[Bf-translations-svn] SVN commit: /data/svn/bf-translations [857] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Sun Jul 22 21:03:23 CEST 2012


Revision: 857
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=857
Author:   tim_occ
Date:     2012-07-22 19:03:22 +0000 (Sun, 22 Jul 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-07-22 18:25:59 UTC (rev 856)
+++ branches/de/de.po	2012-07-22 19:03:22 UTC (rev 857)
@@ -3,13 +3,16 @@
 "Project-Id-Version: German Blender Translation\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-07-16 17:58+0000\n"
-"PO-Revision-Date: 2012-06-18 17:50+0100\n"
-"Last-Translator: CoDEmanX <codemanx at gmx.de>\n"
+"PO-Revision-Date: \n"
+"Last-Translator: Martin Reininger <martinreininger at gmx.net>\n"
 "Language-Team: \n"
-"Language: de\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"Schlüssel Kanal: \n"
+"X-Poedit-Language: German\n"
+"X-Poedit-Country: GERMANY\n"
+"X-Poedit-SourceCharset: iso-8859-1\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
 #: bpy.types.Image.mapping:'REFLECTION'
@@ -24,7 +27,7 @@
 
 #: source/blender/editors/interface/interface_templates.c:2630
 msgid "Stop this job"
-msgstr "Auftrag abbrechen"
+msgstr "Aufgabe stoppen"
 
 #: source/blender/nodes/texture/nodes/node_texture_bricks.c:38
 msgid "Bricks 1"
@@ -42,46 +45,39 @@
 msgstr "Neue Zielvariable für diesen Treiber hinzufügen"
 
 #: source/blender/editors/interface/interface_handlers.c:4590
-#, fuzzy
 msgctxt "Operator"
 msgid "Add Shortcut"
-msgstr "Tastenkürzel: %s"
+msgstr "Tastenkürzel hinzufügen"
 
 #: source/blender/editors/space_view3d/view3d_header.c:308
 msgid "Sculpt Mode"
 msgstr "Skulpturmodus"
 
 #: source/blender/editors/space_graph/graph_buttons.c:577
-#, fuzzy
 msgid "Ob/Bone:"
-msgstr "Knochen:"
+msgstr "Obj/Knochen:"
 
 #: source/blender/editors/space_node/node_templates.c:384
 #: source/blender/editors/space_node/node_templates.c:441
-#, fuzzy
 msgid "Add node to input"
-msgstr "Beschränkung hinzufügen"
+msgstr "Eingangsknoten hinzufügen"
 
 #: source/blender/editors/interface/interface_templates.c:2201
 msgid "Maintain relative weights while painting"
-msgstr "Relative Gewichte beim Malen erhalten"
+msgstr "Relative Gewichtung beim Malen erhalten"
 
-# Exponent x
 #: source/blender/editors/animation/fmodifier_ui.c:173
 msgid "Power of x"
 msgstr "Hoch x"
 
-# Hier sollte das Wort 'Ebene' vermieden werden, da es schon für das
-# gleichnamige 3D-Objekt verwendet wird! -- Michael Färber
-# Das 3D-Objekt "Plane" ist aber eigentlich keine Ebene, sondern ein Rechteck/Quad?! Ebenen gibt es in Blender bisher nicht (unbegrenzte Flächen). Evtl. wäre Plane besser mit Quadrat (=die Grundform nach dem Hinzufügen) oder Rechtecksfläche zu übersetzen. --CoDEmanX
 #: source/blender/editors/space_image/image_buttons.c:378
 msgid "Layer %t"
 msgstr "Ebene %t"
 
-# VFarbe?
 #: source/blender/editors/space_node/drawnode.c:1323
+#, fuzzy
 msgid "VCol"
-msgstr ""
+msgstr "Farbe"
 
 # TODO: Kontext -> "Entf" (als Taste) oder "Löschen" -- Michael Färber
 #: source/blender/editors/interface/interface_templates.c:1339
@@ -101,10 +97,9 @@
 #: source/blender/editors/space_view3d/view3d_buttons.c:354
 #: release/scripts/startup/bl_ui/properties_object_constraint.py:155
 msgid "Weight:"
-msgstr "Gewicht:"
+msgstr "Wichtung:"
 
 #: source/blender/editors/interface/interface_regions.c:2189
-#, fuzzy
 msgid "G "
 msgstr "G"
 
