[Bf-translations-svn] SVN commit: /data/svn/bf-translations [836] branches/zh_CN: Updated translation.
bf-translations at blender.org
bf-translations at blender.org
Wed Jul 18 09:39:43 CEST 2012
Revision: 836
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=836
Author: zhaofeng
Date: 2012-07-18 07:39:43 +0000 (Wed, 18 Jul 2012)
Log Message:
-----------
Updated translation.
Stats:94% translated, 653 fuzzy, 214 not translated
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2012-07-17 22:39:46 UTC (rev 835)
+++ branches/zh_CN/zh_CN.po 2012-07-18 07:39:43 UTC (rev 836)
@@ -25,6 +25,7 @@
# Xiao Xiangquan <xiaoxiangquan at gmail.com>
# congcong009 <congcong009 at gmail.com>
# Leon Cheung <leon4you at gmail.com>
+# Zhaofeng Li <lizhaofeng1998 at gmail.com>
#
# ▲ BlenderCN Translation Revisers 2012
# CG阿颜
@@ -37,8 +38,8 @@
"Project-Id-Version: Blender 2.60\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-07-16 17:58+0000\n"
-"PO-Revision-Date: 2012-06-04 18:24+0800\n"
-"Last-Translator: congcong009 <congcong009 at gmail.com>\n"
+"PO-Revision-Date: 2012-07-18 15:34+0800\n"
+"Last-Translator: Zhaofeng Li <lizhaofeng1998 at gmail.com>\n"
"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
@@ -658,9 +659,8 @@
#: source/blender/nodes/shader/nodes/node_shader_tex_noise.c:34
#: source/blender/nodes/shader/nodes/node_shader_tex_wave.c:35
#: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:34
-#, fuzzy
msgid "Detail"
-msgstr "网格细节:"
+msgstr "细节"
#: source/blender/editors/animation/fmodifier_ui.c:290
msgid "After:"
@@ -714,10 +714,10 @@
msgid "Depth"
msgstr "高度"
+# 这里的OB指对象(object)
#: source/blender/nodes/composite/nodes/node_composite_image.c:51
-#, fuzzy
msgid "IndexOB"
-msgstr "索引"
+msgstr "索引对象"
#: source/blender/nodes/composite/nodes/node_composite_displace.c:41
#: bpy.types.ActionConstraint.transform_channel:'SCALE_Y'
@@ -1754,13 +1754,11 @@
#: source/blender/editors/interface/interface_handlers.c:4609
#: source/blender/editors/interface/interface_handlers.c:4632
-#, fuzzy
msgctxt "Operator"
msgid "Online Manual"
-msgstr "平移视图"
+msgstr "在线指南"
#: source/blender/nodes/composite/nodes/node_composite_rotate.c:38
-#, fuzzy
msgid "Degr"
msgstr "角度"
@@ -1903,7 +1901,6 @@
msgstr "旋转"
#: source/blender/windowmanager/intern/wm_files.c:462
-#, fuzzy
msgid "Can't read file: \"%s\", %s."
msgstr "无法读取文件:\"%s\", %s."
@@ -1962,7 +1959,6 @@
msgstr "%t|全局%x0|本地%x1|万向%x4|法向%x2|视图%x3"
#: source/blender/windowmanager/intern/wm_files.c:472
-#, fuzzy
msgid "Unknown error loading: \"%s\"."
msgstr "未知的加载错误:\"%s\"."
