[Bf-translations-svn] SVN commit: /data/svn/bf-translations [949] branches/de/de.po: Updated German translation
bf-translations at blender.org
bf-translations at blender.org
Tue Aug 21 01:30:03 CEST 2012
Revision: 949
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=949
Author: mf0102
Date: 2012-08-20 23:30:03 +0000 (Mon, 20 Aug 2012)
Log Message:
-----------
Updated German translation
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2012-08-20 21:41:45 UTC (rev 948)
+++ branches/de/de.po 2012-08-20 23:30:03 UTC (rev 949)
@@ -1422,7 +1422,7 @@
#: source/blender/editors/animation/fmodifier_ui.c:533
msgid "Minimum bound of envelope at this point"
-msgstr ""
+msgstr "Minimale Einhüllenden-Grenze bei diesem Punkt"
#: source/blender/editors/interface/interface_templates.c:337
msgid "Browse ID data to be linked"
@@ -4939,7 +4939,7 @@
#: source/blender/editors/animation/fmodifier_ui.c:535
msgid "Maximum bound of envelope at this point"
-msgstr ""
+msgstr "Maximale Einhüllenden-Grenze bei diesem Punkt"
#: source/blender/editors/interface/interface_regions.c:2190
msgid "Hex triplet for color (#RRGGBB)"
@@ -6664,7 +6664,7 @@
#: bpy.types.PivotConstraint.rotation_range:'NX'
msgid "-X Rot"
-msgstr ""
+msgstr "-X-Rot"
#: bpy.types.Armature.show_names
msgid "Draw Names"
@@ -6701,9 +6701,8 @@
msgstr "Farb-Voreinstellungen"
#: bpy.types.MESH_OT_vertices_smooth.zaxis
-#, fuzzy
msgid "Smooth along the Z axis"
-msgstr "Auf der X-Achse umdrehen"
+msgstr "Entlang der Z-Achse glätten"
#: bpy.types.Texture.type:'STUCCI'
#, fuzzy
@@ -6711,9 +6710,8 @@
msgstr "Neue Textur hinzufügen"
#: bpy.types.LatticePoint.select
-#, fuzzy
msgid "Point selected"
-msgstr "Nichts ausgewählt"
+msgstr "Punkt ausgewählt"
#: bpy.types.CURVE_OT_primitive_nurbs_path_add
msgctxt "Operator"
@@ -6776,7 +6774,7 @@
#: bpy.types.UV_OT_align.axis:'ALIGN_S'
msgid "Align UVs along the line defined by the endpoints"
-msgstr ""
+msgstr "UVs entlang der durch die Endpunkte definierten Linie ausrichten"
#: bpy.types.PropertySensor.evaluation_type:'PROPCHANGED'
msgid "Changed"
@@ -7773,7 +7771,7 @@
#: bpy.types.EXPORT_MESH_OT_ply.use_uv_coords
msgid "Export the active UV layer"
-msgstr ""
+msgstr "Die aktive UV-Ebene exportieren"
#: bpy.types.SCENE_OT_new.type:'FULL_COPY'
msgid "Full Copy"
@@ -7781,16 +7779,16 @@
#: bpy.types.FFmpegSettings.gopsize
msgid "GOP Size"
-msgstr "GOP Größe"
+msgstr "GOP-Größe"
#: bpy.types.WM_OT_blenderplayer_start
msgctxt "Operator"
msgid "Start Game In Player"
-msgstr "Spiel starten"
+msgstr "Spiel in Player starten"
#: bpy.types.OBJECT_OT_duplicates_make_real.use_hierarchy
msgid "Maintain parent child relationships"
-msgstr ""
+msgstr "Eltern-Kind-Beziehungen beibehalten"
#: bpy.types.ParticleSystem.invert_vertex_group_kink
msgid "Negate the effect of the kink vertex group"
@@ -7802,11 +7800,11 @@
#: bpy.types.Material.specular_shader:'BLINN'
msgid "Blinn"
-msgstr ""
+msgstr "Blinn"
#: bpy.types.MaterialSubsurfaceScattering.ior
msgid "Index of refraction (higher values are denser)"
-msgstr ""
+msgstr "Brechungsindex (größere Werte sind dichter)"
#: bpy.types.Curve.dimensions:'2D'
#, fuzzy
@@ -7815,7 +7813,7 @@
#: bpy.types.TextureSlot.scale
msgid "Set scaling for the texture's X, Y and Z sizes"
-msgstr ""
+msgstr "Skalierung für die X-, Y- und Z-Größen der Textur setzen"
#: bpy.types.Material.diffuse_toon_smooth
msgid "Smoothness of diffuse toon area"
@@ -7888,7 +7886,7 @@
#: bpy.types.KinematicConstraint.lock_rotation_y
msgid "Lock Y Rot"
-msgstr "Y-Rotation sperren"
+msgstr "Y-Rot sperren"
#: bpy.types.RENDER_OT_play_rendered_anim
msgid "Play back rendered frames/movies using an external player"
@@ -8217,7 +8215,7 @@
#: bpy.types.KinematicConstraint.lock_rotation_x
msgid "Lock X Rot"
-msgstr "X-Rotation sperren"
