[Bf-translations-svn] SVN commit: /data/svn/bf-translations [771] branches/ja/ja.po: [JA] translated some words..

bf-translations at blender.org bf-translations at blender.org
Sun Jul 1 17:25:00 CEST 2012


Revision: 771
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=771
Author:   sntulix
Date:     2012-07-01 15:24:56 +0000 (Sun, 01 Jul 2012)
Log Message:
-----------
[JA]translated some words..

Modified Paths:
--------------
    branches/ja/ja.po

Modified: branches/ja/ja.po
===================================================================
--- branches/ja/ja.po	2012-07-01 11:17:10 UTC (rev 770)
+++ branches/ja/ja.po	2012-07-01 15:24:56 UTC (rev 771)
@@ -18,8 +18,8 @@
 msgstr ""
 "Project-Id-Version: Blender 2.63\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2012-06-18 22:25+0200\n"
-"PO-Revision-Date: 2012-06-04 00:18+0900\n"
+"POT-Creation-Date: 2012-02-19 00:00+0900\n"
+"PO-Revision-Date: 2012-07-02 00:21+0900\n"
 "Last-Translator: shizu <shizu at futuregadget.com>\n"
 "Language-Team: Japanese Translation Team (https://sites.google.com/site/blugjp/blender-translators)\n"
 "Language: ja\n"
@@ -63,9 +63,10 @@
 msgid "Non-manifold mesh as input."
 msgstr "入力に非多様メッシュ。"
 
-#: source/blender/editors/interface/interface_handlers.c:4414
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_handlers.c:4415
+#, fuzzy
 msgid "<needs_name>"
-msgstr ""
+msgstr "<名前が必要>"
 
 #: source/blender/editors/interface/interface_regions.c:480
 #, c-format
@@ -116,16 +117,15 @@
 msgid "Value in Linear RGB Color Space"
 msgstr "線形RGBカラースペースでの値"
 
-#: source/blender/editors/interface/interface_regions.c:2113
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2105
 #: bpy.types.CompositorNodeInvert.invert_rgb bpy.types.CompositorNodeRGB
 #: bpy.types.ShaderNodeRGB
-#, fuzzy
 msgid "RGB"
-msgstr "グレイ"
+msgstr "RGB"
 
-#: source/blender/editors/interface/interface_regions.c:2115
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2107
 msgid "HSV"
-msgstr "HSV (色相、彩度、明度)"
+msgstr "HSV"
 
 #: source/blender/editors/interface/interface_regions.c:2117
 msgid "Hex"
@@ -179,9 +179,9 @@
 msgid "Blue"
 msgstr "青"
 
-#: source/blender/editors/interface/interface_regions.c:2138
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2130
 msgid "H "
-msgstr "色相 (Hue)"
+msgstr "色相"
 
 #: source/blender/editors/interface/interface_regions.c:2138
 #: source/blender/nodes/texture/nodes/node_texture_hueSatVal.c:38
@@ -201,9 +201,9 @@
 msgid "Hue"
 msgstr "色相"
 
-#: source/blender/editors/interface/interface_regions.c:2140
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2132
 msgid "S "
-msgstr ""
+msgstr "彩度"
 
 #: source/blender/editors/interface/interface_regions.c:2140
 #: source/blender/editors/space_node/drawnode.c:2183
@@ -235,9 +235,9 @@
 msgid "Saturation"
 msgstr "彩度"
 
-#: source/blender/editors/interface/interface_regions.c:2142
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2134
 msgid "V "
-msgstr ""
+msgstr "明度"
 