@@ -2073,9 +2069,8 @@
msgstr "重置曲线"
#: source/blender/editors/io/io_collada.c:207
-#, fuzzy
msgid "Collada Options:"
-msgstr "选项:"
+msgstr "Collada选项:"
#: source/blender/editors/space_node/drawnode.c:2001
#, fuzzy
@@ -2203,10 +2198,9 @@
msgstr "无法打开文件"
#: source/blender/editors/interface/interface_handlers.c:4580
-#, fuzzy
msgctxt "Operator"
msgid "Change Shortcut"
-msgstr "改变状态"
+msgstr "改变热键"
#: source/blender/editors/animation/fmodifier_ui.c:164
msgid "Coefficient for polynomial"
@@ -2595,9 +2589,8 @@
msgstr "多项式阶数:"
#: source/blender/nodes/shader/nodes/node_shader_light_path.c:38
-#, fuzzy
msgid "Is Transmission Ray"
-msgstr "传递"
+msgstr "是否传递"
#: source/blender/editors/interface/interface_handlers.c:4466
#: bpy.types.ACTION_OT_keyframe_insert
@@ -2621,9 +2614,8 @@
msgstr "向下"
#: source/blender/nodes/texture/nodes/node_texture_bricks.c:44
-#, fuzzy
msgid "Row Height"
-msgstr "高度"
+msgstr "行高度"
#: source/blender/nodes/texture/node_texture_tree.c:76
#: source/blender/nodes/composite/node_composite_tree.c:87
@@ -4336,7 +4328,6 @@
#: source/blender/nodes/composite/nodes/node_composite_normal.c:43
#: source/blender/nodes/shader/nodes/node_shader_normal.c:42
-#, fuzzy
msgid "Dot"
msgstr "点"
@@ -4570,9 +4561,8 @@
#: source/blender/editors/space_node/drawnode.c:1850
#: source/blender/editors/space_node/drawnode.c:1905
-#, fuzzy
msgid "Limiting Channel:"
-msgstr "限定通道"
+msgstr "限定通道:"
#: source/blender/editors/animation/fmodifier_ui.c:744
#: bpy.types.MocapConstraint.smooth_in
@@ -4660,9 +4650,8 @@
msgstr ", 帧: %d"
#: source/blender/editors/space_node/drawnode.c:1897
-#, fuzzy
msgid "Key Channel:"
-msgstr "使用通道:"
+msgstr "关键通道:"
#: source/blender/nodes/texture/nodes/node_texture_rotate.c:40
#: bpy.types.CameraActuator.axis
@@ -4739,7 +4728,6 @@
msgstr "无效的文件路径:\"%s\"."
#: source/blender/editors/space_node/drawnode.c:2031
-#, fuzzy
msgid "Layer:"
msgstr "层:"
@@ -4876,7 +4864,6 @@
#: source/blender/nodes/texture/nodes/node_texture_checker.c:37
#: source/blender/nodes/shader/nodes/node_shader_tex_checker.c:33
#: source/blender/nodes/shader/nodes/node_shader_mixRgb.c:37
-#, fuzzy
msgid "Color1"
msgstr "色彩 1"
@@ -5550,9 +5537,8 @@
msgstr "帧:"
#: source/blender/editors/space_node/drawnode.c:1691
-#, fuzzy
msgid "Speed:"
-msgstr "速度"
+msgstr "速度:"
#: source/blender/nodes/shader/nodes/node_shader_geom.c:48
#: bpy.types.ARMATURE_OT_autoside_names.type:'YAXIS'
@@ -5561,9 +5547,8 @@
msgstr "前/后"
#: source/blender/nodes/shader/nodes/node_shader_light_path.c:39
-#, fuzzy
msgid "Ray Length"
-msgstr "随机长度"
+msgstr "光束长度"
#: source/blender/editors/space_node/drawnode.c:1290
#: release/scripts/startup/bl_ui/properties_object_constraint.py:111