@@ -124,17 +119,16 @@
 #: source/blender/editors/space_view3d/view3d_header.c:551
 #: bpy.types.SpaceView3D.transform_orientation
 msgid "Transform Orientation"
-msgstr "Ausrichtung der Transformation"
+msgstr "Transformationsausrichtung"
 
 #: source/blender/editors/space_node/drawnode.c:2260
-#, fuzzy
 msgid "Midtones"
-msgstr "Animationsdaten"
+msgstr "Mitteltöne"
 
 #: source/blender/editors/interface/interface_templates.c:1351
 #: source/blender/editors/interface/interface_templates.c:1403
 msgid "Set interpolation between color stops"
-msgstr ""
+msgstr "Interpolation zwischen zwei Farbstoppern festlegen"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
 #: bpy.types.KeyMap.region_type:'WINDOW'
@@ -176,8 +170,7 @@
 msgstr ""
 
 #: source/blender/editors/space_file/file_panels.c:207
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -196,20 +189,17 @@
 msgid "Off"
 msgstr "Aus"
 
-# nach hinten gewandt? --CoDEmanX
 #: source/blender/nodes/shader/nodes/node_shader_geometry.c:38
-#, fuzzy
 msgid "Backfacing"
-msgstr "Raytracing"
+msgstr "Rückflächen"
 
 #: source/blender/editors/space_graph/graph_buttons.c:643
 msgid "ERROR: invalid target channel(s)"
 msgstr "FEHLER: ein oder mehrere ungültige Zielkanäle"
 
 #: source/blender/editors/space_graph/graph_buttons.c:793
-#, fuzzy
 msgid "View Properties"
-msgstr "Eigenschaften"
+msgstr "Ansicht-Eigenschaften"
 
 #: source/blender/editors/interface/interface_templates.c:1884
 #: source/blender/editors/interface/interface_layout.c:2905
@@ -221,8 +211,7 @@
 #: source/blender/editors/space_node/drawnode.c:2240
 #: source/blender/editors/space_node/drawnode.c:2307
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalance.gain
 msgid "Gain"
@@ -245,7 +234,7 @@
 
 #: source/blender/windowmanager/intern/wm_window.c:535
 msgid "Blender User Preferences"
-msgstr "Blender-Benutzereinstellungen"
+msgstr "Blender Benutzereinstellungen"
 
 #: source/blender/editors/interface/interface_regions.c:506
 #: source/blender/editors/interface/interface_regions.c:514
@@ -262,8 +251,7 @@
 #: bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
 #: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -303,25 +291,20 @@
 msgstr "Weich"
 
 #: source/blender/editors/space_image/image_buttons.c:572
-#, fuzzy
 msgid "Previous Pass"
-msgstr "Voriges Verzeichnis"
+msgstr "Voriger Durchgang"
 
 #: source/blender/windowmanager/intern/wm_operators.c:1341
 #: release/scripts/startup/bl_ui/space_info.py:381
 msgid "User Community"
 msgstr "Benutzergemeinde"
 
-# Zentrum, Mittelpunkt?
-# TODO: Benötigt vermutlich Kontext, wegen "zentrieren". -- Michael Färber
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:38
 #: bpy.types.Camera.show_guide:'CENTER'
 #: bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -338,12 +321,11 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:655
 msgid "Center"
-msgstr ""
+msgstr "Zentrum"
 
 #: source/blender/editors/interface/interface_templates.c:1708
 #: source/blender/editors/interface/interface_templates.c:1730
@@ -361,31 +343,23 @@
 #: source/blender/editors/space_node/drawnode.c:2301
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.AreaLamp.gamma
-#: bpy.types.CompositorNode.type:'GAMMA'
+#: bpy.types.AreaLamp.gamma bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalance.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalance.gamma
 msgid "Gamma"
 msgstr "Gamma"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -437,13 +411,11 @@
 #: bpy.types.ThemeFontStyle.font_kerning_style:'DEFAULT'
 #: release/scripts/startup/bl_ui/properties_physics_softbody.py:106
 msgid "Default"
-msgstr "Standard"
+msgstr "Vorgabe"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist
+#: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
+#: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
 #: bpy.types.RenderPass.type:'MIST'

@@ Diff output truncated at 10240 characters. @@


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