[Bf-translations-svn] SVN commit: /data/svn/bf-translations [727] branches/de/de.po: German: translated couple entries, revised few fuzzy, added comments for possible / unsure translations

bf-translations at blender.org bf-translations at blender.org
Fri Jun 15 12:32:09 CEST 2012


Revision: 727
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=727
Author:   codemanx
Date:     2012-06-15 10:32:01 +0000 (Fri, 15 Jun 2012)
Log Message:
-----------
German: translated couple entries, revised few fuzzy, added comments for possible / unsure translations 

Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-06-14 22:56:26 UTC (rev 726)
+++ branches/de/de.po	2012-06-15 10:32:01 UTC (rev 727)
@@ -3,8 +3,8 @@
 "Project-Id-Version: German Blender Translation\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-06-11 22:11+0200\n"
-"PO-Revision-Date: 2011-11-06 20:32+0100\n"
-"Last-Translator: Michael Färber <01mf02 at gmail.com>\n"
+"PO-Revision-Date: 2012-06-14 17:17+0100\n"
+"Last-Translator: CoDEmanX <codemanx at gmx.de>\n"
 "Language-Team: \n"
 "Language: de\n"
 "MIME-Version: 1.0\n"
@@ -36,11 +36,11 @@
 
 #: source/blender/modifiers/intern/MOD_decimate.c:100
 msgid "Modifier requires more than 3 input faces (triangles)."
-msgstr ""
+msgstr "Modifikator benötigt mehr als 3 Flächen (Dreiecke)."
 
 #: source/blender/modifiers/intern/MOD_decimate.c:175
 msgid "Out of memory."
-msgstr ""
+msgstr "Zu wenig Arbeitsspeicher."
 
 #: source/blender/modifiers/intern/MOD_decimate.c:180
 msgid "Non-manifold mesh as input."
@@ -68,7 +68,7 @@
 #: source/blender/editors/interface/interface_regions.c:513
 #, c-format
 msgid "Expression: %s"
-msgstr ""
+msgstr "Ausdruck: %s"
 
 #: source/blender/editors/interface/interface_regions.c:521
 #, c-format
@@ -184,7 +184,7 @@
 #: bpy.types.TextureNodeMixRGB.blend_type:'HUE'
 #: bpy.types.TextureSlot.blend_type:'HUE'
 msgid "Hue"
-msgstr ""
+msgstr "Farbton"
 
 #: source/blender/editors/interface/interface_regions.c:2140
 msgid "S "
@@ -255,12 +255,14 @@
 #: bpy.types.Filter2DActuator.motion_blur_factor
 #: bpy.types.PropertyActuator.value bpy.types.RandomActuator.int_value
 #: bpy.types.RandomActuator.float_value
-#: bpy.types.ColorMapping.blend_type:'VALUE' bpy.types.EnumPropertyItem.value
+#: bpy.types.ColorMapping.blend_type:'VALUE'
+#: bpy.types.EnumPropertyItem.value
 #: bpy.types.GameBooleanProperty.value bpy.types.GameFloatProperty.value
 #: bpy.types.GameIntProperty.value bpy.types.GameStringProperty.value
 #: bpy.types.GameTimerProperty.value
 #: bpy.types.Material.diffuse_ramp_blend:'VALUE'
-#: bpy.types.Material.specular_ramp_blend:'VALUE' bpy.types.KeyMapItem.value
+#: bpy.types.Material.specular_ramp_blend:'VALUE'
+#: bpy.types.KeyMapItem.value
 #: bpy.types.LampSkySettings.sky_blend_type:'VALUE'
 #: bpy.types.MeshFloatProperty.value bpy.types.MeshIntProperty.value
 #: bpy.types.MeshStringProperty.value
@@ -271,16 +273,18 @@
 #: bpy.types.CompositorNodeHueSat.color_value
 #: bpy.types.CompositorNodeMixRGB.blend_type:'VALUE'
 #: bpy.types.CompositorNodeValue bpy.types.ShaderNode.type:'VALUE'
-#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE' bpy.types.ShaderNodeValue
+#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE'
+#: bpy.types.ShaderNodeValue
 #: bpy.types.TextureNodeMixRGB.blend_type:'VALUE'
-#: bpy.types.NodeSocket.type:'VALUE' bpy.types.GRAPH_OT_click_insert.value
+#: bpy.types.NodeSocket.type:'VALUE'
+#: bpy.types.GRAPH_OT_click_insert.value
 #: bpy.types.GRAPH_OT_cursor_set.value
 #: bpy.types.NODE_OT_group_socket_add.type:'VALUE'
 #: bpy.types.PAINT_OT_mask_flood_fill.mode:'VALUE'
 #: bpy.types.PAINT_OT_mask_flood_fill.value bpy.types.PropertySensor.value
 #: bpy.types.ShapeKey.value bpy.types.TextureSlot.blend_type:'VALUE'
 msgid "Value"
-msgstr ""
+msgstr "Wert"
 
