[Bf-translations-svn] SVN commit: /data/svn/bf-translations [1292] branches/uk/uk.po:

bf-translations at blender.org bf-translations at blender.org
Sun Dec 16 16:04:16 CET 2012


Revision: 1292
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=1292
Author:   lxlalexlxl
Date:     2012-12-16 15:04:12 +0000 (Sun, 16 Dec 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/uk/uk.po

Modified: branches/uk/uk.po
===================================================================
--- branches/uk/uk.po	2012-12-16 07:57:27 UTC (rev 1291)
+++ branches/uk/uk.po	2012-12-16 15:04:12 UTC (rev 1292)
@@ -7,7 +7,7 @@
 "Project-Id-Version: \n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-12-10 13:50+0000\n"
-"PO-Revision-Date: 2012-12-13 22:02+0200\n"
+"PO-Revision-Date: 2012-12-16 17:01+0200\n"
 "Last-Translator: Olexandr Pylypchuk <pilipchukap at rambler.ru>\n"
 "Language-Team: Ukrainian <kde-i18n-doc at kde.org>\n"
 "Language: uk\n"
@@ -11154,7 +11154,7 @@
 
 #: bpy.types.RandomActuator.distribution:'BOOL_BERNOUILLI'
 msgid "Bool Bernoulli"
-msgstr "Логічний Бернулі"
+msgstr "Логічний Бернуллі"
 
 #: bpy.types.RandomActuator.distribution:'INT_CONSTANT'
 msgid "Int Constant"
@@ -24982,7 +24982,7 @@
 #: bpy.types.CompositorNodeBlur.filter_type:'TENT'
 #: bpy.types.RenderSettings.pixel_filter_type:'TENT'
 msgid "Tent"
-msgstr "Палатка"
+msgstr "Намет"
 
 #: bpy.types.AreaLamp.shadow_filter_type:'TENT'
 #: bpy.types.PointLamp.shadow_filter_type:'TENT'
@@ -26511,11 +26511,11 @@
 
 #: bpy.types.Material.diffuse_shader:'MINNAERT'
 msgid "Minnaert"
-msgstr "Міннаерт"
+msgstr "Міннарт"
 
 #: bpy.types.Material.diffuse_shader:'MINNAERT'
 msgid "Use a Minnaert shader"
-msgstr "Використати шейдер Міннаерта"
+msgstr "Використати шейдер Міннарта"
 
 #: bpy.types.Material.diffuse_shader:'FRESNEL'
 msgid "Use a Fresnel shader"
@@ -26571,7 +26571,7 @@
 
 #: bpy.types.Material.darkness
 msgid "Minnaert darkness"
-msgstr "Темрява Міннаерта"
+msgstr "Темрява Міннарта"
 
 #: bpy.types.Material.specular_shader
 msgid "Specular Shader Model"
@@ -30318,7 +30318,7 @@
 #: bpy.types.VoronoiTexture
 #: bpy.types.TEXTURE_PT_voronoi
 msgid "Voronoi"
-msgstr "Вороной"
+msgstr "Вороний"
 
 #: bpy.types.Texture.type:'VORONOI'
 msgid "Procedural - create cell-like patterns based on Worley noise"
@@ -30613,7 +30613,7 @@
 #: bpy.types.WoodTexture.noise_basis:'VORONOI_F1'
 #: bpy.types.PointDensity.noise_basis:'VORONOI_F1'
 msgid "Voronoi F1"
-msgstr "Вороной F1"
+msgstr "Вороний F1"
 
 #: bpy.types.CloudsTexture.noise_basis:'VORONOI_F1'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'VORONOI_F1'
@@ -30635,7 +30635,7 @@
 #: bpy.types.WoodTexture.noise_basis:'VORONOI_F2'
 #: bpy.types.PointDensity.noise_basis:'VORONOI_F2'
 msgid "Voronoi F2"
-msgstr "Вороной F2"
+msgstr "Вороний F2"
 
 #: bpy.types.CloudsTexture.noise_basis:'VORONOI_F2'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'VORONOI_F2'
@@ -30657,7 +30657,7 @@
 #: bpy.types.WoodTexture.noise_basis:'VORONOI_F3'
 #: bpy.types.PointDensity.noise_basis:'VORONOI_F3'
 msgid "Voronoi F3"
-msgstr "Вороной F3"
+msgstr "Вороний F3"
 
 #: bpy.types.CloudsTexture.noise_basis:'VORONOI_F3'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'VORONOI_F3'
@@ -30679,7 +30679,7 @@
 #: bpy.types.WoodTexture.noise_basis:'VORONOI_F4'
 #: bpy.types.PointDensity.noise_basis:'VORONOI_F4'
 msgid "Voronoi F4"
-msgstr "Вороной F4"
+msgstr "Вороний F4"
 
 #: bpy.types.CloudsTexture.noise_basis:'VORONOI_F4'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'VORONOI_F4'
@@ -30701,7 +30701,7 @@
 #: bpy.types.WoodTexture.noise_basis:'VORONOI_F2_F1'
 #: bpy.types.PointDensity.noise_basis:'VORONOI_F2_F1'
 msgid "Voronoi F2-F1"
-msgstr "Вороной F2-F1"
+msgstr "Вороний F2-F1"
 
 #: bpy.types.CloudsTexture.noise_basis:'VORONOI_F2_F1'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'VORONOI_F2_F1'



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