[Bf-translations-svn] SVN commit: /data/svn/bf-translations [980] branches/zh_TW/zh_TW.po: Small fixes for Chinese (Taiwan) translation.

bf-translations at blender.org bf-translations at blender.org
Sun Aug 26 19:04:11 CEST 2012


Revision: 980
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=980
Author:   zerng07
Date:     2012-08-26 17:04:11 +0000 (Sun, 26 Aug 2012)
Log Message:
-----------
Small fixes for Chinese (Taiwan) translation.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2012-08-26 13:15:23 UTC (rev 979)
+++ branches/zh_TW/zh_TW.po	2012-08-26 17:04:11 UTC (rev 980)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender_2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-19 19:56+0000\n"
-"PO-Revision-Date: 2012-08-24 22:02+0800\n"
+"PO-Revision-Date: 2012-08-24 18:44+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -20,8 +20,7 @@
 "Plural-Forms: nplurals=1; plural=0;\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
-#: bpy.types.Image.mapping:'REFLECTION'
-#: bpy.types.MaterialVolume.reflection
+#: bpy.types.Image.mapping:'REFLECTION' bpy.types.MaterialVolume.reflection
 #: bpy.types.RenderLayer.use_pass_reflection
 #: bpy.types.RenderPass.type:'REFLECTION'
 #: bpy.types.SceneRenderLayer.use_pass_reflection
@@ -89,12 +88,10 @@
 
 #: source/blender/editors/interface/interface_templates.c:1339
 #: source/blender/editors/interface/interface_templates.c:1387
-#: bpy.types.KeyMapItem.key_modifier:'DEL'
-#: bpy.types.KeyMapItem.type:'DEL'
+#: bpy.types.KeyMapItem.key_modifier:'DEL' bpy.types.KeyMapItem.type:'DEL'
 #: bpy.types.VIEW3D_MT_edit_mesh_delete
 #: bpy.types.OUTLINER_OT_object_operation.type:'DELETE'
-#: bpy.types.SceneGameData.exit_key:'DEL'
-#: bpy.types.KeyboardSensor.key:'DEL'
+#: bpy.types.SceneGameData.exit_key:'DEL' bpy.types.KeyboardSensor.key:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_1:'DEL'
 #: bpy.types.KeyboardSensor.modifier_key_2:'DEL'
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:341
@@ -137,11 +134,9 @@
 msgstr "設定兩個色彩隔斷間的內插法"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:39
-#: bpy.types.KeyMap.region_type:'WINDOW'
-#: bpy.types.INFO_MT_window
+#: bpy.types.KeyMap.region_type:'WINDOW' bpy.types.INFO_MT_window
 #: bpy.types.Region.type:'WINDOW'
-#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW'
-#: KM_HIERARCHY.EMPTY
+#: bpy.types.MaterialTextureSlot.texture_coords:'WINDOW' KM_HIERARCHY.EMPTY
 msgid "Window"
 msgstr "視窗"
 
@@ -226,8 +221,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 #: bpy.types.RenderLayer.use_pass_indirect
 #: bpy.types.SceneRenderLayer.use_pass_indirect
-#: intern/cycles/blender/addon/ui.py:275
-#: intern/cycles/blender/addon/ui.py:280
+#: intern/cycles/blender/addon/ui.py:275 intern/cycles/blender/addon/ui.py:280
 #: intern/cycles/blender/addon/ui.py:285
 msgid "Indirect"
 msgstr "間接"
@@ -252,10 +246,8 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
-#: bpy.types.Brush.mask_tool:'SMOOTH'
-#: bpy.types.Brush.sculpt_tool:'SMOOTH'
-#: bpy.types.MaskLayer.falloff:'SMOOTH'
-#: bpy.types.MeshPolygon.use_smooth
+#: bpy.types.Brush.mask_tool:'SMOOTH' bpy.types.Brush.sculpt_tool:'SMOOTH'
+#: bpy.types.MaskLayer.falloff:'SMOOTH' bpy.types.MeshPolygon.use_smooth
 #: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
@@ -282,8 +274,7 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'SMOOTH'
 #: bpy.types.ParticleEdit.tool:'SMOOTH'
-#: bpy.types.PointDensity.falloff:'SMOOTH'
-#: bpy.types.Spline.use_smooth
+#: bpy.types.PointDensity.falloff:'SMOOTH' bpy.types.Spline.use_smooth
 #: bpy.types.ToolSettings.proportional_edit_falloff:'SMOOTH'
 #: release/scripts/startup/bl_ui/properties_data_curve.py:95
 #: release/scripts/startup/bl_ui/properties_material.py:244
@@ -305,8 +296,7 @@
 msgstr "使用者社群"
 
