[Bf-translations-svn] SVN commit: /data/svn/bf-translations [866] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Wed Jul 25 21:07:01 CEST 2012


Revision: 866
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=866
Author:   tim_occ
Date:     2012-07-25 19:07:00 +0000 (Wed, 25 Jul 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-07-24 20:20:16 UTC (rev 865)
+++ branches/de/de.po	2012-07-25 19:07:00 UTC (rev 866)
@@ -8425,7 +8425,7 @@
 
 #: bpy.types.UserPreferencesView.show_view_name
 msgid "Show the name of the view's direction in each 3D View"
-msgstr ""
+msgstr "Die Namen der Ansichtenrichtung in jeder 3D-Ansicht anzeigen"
 
 #: bpy.types.SCRIPT_OT_execute_preset.menu_idname
 msgid "Menu ID Name"
@@ -17457,7 +17457,7 @@
 
 #: bpy.types.UserPreferencesView.object_origin_size
 msgid "Diameter in Pixels for Object/Lamp origin display"
-msgstr ""
+msgstr "Durchmesser in Pixel für Objekt-/Lampen-Ursprungsanzeigen"
 
 #: bpy.types.PointCache.compression
 #: bpy.types.SmokeDomainSettings.point_cache_compress_type
@@ -23220,7 +23220,7 @@
 
 #: bpy.types.UserPreferencesView.use_mouse_auto_depth
 msgid "Use the depth under the mouse to improve view pan/rotate/zoom functionality"
-msgstr ""
+msgstr "Die Tiefe unter der Maus verwenden, um die Ansichtenpanel-/Rotieren-/Zoomfunktionalität zu verbessern"
 
 #: bpy.types.RenderSettings.use_game_engine
 msgid "Current rendering engine is a game engine"
@@ -24273,7 +24273,7 @@
 
 #: release/scripts/startup/bl_ui/space_userpref.py:231
 msgid "Handle Size"
-msgstr "Größe behandeln"
+msgstr "Anfassergröße"
 
 #: bpy.types.Object.type:'META'
 #: bpy.types.NlaStrip.type:'META'
@@ -39253,7 +39253,7 @@
 
 #: bpy.types.UserPreferencesView.use_global_pivot
 msgid "Lock the same rotation/scaling pivot in all 3D Views"
-msgstr ""
+msgstr "Den gleichen Dreh-/Skalierungsdrehpunkt in allen 3D-Ansichten sperren "
 
 #: bpy.types.WM_OT_splash
 msgctxt "Operator"
@@ -53550,7 +53550,7 @@
 
 #: bpy.types.UserPreferencesView.show_playback_fps
 msgid "Show Playback FPS"
-msgstr ""
+msgstr "Abspiel-FPS anzeigen"
 
 #: bpy.types.SpaceClipEditor.show_red_channel
 msgid "Show red channel in the frame"
@@ -54642,7 +54642,7 @@
 
 #: bpy.types.UserPreferencesView.use_zoom_to_mouse
 msgid "Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center"
-msgstr ""
+msgstr "In Richtung Maus-Cursor-Position in der 3D-Ansicht zoomen, aber nicht in der 2D-Fenstermitte"
 
 #: bpy.types.SpaceClipEditor.use_manual_calibration
 msgid "Use manual calibration helpers"
@@ -57552,7 +57552,7 @@
 
 #: bpy.types.UserPreferencesView.show_large_cursors
 msgid "Use large mouse cursors when available"
-msgstr ""
+msgstr "Große Maus-Cursor verwenden, falls verfügbar"
 
 #: bpy.types.Material.specular_toon_smooth
 msgid "Specular Toon Smooth"
@@ -66528,7 +66528,7 @@
 
 #: bpy.types.UserPreferencesView.use_global_scene
 msgid "Force the current Scene to be displayed in all Screens"
-msgstr ""
+msgstr "Einfluss der aktuellen Szene, der in allen Bildschirmen angezeigt wird"
 
 #: bpy.types.ACTION_OT_handle_type
 #: bpy.types.GRAPH_OT_handle_type
@@ -68428,7 +68428,7 @@
 
 #: bpy.types.UserPreferencesView.show_playback_fps
 msgid "Show the frames per second screen refresh rate, while animation is played back"
-msgstr ""
+msgstr "Bilder pro Sekunde, der Bildaufbaurate anzeigen, während die Animation abgespielt wird"
 
 #: bpy.types.SceneGameData.frame_type:'EXTEND'
 msgid "Show the entire viewport in the display window, viewing more horizontally or vertically"
@@ -73025,7 +73025,7 @@
 
 #: release/scripts/startup/bl_ui/space_userpref.py:178
 msgid "Playback FPS"
-msgstr ""
+msgstr "Abspiel FPS"
 
 #: bpy.types.Brush.blend:'DARKEN'
 #: bpy.types.Brush.vertex_tool:'DARKEN'
@@ -78304,7 +78304,7 @@
 
 #: bpy.types.UserPreferencesView.use_global_scene
 msgid "Global Scene"
-msgstr ""
+msgstr "Globale Szene"
 
 #: bpy.types.MaterialVolume.depth_threshold
 msgid "Depth Cutoff"



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