[Bf-translations-svn] SVN commit: /data/svn/bf-translations [997] #translated by congcong009 for zh_CN.po update 97%

bf-translations at blender.org bf-translations at blender.org
Fri Aug 31 04:04:05 CEST 2012


Revision: 997
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=997
Author:   congcong009
Date:     2012-08-31 02:04:00 +0000 (Fri, 31 Aug 2012)
Log Message:
-----------
#translated by congcong009 for zh_CN.po update 97%

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Added Paths:
-----------
    trunk/po/tools/

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-08-30 21:29:31 UTC (rev 996)
+++ branches/zh_CN/zh_CN.po	2012-08-31 02:04:00 UTC (rev 997)
@@ -25,7 +25,6 @@
 # 		Xiao Xiangquan	<xiaoxiangquan at gmail.com>
 # 		congcong009	<congcong009 at gmail.com>
 # 		Leon Cheung	<leon4you at gmail.com>
-# 		Zhaofeng Li     <lizhaofeng1998 at gmail.com>
 #
 # 	▲ BlenderCN Translation Revisers 2012
 # 		CG阿颜
@@ -38,21 +37,19 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-27 20:56+0000\n"
-"PO-Revision-Date: 2012-08-14 13:17+0800\n"
+"PO-Revision-Date: 2012-08-31 10:02+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
-"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
+"Language-Team: BlenderCN( http://www.blendercn.org) translation team "
+"<blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "X-Poedit-Bookmarks: 1891,-1,-1,958,-1,-1,-1,1290,-1,-1\n"
-"X-Poedit-Language: Chinese\n"
-"X-Poedit-Country: CHINA\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
-#: bpy.types.Image.mapping:'REFLECTION'
-#: bpy.types.MaterialVolume.reflection
+#: bpy.types.Image.mapping:'REFLECTION' bpy.types.MaterialVolume.reflection
 #: bpy.types.RenderLayer.use_pass_reflection
 #: bpy.types.RenderPass.type:'REFLECTION'
 #: bpy.types.SceneRenderLayer.use_pass_reflection
@@ -120,12 +117,10 @@
 
 #: source/blender/editors/interface/interface_templates.c:1340
 #: source/blender/editors/interface/interface_templates.c:1388
-#: bpy.types.KeyMapItem.key_modifier:'DEL'
-#: bpy.types.KeyMapItem.type:'DEL'
+#: bpy.types.KeyMapItem.key_modifier:'DEL' bpy.types.KeyMapItem.type:'DEL'
 #: bpy.types.VIEW3D_MT_edit_mesh_delete
 #: bpy.types.OUTLINER_OT_object_operation.type:'DELETE'
-#: bpy.types.SceneGameData.exit_key:'DEL'
-#: bpy.types.KeyboardSensor.key:'DEL'
+#: bpy.types.SceneGameData.exit_key:'DEL' bpy.types.KeyboardSensor.key:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_1:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_2:'DEL'
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:341
@@ -168,11 +163,9 @@
 msgstr "设置两个色彩隔断间的差值算法"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
-#: bpy.types.KeyMap.region_type:'WINDOW'
-#: bpy.types.INFO_MT_window
+#: bpy.types.KeyMap.region_type:'WINDOW' bpy.types.INFO_MT_window
 #: bpy.types.Region.type:'WINDOW'
-#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW'
-#: KM_HIERARCHY.EMPTY
+#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW' KM_HIERARCHY.EMPTY
 msgid "Window"
 msgstr "窗口"
 
@@ -207,8 +200,7 @@
 msgstr "Std开发"
 
