[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1317] branches/zh_CN: translated by congcong009

bf-translations at blender.org bf-translations at blender.org
Thu Dec 27 16:15:52 CET 2012


Revision: 1317
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1317
Author:   congcong009
Date:     2012-12-27 15:15:52 +0000 (Thu, 27 Dec 2012)
Log Message:
-----------
translated by congcong009

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-12-27 13:35:15 UTC (rev 1316)
+++ branches/zh_CN/zh_CN.po	2012-12-27 15:15:52 UTC (rev 1317)
@@ -37,9 +37,10 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-12-24 17:43+0000\n"
-"PO-Revision-Date: 2012-12-13 16:23+0800\n"
+"PO-Revision-Date: 2012-12-27 23:10+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
-"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
+"Language-Team: BlenderCN( http://www.blendercn.org) translation team "
+"<blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
@@ -75,7 +76,9 @@
 msgstr "无法修改动作, 因为在NLA中还处于编辑状态"
 
 #: source/blender/blenkernel/intern/anim_sys.c:189
-msgid "Could not set action '%s' onto ID '%s', as it does not have suitably rooted paths for this purpose"
+msgid ""
+"Could not set action '%s' onto ID '%s', as it does not have suitably rooted "
+"paths for this purpose"
 msgstr "无法在ID'%s'上设置动作'%s', 因为在这个方向上没有合适的根路径"
 
 #: source/blender/blenkernel/intern/blender.c:367
@@ -190,8 +193,7 @@
 
 #: source/blender/blenkernel/intern/fmodifier.c:493
 #: source/blender/editors/space_view3d/view3d_buttons.c:1135
-#: bpy.types.FModifier.type:'ENVELOPE'
-#: bpy.types.Armature.draw_type:'ENVELOPE'
+#: bpy.types.FModifier.type:'ENVELOPE' bpy.types.Armature.draw_type:'ENVELOPE'
 #: bpy.types.GRAPH_OT_fmodifier_add.type:'ENVELOPE'
 #: bpy.types.NLA_OT_fmodifier_add.type:'ENVELOPE'
 msgid "Envelope"
@@ -206,8 +208,7 @@
 msgstr "循环"
 
 #: source/blender/blenkernel/intern/fmodifier.c:748
-#: bpy.types.FModifier.type:'NOISE'
-#: bpy.types.FieldSettings.noise
+#: bpy.types.FModifier.type:'NOISE' bpy.types.FieldSettings.noise
 #: bpy.types.Texture.type:'NOISE'
 #: bpy.types.GRAPH_OT_fmodifier_add.type:'NOISE'
 #: bpy.types.NLA_OT_fmodifier_add.type:'NOISE'
@@ -220,12 +221,10 @@
 #: bpy.types.ImageTexture.filter_type
 #: bpy.types.MaterialRaytraceTransparency.filter
 #: bpy.types.MovieTrackingStabilization.filter_type
-#: bpy.types.CompositorNode.type:'FILTER'
-#: bpy.types.CompositorNodeFilter
+#: bpy.types.CompositorNode.type:'FILTER' bpy.types.CompositorNodeFilter
 #: bpy.types.CompositorNodeRotate.filter_type
 #: bpy.types.CompositorNodeStabilize.filter_type
-#: bpy.types.CompositorNodeTransform.filter_type
-#: bpy.types.SEQUENCER_PT_filter
+#: bpy.types.CompositorNodeTransform.filter_type bpy.types.SEQUENCER_PT_filter
 #: bpy.types.SpaceUserPreferences.filter_text
 msgid "Filter"
 msgstr "滤镜"
@@ -237,8 +236,7 @@
 msgstr "Python"
 
 #: source/blender/blenkernel/intern/fmodifier.c:865
-#: bpy.types.FModifier.type:'LIMITS'
-#: bpy.types.SimpleDeformModifier.limits
+#: bpy.types.FModifier.type:'LIMITS' bpy.types.SimpleDeformModifier.limits
 #: bpy.types.GRAPH_OT_fmodifier_add.type:'LIMITS'
 #: bpy.types.NLA_OT_fmodifier_add.type:'LIMITS'
 #: release/scripts/startup/bl_ui/properties_data_camera.py:188
@@ -281,14 +279,10 @@
 msgid "Debug"
 msgstr "调试"
 
