[Bf-translations-svn] SVN commit: /data/svn/bf-translations [991] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Tue Aug 28 18:51:20 CEST 2012


Revision: 991
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=991
Author:   tim_occ
Date:     2012-08-28 16:51:20 +0000 (Tue, 28 Aug 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-08-28 08:16:34 UTC (rev 990)
+++ branches/de/de.po	2012-08-28 16:51:20 UTC (rev 991)
@@ -24,8 +24,7 @@
 "Content-Transfer-Encoding: 8bit\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
-#: bpy.types.Image.mapping:'REFLECTION'
-#: bpy.types.MaterialVolume.reflection
+#: bpy.types.Image.mapping:'REFLECTION' bpy.types.MaterialVolume.reflection
 #: bpy.types.RenderLayer.use_pass_reflection
 #: bpy.types.RenderPass.type:'REFLECTION'
 #: bpy.types.SceneRenderLayer.use_pass_reflection
@@ -96,12 +95,10 @@
 # TODO: Kontext -> "Entf" (als Taste) oder "Löschen" -- Michael Färber
 #: source/blender/editors/interface/interface_templates.c:1340
 #: source/blender/editors/interface/interface_templates.c:1388
-#: bpy.types.KeyMapItem.key_modifier:'DEL'
-#: bpy.types.KeyMapItem.type:'DEL'
+#: bpy.types.KeyMapItem.key_modifier:'DEL' bpy.types.KeyMapItem.type:'DEL'
 #: bpy.types.VIEW3D_MT_edit_mesh_delete
 #: bpy.types.OUTLINER_OT_object_operation.type:'DELETE'
-#: bpy.types.SceneGameData.exit_key:'DEL'
-#: bpy.types.KeyboardSensor.key:'DEL'
+#: bpy.types.SceneGameData.exit_key:'DEL' bpy.types.KeyboardSensor.key:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_1:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_2:'DEL'
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:341
@@ -145,11 +142,9 @@
 msgstr "Interpolation zwischen zwei Farbstoppern festlegen"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
-#: bpy.types.KeyMap.region_type:'WINDOW'
-#: bpy.types.INFO_MT_window
+#: bpy.types.KeyMap.region_type:'WINDOW' bpy.types.INFO_MT_window
 #: bpy.types.Region.type:'WINDOW'
-#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW'
-#: KM_HIERARCHY.EMPTY
+#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW' KM_HIERARCHY.EMPTY
 msgid "Window"
 msgstr "Fenster"
 
@@ -184,8 +179,7 @@
 msgstr ""
 
 #: source/blender/editors/space_file/file_panels.c:207
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -226,8 +220,7 @@
 #: source/blender/editors/space_node/drawnode.c:2248
 #: source/blender/editors/space_node/drawnode.c:2315
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalanceData.gain
 msgid "Gain"
@@ -236,8 +229,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 #: bpy.types.RenderLayer.use_pass_indirect
 #: bpy.types.SceneRenderLayer.use_pass_indirect
-#: intern/cycles/blender/addon/ui.py:275
-#: intern/cycles/blender/addon/ui.py:280
+#: intern/cycles/blender/addon/ui.py:275 intern/cycles/blender/addon/ui.py:280
 #: intern/cycles/blender/addon/ui.py:285
 msgid "Indirect"
 msgstr "Indirekt"
@@ -263,13 +255,10 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
-#: bpy.types.Brush.mask_tool:'SMOOTH'
-#: bpy.types.Brush.sculpt_tool:'SMOOTH'
+#: bpy.types.Brush.mask_tool:'SMOOTH' bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
-#: bpy.types.MaskSpline.offset_mode:'SMOOTH'
-#: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MaskSpline.offset_mode:'SMOOTH' bpy.types.MeshPolygon.use_smooth
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -295,8 +284,7 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.ParticleEdit.tool:'SMOOTH'
-#: bpy.types.PointDensity.falloff:'SMOOTH'
-#: bpy.types.Spline.use_smooth
+#: bpy.types.PointDensity.falloff:'SMOOTH' bpy.types.Spline.use_smooth
 #: bpy.types.ToolSettings.proportional_edit_falloff:'SMOOTH'
 #: release/scripts/startup/bl_ui/properties_data_curve.py:95
 #: release/scripts/startup/bl_ui/properties_material.py:244
@@ -318,13 +306,10 @@
 msgstr "Benutzergemeinde"
 
