[Bf-translations-svn] SVN commit: /data/svn/bf-translations [954] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Tue Aug 21 15:56:08 CEST 2012


Revision: 954
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=954
Author:   tim_occ
Date:     2012-08-21 13:56:07 +0000 (Tue, 21 Aug 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-08-21 11:34:10 UTC (rev 953)
+++ branches/de/de.po	2012-08-21 13:56:07 UTC (rev 954)
@@ -16,7 +16,7 @@
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-20 23:30+0000\n"
 "PO-Revision-Date: \n"
-"Last-Translator: Michael Färber <01mf02 at gmail.com>\n"
+"Last-Translator: Martin Reininger <martinreininger at gmx.net>\n"
 "Language-Team: German translation team\n"
 "Language: de\n"
 "MIME-Version: 1.0\n"
@@ -5761,7 +5761,7 @@
 
 #: bpy.types.GameObjectSettings.show_actuators
 msgid "Show Actuators"
-msgstr "Auslöser zeigen"
+msgstr "Aktoren anzeigen"
 
 #: bpy.types.OBJECT_OT_select_pattern.case_sensitive
 msgid "Case Sensitive"
@@ -5873,7 +5873,7 @@
 
 #: bpy.types.SpaceLogicEditor.show_actuators_selected_objects
 msgid "Show actuators of all selected objects"
-msgstr "Zeige Auslöser von allen ausgewählten Objekten"
+msgstr "Aktoren von allen ausgewählten Objekten anzeigen"
 
 #: bpy.types.ParticleSystem.child_seed
 msgid "Child Seed"
@@ -5984,7 +5984,7 @@
 
 #: bpy.types.LOGIC_OT_actuator_add
 msgid "Add an actuator to the active object"
-msgstr "Auslöser dem aktiven Objekt hinzufügen"
+msgstr "Aktor dem aktiven Objekt hinzufügen"
 
 #: bpy.types.FFmpegSettings.codec:'MPEG2'
 #: bpy.types.FFmpegSettings.format:'MPEG2'
@@ -6598,7 +6598,7 @@
 
 #: bpy.types.Controller
 msgid "Game engine logic brick to process events, connecting sensors to actuators"
-msgstr ""
+msgstr "Game Engine Logikbaustein, um Ereignisse auszuführen und Sensoren mit Aktoren zu verbinden"
 
 #: bpy.types.TEXT_OT_replace
 msgctxt "Operator"
@@ -8369,7 +8369,7 @@
 
 #: bpy.types.Material.specular_ramp_factor
 msgid "Specular Ramp Factor"
-msgstr ""
+msgstr "Glanzpunktverlauf-Faktor"
 
 #: bpy.types.ThemeClipEditor.active_marker
 msgid "Active Marker"
@@ -8385,7 +8385,7 @@
 
 #: bpy.types.ANIM_OT_channels_click
 msgid "Handle mouse-clicks over animation channels"
-msgstr ""
+msgstr "Mausklick über Animationskanal behandeln"
 
 #: bpy.types.ArmatureActuator.mode:'SETTARGET'
 msgid "Set Target"
@@ -8421,7 +8421,7 @@
 
 #: bpy.types.EffectorWeights.lennardjones
 msgid "Lennard-Jones effector weight"
-msgstr ""
+msgstr "Lennard-Jones Effektgewichtung"
 
 #: bpy.types.LatticeModifier
 msgid "Lattice Modifier"
@@ -8509,7 +8509,7 @@
 
 #: bpy.types.MovieTrackingStabilization.use_2d_stabilization
 msgid "Use 2D stabilization for footage"
-msgstr ""
+msgstr "2D-Stabilisator für Filmmaterial verwenden"
 
 #: bpy.types.UserPreferencesInput.ndof_roll_invert_axis
 msgid "Invert roll axis"
@@ -8550,7 +8550,7 @@
 
 #: bpy.types.StateActuator
 msgid "Actuator to handle states"
-msgstr ""
+msgstr "Aktor um Zustände zu behandeln"
 
 #: bpy.types.SpaceTimeline.cache_dynamicpaint
 msgid "Show the active object's Dynamic Paint cache"
@@ -8643,7 +8643,7 @@
 
 #: bpy.types.EditObjectActuator.mode
 msgid "The mode of the actuator"
-msgstr "Der Modus des Auslösers"
+msgstr "Der Modus des Aktors"
 
 #: bpy.types.MaterialTextureSlot.use_map_scatter
 msgid "The texture affects the volume's scattering"
@@ -9545,7 +9545,7 @@
 
 #: bpy.types.IMAGE_MT_uvs_select_mode
 msgid "UV Select Mode"
-msgstr ""
+msgstr "UV-Auswahlmodus"
 
 #: bpy.types.MESH_OT_subdivide.quadtri
 msgid "Tries to prevent ngons"
@@ -12264,7 +12264,7 @@
 
 #: bpy.types.SceneGameData.depth
 msgid "Bits"
-msgstr ""
+msgstr "Bits"
 
