[Bf-translations-svn] SVN commit: /data/svn/bf-translations [989] branches/ar/ar.po: -translating the fuzzy ones, translation is 69%.

bf-translations at blender.org bf-translations at blender.org
Tue Aug 28 02:27:22 CEST 2012


Revision: 989
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=989
Author:   bat3a
Date:     2012-08-28 00:27:19 +0000 (Tue, 28 Aug 2012)
Log Message:
-----------
-translating the fuzzy ones, translation is 69%.
-various consistency edits.

Modified Paths:
--------------
    branches/ar/ar.po

Modified: branches/ar/ar.po
===================================================================
--- branches/ar/ar.po	2012-08-27 21:16:04 UTC (rev 988)
+++ branches/ar/ar.po	2012-08-28 00:27:19 UTC (rev 989)
@@ -8,15 +8,13 @@
 "Project-Id-Version: Blender\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-27 20:56+0000\n"
-"PO-Revision-Date: 2012-07-24 23:08+0200\n"
-"Last-Translator: \n"
+"PO-Revision-Date: 2012-08-28 03:23+0200\n"
+"Last-Translator: Yousef Harfoush <bat3a at msn.com>\n"
 "Language-Team: Yousef Harfoush, Amine Moussaoui <bat3a at msn.com>\n"
 "Language: ar\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Poedit-Language: Arabic\n"
-"X-Poedit-Country: JORDAN\n"
 "X-Poedit-SourceCharset: utf-8\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
@@ -176,8 +174,7 @@
 msgstr ""
 
 #: source/blender/editors/space_file/file_panels.c:207
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -218,8 +215,7 @@
 #: source/blender/editors/space_node/drawnode.c:2248
 #: source/blender/editors/space_node/drawnode.c:2315
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalanceData.gain
 msgid "Gain"
@@ -259,8 +255,7 @@
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
 #: bpy.types.MaskSpline.offset_mode:'SMOOTH'
 #: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -312,10 +307,8 @@
 #: bpy.types.Camera.show_guide:'CENTER'
 #: bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -332,8 +325,7 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:621
 msgid "Center"
@@ -355,31 +347,23 @@
 #: source/blender/editors/space_node/drawnode.c:2309
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.AreaLamp.gamma
-#: bpy.types.CompositorNode.type:'GAMMA'
+#: bpy.types.AreaLamp.gamma bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalanceData.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalanceData.gamma
 msgid "Gamma"
 msgstr "الانارة"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -434,10 +418,8 @@
 msgstr "الإفتراضي"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist
+#: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
+#: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
 #: bpy.types.RenderPass.type:'MIST'
 #: bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
@@ -538,10 +520,8 @@
 msgstr "ألغ"
 
