[Bf-translations-svn] SVN commit: /data/svn/bf-translations [789] branches/fr/fr.po: Some work on fr (back to 98% done, 0 todo, 169 fuzzy).

bf-translations at blender.org bf-translations at blender.org
Sat Jul 7 12:42:47 CEST 2012


Revision: 789
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=789
Author:   mont29
Date:     2012-07-07 10:42:46 +0000 (Sat, 07 Jul 2012)
Log Message:
-----------
Some work on fr (back to 98% done, 0 todo, 169 fuzzy).

Modified Paths:
--------------
    branches/fr/fr.po

Modified: branches/fr/fr.po
===================================================================
--- branches/fr/fr.po	2012-07-06 18:18:02 UTC (rev 788)
+++ branches/fr/fr.po	2012-07-07 10:42:46 UTC (rev 789)
@@ -24,7 +24,8 @@
 "X-Poedit-Language: French\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
-#: bpy.types.Image.mapping:'REFLECTION' bpy.types.MaterialVolume.reflection
+#: bpy.types.Image.mapping:'REFLECTION'
+#: bpy.types.MaterialVolume.reflection
 #: bpy.types.RenderLayer.use_pass_reflection
 #: bpy.types.RenderPass.type:'REFLECTION'
 #: bpy.types.SceneRenderLayer.use_pass_reflection
@@ -53,10 +54,9 @@
 msgstr "Ajouter une nouvelle variable cible à ce contrôleur"
 
 #: source/blender/editors/interface/interface_handlers.c:4581
-#, fuzzy
 msgctxt "Operator"
 msgid "Add Shortcut"
-msgstr "Raccourcis : %s"
+msgstr "Ajouter raccourci"
 
 #: source/blender/editors/space_view3d/view3d_header.c:308
 msgid "Sculpt Mode"
@@ -89,10 +89,12 @@
 
 #: source/blender/editors/interface/interface_templates.c:1339
 #: source/blender/editors/interface/interface_templates.c:1387
-#: bpy.types.KeyMapItem.key_modifier:'DEL' bpy.types.KeyMapItem.type:'DEL'
+#: bpy.types.KeyMapItem.key_modifier:'DEL'
+#: bpy.types.KeyMapItem.type:'DEL'
 #: bpy.types.VIEW3D_MT_edit_mesh_delete
 #: bpy.types.OUTLINER_OT_object_operation.type:'DELETE'
-#: bpy.types.SceneGameData.exit_key:'DEL' bpy.types.KeyboardSensor.key:'DEL'
+#: bpy.types.SceneGameData.exit_key:'DEL'
+#: bpy.types.KeyboardSensor.key:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_1:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_2:'DEL'
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:341
@@ -135,9 +137,11 @@
 msgstr "Définir l’interpolation entre stops couleur"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
-#: bpy.types.KeyMap.region_type:'WINDOW' bpy.types.INFO_MT_window
+#: bpy.types.KeyMap.region_type:'WINDOW'
+#: bpy.types.INFO_MT_window
 #: bpy.types.Region.type:'WINDOW'
-#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW' KM_HIERARCHY.EMPTY
+#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW'
+#: KM_HIERARCHY.EMPTY
 msgid "Window"
 msgstr "Fenêtre"
 
@@ -223,7 +227,8 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 #: bpy.types.RenderLayer.use_pass_indirect
 #: bpy.types.SceneRenderLayer.use_pass_indirect
-#: intern/cycles/blender/addon/ui.py:275 intern/cycles/blender/addon/ui.py:280
+#: intern/cycles/blender/addon/ui.py:275
+#: intern/cycles/blender/addon/ui.py:280
 #: intern/cycles/blender/addon/ui.py:285
 msgid "Indirect"
 msgstr "Indirect"
@@ -247,9 +252,11 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
-#: bpy.types.Brush.mask_tool:'SMOOTH' bpy.types.Brush.sculpt_tool:'SMOOTH'
+#: bpy.types.Brush.mask_tool:'SMOOTH'
+#: bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MeshPolygon.use_smooth bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH' bpy.types.RemeshModifier.mode:'SMOOTH'
+#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
 #: bpy.types.WarpModifier.falloff_type:'SMOOTH'
@@ -274,7 +281,8 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.ParticleEdit.tool:'SMOOTH'
-#: bpy.types.PointDensity.falloff:'SMOOTH' bpy.types.Spline.use_smooth
+#: bpy.types.PointDensity.falloff:'SMOOTH'
+#: bpy.types.Spline.use_smooth
 #: bpy.types.ToolSettings.proportional_edit_falloff:'SMOOTH'
 #: release/scripts/startup/bl_ui/properties_data_curve.py:95
 #: release/scripts/startup/bl_ui/properties_material.py:244
@@ -296,7 +304,8 @@
 msgstr "Communauté des utilisateurs"
 