 #: release/scripts/startup/bl_ui/space_dopesheet.py:279
 msgid "Keyframe Type"
@@ -12983,7 +12983,7 @@
 
 #: bpy.types.SEQUENCER_OT_change_effect_input.swap:'B_C'
 msgid "B -> C"
-msgstr ""
+msgstr "B -> C"
 
 #: bpy.types.WM_OT_properties_edit.description
 #: bpy.types.ParticleEdit.select_mode:'TIP'
@@ -13362,7 +13362,7 @@
 
 #: bpy.types.GameObjectSettings.actuators
 msgid "Game engine actuators to act on events"
-msgstr ""
+msgstr "Game Engine Aktor, um Ereignissen zu folgen"
 
 #: bpy.types.OBJECT_OT_duplicates_make_real.use_hierarchy
 #, fuzzy
@@ -17417,7 +17417,7 @@
 
 #: bpy.types.GameObjectSettings.jump_speed
 msgid "Upward velocity applied to the character when jumping (with the Motion actuator)"
-msgstr ""
+msgstr "Nach oben gerichtete Geschwindigkeit wird beim Springen auf den Charakter angewendet (mit dem Bewegung-Aktor) "
 
 #: bpy.types.XorController
 msgid "Controller passing on events based on a logical XOR operation"
@@ -18463,7 +18463,7 @@
 
 #: bpy.types.GameActuator
 msgid "Game Actuator"
-msgstr "Spielaktor"
+msgstr "Spiel-Aktor"
 
 #: bpy.types.EXPORT_SCENE_OT_fbx.use_armature_deform_only
 msgid "Only Deform Bones"
@@ -19657,7 +19657,7 @@
 
 #: bpy.types.VisibilityActuator
 msgid "Visibility Actuator"
-msgstr "Sichtbarkeits-Aktor"
+msgstr "Sichtbarkeit-Aktor"
 
 #: bpy.types.OUTLINER_OT_drivers_add_selected
 msgctxt "Operator"
@@ -20025,7 +20025,7 @@
 
 #: bpy.types.Sensor.use_tap
 msgid "Trigger controllers only for an instant, even while the sensor remains true"
-msgstr ""
+msgstr "Löst Controller nur einen Moment aus, während der Sensor auf \"true\" bleibt"
 
 #: bpy.types.ShaderNodeTexChecker.texture_mapping
 #: bpy.types.ShaderNodeTexEnvironment.texture_mapping
@@ -20309,7 +20309,7 @@
 
 #: bpy.types.LOGIC_OT_actuator_add.type
 msgid "Type of actuator to add"
-msgstr ""
+msgstr "Der hinzuzufügende Aktortyp"
 
 #: bpy.types.ArrayModifier.use_merge_vertices
 #: bpy.types.ArrayModifier.use_merge_vertices_cap
@@ -27147,11 +27147,11 @@
 msgid "Pack the sound into the current blend file"
 msgstr "Den Klang in die aktuelle .blend-Datei packen"
 
+# Aus bestimmten Grund nicht "Gerendert"? -- Michael Färber
 #: bpy.types.ParticleSettings.draw_method:'RENDER'
 #: bpy.types.RenderSettings.sequencer_gl_preview:'RENDERED'
 #: bpy.types.RenderSettings.sequencer_gl_render:'RENDERED'
 #: bpy.types.SpaceView3D.viewport_shade:'RENDERED'
-# Aus bestimmten Grund nicht "Gerendert"? -- Michael Färber
 msgid "Rendered"
 msgstr "Gerendertes"
 
@@ -29247,7 +29247,7 @@
 
 #: bpy.types.ShapeActionActuator
 msgid "Shape Action Actuator"
-msgstr ""
+msgstr "Formaktion-Aktor"
 
 #: bpy.types.PointDensityTexture.point_density
 msgid "The point density settings associated with this texture"
@@ -34124,7 +34124,7 @@
 
 #: bpy.types.GameObjectSettings.show_actuators
 msgid "Shows actuators for this object in the user interface"
-msgstr "Auslöser für dieses Objekt in der Benutzeroberfläche zeigen"
+msgstr "Aktor für dieses Objekt in der Benutzeroberfläche zeigen"
 
 #: bpy.types.ArrayModifier.fit_type:'FIT_LENGTH'
 msgid "Fit Length"
@@ -34590,7 +34590,7 @@
 #: bpy.types.ActuatorSensor.actuator
 #: release/scripts/startup/bl_ui/space_logic.py:85
 msgid "Actuator"
-msgstr "Auslöser"
+msgstr "Aktor"
 
 #: bpy.types.OUTLINER_OT_group_operation.type:'TOGVIS'
 #, fuzzy
@@ -34764,7 +34764,7 @@
 
 #: bpy.types.ParentActuator
 msgid "Parent Actuator"
-msgstr "Eltern Auslöser"
+msgstr "Eltern-Aktor"
 
 #: bpy.types.PAINT_OT_vertex_color_dirt.blur_strength
 msgid "Blur Strength"
@@ -39015,7 +39015,7 @@
 