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:38
-#: bpy.types.Camera.show_guide:'CENTER'
-#: bpy.types.TextCurve.align:'CENTER'
+#: bpy.types.Camera.show_guide:'CENTER' bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -341,8 +326,7 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:621
 msgid "Center"
@@ -364,31 +348,23 @@
 #: source/blender/editors/space_node/drawnode.c:2309
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.AreaLamp.gamma
-#: bpy.types.CompositorNode.type:'GAMMA'
+#: bpy.types.AreaLamp.gamma bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalanceData.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalanceData.gamma
 msgid "Gamma"
 msgstr "Gamma"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -443,12 +419,9 @@
 msgstr "Vorgabe"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist
-#: bpy.types.RenderPass.type:'MIST'
-#: bpy.types.SceneRenderLayer.use_pass_mist
+#: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
+#: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
+#: bpy.types.RenderPass.type:'MIST' bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
 msgid "Mist"
 msgstr "Nebel"
@@ -470,8 +443,7 @@
 #: source/blender/nodes/shader/nodes/node_shader_mix_shader.c:39
 #: bpy.types.Material.diffuse_ramp_input:'SHADER'
 #: bpy.types.Material.specular_ramp_input:'SHADER'
-#: bpy.types.NodeTree.type:'SHADER'
-#: bpy.types.NodeSocket.type:'SHADER'
+#: bpy.types.NodeTree.type:'SHADER' bpy.types.NodeSocket.type:'SHADER'
 #: bpy.types.NODE_OT_group_socket_add.type:'SHADER'
 #: bpy.types.NODE_OT_new_node_tree.type:'SHADER'
 #: bpy.types.SpaceNodeEditor.tree_type:'SHADER'
@@ -488,15 +460,13 @@
 
 #: source/blender/editors/space_node/drawnode.c:1711
 #: source/blender/editors/space_node/drawnode.c:1717
-#: bpy.types.BackgroundImage.view_axis:'LEFT'
-#: bpy.types.TextCurve.align:'LEFT'
+#: bpy.types.BackgroundImage.view_axis:'LEFT' bpy.types.TextCurve.align:'LEFT'
 #: bpy.types.SEQUENCER_OT_cut.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_swap.side:'LEFT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'LEFT'
-#: bpy.types.JoystickSensor.hat_direction:'LEFT'
-#: bpy.types.SequenceCrop.min_x
+#: bpy.types.JoystickSensor.hat_direction:'LEFT' bpy.types.SequenceCrop.min_x
 #: bpy.types.UserPreferencesInput.select_mouse:'LEFT'
 #: release/scripts/startup/bl_ui/space_view3d.py:452
 #: release/scripts/startup/bl_ui/space_view3d.py:340
@@ -506,14 +476,12 @@
 #: source/blender/editors/space_node/drawnode.c:1712
 #: source/blender/editors/space_node/drawnode.c:1718
 #: bpy.types.BackgroundImage.view_axis:'RIGHT'
-#: bpy.types.TextCurve.align:'RIGHT'
-#: bpy.types.SEQUENCER_OT_cut.side:'RIGHT'
+#: bpy.types.TextCurve.align:'RIGHT' bpy.types.SEQUENCER_OT_cut.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_swap.side:'RIGHT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'RIGHT'
-#: bpy.types.JoystickSensor.hat_direction:'RIGHT'
-#: bpy.types.SequenceCrop.max_x
+#: bpy.types.JoystickSensor.hat_direction:'RIGHT' bpy.types.SequenceCrop.max_x

@@ Diff output truncated at 10240 characters. @@


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