#: bpy.types.SEQUENCER_OT_change_effect_type.type:'ADD'
#: bpy.types.SEQUENCER_OT_effect_strip_add.type:'ADD'
-#: bpy.types.ParticleBrush.puff_mode:'ADD' bpy.types.ParticleEdit.tool:'ADD'
-#: bpy.types.Sequence.blend_type:'ADD' bpy.types.Sequence.type:'ADD'
+#: bpy.types.ParticleBrush.puff_mode:'ADD'
+#: bpy.types.ParticleEdit.tool:'ADD'
+#: bpy.types.Sequence.blend_type:'ADD'
+#: bpy.types.Sequence.type:'ADD'
#: bpy.types.TextureSlot.blend_type:'ADD'
#: bpy.types.WorldLighting.ao_blend_type:'ADD'
#: release/scripts/startup/bl_ui/space_sequencer.py:221
@@ -674,10 +693,12 @@
#: source/blender/editors/interface/interface_templates.c:1340
#: source/blender/editors/interface/interface_templates.c:1388
@@ Diff output truncated at 10240 characters. @@
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