+msgstr "X-Rot sperren"
#: bpy.types.VIEW3D_OT_rotate
msgctxt "Operator"
@@ -8758,7 +8756,7 @@
#: bpy.types.GameObjectSettings.lock_rotation_x
msgid "Lock X Rotation Axis"
-msgstr "X-Rotationsacshe sperren"
+msgstr "X-Rotationsachse sperren"
#: bpy.types.VoronoiTexture.distance_metric:'DISTANCE_SQUARED'
msgid "(x*x+y*y+z*z)"
@@ -9012,7 +9010,7 @@
#: bpy.types.UV_OT_align.axis:'ALIGN_U'
msgid "Align UVs along the line defined by the endpoints along the Y axis"
-msgstr ""
+msgstr "UVs entlang der Linie ausrichten, die durch die Endpunkte entlang der Y-Achse definiert ist"
#: bpy.types.SoftBodySettings.error_threshold
msgid "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed"
@@ -9470,13 +9468,12 @@
msgstr "Gesamten Text auswählen"
#: bpy.types.MESH_OT_vertices_smooth.yaxis
-#, fuzzy
msgid "Smooth along the Y axis"
-msgstr "Auf der X-Achse umdrehen"
+msgstr "Entlang der Y-Achse glätten"
#: bpy.types.WM_OT_collada_export.second_life
msgid "Export for Second Life"
-msgstr ""
+msgstr "Für Second Life exportieren"
#: bpy.types.VIEW3D_OT_viewnumpad.type:'BOTTOM'
msgid "View From the Bottom"
@@ -9690,7 +9687,7 @@
#: bpy.types.UV_OT_align.axis:'ALIGN_T'
msgid "Align UVs along the line defined by the endpoints along the X axis"
-msgstr ""
+msgstr "UVs entlang der Linie ausrichten, die durch die Endpunkte entlang der X-Achse definiert ist"
#: bpy.types.FloorConstraint.offset
msgid "Offset of floor from object origin"
@@ -10840,7 +10837,7 @@
#: bpy.types.PivotConstraint.rotation_range:'Z'
msgid "Z Rot"
-msgstr "Z Rotation"
+msgstr "Z-Rot"
#: bpy.types.CompositorNode.type:'BILATERALBLUR'
#: bpy.types.CompositorNodeBilateralblur
@@ -11474,17 +11471,16 @@
msgstr ""
#: bpy.types.BackgroundImage.show_on_foreground
-#, fuzzy
msgid "Show this image in front of objects in viewport"
-msgstr "Hintergrundbild in Vorderansicht zeigen"
+msgstr "Dieses Bild vor Objekten im Ansichtsfenster zeigen"
#: bpy.types.SimpleDeformModifier.deform_method:'STRETCH'
msgid "Stretch the object along the Z axis of the modifier space"
-msgstr ""
+msgstr "Das Objekt entlang der Z-Achse des Modifikatorraums strecken"
#: bpy.types.ParticleSettings.draw_size
msgid "Size of particles on viewport in pixels (0=default)"
-msgstr ""
+msgstr "Größe von Partikeln im Ansichtsfenster in Pixeln (0 = Standard)"
#: bpy.types.ChildOfConstraint.use_rotation_x
msgid "Rotation X"
@@ -12648,7 +12644,7 @@
#: bpy.types.LOGIC_OT_actuator_add
msgctxt "Operator"
msgid "Add Actuator"
-msgstr "Auslöser hinzufügen"
+msgstr "Aktor hinzufügen"
#: bpy.types.SCREEN_OT_region_quadview
msgctxt "Operator"
@@ -13465,11 +13461,11 @@
#: bpy.types.PoseBone.ik_rotation_weight
msgid "IK Rot Weight"
-msgstr "IK Rotations-Gewichtung"
+msgstr "IK-Rot-Gewicht"
#: bpy.types.UserSolidLight.diffuse_color
msgid "Diffuse color of the OpenGL light"
-msgstr ""
+msgstr "Diffuse Farbe des OpenGL-Lichts"
#: bpy.types.ANIM_OT_paste_driver_button
msgid "Paste the driver in the copy/paste buffer for the highlighted button"
@@ -13477,11 +13473,11 @@
#: bpy.types.EXPORT_MESH_OT_stl
msgid "Save STL triangle mesh data from the active object"
-msgstr "Speichert STL Dreieckmeshdaten vom aktiven Objket"
+msgstr "STL-Dreiecksmeshdaten vom aktiven Objekt speichern"
#: bpy.types.TEXT_OT_open
msgid "Open a new text data block"
-msgstr ""
+msgstr "Einen neuen Textdatenblock öffnen"
#: bpy.types.BoidSettings.land_acc_max
msgid "Max Land Acceleration"
@@ -13504,7 +13500,7 @@
#: bpy.types.SEQUENCER_OT_scene_strip_add.overlap
#: bpy.types.SEQUENCER_OT_sound_strip_add.overlap
msgid "Allow Overlap"
-msgstr ""
+msgstr "Überlappung erlauben"
#: bpy.types.EnumPropertyItem.identifier
#: bpy.types.PropertyGroup.name
@@ -14483,7 +14479,7 @@
#: bpy.types.ANIM_OT_keying_set_export
msgid "Export Keying Set..."
