[Bf-translations-svn] SVN commit: /data/svn/bf-translations [945] branches/de/de.po:

bf-translations at blender.org bf-translations at blender.org
Mon Aug 20 16:21:22 CEST 2012


Revision: 945
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=945
Author:   tim_occ
Date:     2012-08-20 14:21:21 +0000 (Mon, 20 Aug 2012)
Log Message:
-----------


Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2012-08-20 13:45:13 UTC (rev 944)
+++ branches/de/de.po	2012-08-20 14:21:21 UTC (rev 945)
@@ -16,7 +16,7 @@
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-19 19:56+0000\n"
 "PO-Revision-Date: \n"
-"Last-Translator: Michael Färber <01mf02 at gmail.com>\n"
+"Last-Translator: Martin Reininger <martinreininger at gmx.net>\n"
 "Language-Team: German translation team\n"
 "Language: de\n"
 "MIME-Version: 1.0\n"
@@ -6652,7 +6652,7 @@
 #: bpy.types.Keyframe.handle_left_type
 #: bpy.types.Keyframe.handle_right_type
 msgid "Handle types"
-msgstr "Anfassertyp"
+msgstr "Anfassertypen"
 
 #: bpy.types.CompositorNodeDefocus.z_scale
 msgid "Z-Scale"
@@ -13573,9 +13573,8 @@
 msgstr "Vertex-Auswahl umkehren"
 
 #: bpy.types.SequenceModifier.input_mask_strip
-#, fuzzy
 msgid "Mask Strip"
-msgstr "Maskenstreifen hinzufügen"
+msgstr "Maskenstreifen"
 
 #: bpy.types.Area.x
 #, fuzzy
@@ -15328,9 +15327,8 @@
 msgstr ""
 
 #: bpy.types.SpotLamp.show_cone
-#, fuzzy
 msgid "Show Cone"
-msgstr "Controller zeigen"
+msgstr "Kegel anzeigen"
 
 #: release/scripts/startup/bl_ui/space_sequencer.py:33
 msgid "Lift:"
@@ -16593,10 +16591,10 @@
 msgid "Deliver diffuse indirect pass"
 msgstr ""
 
+# DOF = Depth of field? http://en.wikipedia.org/wiki/Depth_of_field -- Martin Reininger
 #: bpy.types.Camera.dof_object
-#, fuzzy
 msgid "DOF Object"
-msgstr "Ein Objekt"
+msgstr "DOF Objekt"
 
 #: bpy.types.FFmpegSettings.buffersize
 msgid "Buffersize"
@@ -16632,9 +16630,8 @@
 msgstr ""
 
 #: bpy.types.CompositorNodeViewer.tile_order
-#, fuzzy
 msgid "Tile order"
-msgstr "Verzeichnis filtern"
+msgstr "Kacheln"
 
 #: bpy.types.SoftBodySettings.use_edge_collision
 msgid "Edge Collision"
@@ -16804,10 +16801,9 @@
 msgstr "n Knochen entlang einer Kurve ausrichten"
 
 #: bpy.types.BOID_OT_state_add
-#, fuzzy
 msgctxt "Operator"
 msgid "Add Boid State"
-msgstr "Aktuator hinzufügen"
+msgstr "Boid-Zustand hinzufügen"
 
 # Bessere Vorschläge? -- Michael Färber
 #: bpy.types.CyclesRenderSettings.debug_cancel_timeout
@@ -17133,7 +17129,6 @@
 msgstr "sv_SE"
 
 #: bpy.types.SEQUENCER_OT_select_linked
-#, fuzzy
 msgctxt "Operator"
 msgid "Select linked"
 msgstr "Verknüpfte auswählen"
@@ -21367,9 +21362,8 @@
 msgstr ""
 
 #: bpy.types.TransformSequence.translation_unit
-#, fuzzy
 msgid "Translation Unit"
-msgstr "Verschieben"
+msgstr "Verschieben-Einheit"
 
 #: bpy.types.SCENE_OT_new.type:'LINK_OBJECT_DATA'
 msgid "Copy objects linked to data from the current scene"
@@ -21406,9 +21400,8 @@
 msgstr ""
 