-#: source/blender/blenkernel/intern/report.c:51
-#: bpy.types.Area.type:'INFO'
-#: bpy.types.ConsoleLine.type:'INFO'
-#: bpy.types.GPencilLayer.info
-#: bpy.types.KeyMap.space_type:'INFO'
-#: bpy.types.Space.type:'INFO'
-#: bpy.types.Theme.theme_area:'INFO'
-#: bpy.types.Theme.info
+#: source/blender/blenkernel/intern/report.c:51 bpy.types.Area.type:'INFO'
+#: bpy.types.ConsoleLine.type:'INFO' bpy.types.GPencilLayer.info
+#: bpy.types.KeyMap.space_type:'INFO' bpy.types.Space.type:'INFO'
+#: bpy.types.Theme.theme_area:'INFO' bpy.types.Theme.info
 msgid "Info"
 msgstr "信息"
 
@@ -302,20 +296,15 @@
 #: source/blender/blenkernel/intern/report.c:55
 #: bpy.types.Actuator.type:'PROPERTY'
 #: bpy.types.ActionActuator.play_mode:'PROPERTY'
-#: bpy.types.ActionActuator.property
-#: bpy.types.ConstraintActuator.property
+#: bpy.types.ActionActuator.property bpy.types.ConstraintActuator.property
 #: bpy.types.MessageActuator.body_type:'PROPERTY'
-#: bpy.types.PropertyActuator.property
-#: bpy.types.RandomActuator.property
+#: bpy.types.PropertyActuator.property bpy.types.RandomActuator.property
 #: bpy.types.ShapeActionActuator.mode:'PROPERTY'
 #: bpy.types.ShapeActionActuator.property
 #: bpy.types.OBJECT_OT_game_property_copy.property
-#: bpy.types.Sensor.type:'PROPERTY'
-#: bpy.types.CollisionSensor.property
-#: bpy.types.NearSensor.property
-#: bpy.types.PropertySensor.property
-#: bpy.types.RadarSensor.property
-#: bpy.types.RaySensor.ray_type:'PROPERTY'
+#: bpy.types.Sensor.type:'PROPERTY' bpy.types.CollisionSensor.property
+#: bpy.types.NearSensor.property bpy.types.PropertySensor.property
+#: bpy.types.RadarSensor.property bpy.types.RaySensor.ray_type:'PROPERTY'
 #: bpy.types.RaySensor.property
 msgid "Property"
 msgstr "属性"
@@ -379,7 +368,8 @@
 msgstr "不支持的音频格式"
 
 #: source/blender/blenkernel/intern/tracking.c:2816
-msgid "At least 8 common tracks on both of keyframes are needed for reconstruction"
+msgid ""
+"At least 8 common tracks on both of keyframes are needed for reconstruction"
 msgstr "重构时需要在区间帧之间设置至少8个跟踪点"
 
 #: source/blender/blenkernel/intern/tracking.c:2824
@@ -481,12 +471,16 @@
 msgstr "库  '%s',  '%s' 拥有多个实例, 保存并重新加载!"
 
 #: source/blender/blenloader/intern/readfile.c:7530
-msgid "Game property name conflict in object '%s':\\ntext objects reserve the ['Text'] game property to change their content through logic bricks"
-msgstr "在物体  '%s' 中游戏属性名冲突: \\n文字物体反转游戏属性['Text']以便在逻辑块中修改它们的正文"
+msgid ""
+"Game property name conflict in object '%s':\\ntext objects reserve the "
+"['Text'] game property to change their content through logic bricks"
+msgstr ""
+"在物体  '%s' 中游戏属性名冲突: \\n文字物体反转游戏属性['Text']以便在逻辑块中"
+"修改它们的正文"
 
 #: source/blender/blenloader/intern/readfile.c:8752
 msgid "LIB ERROR: Data refers to main .blend file: '%s' from %s"
-msgstr ""
+msgstr "库错误: 数据指向主公成文件 :  %s 中的 '%s' "
 
 #: source/blender/blenloader/intern/readfile.c:10017
 msgid "Read library:  '%s', '%s'"
@@ -568,7 +562,7 @@
 
 #: source/blender/blenloader/intern/writefile.c:3128
 msgid "Failed opening .blend file for compression"
-msgstr ""
+msgstr "打开用于压缩的.blend文件失败"
 
 #: source/blender/blenloader/intern/writefile.c:3040
 msgid "Cannot open file %s for writing: %s"
@@ -624,11 +618,11 @@
 
 #: source/blender/bmesh/intern/bmesh_operators.c:62
 msgid "Internal mesh error"
-msgstr ""
+msgstr "内部网格错误"
 
 #: source/blender/editors/animation/anim_markers.c:524
 msgid "Programming error: operator does not actually have code to do anything!"
-msgstr ""
+msgstr "程序错误: 方法无实质可执行代码"
 
 #: source/blender/editors/animation/anim_markers.c:1389
 #: source/blender/editors/space_sequencer/sequencer_add.c:228
@@ -641,19 +635,29 @@
 