 #: source/blender/nodes/shader/nodes/node_shader_squeeze.c:38
-#: bpy.types.Camera.show_guide:'CENTER'
-#: bpy.types.TextCurve.align:'CENTER'
+#: bpy.types.Camera.show_guide:'CENTER' bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
 #: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
 #: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
@@ -421,8 +411,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
 #: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
 #: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
-#: bpy.types.RenderPass.type:'MIST'
-#: bpy.types.SceneRenderLayer.use_pass_mist
+#: bpy.types.RenderPass.type:'MIST' bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
 msgid "Mist"
 msgstr "迷霧"
@@ -444,8 +433,7 @@
 #: source/blender/nodes/shader/nodes/node_shader_mix_shader.c:39
 #: bpy.types.Material.diffuse_ramp_input:'SHADER'
 #: bpy.types.Material.specular_ramp_input:'SHADER'
-#: bpy.types.NodeTree.type:'SHADER'
-#: bpy.types.NodeSocket.type:'SHADER'
+#: bpy.types.NodeTree.type:'SHADER' bpy.types.NodeSocket.type:'SHADER'
 #: bpy.types.NODE_OT_group_socket_add.type:'SHADER'
 #: bpy.types.NODE_OT_new_node_tree.type:'SHADER'
 #: bpy.types.SpaceNodeEditor.tree_type:'SHADER'
@@ -462,15 +450,13 @@
 
 #: source/blender/editors/space_node/drawnode.c:1711
 #: source/blender/editors/space_node/drawnode.c:1717
-#: bpy.types.BackgroundImage.view_axis:'LEFT'
-#: bpy.types.TextCurve.align:'LEFT'
+#: bpy.types.BackgroundImage.view_axis:'LEFT' bpy.types.TextCurve.align:'LEFT'
 #: bpy.types.SEQUENCER_OT_cut.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'LEFT'
 #: bpy.types.SEQUENCER_OT_swap.side:'LEFT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'LEFT'
-#: bpy.types.JoystickSensor.hat_direction:'LEFT'
-#: bpy.types.SequenceCrop.min_x
+#: bpy.types.JoystickSensor.hat_direction:'LEFT' bpy.types.SequenceCrop.min_x
 #: bpy.types.UserPreferencesInput.select_mouse:'LEFT'
 #: release/scripts/startup/bl_ui/space_view3d.py:452
 #: release/scripts/startup/bl_ui/space_view3d.py:340
@@ -480,14 +466,12 @@
 #: source/blender/editors/space_node/drawnode.c:1712
 #: source/blender/editors/space_node/drawnode.c:1718
 #: bpy.types.BackgroundImage.view_axis:'RIGHT'
-#: bpy.types.TextCurve.align:'RIGHT'
-#: bpy.types.SEQUENCER_OT_cut.side:'RIGHT'
+#: bpy.types.TextCurve.align:'RIGHT' bpy.types.SEQUENCER_OT_cut.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_select_active_side.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_select_handles.side:'RIGHT'
 #: bpy.types.SEQUENCER_OT_swap.side:'RIGHT'
 #: bpy.types.VIEW3D_OT_viewnumpad.type:'RIGHT'
-#: bpy.types.JoystickSensor.hat_direction:'RIGHT'
-#: bpy.types.SequenceCrop.max_x
+#: bpy.types.JoystickSensor.hat_direction:'RIGHT' bpy.types.SequenceCrop.max_x
 #: bpy.types.UserPreferencesInput.select_mouse:'RIGHT'
 #: release/scripts/startup/bl_ui/space_view3d.py:448
 #: release/scripts/startup/bl_ui/space_view3d.py:339
@@ -675,8 +659,7 @@
 msgstr "遺失資料塊"
 
 #: source/blender/nodes/shader/nodes/node_shader_holdout.c:36
-#: bpy.types.ShaderNode.type:'HOLDOUT'
-#: bpy.types.ShaderNodeHoldout
+#: bpy.types.ShaderNode.type:'HOLDOUT' bpy.types.ShaderNodeHoldout
 msgid "Holdout"
 msgstr "堅持"
 
