[Bf-translations-svn] SVN commit: /data/svn/bf-translations [300] branches/de/de.po: Updated German translation

bf-translations at blender.org bf-translations at blender.org
Sun Jan 8 15:34:43 CET 2012


Revision: 300
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=300
Author:   mf0102
Date:     2012-01-08 14:34:39 +0000 (Sun, 08 Jan 2012)
Log Message:
-----------
Updated German translation

Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-01-07 15:29:34 UTC (rev 299)
+++ branches/de/de.po	2012-01-08 14:34:39 UTC (rev 300)
@@ -3319,24 +3319,20 @@
 msgstr ""
 
 #: bpy.types.ParentActuator.object bpy.types.Object.parent
-#, fuzzy
 msgid "Parent Object"
-msgstr "Ein Objekt"
+msgstr "Elternobjekt"
 
 #: bpy.types.ParentActuator.object
-#, fuzzy
 msgid "Set this object as parent"
-msgstr "Aktives Objekt als Kamera einsetzen"
+msgstr "Dieses Objekt als Elternteil setzen"
 
 #: bpy.types.ParentActuator.mode:'SETPARENT'
-#, fuzzy
 msgid "Set Parent"
-msgstr "Gemeinsamer Elternteil"
+msgstr "Elternteil setzen"
 
 #: bpy.types.ParentActuator.mode:'REMOVEPARENT'
-#, fuzzy
 msgid "Remove Parent"
-msgstr "Eigenschaft entfernen"
+msgstr "Elternteil entfernen"
 
 #: bpy.types.PropertyActuator
 #, fuzzy
@@ -6364,7 +6360,7 @@
 #: release/scripts/startup/bl_ui/properties_physics_cloth.py:166
 #: release/scripts/startup/bl_ui/properties_render.py:477
 msgid "Quality"
-msgstr ""
+msgstr "Qualität"
 
 #: bpy.types.ClothSettings.quality
 msgid ""
@@ -10625,9 +10621,8 @@
 msgstr ""
 
 #: bpy.types.DynamicPaintSurface.name
-#, fuzzy
 msgid "Surface name"
-msgstr "Oberfläche"
+msgstr "Oberflächenname"
 
 #: bpy.types.DynamicPaintSurface.drip_acceleration
 msgid "How much surface acceleration affects dripping"
@@ -10636,7 +10631,7 @@
 #: bpy.types.DynamicPaintSurface.use_antialiasing
 #: bpy.types.UserPreferencesSystem.use_antialiasing
 msgid "Anti-aliasing"
-msgstr ""
+msgstr "Kantenglättung"
 
 #: bpy.types.DynamicPaintSurface.use_antialiasing
 msgid "Use 5x multisampling to smoothen paint edges"
@@ -10644,9 +10639,8 @@
 
 #: bpy.types.DynamicPaintSurface.brush_group
 #: release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py:182
-#, fuzzy
 msgid "Brush Group"
-msgstr "Lichtgruppe:"
+msgstr "Pinselgruppe"
 
 #: bpy.types.DynamicPaintSurface.brush_group
 msgid "Only use brush objects from this group"
@@ -10783,9 +10777,8 @@
 msgstr "Format"
 
 #: bpy.types.DynamicPaintSurface.surface_format
-#, fuzzy
 msgid "Surface Format"
-msgstr "Oberflächenwerkzeuge"
+msgstr "Oberflächenformat"
 
 #: bpy.types.DynamicPaintSurface.surface_format:'VERTEX'
 #: bpy.types.Object.parent_type:'VERTEX'
@@ -10800,13 +10793,13 @@
 #: release/scripts/startup/bl_ui/space_view3d.py:1526
 #: release/scripts/startup/bl_ui/space_view3d.py:2242
 msgid "Vertex"
-msgstr ""
+msgstr "Vertex"
 
 #: bpy.types.DynamicPaintSurface.surface_format:'IMAGE'
 #: bpy.types.Image.source:'SEQUENCE' bpy.types.MovieClip.source:'SEQUENCE'
 #: bpy.types.ImageSequence bpy.types.VoxelData.file_format:'IMAGE_SEQUENCE'
 msgid "Image Sequence"
-msgstr ""
+msgstr "Bildsequenz"
 
 #: bpy.types.DynamicPaintSurface.use_incremental_displace
 msgid "Incremental"
@@ -10837,7 +10830,7 @@
 
 #: bpy.types.DynamicPaintSurface.is_active
 msgid "Toggle whether surface is processed or ignored"
-msgstr ""
+msgstr "Verarbeitung der Oberfläche aktivieren/deaktivieren"
 
 #: bpy.types.DynamicPaintSurface.depth_clamp
 #, fuzzy
@@ -11011,9 +11004,8 @@
 msgstr ""
 
 #: bpy.types.DynamicPaintSurface.surface_type
-#, fuzzy
 msgid "Surface Type"
-msgstr "Oberfläche"
+msgstr "Oberflächentyp"
 
 #: bpy.types.DynamicPaintSurface.wave_timescale
 #, fuzzy
@@ -14451,7 +14443,7 @@
 