 #: source/blender/editors/interface/interface_regions.c:2147
 msgid "A "
@@ -301,7 +305,8 @@
 #: source/blender/nodes/shader/nodes/node_shader_valToRgb.c:42
 #: source/blender/nodes/shader/nodes/node_shader_output.c:38
 #: source/blender/nodes/shader/nodes/node_shader_tex_image.c:39
-#: bpy.types.Histogram.mode:'A' bpy.types.Brush.use_alpha
+#: bpy.types.Histogram.mode:'A'
+#: bpy.types.Brush.use_alpha
 #: bpy.types.Material.alpha
 #: bpy.types.VertexWeightEditModifier.mask_tex_use_channel:'ALPHA'
 #: bpy.types.VertexWeightMixModifier.mask_tex_use_channel:'ALPHA'
@@ -330,7 +335,7 @@
 
 #: source/blender/editors/interface/interface_regions.c:2156
 msgid "Hex triplet for color (#RRGGBB)"
-msgstr ""
+msgstr "Hexadezimale Farbangabe (#RRGGBB)"
 
 #: source/blender/editors/interface/interface_regions.c:2158
 #, fuzzy
@@ -444,7 +449,7 @@
 
 #: source/blender/editors/interface/interface_templates.c:426
 msgid "Display number of users of this data (click to make a single-user copy)"
-msgstr ""
+msgstr "Anzahl der Nutzer dieser Daten (klicken um eine Kopie mit einzelnem Nutzer zu erstellen)"
 
 #: source/blender/editors/interface/interface_templates.c:444
 #: source/blender/editors/interface/interface_templates.c:448
@@ -465,19 +470,19 @@
 
 #: source/blender/editors/interface/interface_templates.c:481
 msgid "Unlink datablock. Shift + Click to set users to zero, data will then not be saved"
-msgstr ""
+msgstr "Datenblock abtrennen. Umschalt + Klick setzt die Nutzer auf null, die Daten werden dann nicht gespeichert."
 
 #: source/blender/editors/interface/interface_templates.c:748
 msgid "Make Real"
-msgstr ""
+msgstr "Real erzeugen"
 
 #: source/blender/editors/interface/interface_templates.c:749
 msgid "Convert virtual modifier to a real modifier"
-msgstr ""
+msgstr "Virtuelle in reale Modifikatoren umwandeln"
 
 #: source/blender/editors/interface/interface_templates.c:785
 msgid "Apply modifier to editing cage during Editmode"
-msgstr ""
+msgstr "Modifikator auf Käfig im Bearbeitungsmodus anwenden"
 
 #: source/blender/editors/interface/interface_templates.c:806
 msgid "This modifier could be applied on splines' points only"
@@ -518,15 +523,18 @@
 #: bpy.types.DriverTarget.id_type:'TEXTURE'
 #: bpy.types.DynamicPaintSurface.init_texture
 #: bpy.types.EffectorWeights.texture bpy.types.FieldSettings.texture
-#: bpy.types.FieldSettings.type:'TEXTURE' bpy.types.Action.id_root:'TEXTURE'
+#: bpy.types.FieldSettings.type:'TEXTURE'
+#: bpy.types.Action.id_root:'TEXTURE'
 #: bpy.types.Brush.texture bpy.types.NodeTree.type:'TEXTURE'
 #: bpy.types.KeyingSetPath.id_type:'TEXTURE'
 #: bpy.types.MaterialHalo.use_texture bpy.types.DisplaceModifier.texture
 #: bpy.types.WarpModifier.texture bpy.types.WaveModifier.texture
-#: bpy.types.CompositorNode.type:'TEXTURE' bpy.types.CompositorNodeTexture
+#: bpy.types.CompositorNode.type:'TEXTURE'
+#: bpy.types.CompositorNodeTexture
 #: bpy.types.CompositorNodeTexture.texture bpy.types.ShaderNode.type:'TEXTURE'
 #: bpy.types.ShaderNodeTexture bpy.types.ShaderNodeTexture.texture
-#: bpy.types.TextureNode.type:'TEXTURE' bpy.types.TextureNodeTexture
+#: bpy.types.TextureNode.type:'TEXTURE'
+#: bpy.types.TextureNodeTexture
 #: bpy.types.TextureNodeTexture.texture
 #: bpy.types.NODE_OT_new_node_tree.type:'TEXTURE'
 #: bpy.types.OBJECT_OT_effector_add.type:'TEXTURE'
@@ -550,7 +558,8 @@
 #: bpy.types.ConstraintActuator.material
 #: bpy.types.DriverTarget.id_type:'MATERIAL'
 #: bpy.types.DynamicPaintBrushSettings.material
-#: bpy.types.Action.id_root:'MATERIAL' bpy.types.Material.active_node_material
+#: bpy.types.Action.id_root:'MATERIAL'
+#: bpy.types.Material.active_node_material
 #: bpy.types.ParticleSettings.draw_color:'MATERIAL'
 #: bpy.types.ParticleSettings.material
 #: bpy.types.KeyingSetPath.id_type:'MATERIAL'
@@ -565,7 +574,8 @@
 #: bpy.types.RenderSettings.sequencer_gl_preview:'MATERIAL'
 #: bpy.types.RenderSettings.sequencer_gl_render:'MATERIAL'
 #: bpy.types.CollisionSensor.material bpy.types.RaySensor.material
-#: bpy.types.RaySensor.ray_type:'MATERIAL' bpy.types.TouchSensor.material
+#: bpy.types.RaySensor.ray_type:'MATERIAL'
+#: bpy.types.TouchSensor.material
 #: bpy.types.SpaceProperties.context:'MATERIAL'
 #: bpy.types.SpaceProperties.texture_context:'MATERIAL'
 #: bpy.types.SpaceView3D.viewport_shade:'MATERIAL'
@@ -575,11 +585,14 @@
 msgstr "Material"
 