@@ -727,8 +710,7 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_geom.c:42
 #: bpy.types.GreasePencil.draw_mode:'VIEW'
-#: bpy.types.ParticleSettings.billboard_align:'VIEW'
-#: bpy.types.CLIP_MT_view
+#: bpy.types.ParticleSettings.billboard_align:'VIEW' bpy.types.CLIP_MT_view
 #: bpy.types.DOPESHEET_MT_view bpy.types.GRAPH_MT_view bpy.types.IMAGE_MT_view
 #: bpy.types.LOGIC_MT_view bpy.types.NLA_MT_view bpy.types.NODE_MT_view
 #: bpy.types.OUTLINER_MT_view bpy.types.SEQUENCER_MT_view
@@ -745,7 +727,7 @@
 #: release/scripts/startup/bl_ui/properties_data_metaball.py:65
 #: release/scripts/startup/bl_ui/properties_data_modifier.py:701
 msgid "View"
-msgstr "視圖"
+msgstr "檢視"
 
 #: source/blender/editors/interface/interface_regions.c:565
 msgid "Library: %s"
@@ -753,7 +735,8 @@
 
 #: source/blender/editors/animation/fmodifier_ui.c:147
 #: source/blender/editors/animation/fmodifier_ui.c:200
-msgid "'Order' of the Polynomial (for a polynomial with n terms, 'order' is n-1)"
+msgid ""
+"'Order' of the Polynomial (for a polynomial with n terms, 'order' is n-1)"
 msgstr "多項式的「次數」(對於有 n 項的多項式來說,為 n-1「次」)"
 
 #: source/blender/editors/space_view3d/view3d_buttons.c:407
@@ -901,8 +884,7 @@
 #: bpy.types.DynamicPaintSurface.init_color_type:'COLOR'
 #: bpy.types.FCurve.color bpy.types.GPencilLayer.color bpy.types.Brush.color
 #: bpy.types.Lamp.color bpy.types.Material.diffuse_ramp_blend:'COLOR'
-#: bpy.types.Material.specular_ramp_blend:'COLOR'
-#: bpy.types.Object.color
+#: bpy.types.Material.specular_ramp_blend:'COLOR' bpy.types.Object.color
 #: bpy.types.CloudsTexture.cloud_type
 #: bpy.types.CloudsTexture.cloud_type:'COLOR'
 #: bpy.types.LampSkySettings.sky_blend_type:'COLOR'
@@ -912,17 +894,14 @@
 #: bpy.types.ShaderNodeMixRGB.blend_type:'COLOR'
 #: bpy.types.ShaderNodeTexEnvironment.color_space:'COLOR'
 #: bpy.types.ShaderNodeTexImage.color_space:'COLOR'
-#: bpy.types.TextureNodeMixRGB.blend_type:'COLOR'
-#: bpy.types.IMAGE_OT_new.color
+#: bpy.types.TextureNodeMixRGB.blend_type:'COLOR' bpy.types.IMAGE_OT_new.color
 #: bpy.types.OBJECT_OT_select_grouped.type:'COLOR'
 #: bpy.types.SEQUENCER_OT_change_effect_type.type:'COLOR'
 #: bpy.types.SEQUENCER_OT_effect_strip_add.type:'COLOR'
 #: bpy.types.SEQUENCER_OT_effect_strip_add.color
 #: bpy.types.CyclesTexture_PT_colors bpy.types.RenderLayer.use_pass_color
-#: bpy.types.RenderPass.type:'COLOR'
-#: bpy.types.SceneRenderLayer.use_pass_color
-#: bpy.types.Sequence.type:'COLOR'
-#: bpy.types.ColorSequence.color
+#: bpy.types.RenderPass.type:'COLOR' bpy.types.SceneRenderLayer.use_pass_color
+#: bpy.types.Sequence.type:'COLOR' bpy.types.ColorSequence.color
 #: bpy.types.SpaceImageEditor.draw_channels:'COLOR'
 #: bpy.types.SpaceNodeEditor.backdrop_channels:'COLOR'
 #: bpy.types.TextMarker.color bpy.types.TextureSlot.blend_type:'COLOR'
@@ -931,25 +910,21 @@
 #: release/scripts/startup/bl_ui/space_sequencer.py:260
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:940
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:938
-#: intern/cycles/blender/addon/ui.py:276
-#: intern/cycles/blender/addon/ui.py:281
-#: intern/cycles/blender/addon/ui.py:286
-#: intern/cycles/blender/addon/ui.py:589

@@ Diff output truncated at 10240 characters. @@


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