@@ -5572,7 +5557,6 @@
msgstr "缩放:"
#: source/blender/editors/space_node/drawnode.c:1244
-#, fuzzy
msgid "Frame: %d"
msgstr ", 帧: %d"
@@ -5708,9 +5692,8 @@
msgstr "收起通道"
#: bpy.types.CompositorNodeTree.chunk_size:'512'
-#, fuzzy
msgid "Chunksize of 512x512"
-msgstr "块尺寸"
+msgstr "块尺寸512x512"
#: bpy.types.MeshTextureFace.uv2
msgid "UV 2"
@@ -6152,7 +6135,6 @@
msgstr "各循环中UV边线长度的平均间隔"
#: bpy.types.CompositorNodeBokehImage.rounding
-#, fuzzy
msgid "Rounding"
msgstr "圆滑"
@@ -6202,9 +6184,8 @@
msgstr "在面与面之间使用较大角度切分边线"
#: bpy.types.OUTLINER_OT_material_drop.material
-#, fuzzy
msgid "Target Material"
-msgstr "粘贴材质"
+msgstr "目标材质"
#: bpy.types.SceneGameData.dome_buffer_resolution
msgid "Buffer Resolution"
@@ -8650,9 +8631,8 @@
msgstr "用于形变参照的网格物体"
#: bpy.types.CompositorNodeColorCorrection.shadows_gamma
-#, fuzzy
msgid "Shadows Gamma"
-msgstr "阴影"
+msgstr "阴影伽马"
#: bpy.types.PARTICLE_OT_disconnect_hair.all
msgid "Disconnect all hair systems from the emitter mesh"
@@ -9697,9 +9677,8 @@
msgstr "随机子尺寸"
#: bpy.types.FONT_OT_open
-#, fuzzy
msgid "Load a new font from a file"
-msgstr "载入OBJ文件"
+msgstr "载入字体文件"
#: bpy.types.SCRIPT_OT_reload
msgid "Reload Scripts"
@@ -9947,10 +9926,9 @@
msgstr "Y部分"
#: bpy.types.WM_OT_context_set_id
-#, fuzzy
msgctxt "Operator"
msgid "Set Library ID"
-msgstr "姿态库"
+msgstr "设置库ID"
#: bpy.types.Brush.auto_smooth_factor
msgid "Autosmooth"
@@ -11502,10 +11480,9 @@
#: bpy.types.UI_OT_edittranslation
#: bpy.types.UI_OT_edittranslation_init
-#, fuzzy
msgctxt "Operator"
msgid "Edit Translation"
-msgstr "平移"
+msgstr "编辑平移"
#: bpy.types.VIEW3D_OT_view_pan.type:'PANDOWN'
msgid "Pan Down"
@@ -12104,7 +12081,6 @@
msgstr "关键帧类型"
#: bpy.types.CLIP_PT_tools_mask
-#, fuzzy
msgid "Mask Tools"
msgstr "蒙版工具"
@@ -14856,9 +14832,8 @@
msgstr "光强度"
#: bpy.types.ToolSettings.snap_node_element:'NODE_Y'
-#, fuzzy
msgid "Node Y"
-msgstr "结点"
+msgstr "结点 Y"
#: bpy.types.WorldLighting.environment_color:'SKY_COLOR'
msgid "Use horizon and zenith color for diffuse energy"
@@ -15435,9 +15410,8 @@
msgstr "骨架草图"
#: bpy.types.CompositorNodeTree.chunk_size:'128'
-#, fuzzy
msgid "Chunksize of 128x128"
-msgstr "块尺寸"
+msgstr "块尺寸 128x128"
#: bpy.types.CompositorNodeTrackPos.use_relative
msgid "Return relative position to first track's marker"
@@ -15593,9 +15567,8 @@
msgstr "骨骼"
#: bpy.types.CLIP_MT_select_mode
-#, fuzzy
msgid "Select Mode"
-msgstr "扩展选择"
+msgstr "选择模式"
#: bpy.types.ThemeGraphEditor.handle_sel_vect
#: bpy.types.ThemeView3D.handle_sel_vect
@@ -16979,7 +16952,7 @@
#: bpy.types.UserPreferencesSystem.use_gpu_mipmap
msgid "GPU Mipmap Generation"
-msgstr ""
+msgstr "GPU Mipmap生成"
#: bpy.types.CompositorNodeBlur.factor_x
