[Bf-translations-svn] SVN commit: /data/svn/bf-translations [301] branches/zh_CN: #update the translation for zh_CN.po by congcong009

bf-translations at blender.org bf-translations at blender.org
Mon Jan 9 15:23:34 CET 2012


Revision: 301
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=301
Author:   congcong009
Date:     2012-01-09 14:23:31 +0000 (Mon, 09 Jan 2012)
Log Message:
-----------
#update the translation for zh_CN.po by congcong009

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-01-08 14:34:39 UTC (rev 300)
+++ branches/zh_CN/zh_CN.po	2012-01-09 14:23:31 UTC (rev 301)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-01-02 22:49+0100\n"
-"PO-Revision-Date: 2012-01-07 23:20+0800\n"
+"PO-Revision-Date: 2012-01-09 19:58+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -2517,7 +2517,7 @@
 
 #: bpy.types.ConstraintActuator.use_fh_paralel_axis
 msgid "Keep object axis parallel to normal"
-msgstr ""
+msgstr "保持物体的坐标轴平行于法线"
 
 #: bpy.types.ConstraintActuator.damping_rotation
 msgid "RotDamp"
@@ -2558,7 +2558,7 @@
 
 #: bpy.types.ConstraintActuator.time
 msgid "Maximum activation time in frame, 0 for unlimited"
-msgstr ""
+msgstr "帧中的最大激活值,0为无限"
 
 #: bpy.types.EditObjectActuator
 msgid "Edit Object Actuator"
@@ -2688,11 +2688,11 @@
 
 #: bpy.types.EditObjectActuator.mesh
 msgid "Replace the existing, when left blank 'Phys' will remake the existing physics mesh"
-msgstr ""
+msgstr "代替现成的,当留空时系统将重计算现有的物理网格"
 
 #: bpy.types.EditObjectActuator.object
 msgid "Add this Object and all its children (can't be on a visible layer)"
-msgstr ""
+msgstr "添加当前物体以及其子物体(不能是个可见层)"
 
 #: bpy.types.EditObjectActuator.track_object
 msgid "Track to this Object"
@@ -2704,7 +2704,7 @@
 
 #: bpy.types.EditObjectActuator.use_replace_physics_mesh
 msgid "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
-msgstr ""
+msgstr "替换物理网格(仅限三角面-不支持复合形变"
 
 #: bpy.types.EditObjectActuator.time
 msgid "Duration the new Object lives or the track takes"
@@ -2910,7 +2910,7 @@
 
 #: bpy.types.GameActuator.filename
 msgid "Load this blend file, use the \"//\" prefix for a path relative to the current blend file"
-msgstr ""
+msgstr "载入当前blend文件,使用\"//\"来标记相对路径"
 
 #: bpy.types.GameActuator.mode:'START'
 msgid "Start Game From File"
@@ -2942,7 +2942,7 @@
 
 #: bpy.types.MessageActuator.body_type
 msgid "Toggle message type: either Text or a PropertyName"
-msgstr ""
+msgstr "切换文本类型:可以是文本也可以是属性名称"
 
 #: bpy.types.MessageActuator.body_type:'TEXT'
 #: bpy.types.PythonController.text
@@ -2971,7 +2971,7 @@
 
 #: bpy.types.MessageActuator.body_message
 msgid "Optional, message body Text"
-msgstr ""
+msgstr "可选,文本主体"
 
 #: bpy.types.MessageActuator.body_property
 msgid "Prop Name"
@@ -2979,7 +2979,7 @@
 
 #: bpy.types.MessageActuator.body_property
 msgid "The message body will be set by the Property Value"
-msgstr ""
+msgstr "文本主体将由属性值设定"
 
 #: bpy.types.MessageActuator.subject bpy.types.MessageSensor.subject
 msgid "Subject"
@@ -2987,7 +2987,7 @@
 
 #: bpy.types.MessageActuator.subject
 msgid "Optional, message subject (this is what can be filtered on)"
-msgstr ""
+msgstr "可选,文本标题"
 
 #: bpy.types.MessageActuator.to_property bpy.types.WarpModifier.object_to
 msgid "To"
@@ -2995,7 +2995,7 @@
 
 #: bpy.types.MessageActuator.to_property
 msgid "Optional, send message to objects with this name only, or empty to broadcast"
-msgstr ""
+msgstr "可选,仅将文本名发送给物体,或者仅广播空物体"
 
 #: bpy.types.ObjectActuator
 msgid "Motion Actuator"
@@ -3003,7 +3003,7 @@
 
 #: bpy.types.ObjectActuator.use_add_linear_velocity
 msgid "Toggles between ADD and SET linV"
-msgstr ""
+msgstr "在添加和设置LinV之间切换"
 
 #: bpy.types.ObjectActuator.angular_velocity
 msgid "Angular velocity"
@@ -3023,7 +3023,7 @@
 