 #: source/blender/editors/interface/interface_templates.c:1232
-#: bpy.types.DriverTarget.id_type:'LAMP' bpy.types.Action.id_root:'LAMP'
-#: bpy.types.Object.type:'LAMP' bpy.types.KeyingSetPath.id_type:'LAMP'
+#: bpy.types.DriverTarget.id_type:'LAMP'
+#: bpy.types.Action.id_root:'LAMP'
+#: bpy.types.Object.type:'LAMP'
+#: bpy.types.KeyingSetPath.id_type:'LAMP'
 #: bpy.types.EXPORT_SCENE_OT_fbx.object_types:'LAMP'
 #: bpy.types.OBJECT_OT_add.type:'LAMP'
-#: bpy.types.OBJECT_OT_select_by_type.type:'LAMP' bpy.types.CyclesLamp_PT_lamp
+#: bpy.types.OBJECT_OT_select_by_type.type:'LAMP'
+#: bpy.types.CyclesLamp_PT_lamp
 #: bpy.types.DATA_PT_lamp bpy.types.ThemeView3D.lamp
 #: release/scripts/startup/bl_ui/space_info.py:299
 #: release/scripts/startup/bl_ui/space_userpref.py:362
@@ -588,7 +601,8 @@
 
 #: source/blender/editors/interface/interface_templates.c:1234
 #: source/blender/editors/space_buttons/buttons_header.c:132
-#: bpy.types.DriverTarget.id_type:'WORLD' bpy.types.Action.id_root:'WORLD'
+#: bpy.types.DriverTarget.id_type:'WORLD'
+#: bpy.types.Action.id_root:'WORLD'
 #: bpy.types.Scene.world bpy.types.KeyingSetPath.id_type:'WORLD'
 #: bpy.types.WORLD_PT_game_world bpy.types.WORLD_PT_world
 #: bpy.types.RenderSettings.bake_normal_space:'WORLD'
@@ -620,13 +634,16 @@
 #: bpy.types.PropertyActuator.mode:'ADD'
 #: bpy.types.AnimData.action_blend_type:'ADD'
 #: bpy.types.ColorMapping.blend_type:'ADD'
-#: bpy.types.FModifierNoise.blend_type:'ADD' bpy.types.Brush.blend:'ADD'
-#: bpy.types.Brush.direction:'ADD' bpy.types.Brush.vertex_tool:'ADD'
+#: bpy.types.FModifierNoise.blend_type:'ADD'
+#: bpy.types.Brush.blend:'ADD'
+#: bpy.types.Brush.direction:'ADD'
+#: bpy.types.Brush.vertex_tool:'ADD'
 #: bpy.types.Material.diffuse_ramp_blend:'ADD'
 #: bpy.types.Material.specular_ramp_blend:'ADD'
 #: bpy.types.LampSkySettings.sky_blend_type:'ADD'
 #: bpy.types.MaskLayer.blend:'ADD'
-#: bpy.types.MaterialGameSettings.alpha_blend:'ADD' bpy.types.MaterialHalo.add
+#: bpy.types.MaterialGameSettings.alpha_blend:'ADD'
+#: bpy.types.MaterialHalo.add
 #: bpy.types.INFO_MT_add bpy.types.INFO_MT_edit_curve_add
 #: bpy.types.LOGIC_MT_logicbricks_add bpy.types.NLA_MT_add
 #: bpy.types.SEQUENCER_MT_add bpy.types.VertexWeightMixModifier.mix_mode:'ADD'
@@ -645,8 +662,10 @@
 #: bpy.types.PAINT_OT_brush_select.weight_paint_tool:'ADD'
 #: bpy.types.SEQUENCER_OT_change_effect_type.type:'ADD'
 #: bpy.types.SEQUENCER_OT_effect_strip_add.type:'ADD'
-#: bpy.types.ParticleBrush.puff_mode:'ADD' bpy.types.ParticleEdit.tool:'ADD'
-#: bpy.types.Sequence.blend_type:'ADD' bpy.types.Sequence.type:'ADD'
+#: bpy.types.ParticleBrush.puff_mode:'ADD'
+#: bpy.types.ParticleEdit.tool:'ADD'
+#: bpy.types.Sequence.blend_type:'ADD'
+#: bpy.types.Sequence.type:'ADD'
 #: bpy.types.TextureSlot.blend_type:'ADD'

@@ Diff output truncated at 10240 characters. @@


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