msgid "Relative Size X"
@@ -18701,9 +18674,8 @@
#: bpy.types.CompositorNode.type:'KEYING'
#: bpy.types.CompositorNodeKeying
-#, fuzzy
msgid "Keying"
-msgstr "插帧集"
+msgstr "关键帧集"
#: bpy.types.UV_OT_stitch.snap_islands
msgid "Snap Islands"
@@ -19238,9 +19210,8 @@
msgstr "分辨率 U"
#: bpy.types.UI_OT_edittranslation_init
-#, fuzzy
msgid "Edit i18n in current language for the active button"
-msgstr "为控制台设置当前语言"
+msgstr "为激活的按钮编辑翻译"
#: bpy.types.Bone.matrix_local
msgid "Bone Armature-Relative Matrix"
@@ -19346,9 +19317,8 @@
msgstr "打包文件"
#: bpy.types.CompositorNodeColorCorrection.shadows_saturation
-#, fuzzy
msgid "Shadows saturation"
-msgstr "饱和度"
+msgstr "阴影饱和度"
#: bpy.types.ScrewModifier.use_normal_flip
msgid "Flip normals of lathed faces"
@@ -20571,9 +20541,8 @@
msgstr "纹理空间位置"
#: intern/cycles/blender/addon/ui.py:86
-#, fuzzy
msgid "Mesh Light"
-msgstr "灯光"
+msgstr "网格灯光"
#: bpy.types.MovieTracking.active_object_index
msgid "Index of active object"
@@ -21214,7 +21183,6 @@
msgstr "NDOF 顺时针旋转"
#: bpy.types.ThemeNLAEditor.active_action
-#, fuzzy
msgid "Active Action"
msgstr "激活的动作"
@@ -24156,7 +24124,6 @@
#: bpy.types.Area.y
#: bpy.types.Region.y
-#, fuzzy
msgid "Y Position"
msgstr "Y位置"
@@ -25409,9 +25376,8 @@
msgstr "骨骼不能越过指定的网格物体, 如地面 "
#: bpy.types.UI_OT_edittranslation
-#, fuzzy
msgid "Edit Translation"
-msgstr "平移"
+msgstr "编辑平移"
#: bpy.types.RandomActuator.use_always_true
msgid "Always True"
@@ -31700,9 +31666,8 @@
msgstr "子物体"
#: bpy.types.SpaceDopeSheetEditor.mode:'MASK'
-#, fuzzy
msgid "Mask Editor"
-msgstr "快速编辑"
+msgstr "遮罩编辑"
#: bpy.types.NodeSocketBoolean.default_value
#: bpy.types.NodeSocketFloatAngle.default_value
@@ -32959,9 +32924,8 @@
msgstr "毛发在每一帧中重新生长"
#: release/scripts/startup/bl_ui/space_sequencer.py:203
-#, fuzzy
msgid "Masks..."
-msgstr "设为关联项..."
+msgstr "遮罩..."
#: bpy.types.TransformConstraint.use_motion_extrapolate
msgid "Extrapolate ranges"
@@ -33633,10 +33597,9 @@
msgstr "从原点到横截面中心点的半径范围"
#: bpy.types.MASK_OT_new
-#, fuzzy
msgctxt "Operator"
msgid "New Mask"
-msgstr "面遮罩"
+msgstr "新遮罩"
#: bpy.types.GameObjectSettings.show_actuators
msgid "Shows actuators for this object in the user interface"
@@ -33754,9 +33717,8 @@
msgstr "目标通道范围的最大值"
#: bpy.types.IMAGE_OT_view_all
-#, fuzzy
msgid "View the whole picture"
-msgstr "清除全部路径"
+msgstr "显示整个图片"
#: bpy.types.PoseBone.use_ik_rotation_control
#: bpy.types.PoseBone.use_ik_linear_control
@@ -36151,7 +36113,6 @@
msgstr "姿态位置"
#: bpy.types.CompositorNodeMask.use_antialiasing
-#, fuzzy
msgid "Anti-Alias"
msgstr "抗锯齿"
@@ -37107,9 +37068,8 @@
@@ Diff output truncated at 10240 characters. @@
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