 #: bpy.types.ObjectActuator.derivate_coefficient
 msgid "Not required, high values can cause instability"
-msgstr ""
+msgstr "非必选,较高的值将导致不稳定"
 
 #: bpy.types.ObjectActuator.integral_coefficient
 msgid "Integral Coefficient"
@@ -3031,7 +3031,7 @@
 
 #: bpy.types.ObjectActuator.integral_coefficient
 msgid "Low value (0.01) for slow response, high value (0.5) for fast response"
-msgstr ""
+msgstr "低值(0.001)将带来较慢的响应,高值(0.5)将带来快速的响应"
 
 #: bpy.types.ObjectActuator.use_local_location
 msgid "Location is defined in local coordinates"
@@ -3059,7 +3059,7 @@
 
 #: bpy.types.ObjectActuator.linear_velocity
 msgid "Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)"
-msgstr ""
+msgstr "线性速度(其将设置目标的相对线性速度,它将由系统外力自动实现,不允许使用空值速度)"
 
 #: bpy.types.ObjectActuator.offset_location
 #: bpy.types.TransformConstraint.map_from:'LOCATION'
@@ -3182,7 +3182,7 @@
 
 #: bpy.types.ObjectActuator.reference_object
 msgid "Reference object for velocity calculation, leave empty for world reference"
-msgstr ""
+msgstr "用于计算速度的参考物体,留空时将选择世界参照"
 
 #: bpy.types.ObjectActuator.offset_rotation
 #: bpy.types.TransformConstraint.map_from:'ROTATION'
@@ -3292,7 +3292,7 @@
 
 #: bpy.types.ParentActuator.use_compound
 msgid "Add this object shape to the parent shape (only if the parent shape is already compound)"
-msgstr ""
+msgstr "添加当前物体形变至父级形变(仅当父级形变处于计算时)"
 
 #: bpy.types.ParentActuator.use_ghost bpy.types.GameObjectSettings.use_ghost
 #: bpy.types.DATA_PT_ghost
@@ -3364,7 +3364,7 @@
 
 #: bpy.types.PropertyActuator.mode:'TOGGLE'
 msgid "For bool/int/float/timer properties only"
-msgstr ""
+msgstr "仅限布尔/整形/浮点型/时间属性"
 
 #: bpy.types.PropertyActuator.object
 msgid "Copy from this Object"
@@ -3386,7 +3386,7 @@
 
 #: bpy.types.PropertyActuator.value
 msgid "The name of the property or the value to use (use \"\" around strings)"
-msgstr ""
+msgstr "属性名称或者调用的值(使用\"\"来标记)"
 
 #: bpy.types.RandomActuator
 msgid "Random Actuator"
@@ -3398,7 +3398,7 @@
 
 #: bpy.types.RandomActuator.use_always_true
 msgid "Always false or always true"
-msgstr ""
+msgstr "永远为假或永远为真"
 
 #: bpy.types.RandomActuator.chance
 msgid "Chance"
@@ -3406,7 +3406,7 @@
 
 #: bpy.types.RandomActuator.chance
 msgid "Pick a number between 0 and 1, success if it's below this value"
-msgstr ""
+msgstr "成功的取值范围仅为0到1"
 
 #: bpy.types.RandomActuator.distribution
 #: bpy.types.ParticleSettings.distribution
@@ -3417,7 +3417,7 @@
 
 #: bpy.types.RandomActuator.distribution
 msgid "Choose the type of distribution"
-msgstr ""
+msgstr "选择贡献的类型"
 
 #: bpy.types.RandomActuator.distribution:'BOOL_CONSTANT'
 msgid "Bool Constant"
@@ -3429,7 +3429,7 @@
 
 #: bpy.types.RandomActuator.distribution:'BOOL_BERNOUILLI'
 msgid "Bool Bernoulli"
-msgstr ""
+msgstr "Bool Bernoulli"
 
 #: bpy.types.RandomActuator.distribution:'INT_CONSTANT'
 msgid "Int Constant"
@@ -3441,7 +3441,7 @@
 
 #: bpy.types.RandomActuator.distribution:'INT_POISSON'
 msgid "Int Poisson"
-msgstr ""
+msgstr "Int Poisson"
 
 #: bpy.types.RandomActuator.distribution:'FLOAT_CONSTANT'
 msgid "Float Constant"
@@ -3457,7 +3457,7 @@
 
 #: bpy.types.RandomActuator.distribution:'FLOAT_NEGATIVE_EXPONENTIAL'
 msgid "Float Neg. Exp."
-msgstr ""
+msgstr "Float Neg. Exp."
 