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:38
-#: bpy.types.Camera.show_guide:'CENTER' bpy.types.TextCurve.align:'CENTER'
+#: bpy.types.Camera.show_guide:'CENTER'
+#: bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
 #: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
 #: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
@@ -411,7 +420,8 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
 #: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
 #: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
-#: bpy.types.RenderPass.type:'MIST' bpy.types.SceneRenderLayer.use_pass_mist
+#: bpy.types.RenderPass.type:'MIST'
+#: bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
 msgid "Mist"
 msgstr "Brouillard"
@@ -434,7 +444,8 @@
 #: source/blender/nodes/shader/nodes/node_shader_mix_shader.c:39
 #: bpy.types.Material.diffuse_ramp_input:'SHADER'
 #: bpy.types.Material.specular_ramp_input:'SHADER'
-#: bpy.types.NodeTree.type:'SHADER' bpy.types.NodeSocket.type:'SHADER'
+#: bpy.types.NodeTree.type:'SHADER'
+#: bpy.types.NodeSocket.type:'SHADER'
 #: bpy.types.NODE_OT_group_socket_add.type:'SHADER'
 #: bpy.types.NODE_OT_new_node_tree.type:'SHADER'
 #: bpy.types.SpaceNodeEditor.tree_type:'SHADER'
@@ -451,13 +462,15 @@
 
 #: source/blender/editors/space_node/drawnode.c:1689
 #: source/blender/editors/space_node/drawnode.c:1695
-#: bpy.types.BackgroundImage.view_axis:'LEFT' bpy.types.TextCurve.align:'LEFT'
+#: bpy.types.BackgroundImage.view_axis:'LEFT'
+#: bpy.types.TextCurve.align:'LEFT'
 #: bpy.types.SEQUENCER_OT_cut.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_swap.side:'LEFT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'LEFT'
-#: bpy.types.JoystickSensor.hat_direction:'LEFT' bpy.types.SequenceCrop.min_x
+#: bpy.types.JoystickSensor.hat_direction:'LEFT'
+#: bpy.types.SequenceCrop.min_x
 #: bpy.types.UserPreferencesInput.select_mouse:'LEFT'
 #: release/scripts/startup/bl_ui/space_view3d.py:444
 #: release/scripts/startup/bl_ui/space_view3d.py:337
@@ -467,12 +480,14 @@
 #: source/blender/editors/space_node/drawnode.c:1690
 #: source/blender/editors/space_node/drawnode.c:1696
 #: bpy.types.BackgroundImage.view_axis:'RIGHT'
-#: bpy.types.TextCurve.align:'RIGHT' bpy.types.SEQUENCER_OT_cut.side:'RIGHT'
+#: bpy.types.TextCurve.align:'RIGHT'
+#: bpy.types.SEQUENCER_OT_cut.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_swap.side:'RIGHT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'RIGHT'
-#: bpy.types.JoystickSensor.hat_direction:'RIGHT' bpy.types.SequenceCrop.max_x
+#: bpy.types.JoystickSensor.hat_direction:'RIGHT'
+#: bpy.types.SequenceCrop.max_x
 #: bpy.types.UserPreferencesInput.select_mouse:'RIGHT'
 #: release/scripts/startup/bl_ui/space_view3d.py:441
 #: release/scripts/startup/bl_ui/space_view3d.py:336
@@ -656,7 +671,8 @@
 
 # Traduction incertaine
 #: source/blender/nodes/shader/nodes/node_shader_holdout.c:36
-#: bpy.types.ShaderNode.type:'HOLDOUT' bpy.types.ShaderNodeHoldout
+#: bpy.types.ShaderNode.type:'HOLDOUT'
+#: bpy.types.ShaderNodeHoldout
 msgid "Holdout"
 msgstr "Obstacle principal (??)"
 