 #: bpy.types.ID.name
 msgid "Unique datablock ID name"
-msgstr ""
+msgstr "Eindeutiger Datenblock-ID-Name"
 
 #: bpy.types.ID.use_fake_user
 msgid "Fake User"
@@ -14682,7 +14674,7 @@
 #: bpy.types.Object.draw_type:'WIRE' bpy.types.ThemeView3D.wire
 #: release/scripts/startup/bl_ui/properties_object.py:214
 msgid "Wire"
-msgstr ""
+msgstr "Draht"
 
 #: bpy.types.Armature.draw_type:'WIRE'
 msgid "Display bones as thin wires, showing subdivision and B-Splines"
@@ -19376,7 +19368,7 @@
 #: bpy.types.MESH_OT_primitive_cone_add.vertices
 #: bpy.types.MESH_OT_primitive_cylinder_add.vertices
 msgid "Vertices"
-msgstr "Eckpunkte"
+msgstr "Vertices"
 
 #: bpy.types.Mesh.vertices
 msgid "Vertices of the mesh"
@@ -19689,43 +19681,43 @@
 msgstr "Objektdaten"
 
 #: bpy.types.Object.delta_location bpy.types.BUILTIN_KSI_DeltaLocation
-#, fuzzy
 msgid "Delta Location"
-msgstr "Position"
+msgstr "Delta-Position"
 
 #: bpy.types.Object.delta_location
 msgid "Extra translation added to the location of the object"
-msgstr ""
+msgstr "Zusätzlich zur Position des Objekts hinzugefügte Translation"
 
 #: bpy.types.Object.delta_rotation_euler
 #, fuzzy
 msgid "Delta Rotation (Euler)"
-msgstr "Rotation begrenzen"
+msgstr "Delta-Rotation (Euler)"
 
 #: bpy.types.Object.delta_rotation_euler
 msgid ""
 "Extra rotation added to the rotation of the object (when using Euler "
 "rotations)"
-msgstr ""
+msgstr "Zusätzlich zur Rotation des Objekts hinzugefügte Rotation (bei der "
+"Verwendung von Euler-Rotationen)"
 
 #: bpy.types.Object.delta_rotation_quaternion
 msgid "Delta Rotation (Quaternion)"
-msgstr ""
+msgstr "Delta-Rotation (Quaternion)"
 
 #: bpy.types.Object.delta_rotation_quaternion
 msgid ""
 "Extra rotation added to the rotation of the object (when using Quaternion "
 "rotations)"
-msgstr ""
+msgstr "Zusätzlich zur Rotation des Objekts hinzugefügte Rotation (bei der "
+"Verwendung von Quaternion-Rotationen)"
 
 #: bpy.types.Object.delta_scale bpy.types.BUILTIN_KSI_DeltaScale
-#, fuzzy
 msgid "Delta Scale"
-msgstr "Skalieren"
+msgstr "Delta-Skalierung"
 
 #: bpy.types.Object.delta_scale
 msgid "Extra scaling added to the scale of the object"
-msgstr ""
+msgstr "Zusätzlich zur Skalierung des Objekts hinzugefügte Skalierung"
 
 #: bpy.types.Object.dimensions
 msgid "Absolute bounding box dimensions of the object"
@@ -19733,69 +19725,66 @@
 
 #: bpy.types.Object.show_axis
 msgid "Display the object's origin and axes"
-msgstr ""
+msgstr "Ursprung und Achsen des Objekts anzeigen"
 
 #: bpy.types.Object.show_bounds
 msgid "Draw Bounds"
-msgstr ""
+msgstr "Grenzen darstellen"
 
 #: bpy.types.Object.show_bounds
 msgid "Display the object's bounds"
-msgstr ""
+msgstr "Grenzen des Objekts anzeigen"
 
 #: bpy.types.Object.draw_bounds_type
 msgid "Draw Bounds Type"
-msgstr ""
+msgstr "Grenzen-Anzeigetyp"
 
 #: bpy.types.Object.draw_bounds_type
 msgid "Object boundary display type"
-msgstr ""
+msgstr "Objektgrenzen-Anzeigetyp"
 
 #: bpy.types.Object.draw_bounds_type:'BOX'
 msgid "Draw bounds as box"
-msgstr ""
+msgstr "Grenzen als Würfel darstellen"
 
 #: bpy.types.Object.draw_bounds_type:'SPHERE'
 msgid "Draw bounds as sphere"
-msgstr ""
+msgstr "Grenzen als Kugel darstellen"
 
 #: bpy.types.Object.draw_bounds_type:'CYLINDER'
 msgid "Draw bounds as cylinder"
-msgstr ""
+msgstr "Grenzen als Zylinder darstellen"
 
 #: bpy.types.Object.draw_bounds_type:'CONE'
 msgid "Draw bounds as cone"
-msgstr ""
+msgstr "Grenzen als Kegel darstellen"
 
 #: bpy.types.Object.show_name
-#, fuzzy
 msgid "Draw Name"
-msgstr "Namen"
+msgstr "Namen darstellen"
 