 #: source/blender/editors/animation/drivers.c:366
 msgid "Paste driver: no driver to paste"
-msgstr ""
+msgstr "粘贴驱动: 无可粘贴的驱动"
 
 #: source/blender/editors/animation/drivers.c:148
-msgid "Could not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)"
+msgid ""
+"Could not add driver, as RNA path is invalid for the given ID (ID = %s, path "
+"= %s)"
 msgstr ""
+"无法添加驱动, 因为对于指定的ID无法找到有效的RNA路径(ID = %s, 路径 = %s)"
 
 #: source/blender/editors/animation/drivers.c:311
-msgid "Could not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)"
+msgid ""
+"Could not find driver to copy, as RNA path is invalid for the given ID (ID = "
+"%s, path = %s)"
 msgstr ""
+"无法找到可复制的驱动, 因为对于指定的ID无法找到有效的RNA路径(ID = %s, 路径 = "
+"%s)"
 
 #: source/blender/editors/animation/drivers.c:358
-msgid "Could not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)"
+msgid ""
+"Could not paste driver, as RNA path is invalid for the given ID (ID = %s, "
+"path = %s)"
 msgstr ""
+"无法粘贴驱动, 因为对于指定的ID无法找到有效的RNA路径(ID = %s, 路径 = %s)"
 
 #: source/blender/editors/animation/fmodifier_ui.c:140
 #: source/blender/editors/animation/fmodifier_ui.c:204
@@ -675,14 +679,10 @@
 
 #: source/blender/editors/animation/fmodifier_ui.c:512
 #: source/blender/editors/space_node/drawnode.c:1815
-#: bpy.types.CameraActuator.min
-#: bpy.types.ConstraintActuator.limit_min
-#: bpy.types.ObjectActuator.force_min_x
-#: bpy.types.ObjectActuator.force_min_y
-#: bpy.types.ObjectActuator.force_min_z
-#: bpy.types.RandomActuator.int_min
-#: bpy.types.RandomActuator.float_min
-#: bpy.types.WM_OT_properties_edit.min
+#: bpy.types.CameraActuator.min bpy.types.ConstraintActuator.limit_min
+#: bpy.types.ObjectActuator.force_min_x bpy.types.ObjectActuator.force_min_y
+#: bpy.types.ObjectActuator.force_min_z bpy.types.RandomActuator.int_min
+#: bpy.types.RandomActuator.float_min bpy.types.WM_OT_properties_edit.min
 #: release/scripts/startup/bl_ui/properties_data_armature.py:274
 #: release/scripts/startup/bl_ui/properties_data_mesh.py:256
 #: release/scripts/startup/bl_ui/properties_object_constraint.py:253
@@ -703,19 +703,15 @@
 #: release/scripts/startup/bl_ui/properties_object_constraint.py:620
 #: release/scripts/startup/bl_ui/properties_object_constraint.py:633
 #: release/scripts/startup/bl_ui/properties_particle.py:1097
-#: intern/cycles/blender/addon/ui.py:110
-#: intern/cycles/blender/addon/ui.py:123
+#: intern/cycles/blender/addon/ui.py:110 intern/cycles/blender/addon/ui.py:123
 msgid "Min"
 msgstr "最小值"
 
 #: source/blender/editors/animation/fmodifier_ui.c:513
 #: source/blender/editors/space_node/drawnode.c:1816
-#: bpy.types.CameraActuator.max
-#: bpy.types.ConstraintActuator.limit_max
-#: bpy.types.ObjectActuator.force_max_x
-#: bpy.types.ObjectActuator.force_max_y
-#: bpy.types.ObjectActuator.force_max_z
-#: bpy.types.RandomActuator.int_max
+#: bpy.types.CameraActuator.max bpy.types.ConstraintActuator.limit_max
+#: bpy.types.ObjectActuator.force_max_x bpy.types.ObjectActuator.force_max_y
+#: bpy.types.ObjectActuator.force_max_z bpy.types.RandomActuator.int_max
 #: bpy.types.RandomActuator.float_max
 #: bpy.types.CompositorNodeChannelMatte.limit_method:'MAX'
 #: bpy.types.BRUSH_OT_curve_preset.shape:'MAX'
@@ -746,8 +742,7 @@
 #: release/scripts/startup/bl_ui/properties_particle.py:1098
 #: release/scripts/startup/bl_ui/properties_physics_cloth.py:186
 #: release/scripts/startup/bl_ui/properties_physics_cloth.py:191
-#: intern/cycles/blender/addon/ui.py:109

@@ Diff output truncated at 10240 characters. @@


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