[Bf-translations-svn] SVN commit: /data/svn/bf-translations [963] branches/zh_TW: Update Chinese (Taiwan) Translation.

bf-translations at blender.org bf-translations at blender.org
Thu Aug 23 17:12:08 CEST 2012


Revision: 963
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=963
Author:   zerng07
Date:     2012-08-23 15:12:08 +0000 (Thu, 23 Aug 2012)
Log Message:
-----------
Update Chinese (Taiwan) Translation.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2012-08-23 10:47:17 UTC (rev 962)
+++ branches/zh_TW/zh_TW.po	2012-08-23 15:12:08 UTC (rev 963)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender_2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-19 19:56+0000\n"
-"PO-Revision-Date: 2012-08-14 18:24+0800\n"
+"PO-Revision-Date: 2012-08-23 22:51+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -130,9 +130,8 @@
 msgstr "轉形方向"
 
 #: source/blender/editors/space_node/drawnode.c:2259
-#, fuzzy
 msgid "Midtones"
-msgstr "中調"
+msgstr "中間色調"
 
 #: source/blender/editors/interface/interface_templates.c:1351
 #: source/blender/editors/interface/interface_templates.c:1403
@@ -179,8 +178,7 @@
 msgstr "標準差"
 
 #: source/blender/editors/space_file/file_panels.c:207
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -221,8 +219,7 @@
 #: source/blender/editors/space_node/drawnode.c:2239
 #: source/blender/editors/space_node/drawnode.c:2306
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalanceData.gain
 msgid "Gain"
@@ -261,8 +258,7 @@
 #: bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
 #: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -314,10 +310,8 @@
 #: bpy.types.Camera.show_guide:'CENTER'
 #: bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -334,8 +328,7 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:621
 msgid "Center"
@@ -357,31 +350,23 @@
 #: source/blender/editors/space_node/drawnode.c:2300
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.AreaLamp.gamma
-#: bpy.types.CompositorNode.type:'GAMMA'
+#: bpy.types.AreaLamp.gamma bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalanceData.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalanceData.gamma
 msgid "Gamma"
 msgstr "伽瑪"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -436,10 +421,8 @@
 msgstr "預設"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist
+#: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
+#: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
 #: bpy.types.RenderPass.type:'MIST'
 #: bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
@@ -540,10 +523,8 @@
 msgstr "取消"
 