 #: source/blender/editors/space_file/file_panels.c:207
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -249,8 +241,7 @@
 #: source/blender/editors/space_node/drawnode.c:2248
 #: source/blender/editors/space_node/drawnode.c:2315
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalanceData.gain
 msgid "Gain"
@@ -259,8 +250,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 #: bpy.types.RenderLayer.use_pass_indirect
 #: bpy.types.SceneRenderLayer.use_pass_indirect
-#: intern/cycles/blender/addon/ui.py:275
-#: intern/cycles/blender/addon/ui.py:280
+#: intern/cycles/blender/addon/ui.py:275 intern/cycles/blender/addon/ui.py:280
 #: intern/cycles/blender/addon/ui.py:285
 msgid "Indirect"
 msgstr "间接光"
@@ -285,13 +275,10 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
-#: bpy.types.Brush.mask_tool:'SMOOTH'
-#: bpy.types.Brush.sculpt_tool:'SMOOTH'
+#: bpy.types.Brush.mask_tool:'SMOOTH' bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
-#: bpy.types.MaskSpline.offset_mode:'SMOOTH'
-#: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MaskSpline.offset_mode:'SMOOTH' bpy.types.MeshPolygon.use_smooth
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -317,8 +304,7 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.ParticleEdit.tool:'SMOOTH'
-#: bpy.types.PointDensity.falloff:'SMOOTH'
-#: bpy.types.Spline.use_smooth
+#: bpy.types.PointDensity.falloff:'SMOOTH' bpy.types.Spline.use_smooth
 #: bpy.types.ToolSettings.proportional_edit_falloff:'SMOOTH'
 #: release/scripts/startup/bl_ui/properties_data_curve.py:95
 #: release/scripts/startup/bl_ui/properties_material.py:244
@@ -340,13 +326,10 @@
 msgstr "用户社区"
 
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:38
-#: bpy.types.Camera.show_guide:'CENTER'
-#: bpy.types.TextCurve.align:'CENTER'
+#: bpy.types.Camera.show_guide:'CENTER' bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -363,8 +346,7 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:621
 msgid "Center"
@@ -386,31 +368,23 @@
 #: source/blender/editors/space_node/drawnode.c:2309
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.AreaLamp.gamma
-#: bpy.types.CompositorNode.type:'GAMMA'
+#: bpy.types.AreaLamp.gamma bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalanceData.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalanceData.gamma
 msgid "Gamma"
 msgstr "Gamma"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -465,12 +439,9 @@
 msgstr "默认"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist
-#: bpy.types.RenderPass.type:'MIST'
-#: bpy.types.SceneRenderLayer.use_pass_mist
+#: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
+#: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
+#: bpy.types.RenderPass.type:'MIST' bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
 msgid "Mist"
 msgstr "雾场"
@@ -492,8 +463,7 @@
 #: source/blender/nodes/shader/nodes/node_shader_mix_shader.c:39
 #: bpy.types.Material.diffuse_ramp_input:'SHADER'
 #: bpy.types.Material.specular_ramp_input:'SHADER'
-#: bpy.types.NodeTree.type:'SHADER'
-#: bpy.types.NodeSocket.type:'SHADER'
+#: bpy.types.NodeTree.type:'SHADER' bpy.types.NodeSocket.type:'SHADER'
 #: bpy.types.NODE_OT_group_socket_add.type:'SHADER'
 #: bpy.types.NODE_OT_new_node_tree.type:'SHADER'
 #: bpy.types.SpaceNodeEditor.tree_type:'SHADER'
@@ -510,15 +480,13 @@
 
 #: source/blender/editors/space_node/drawnode.c:1711
 #: source/blender/editors/space_node/drawnode.c:1717
-#: bpy.types.BackgroundImage.view_axis:'LEFT'
-#: bpy.types.TextCurve.align:'LEFT'
+#: bpy.types.BackgroundImage.view_axis:'LEFT' bpy.types.TextCurve.align:'LEFT'
 #: bpy.types.SEQUENCER_OT_cut.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_swap.side:'LEFT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'LEFT'
-#: bpy.types.JoystickSensor.hat_direction:'LEFT'

@@ Diff output truncated at 10240 characters. @@


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