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:38
-#: bpy.types.MaterialVolume.emission
-#: bpy.types.ShaderNode.type:'EMISSION'
-#: bpy.types.ShaderNodeEmission
-#: bpy.types.PARTICLE_PT_emission
+#: bpy.types.MaterialVolume.emission bpy.types.ShaderNode.type:'EMISSION'
+#: bpy.types.ShaderNodeEmission bpy.types.PARTICLE_PT_emission
 #: bpy.types.RenderSettings.bake_type:'EMIT'
 #: bpy.types.MaterialTextureSlot.use_map_emission
 #: intern/cycles/blender/addon/ui.py:288
@@ -645,8 +625,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:45
 #: bpy.types.Lamp.use_specular
 #: bpy.types.ShaderNodeExtendedMaterial.use_specular
-#: bpy.types.ShaderNodeMaterial.use_specular
-#: bpy.types.MATERIAL_PT_specular
+#: bpy.types.ShaderNodeMaterial.use_specular bpy.types.MATERIAL_PT_specular
 #: bpy.types.RenderLayer.use_pass_specular
 #: bpy.types.RenderPass.type:'SPECULAR'
 #: bpy.types.SceneRenderLayer.use_pass_specular
@@ -666,18 +645,13 @@
 #: source/blender/editors/space_node/drawnode.c:2883
 #: bpy.types.BackgroundImage.draw_depth
 #: bpy.types.DynamicPaintSurface.displace_type:'DEPTH'
-#: bpy.types.EnvironmentMap.depth
-#: bpy.types.FModifierNoise.depth
-#: bpy.types.Image.depth
-#: bpy.types.MaterialRaytraceMirror.depth
-#: bpy.types.MaterialRaytraceTransparency.depth
-#: bpy.types.OceanModifier.depth
-#: bpy.types.ShaderNodeTexMagic.turbulence_depth
-#: bpy.types.MESH_OT_inset.depth
+#: bpy.types.EnvironmentMap.depth bpy.types.FModifierNoise.depth
+#: bpy.types.Image.depth bpy.types.MaterialRaytraceMirror.depth
+#: bpy.types.MaterialRaytraceTransparency.depth bpy.types.OceanModifier.depth
+#: bpy.types.ShaderNodeTexMagic.turbulence_depth bpy.types.MESH_OT_inset.depth
 #: bpy.types.MESH_OT_primitive_cone_add.depth
 #: bpy.types.MESH_OT_primitive_cylinder_add.depth
-#: bpy.types.PointDensity.turbulence_depth
-#: bpy.types.WorldMistSettings.depth
+#: bpy.types.PointDensity.turbulence_depth bpy.types.WorldMistSettings.depth
 #: release/scripts/startup/bl_ui/properties_data_curve.py:171
 #: release/scripts/startup/bl_ui/properties_texture.py:271
 #: release/scripts/startup/bl_ui/properties_texture.py:325
@@ -717,8 +691,7 @@
 #: bpy.types.Object.mode:'WEIGHT_PAINT'
 #: bpy.types.OBJECT_OT_mode_set.mode:'WEIGHT_PAINT'
 #: bpy.types.PAINT_OT_brush_select.paint_mode:'WEIGHT_PAINT'
-#: bpy.types.ToolSettings.weight_paint
-#: KM_HIERARCHY.VIEW_3D.EMPTY
+#: bpy.types.ToolSettings.weight_paint KM_HIERARCHY.VIEW_3D.EMPTY
 #: release/scripts/startup/bl_ui/space_view3d.py:1157
 msgid "Weight Paint"
 msgstr "تلوين الوزن"
@@ -727,13 +700,10 @@
 #: source/blender/editors/space_node/drawnode.c:1719
 #: bpy.types.ANIM_OT_channels_move.direction:'UP'
 #: bpy.types.EXPORT_SCENE_OT_autodesk_3ds.axis_up
-#: bpy.types.EXPORT_SCENE_OT_fbx.axis_up
-#: bpy.types.EXPORT_SCENE_OT_obj.axis_up
-#: bpy.types.EXPORT_SCENE_OT_x3d.axis_up
-#: bpy.types.IMPORT_ANIM_OT_bvh.axis_up
+#: bpy.types.EXPORT_SCENE_OT_fbx.axis_up bpy.types.EXPORT_SCENE_OT_obj.axis_up
+#: bpy.types.EXPORT_SCENE_OT_x3d.axis_up bpy.types.IMPORT_ANIM_OT_bvh.axis_up
 #: bpy.types.IMPORT_SCENE_OT_autodesk_3ds.axis_up
-#: bpy.types.IMPORT_SCENE_OT_obj.axis_up
-#: bpy.types.IMPORT_SCENE_OT_x3d.axis_up
+#: bpy.types.IMPORT_SCENE_OT_obj.axis_up bpy.types.IMPORT_SCENE_OT_x3d.axis_up
 #: bpy.types.MASK_OT_layer_move.direction:'UP'
 #: bpy.types.NODE_OT_output_file_move_active_socket.direction:'UP'
 #: bpy.types.OBJECT_OT_shape_key_move.type:'UP'
@@ -758,21 +728,13 @@
 #: bpy.types.GreasePencil.draw_mode:'VIEW'
 #: bpy.types.ParticleSettings.billboard_align:'VIEW'
 #: bpy.types.CLIP_MT_view
-#: bpy.types.DOPESHEET_MT_view
-#: bpy.types.GRAPH_MT_view
-#: bpy.types.IMAGE_MT_view
-#: bpy.types.LOGIC_MT_view
-#: bpy.types.NLA_MT_view
-#: bpy.types.NODE_MT_view
-#: bpy.types.OUTLINER_MT_view
-#: bpy.types.SEQUENCER_MT_view
-#: bpy.types.TEXT_MT_view
-#: bpy.types.TIME_MT_view
-#: bpy.types.VIEW3D_MT_view
+#: bpy.types.DOPESHEET_MT_view bpy.types.GRAPH_MT_view bpy.types.IMAGE_MT_view
+#: bpy.types.LOGIC_MT_view bpy.types.NLA_MT_view bpy.types.NODE_MT_view
+#: bpy.types.OUTLINER_MT_view bpy.types.SEQUENCER_MT_view
+#: bpy.types.TEXT_MT_view bpy.types.TIME_MT_view bpy.types.VIEW3D_MT_view
 #: bpy.types.VIEW3D_OT_viewnumpad.type
 #: bpy.types.WM_OT_collada_export.export_mesh_type_selection:'view'
-#: bpy.types.VIEW3D_PT_view3d_properties
-#: bpy.types.SpaceClipEditor.view
+#: bpy.types.VIEW3D_PT_view3d_properties bpy.types.SpaceClipEditor.view
 #: bpy.types.SpaceImageEditor.mode:'VIEW'
 #: bpy.types.SpaceView3D.transform_orientation:'VIEW'
 #: bpy.types.LampTextureSlot.texture_coords:'VIEW'
@@ -808,14 +770,11 @@
 msgstr "بدّل مفتاح منفرد"
 
 #: source/blender/editors/space_graph/graph_buttons.c:822

@@ Diff output truncated at 10240 characters. @@


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