 #: bpy.types.FModifierFunctionGenerator.value_offset
-#, fuzzy
 msgid "Value Offset"
-msgstr "Zeitversatz:"
+msgstr "Versatzwert"
 
 #: bpy.types.CLIP_OT_mode_set.mode:'DISTORTION'
 #: bpy.types.SpaceClipEditor.mode:'DISTORTION'
@@ -21655,7 +21648,6 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff:'CONSTANT'
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff:'CONSTANT'
 #: bpy.types.ToolSettings.proportional_edit_falloff:'CONSTANT'
-#, fuzzy
 msgid "Constant falloff"
 msgstr "Konstanter Abfall"
 
@@ -21756,9 +21748,8 @@
 msgstr "Gruppenobjekte mit Szene verknüpfen"
 
 #: bpy.types.MarbleTexture.marble_type:'SOFT'
-#, fuzzy
 msgid "Use soft marble"
-msgstr "Objektdaten"
+msgstr "Weichen Marmor verwenden"
 
 #: release/scripts/startup/bl_ui/properties_data_modifier.py:417
 #: release/scripts/startup/bl_ui/space_view3d.py:2186
@@ -22085,10 +22076,9 @@
 msgstr "Texturkoordinaten:"
 
 #: bpy.types.MATERIAL_OT_new
-#, fuzzy
 msgctxt "Operator"
 msgid "New Material"
-msgstr "Material"
+msgstr "Neues Material"
 
 #: bpy.types.TextMarker.line
 msgid "Line in which the marker is located"
@@ -25050,9 +25040,8 @@
 msgstr ""
 
 #: bpy.types.Object.active_shape_key
-#, fuzzy
 msgid "Current shape key"
-msgstr "Aktuelle Szene"
+msgstr "Aktueller Formschlüssel"
 
 #: bpy.types.Modifier.type:'REMESH'
 #: bpy.types.OBJECT_OT_modifier_add.type:'REMESH'
@@ -25353,9 +25342,8 @@
 msgstr ""
 
 #: bpy.types.MaterialTextureSlot.reflection_color_factor
-#, fuzzy
 msgid "Reflection Color Factor"
-msgstr "Reibungsfaktor"
+msgstr "Reflektionsfarbe-Faktor"
 
 #: bpy.types.AnyType
 msgid "RNA type used for pointers to any possible data"
@@ -25605,9 +25593,8 @@
 #: bpy.types.MovieSequence.color_multiply
 #: bpy.types.SceneSequence.color_multiply
 #: bpy.types.ColorBalanceModifier.color_multiply
-#, fuzzy
 msgid "Multiply Colors"
-msgstr "Anfangsgeschwindigkeit"
+msgstr "Farben multiplizieren"
 
 #: bpy.types.SequenceModifier.input_mask_type:'STRIP'
 msgid "Use sequencer strip as mask input"
@@ -25726,9 +25713,8 @@
 
 #: bpy.types.FModifierCycles.mode_after:'REPEAT'
 #: bpy.types.FModifierCycles.mode_before:'REPEAT'
-#, fuzzy
 msgid "Repeat Motion"
-msgstr "Letzte Aktion wiederholen"
+msgstr "Bewegung wiederholen"
 
 #: bpy.types.POSELIB_OT_unlink
 msgid "Remove Pose Library from active Object"
@@ -25947,9 +25933,8 @@
 msgstr ""
 
 #: bpy.types.CyclesRenderSettings.diffuse_bounces
-#, fuzzy
 msgid "Diffuse Bounces"
-msgstr "Diffus"
+msgstr "Diffuse Begrenzung"
 
 #: bpy.types.RenderSettings.bake_distance
 msgid "Maximum distance from active object to other object (in blender units)"
@@ -26015,10 +26000,9 @@
 msgstr ""
 
 #: bpy.types.OBJECT_OT_material_slot_deselect
-#, fuzzy
 msgctxt "Operator"
 msgid "Deselect Material Slot"
-msgstr "Material"
+msgstr "Material-Slot abwählen"
 