 #: source/blender/editors/interface/interface_regions.c:2142
 #: source/blender/editors/space_graph/graph_buttons.c:327
@@ -270,12 +270,14 @@
 #: bpy.types.Filter2DActuator.motion_blur_factor
 #: bpy.types.PropertyActuator.value bpy.types.RandomActuator.int_value
 #: bpy.types.RandomActuator.float_value
-#: bpy.types.ColorMapping.blend_type:'VALUE' bpy.types.EnumPropertyItem.value
+#: bpy.types.ColorMapping.blend_type:'VALUE'
+#: bpy.types.EnumPropertyItem.value
 #: bpy.types.GameBooleanProperty.value bpy.types.GameFloatProperty.value
 #: bpy.types.GameIntProperty.value bpy.types.GameStringProperty.value
 #: bpy.types.GameTimerProperty.value
 #: bpy.types.Material.diffuse_ramp_blend:'VALUE'
-#: bpy.types.Material.specular_ramp_blend:'VALUE' bpy.types.KeyMapItem.value
+#: bpy.types.Material.specular_ramp_blend:'VALUE'
+#: bpy.types.KeyMapItem.value
 #: bpy.types.LampSkySettings.sky_blend_type:'VALUE'
 #: bpy.types.MeshFloatProperty.value bpy.types.MeshIntProperty.value
 #: bpy.types.MeshStringProperty.value
@@ -286,9 +288,11 @@
 #: bpy.types.CompositorNodeHueSat.color_value
 #: bpy.types.CompositorNodeMixRGB.blend_type:'VALUE'
 #: bpy.types.CompositorNodeValue bpy.types.ShaderNode.type:'VALUE'
-#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE' bpy.types.ShaderNodeValue
+#: bpy.types.ShaderNodeMixRGB.blend_type:'VALUE'
+#: bpy.types.ShaderNodeValue
 #: bpy.types.TextureNodeMixRGB.blend_type:'VALUE'
-#: bpy.types.NodeSocket.type:'VALUE' bpy.types.GRAPH_OT_click_insert.value
+#: bpy.types.NodeSocket.type:'VALUE'
+#: bpy.types.GRAPH_OT_click_insert.value
 #: bpy.types.GRAPH_OT_cursor_set.value
 #: bpy.types.NODE_OT_group_socket_add.type:'VALUE'
 #: bpy.types.PAINT_OT_mask_flood_fill.mode:'VALUE'
@@ -297,9 +301,9 @@
 msgid "Value"
 msgstr "値"
 
-#: source/blender/editors/interface/interface_regions.c:2147
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2139
 msgid "A "
-msgstr "不透明度 (Alpha)"
+msgstr "不透明度"
 
 #: source/blender/editors/interface/interface_regions.c:2147
 #: source/blender/nodes/texture/nodes/node_texture_decompose.c:45
@@ -316,7 +320,8 @@
 #: source/blender/nodes/shader/nodes/node_shader_valToRgb.c:42
 #: source/blender/nodes/shader/nodes/node_shader_output.c:38
 #: source/blender/nodes/shader/nodes/node_shader_tex_image.c:39
-#: bpy.types.Histogram.mode:'A' bpy.types.Brush.use_alpha
+#: bpy.types.Histogram.mode:'A'
+#: bpy.types.Brush.use_alpha
 #: bpy.types.Material.alpha
 #: bpy.types.VertexWeightEditModifier.mask_tex_use_channel:'ALPHA'
 #: bpy.types.VertexWeightMixModifier.mask_tex_use_channel:'ALPHA'
@@ -348,10 +353,10 @@
 msgid "Hex triplet for color (#RRGGBB)"
 msgstr "色の16進数3連表現 (#RRGGBB)"
 
-#: source/blender/editors/interface/interface_regions.c:2158
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_regions.c:2150
 #, fuzzy
 msgid "(Gamma Corrected)"
-msgstr "補正"
+msgstr "(ガンマ補正済)"
 
 #: source/blender/editors/interface/interface_utils.c:120
 #, c-format
@@ -374,10 +379,9 @@
 msgid "Browse Curve Data to be linked"
 msgstr "リンクされるカーブデータを閲覧"
 
-#: source/blender/editors/interface/interface_templates.c:318
-#, fuzzy
+#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_templates.c:318
 msgid "Browse Metaball Data to be linked"
-msgstr "リンクされるメタボールデータを閲覧"
+msgstr "リンクされるメタボールデータを閲覧します"
 