 #: bpy.types.SpaceLogicEditor.show_actuators_linked_controller
 msgid "Show linked objects to the actuator"
-msgstr "Zeige Objekte, die mit Auslösern verbunden sind"
+msgstr "Zeige Objekte, die mit Aktoren verbunden sind"
 
 #: bpy.types.LampSkySettings.sun_size
 msgid "Sun Size"
@@ -39973,7 +39973,7 @@
 
 #: bpy.types.Controller.actuators
 msgid "The list containing the actuators connected to the controller"
-msgstr ""
+msgstr "Die Liste beinhaltet die Aktorenverbindungen zu den Controllern"
 
 #: bpy.types.ShrinkwrapModifier.use_keep_above_surface
 #, fuzzy
@@ -41248,8 +41248,8 @@
 msgid "Interface"
 msgstr "Oberfläche"
 
+# Einzelbild oder Rahmen? -- Michael Färber
 #: bpy.types.GPENCIL_OT_active_frame_delete
-# Einzelbild oder Rahmen? -- Michael Färber
 msgctxt "Operator"
 msgid "Delete Active Frame"
 msgstr "Aktiven Rahmen löschen"
@@ -41277,7 +41277,7 @@
 
 #: bpy.types.GameObjectSettings.controllers
 msgid "Game engine controllers to process events, connecting sensors to actuators"
-msgstr ""
+msgstr "Game Engine Controller, um Ereignisse auszuführen und Sensoren mit Aktoren zu verbinden"
 
 #: release/scripts/startup/bl_ui/space_userpref.py:955
 msgid "NDOF Sensitivity"
@@ -41411,7 +41411,7 @@
 
 #: bpy.types.EditObjectActuator
 msgid "Actuator used to edit objects"
-msgstr "Auslöser, der benutzt wird um Objekte zu bearbeiten"
+msgstr "Aktor, der benutzt wird um Objekte zu bearbeiten"
 
 #: bpy.types.ParticleSystem.vertex_group_roughness_end
 msgid "Vertex group to control roughness end"
@@ -42073,7 +42073,7 @@
 
 #: bpy.types.VisibilityActuator
 msgid "Actuator to set visibility and occlusion of the object"
-msgstr ""
+msgstr "Aktor, der die Sichtbarkeit und Absorption eines Objekts festlegt"
 
 #: bpy.types.ToolSettings.vertex_group_weight
 msgid "Vertex Group Weight"
@@ -42125,7 +42125,7 @@
 
 #: release/scripts/startup/bl_ui/space_userpref.py:654
 msgid "Progress Bar:"
-msgstr ""
+msgstr "Fortschrittsleiste:"
 
 #: bpy.types.CURVE_OT_select_linked
 #, fuzzy
@@ -42176,7 +42176,7 @@
 
 #: bpy.types.RenderSettings.bake_type:'SPEC_COLOR'
 msgid "Specular Colors"
-msgstr ""
+msgstr "Glanzpunktfarben"
 
 #: bpy.types.BoidRuleAvoidCollision.use_avoid_collision
 #, fuzzy
@@ -42229,7 +42229,7 @@
 
 #: release/scripts/startup/bl_ui/space_view3d.py:553
 msgid "Roots"
-msgstr ""
+msgstr "Wurzeln"
 
 #: release/scripts/startup/bl_ui/space_userpref.py:793
 #, fuzzy
@@ -42470,7 +42470,7 @@
 
 #: bpy.types.LOGIC_OT_actuator_move
 msgid "Move Actuator"
-msgstr "Auslöser verschieben"
+msgstr "Aktor verschieben"
 
 #: bpy.types.OceanModifier.is_build_enabled
 msgid "Build Enabled"
@@ -42983,11 +42983,11 @@
 msgid "Output image resolution"
 msgstr "Ausgabe-Bildauflösung"
 
+# Evtl. ein Kontext für BoidSettings? -- Michael Färber
 #: bpy.types.SoundActuator.pitch
 #: bpy.types.BoidSettings.pitch
 #: bpy.types.Speaker.pitch
 #: bpy.types.SoundSequence.pitch
-# Evtl. ein Kontext für BoidSettings? -- Michael Färber
 msgid "Pitch"
 msgstr "Tonhöhe"
 
@@ -43844,7 +43844,7 @@
 
 #: bpy.types.ShapeActionActuator
 msgid "Actuator to control shape key animations"
-msgstr "Auslöser, der Shape-Key Animationen kontrolliert"
+msgstr "Aktor, der Formschlüssel-Animationen kontrolliert"
 
 #: bpy.types.SpaceClipEditor.show_graph_frames
 msgid "Show Frames"
@@ -48085,7 +48085,7 @@
 
 #: bpy.types.SceneActuator
 msgid "Scene Actuator"
-msgstr "Szenen Auslöser"
+msgstr "Szenen-Aktor"
 
 #: bpy.types.MovieTrackingSettings.default_pattern_match:'PREV_FRAME'
 #: bpy.types.MovieTrackingTrack.pattern_match:'PREV_FRAME'
@@ -52030,7 +52030,7 @@
 

@@ Diff output truncated at 10240 characters. @@


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