 #: bpy.types.Object.show_name
-#, fuzzy
 msgid "Display the object's name"
-msgstr "Objekte duplizieren"
+msgstr "Namen des Objekts anzeigen"
 
 #: bpy.types.Object.show_texture_space
-#, fuzzy
 msgid "Draw Texture Space"
-msgstr "Texturraum"
+msgstr "Texturraum darstellen"
 
 #: bpy.types.Object.show_texture_space
 msgid "Display the object's texture space"
-msgstr ""
+msgstr "Texturraum des Objekts anzeigen"
 
 #: bpy.types.Object.show_transparent
-#, fuzzy
 msgid "Draw Transparent"
-msgstr "Transparenz"
+msgstr "Transparent darstellen"
 
 #: bpy.types.Object.show_transparent
 msgid ""
 "Display material transparency in the object (unsupported for duplicator "
 "drawing)"
-msgstr ""
+msgstr "Materialtransparenz im Objekt anzeigen (Duplikator-Darstellung "
+"nicht unterstützt)"
 
 #: bpy.types.Object.show_wire
 msgid "Add the object's wireframe over solid drawing"
@@ -19990,23 +19979,20 @@
 msgstr ""
 
 #: bpy.types.Object.layers
-#, fuzzy
 msgid "Layers the object is on"
-msgstr "Masse des Objekts"
+msgstr "Schichten, auf denen sich das Objekt befindet"
 
 #: bpy.types.Object.matrix_local
-#, fuzzy
 msgid "Local Matrix"
-msgstr "Lokale Kamera:"
+msgstr "Lokale Matrix"
 
 #: bpy.types.Object.matrix_local
 msgid "Parent relative transformation matrix"
 msgstr ""
 
 #: bpy.types.Object.location
-#, fuzzy
 msgid "Location of the object"
-msgstr "Masse des Objekts"
+msgstr "Position des Objekts"
 
 #: bpy.types.Object.lock_location bpy.types.PoseBone.lock_location
 msgid "Lock Location"
@@ -20014,7 +20000,7 @@
 
 #: bpy.types.Object.lock_location bpy.types.PoseBone.lock_location
 msgid "Lock editing of location in the interface"
-msgstr ""
+msgstr "Bearbeiten der Position in der Benutzeroberfläche sperren"
 
 #: bpy.types.Object.lock_rotation bpy.types.PoseBone.lock_rotation
 #: release/scripts/startup/bl_ui/properties_data_bone.py:129
@@ -20023,7 +20009,7 @@
 
 #: bpy.types.Object.lock_rotation bpy.types.PoseBone.lock_rotation
 msgid "Lock editing of rotation in the interface"
-msgstr ""
+msgstr "Bearbeiten der Rotation in der Benutzeroberfläche sperren"
 
 #: bpy.types.Object.lock_rotation_w bpy.types.PoseBone.lock_rotation_w
 msgid "Lock Rotation (4D Angle)"
@@ -20050,7 +20036,7 @@
 
 #: bpy.types.Object.lock_scale bpy.types.PoseBone.lock_scale
 msgid "Lock editing of scale in the interface"
-msgstr ""
+msgstr "Bearbeiten der Skalierung in der Benutzeroberfläche sperren"
 
 #: bpy.types.Object.material_slots
 #, fuzzy
@@ -20091,15 +20077,17 @@
 #: release/scripts/startup/bl_ui/properties_game.py:202
 #: release/scripts/startup/bl_ui/properties_object.py:204
 msgid "Bounds"
-msgstr ""
+msgstr "Grenzen"
 
 #: bpy.types.Object.draw_type:'BOUNDS'
+# TODO: "the bounding box" -> "bounds", da man ja nicht nur würfelförmige
+# Grenzen auswählen kann. -- Michael Färber
 msgid "Draw the bounding box of the object"
 msgstr ""
 
 #: bpy.types.Object.draw_type:'WIRE'
 msgid "Draw the object as a wireframe"
-msgstr ""
+msgstr "Objekt als Drahtgittermodell darstellen"
 
 #: bpy.types.Object.draw_type:'SOLID' bpy.types.RenderLayer.use_solid
 #: bpy.types.RenderSettings.sequencer_gl_preview:'SOLID'
@@ -20115,13 +20103,12 @@
 msgstr ""
 
 #: bpy.types.Object.draw_type:'TEXTURED'
-#, fuzzy
 msgid "Textured"
-msgstr "Textur"
+msgstr "Texturiert"
 
 #: bpy.types.Object.draw_type:'TEXTURED'
 msgid "Draw the object with textures (if textures are enabled in the viewport)"
-msgstr ""
+msgstr "Objekt mit Texturen darstellen (falls Texturen im Ansichtsfenster aktiviert sind)"
 
 #: bpy.types.Object.mode
 #, fuzzy
@@ -20399,9 +20386,8 @@
 msgstr ""
 
 #: bpy.types.Object.scale
-#, fuzzy
 msgid "Scaling of the object"
-msgstr "Masse des Objekts"
+msgstr "Skalierung des Objekts"
 

@@ Diff output truncated at 10240 characters. @@


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