 #: source/blender/editors/interface/interface_templates.c:319
 msgid "Browse Material to be linked"
@@ -535,15 +539,18 @@
 #: bpy.types.DriverTarget.id_type:'TEXTURE'
 #: bpy.types.DynamicPaintSurface.init_texture
 #: bpy.types.EffectorWeights.texture bpy.types.FieldSettings.texture
-#: bpy.types.FieldSettings.type:'TEXTURE' bpy.types.Action.id_root:'TEXTURE'
+#: bpy.types.FieldSettings.type:'TEXTURE'
+#: bpy.types.Action.id_root:'TEXTURE'
 #: bpy.types.Brush.texture bpy.types.NodeTree.type:'TEXTURE'
 #: bpy.types.KeyingSetPath.id_type:'TEXTURE'
 #: bpy.types.MaterialHalo.use_texture bpy.types.DisplaceModifier.texture
 #: bpy.types.WarpModifier.texture bpy.types.WaveModifier.texture
-#: bpy.types.CompositorNode.type:'TEXTURE' bpy.types.CompositorNodeTexture
+#: bpy.types.CompositorNode.type:'TEXTURE'
+#: bpy.types.CompositorNodeTexture
 #: bpy.types.CompositorNodeTexture.texture bpy.types.ShaderNode.type:'TEXTURE'
 #: bpy.types.ShaderNodeTexture bpy.types.ShaderNodeTexture.texture
-#: bpy.types.TextureNode.type:'TEXTURE' bpy.types.TextureNodeTexture
+#: bpy.types.TextureNode.type:'TEXTURE'
+#: bpy.types.TextureNodeTexture
 #: bpy.types.TextureNodeTexture.texture
 #: bpy.types.NODE_OT_new_node_tree.type:'TEXTURE'
 #: bpy.types.OBJECT_OT_effector_add.type:'TEXTURE'
@@ -567,7 +574,8 @@
 #: bpy.types.ConstraintActuator.material
 #: bpy.types.DriverTarget.id_type:'MATERIAL'
 #: bpy.types.DynamicPaintBrushSettings.material
-#: bpy.types.Action.id_root:'MATERIAL' bpy.types.Material.active_node_material
+#: bpy.types.Action.id_root:'MATERIAL'
+#: bpy.types.Material.active_node_material
 #: bpy.types.ParticleSettings.draw_color:'MATERIAL'
 #: bpy.types.ParticleSettings.material
 #: bpy.types.KeyingSetPath.id_type:'MATERIAL'
@@ -582,7 +590,8 @@
 #: bpy.types.RenderSettings.sequencer_gl_preview:'MATERIAL'
 #: bpy.types.RenderSettings.sequencer_gl_render:'MATERIAL'
 #: bpy.types.CollisionSensor.material bpy.types.RaySensor.material
-#: bpy.types.RaySensor.ray_type:'MATERIAL' bpy.types.TouchSensor.material
+#: bpy.types.RaySensor.ray_type:'MATERIAL'
+#: bpy.types.TouchSensor.material
 #: bpy.types.SpaceProperties.context:'MATERIAL'
 #: bpy.types.SpaceProperties.texture_context:'MATERIAL'
 #: bpy.types.SpaceView3D.viewport_shade:'MATERIAL'
@@ -592,11 +601,14 @@
 msgstr "マテリアル"
 
 #: source/blender/editors/interface/interface_templates.c:1232
-#: bpy.types.DriverTarget.id_type:'LAMP' bpy.types.Action.id_root:'LAMP'
-#: bpy.types.Object.type:'LAMP' bpy.types.KeyingSetPath.id_type:'LAMP'
+#: bpy.types.DriverTarget.id_type:'LAMP'
+#: bpy.types.Action.id_root:'LAMP'
+#: bpy.types.Object.type:'LAMP'
+#: bpy.types.KeyingSetPath.id_type:'LAMP'
 #: bpy.types.EXPORT_SCENE_OT_fbx.object_types:'LAMP'
 #: bpy.types.OBJECT_OT_add.type:'LAMP'
-#: bpy.types.OBJECT_OT_select_by_type.type:'LAMP' bpy.types.CyclesLamp_PT_lamp
+#: bpy.types.OBJECT_OT_select_by_type.type:'LAMP'
+#: bpy.types.CyclesLamp_PT_lamp
 #: bpy.types.DATA_PT_lamp bpy.types.ThemeView3D.lamp
 #: release/scripts/startup/bl_ui/space_info.py:299
 #: release/scripts/startup/bl_ui/space_userpref.py:362
@@ -605,7 +617,8 @@
 
 #: source/blender/editors/interface/interface_templates.c:1234
 #: source/blender/editors/space_buttons/buttons_header.c:132
-#: bpy.types.DriverTarget.id_type:'WORLD' bpy.types.Action.id_root:'WORLD'
+#: bpy.types.DriverTarget.id_type:'WORLD'
+#: bpy.types.Action.id_root:'WORLD'
 #: bpy.types.Scene.world bpy.types.KeyingSetPath.id_type:'WORLD'
 #: bpy.types.WORLD_PT_game_world bpy.types.WORLD_PT_world
 #: bpy.types.RenderSettings.bake_normal_space:'WORLD'
@@ -637,13 +650,16 @@
 #: bpy.types.PropertyActuator.mode:'ADD'
 #: bpy.types.AnimData.action_blend_type:'ADD'
 #: bpy.types.ColorMapping.blend_type:'ADD'
-#: bpy.types.FModifierNoise.blend_type:'ADD' bpy.types.Brush.blend:'ADD'
-#: bpy.types.Brush.direction:'ADD' bpy.types.Brush.vertex_tool:'ADD'
+#: bpy.types.FModifierNoise.blend_type:'ADD'
+#: bpy.types.Brush.blend:'ADD'
+#: bpy.types.Brush.direction:'ADD'
+#: bpy.types.Brush.vertex_tool:'ADD'
 #: bpy.types.Material.diffuse_ramp_blend:'ADD'
 #: bpy.types.Material.specular_ramp_blend:'ADD'
 #: bpy.types.LampSkySettings.sky_blend_type:'ADD'
 #: bpy.types.MaskLayer.blend:'ADD'

@@ Diff output truncated at 10240 characters. @@


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