@@ -699,10 +715,9 @@
 msgstr "Haut"
 
 #: source/blender/editors/interface/interface_handlers.c:4494
-#, fuzzy
 msgctxt "Operator"
 msgid "Add Single Driver"
-msgstr "Ajouter contrôleur"
+msgstr "Ajouter contrôleur unique"
 
 #: source/blender/editors/space_image/image_buttons.c:119
 msgid ": size %d x %d,"
@@ -710,7 +725,8 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_geom.c:42
 #: bpy.types.GreasePencil.draw_mode:'VIEW'
-#: bpy.types.ParticleSettings.billboard_align:'VIEW' bpy.types.CLIP_MT_view
+#: bpy.types.ParticleSettings.billboard_align:'VIEW'
+#: bpy.types.CLIP_MT_view
 #: bpy.types.DOPESHEET_MT_view bpy.types.GRAPH_MT_view bpy.types.IMAGE_MT_view
 #: bpy.types.LOGIC_MT_view bpy.types.NLA_MT_view bpy.types.NODE_MT_view
 #: bpy.types.OUTLINER_MT_view bpy.types.SEQUENCER_MT_view
@@ -750,12 +766,10 @@
 msgid "Translate manipulator - Shift-Click for multiple modes"
 msgstr "Manipulateur de déplacement – maj-cliquer pour activer plusieurs modes"
 
-# Traduction incertaine
 #: source/blender/editors/interface/interface_handlers.c:4435
-#, fuzzy
 msgctxt "Operator"
 msgid "Replace Single Keyframe"
-msgstr "Supprimer image clé pour l’ensemble de clés (?)"
+msgstr "Remplacer image clé unique"
 
 #: source/blender/editors/space_graph/graph_buttons.c:822
 #: bpy.types.FCurve.modifiers bpy.types.Object.modifiers
@@ -771,10 +785,9 @@
 msgstr "Rien de sélectionné"
 
 #: source/blender/editors/interface/interface_handlers.c:4474
-#, fuzzy
 msgctxt "Operator"
 msgid "Delete Single Driver"
-msgstr "Supprimer supérieur"
+msgstr "Supprimer contrôleur unique"
 
 #: source/blender/editors/space_node/drawnode.c:2705
 msgid "Squash"
@@ -886,7 +899,8 @@
 #: bpy.types.DynamicPaintSurface.init_color_type:'COLOR'
 #: bpy.types.FCurve.color bpy.types.GPencilLayer.color bpy.types.Brush.color
 #: bpy.types.Lamp.color bpy.types.Material.diffuse_ramp_blend:'COLOR'
-#: bpy.types.Material.specular_ramp_blend:'COLOR' bpy.types.Object.color
+#: bpy.types.Material.specular_ramp_blend:'COLOR'
+#: bpy.types.Object.color
 #: bpy.types.CloudsTexture.cloud_type
 #: bpy.types.CloudsTexture.cloud_type:'COLOR'
 #: bpy.types.LampSkySettings.sky_blend_type:'COLOR'
@@ -896,14 +910,17 @@
 #: bpy.types.ShaderNodeMixRGB.blend_type:'COLOR'
 #: bpy.types.ShaderNodeTexEnvironment.color_space:'COLOR'
 #: bpy.types.ShaderNodeTexImage.color_space:'COLOR'
-#: bpy.types.TextureNodeMixRGB.blend_type:'COLOR' bpy.types.IMAGE_OT_new.color
+#: bpy.types.TextureNodeMixRGB.blend_type:'COLOR'
+#: bpy.types.IMAGE_OT_new.color
 #: bpy.types.OBJECT_OT_select_grouped.type:'COLOR'
 #: bpy.types.SEQUENCER_OT_change_effect_type.type:'COLOR'
 #: bpy.types.SEQUENCER_OT_effect_strip_add.type:'COLOR'
 #: bpy.types.SEQUENCER_OT_effect_strip_add.color
 #: bpy.types.CyclesTexture_PT_colors bpy.types.RenderLayer.use_pass_color
-#: bpy.types.RenderPass.type:'COLOR' bpy.types.SceneRenderLayer.use_pass_color
-#: bpy.types.Sequence.type:'COLOR' bpy.types.ColorSequence.color
+#: bpy.types.RenderPass.type:'COLOR'
+#: bpy.types.SceneRenderLayer.use_pass_color
+#: bpy.types.Sequence.type:'COLOR'
+#: bpy.types.ColorSequence.color

@@ Diff output truncated at 10240 characters. @@


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