 #: bpy.types.RandomActuator.half_life_time
 msgid "Half-Life Time"
@@ -3465,27 +3465,27 @@
 
 #: bpy.types.RandomActuator.half_life_time
 msgid "Negative exponential dropoff"
-msgstr ""
+msgstr "反向衰减中断"
 
 #: bpy.types.RandomActuator.int_max bpy.types.RandomActuator.float_max
 msgid "Choose a number from a range: upper boundary of the range"
-msgstr ""
+msgstr "从区间中选择一个数字:范围中的最大值"
 
 #: bpy.types.RandomActuator.int_mean bpy.types.RandomActuator.float_mean
 msgid "Mean"
-msgstr ""
+msgstr "测量"
 
 #: bpy.types.RandomActuator.int_mean
 msgid "Expected mean value of the distribution"
-msgstr ""
+msgstr "贡献的期待测量值"
 
 #: bpy.types.RandomActuator.float_mean
 msgid "A normal distribution: mean of the distribution"
-msgstr ""
+msgstr "一个法向贡献:贡献的测量"
 
 #: bpy.types.RandomActuator.int_min bpy.types.RandomActuator.float_min
 msgid "Choose a number from a range: lower boundary of the range"
-msgstr ""
+msgstr "从区间中选择一个数字:范围中的最小值"
 
 #: bpy.types.RandomActuator.property
 msgid "Assign the random value to this property"
@@ -3497,7 +3497,7 @@
 
 #: bpy.types.RandomActuator.standard_derivation
 msgid "A normal distribution: standard deviation of the distribution"
-msgstr ""
+msgstr "一个法向贡献:贡献的标准误差"
 
 #: bpy.types.RandomActuator.seed bpy.types.FieldSettings.seed
 #: bpy.types.MaterialHalo.seed bpy.types.BuildModifier.seed
@@ -3782,7 +3782,7 @@
 
 #: bpy.types.SteeringActuator.mode:'PATHFOLLOWING'
 msgid "Path following"
-msgstr ""
+msgstr "路径跟随"
 
 #: bpy.types.SteeringActuator.distance
 msgid "Dist"
@@ -3802,7 +3802,7 @@
 
 #: bpy.types.SteeringActuator.normal_up
 msgid "Use normal of the navmesh to set \"UP\" vector"
-msgstr ""
+msgstr "使用网格的法线来设置顶部矢量"
 
 #: bpy.types.SteeringActuator.navmesh
 msgid "Navigation Mesh Object"
@@ -3820,7 +3820,7 @@
 
 #: bpy.types.SteeringActuator.self_terminated
 msgid "Terminate when target is reached"
-msgstr ""
+msgstr "当到达时终止"
 
 #: bpy.types.SteeringActuator.target bpy.types.ActionConstraint.target
 #: bpy.types.ChildOfConstraint.target bpy.types.ClampToConstraint.target
@@ -3907,7 +3907,7 @@
 
 #: bpy.types.VisibilityActuator
 msgid "Actuator to set visibility and occlusion of the object"
-msgstr ""
+msgstr "设置物体可见性和闭塞性的加速器"
 
 #: bpy.types.VisibilityActuator.apply_to_children bpy.types.Bone.children
 #: bpy.types.ParticleInstanceModifier.use_children
@@ -5268,7 +5268,7 @@
 
 #: bpy.types.BoidRuleAvoid.fear_factor
 msgid "Avoid object if danger from it is above this threshold"
-msgstr ""
+msgstr "如果超过当前阀值时躲避物体"
 
 #: bpy.types.BoidRuleAvoid.object
 msgid "Object to avoid"
@@ -5301,11 +5301,11 @@
 
 #: bpy.types.BoidRuleAvoidCollision.look_ahead
 msgid "Look ahead"
-msgstr ""
+msgstr "向前看"
 
 #: bpy.types.BoidRuleAvoidCollision.look_ahead
 msgid "Time to look ahead in seconds"
-msgstr ""
+msgstr "向前看的时间"
 
 #: bpy.types.BoidRuleFight.distance
 msgid "Fight Distance"
@@ -5313,7 +5313,7 @@
 
 #: bpy.types.BoidRuleFight.distance
 msgid "Attack boids at max this distance"
-msgstr ""
+msgstr "在当前的最大距离处添加群体"
 
 #: bpy.types.BoidRuleFight.flee_distance
 msgid "Flee Distance"
@@ -5326,7 +5326,7 @@
 
 #: bpy.types.BoidRuleFollowLeader.distance
 msgid "Distance behind leader to follow"
-msgstr ""
+msgstr "跟随者与父级物体的距离"
 
 #: bpy.types.BoidRuleFollowLeader.use_line bpy.types.ConsoleLine.body
 #: bpy.types.ParticleSettings.render_type:'LINE'
@@ -5346,7 +5346,7 @@
 
 #: bpy.types.BoidRuleFollowLeader.object
 msgid "Follow this object instead of a boid"
-msgstr ""
+msgstr "跟随当前物体而不是群体"
 
 #: bpy.types.BoidRuleFollowLeader.queue_count
 msgid "Queue Size"
@@ -5354,7 +5354,7 @@
 
 #: bpy.types.BoidRuleFollowLeader.queue_count

@@ Diff output truncated at 10240 characters. @@


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