-msgstr ""
+msgstr "Schlüsselmenge exportieren..."
#: bpy.types.KeyboardSensor.target
msgid "Property that receives the keystrokes in case a string is logged"
@@ -14820,7 +14816,7 @@
#: bpy.types.SimpleDeformModifier.lock_y
msgid "Do not allow deformation along the Y axis"
-msgstr ""
+msgstr "Deformation entlang der Y-Achse verbieten"
#: bpy.types.VIEW3D_OT_camera_to_view
msgctxt "Operator"
@@ -15266,15 +15262,15 @@
#: bpy.types.KeyMap.keymap_items
msgid "Items"
-msgstr ""
+msgstr "Gegenstände"
#: bpy.types.EXPORT_SCENE_OT_autodesk_3ds
msgid "Export 3DS"
-msgstr ""
+msgstr "3DS exportieren"
#: bpy.types.OUTLINER_OT_drivers_add_selected
msgid "Add drivers to selected items"
-msgstr ""
+msgstr "Treiber zu ausgewählten Gegenständen hinzufügen"
#: bpy.types.SolidifyModifier
#: bpy.types.MESH_OT_solidify
@@ -16356,7 +16352,7 @@
#: bpy.types.UV_OT_export_layout
msgid "Export UV layout to file"
-msgstr ""
+msgstr "UV-Layout in Datei exportieren"
#: bpy.types.OBJECT_OT_skin_root_mark
msgctxt "Operator"
@@ -16667,7 +16663,7 @@
#: bpy.types.EXPORT_SCENE_OT_x3d
msgctxt "Operator"
msgid "Export X3D"
-msgstr "Exportiere X3D"
+msgstr "X3D exportieren"
#: bpy.types.OBJECT_OT_particle_system_remove
msgctxt "Operator"
@@ -16850,7 +16846,7 @@
#: bpy.types.ANIM_OT_keying_set_export
msgid "Export Keying Set to a python script"
-msgstr ""
+msgstr "Schlüsselmenge in ein Python-Skript exportieren"
#: bpy.types.CyclesRenderSettings.diffuse_bounces
msgid "Maximum number of diffuse reflection bounces, bounded by total maximum"
@@ -17098,7 +17094,7 @@
#: bpy.types.GameObjectSettings.lock_location_y
#: bpy.types.SimpleDeformModifier.lock_y
msgid "Lock Y Axis"
-msgstr ""
+msgstr "Y-Achse sperren"
#: bpy.types.BlendTexture.progression:'QUADRATIC_SPHERE'
#: bpy.types.ShaderNodeTexGradient.gradient_type:'QUADRATIC_SPHERE'
@@ -18467,7 +18463,7 @@
#: bpy.types.GameActuator
msgid "Game Actuator"
-msgstr "Game Auslöser"
+msgstr "Spielaktor"
#: bpy.types.EXPORT_SCENE_OT_fbx.use_armature_deform_only
msgid "Only Deform Bones"
@@ -18752,7 +18748,7 @@
#: bpy.types.UV_OT_export_layout.mode
msgid "File format to export the UV layout to"
-msgstr ""
+msgstr "Dateiformat, in dem das UV-Layout exportiert werden soll"
#: bpy.types.SoftBodySettings.use_edge_collision
msgid "Edges collide too"
@@ -19221,7 +19217,7 @@
#: bpy.types.Image.file_format:'OPEN_EXR'
#: bpy.types.ImageFormatSettings.file_format:'OPEN_EXR'
msgid "Output image in OpenEXR format"
-msgstr "Bildausgabe im OpenEXR Format"
+msgstr "Bild im OpenEXR-Format ausgeben"
#: bpy.types.UnifiedPaintSettings.use_unified_size
msgid "Instead of per-brush radius, the radius is shared across brushes"
@@ -19345,7 +19341,7 @@
#: bpy.types.LampTextureSlot.use_map_color
msgid "Let the texture affect the basic color of the lamp"
-msgstr ""
+msgstr "Die Textur die Grundfarbe der Lampe beeinflussen lassen"
#: bpy.types.CollisionSettings.damping_random
msgid "Random Damping"
@@ -19359,7 +19355,7 @@
#: bpy.types.Brush.stroke_method:'DOTS'
msgid "Apply paint on each mouse move step"
-msgstr ""
@@ Diff output truncated at 10240 characters. @@
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