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:38
-#: bpy.types.MaterialVolume.emission
-#: bpy.types.ShaderNode.type:'EMISSION'
-#: bpy.types.ShaderNodeEmission
-#: bpy.types.PARTICLE_PT_emission
+#: bpy.types.MaterialVolume.emission bpy.types.ShaderNode.type:'EMISSION'
+#: bpy.types.ShaderNodeEmission bpy.types.PARTICLE_PT_emission
 #: bpy.types.RenderSettings.bake_type:'EMIT'
 #: bpy.types.MaterialTextureSlot.use_map_emission
 #: intern/cycles/blender/addon/ui.py:288
@@ -648,8 +629,7 @@
 #: source/blender/nodes/composite/nodes/node_composite_image.c:45
 #: bpy.types.Lamp.use_specular
 #: bpy.types.ShaderNodeExtendedMaterial.use_specular
-#: bpy.types.ShaderNodeMaterial.use_specular
-#: bpy.types.MATERIAL_PT_specular
+#: bpy.types.ShaderNodeMaterial.use_specular bpy.types.MATERIAL_PT_specular
 #: bpy.types.RenderLayer.use_pass_specular
 #: bpy.types.RenderPass.type:'SPECULAR'
 #: bpy.types.SceneRenderLayer.use_pass_specular
@@ -669,18 +649,13 @@
 #: source/blender/editors/space_node/drawnode.c:2871
 #: bpy.types.BackgroundImage.draw_depth
 #: bpy.types.DynamicPaintSurface.displace_type:'DEPTH'
-#: bpy.types.EnvironmentMap.depth
-#: bpy.types.FModifierNoise.depth
-#: bpy.types.Image.depth
-#: bpy.types.MaterialRaytraceMirror.depth
-#: bpy.types.MaterialRaytraceTransparency.depth
-#: bpy.types.OceanModifier.depth
-#: bpy.types.ShaderNodeTexMagic.turbulence_depth
-#: bpy.types.MESH_OT_inset.depth
+#: bpy.types.EnvironmentMap.depth bpy.types.FModifierNoise.depth
+#: bpy.types.Image.depth bpy.types.MaterialRaytraceMirror.depth
+#: bpy.types.MaterialRaytraceTransparency.depth bpy.types.OceanModifier.depth
+#: bpy.types.ShaderNodeTexMagic.turbulence_depth bpy.types.MESH_OT_inset.depth
 #: bpy.types.MESH_OT_primitive_cone_add.depth
 #: bpy.types.MESH_OT_primitive_cylinder_add.depth
-#: bpy.types.PointDensity.turbulence_depth
-#: bpy.types.WorldMistSettings.depth
+#: bpy.types.PointDensity.turbulence_depth bpy.types.WorldMistSettings.depth
 #: release/scripts/startup/bl_ui/properties_data_curve.py:171
 #: release/scripts/startup/bl_ui/properties_texture.py:271
 #: release/scripts/startup/bl_ui/properties_texture.py:325
@@ -720,8 +695,7 @@
 #: bpy.types.Object.mode:'WEIGHT_PAINT'
 #: bpy.types.OBJECT_OT_mode_set.mode:'WEIGHT_PAINT'
 #: bpy.types.PAINT_OT_brush_select.paint_mode:'WEIGHT_PAINT'
-#: bpy.types.ToolSettings.weight_paint
-#: KM_HIERARCHY.VIEW_3D.EMPTY
+#: bpy.types.ToolSettings.weight_paint KM_HIERARCHY.VIEW_3D.EMPTY
 #: release/scripts/startup/bl_ui/space_view3d.py:1157
 msgid "Weight Paint"
 msgstr "權重繪製"
@@ -730,13 +704,10 @@
 #: source/blender/editors/space_node/drawnode.c:1719
 #: bpy.types.ANIM_OT_channels_move.direction:'UP'
 #: bpy.types.EXPORT_SCENE_OT_autodesk_3ds.axis_up
-#: bpy.types.EXPORT_SCENE_OT_fbx.axis_up
-#: bpy.types.EXPORT_SCENE_OT_obj.axis_up
-#: bpy.types.EXPORT_SCENE_OT_x3d.axis_up
-#: bpy.types.IMPORT_ANIM_OT_bvh.axis_up
+#: bpy.types.EXPORT_SCENE_OT_fbx.axis_up bpy.types.EXPORT_SCENE_OT_obj.axis_up
+#: bpy.types.EXPORT_SCENE_OT_x3d.axis_up bpy.types.IMPORT_ANIM_OT_bvh.axis_up
 #: bpy.types.IMPORT_SCENE_OT_autodesk_3ds.axis_up
-#: bpy.types.IMPORT_SCENE_OT_obj.axis_up
-#: bpy.types.IMPORT_SCENE_OT_x3d.axis_up
+#: bpy.types.IMPORT_SCENE_OT_obj.axis_up bpy.types.IMPORT_SCENE_OT_x3d.axis_up
 #: bpy.types.MASK_OT_layer_move.direction:'UP'
 #: bpy.types.NODE_OT_output_file_move_active_socket.direction:'UP'
 #: bpy.types.OBJECT_OT_shape_key_move.type:'UP'
@@ -761,21 +732,13 @@
 #: bpy.types.GreasePencil.draw_mode:'VIEW'
 #: bpy.types.ParticleSettings.billboard_align:'VIEW'
 #: bpy.types.CLIP_MT_view
-#: bpy.types.DOPESHEET_MT_view
-#: bpy.types.GRAPH_MT_view
-#: bpy.types.IMAGE_MT_view
-#: bpy.types.LOGIC_MT_view
-#: bpy.types.NLA_MT_view
-#: bpy.types.NODE_MT_view
-#: bpy.types.OUTLINER_MT_view
-#: bpy.types.SEQUENCER_MT_view
-#: bpy.types.TEXT_MT_view
-#: bpy.types.TIME_MT_view
-#: bpy.types.VIEW3D_MT_view
+#: bpy.types.DOPESHEET_MT_view bpy.types.GRAPH_MT_view bpy.types.IMAGE_MT_view
+#: bpy.types.LOGIC_MT_view bpy.types.NLA_MT_view bpy.types.NODE_MT_view
+#: bpy.types.OUTLINER_MT_view bpy.types.SEQUENCER_MT_view
+#: bpy.types.TEXT_MT_view bpy.types.TIME_MT_view bpy.types.VIEW3D_MT_view
 #: bpy.types.VIEW3D_OT_viewnumpad.type
 #: bpy.types.WM_OT_collada_export.export_mesh_type_selection:'view'
-#: bpy.types.VIEW3D_PT_view3d_properties
-#: bpy.types.SpaceClipEditor.view
+#: bpy.types.VIEW3D_PT_view3d_properties bpy.types.SpaceClipEditor.view
 #: bpy.types.SpaceImageEditor.mode:'VIEW'
 #: bpy.types.SpaceView3D.transform_orientation:'VIEW'
 #: bpy.types.LampTextureSlot.texture_coords:'VIEW'

@@ Diff output truncated at 10240 characters. @@


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