 #: bpy.types.SoundActuator.gain_3d_max
 msgid "The maximum gain of the sound, no matter how near it is"
@@ -26246,9 +26230,8 @@
 msgstr ""
 
 #: bpy.types.CyclesRenderSettings.diffuse_samples
-#, fuzzy
 msgid "Diffuse Samples"
-msgstr "Diffus"
+msgstr "Diffuse Abtastwerte"
 
 #: bpy.types.UserPreferencesInput.ndof_lock_horizon
 msgid "Keep horizon level while flying with 3D Mouse"
@@ -26306,7 +26289,6 @@
 msgstr "U spiegeln"
 
 #: bpy.types.VoronoiTexture.distance_metric:'MINKOVSKY'
-#, fuzzy
 msgid "Minkowski"
 msgstr "Minkovsky"
 
@@ -26810,9 +26792,8 @@
 
 #: bpy.types.CompositorNode.type:'COLORCORRECTION'
 #: bpy.types.CompositorNodeColorCorrection
-#, fuzzy
 msgid "ColorCorrection"
-msgstr "Auflösung"
+msgstr "Farbkorrektur"
 
 #: bpy.types.SmokeDomainSettings.collision_extents:'BORDERCLOSED'
 msgid "Smoke collides with every side"
@@ -26832,9 +26813,8 @@
 msgstr ""
 
 #: bpy.types.ParticleSettings.use_simplify_viewport
-#, fuzzy
 msgid "Viewport"
-msgstr "Ansicht"
+msgstr "Ansichtsfenster"
 
 #: bpy.types.CompositorNodeTrackPos.position:'RELATIVE_START'
 msgid "Output position of a marker relative to first marker of a track"
@@ -26905,10 +26885,9 @@
 msgstr ""
 
 #: bpy.types.SEQUENCER_OT_select_handles
-#, fuzzy
 msgctxt "Operator"
 msgid "Select Handles"
-msgstr "Zufällig auswählen"
+msgstr "Anfasser auswählen"
 
 #: bpy.types.RenderSettings.frame_map_new
 msgid "How many frames the Map Old will last"
@@ -27178,9 +27157,8 @@
 #: bpy.types.RenderSettings.sequencer_gl_preview:'RENDERED'
 #: bpy.types.RenderSettings.sequencer_gl_render:'RENDERED'
 #: bpy.types.SpaceView3D.viewport_shade:'RENDERED'
-#, fuzzy
 msgid "Rendered"
-msgstr "Rendern"
+msgstr "Gerendertes"
 
 #: bpy.types.Brush.clone_image
 msgid "Image for clone tool"
@@ -27244,9 +27222,8 @@
 msgstr "75%"
 
 #: bpy.types.ParticleSettings.child_type:'INTERPOLATED'
-#, fuzzy
 msgid "Interpolated"
-msgstr "Interpolationsmodus"
+msgstr "Interpoliert"
 
 #: bpy.types.RenderSettings.use_stamp
 msgid "Render the stamp info text in the rendered image"
@@ -27454,9 +27431,8 @@
 msgstr ""
 
 #: bpy.types.MovieTrackingStabilization.influence_location
-#, fuzzy
 msgid "Location Influence"
-msgstr "Einfluss"
+msgstr "Positionseinfluss"
 
 #: bpy.types.MovieTrackingDopesheet.sort_method
 #, fuzzy
@@ -27907,9 +27883,8 @@
 msgstr ""
 
 #: release/scripts/startup/bl_ui/properties_mask_common.py:241
-#, fuzzy
 msgid "Animation:"
-msgstr "Animation"
+msgstr "Animation:"
 
 #: bpy.types.FFmpegSettings.gopsize
 msgid "Distance between key frames"
@@ -30112,9 +30087,8 @@
 msgstr "Aktive Textdatei"
 
 #: bpy.types.SpecialNode
-#, fuzzy
 msgid "Special Node"
-msgstr "Aktiver Knoten"
+msgstr "Spezialknoten"
 
 #: bpy.types.Curve.twist_mode
 #, fuzzy
@@ -30436,9 +30410,8 @@
 
 #: bpy.types.TextureNode.type:'VALTONOR'
 #: bpy.types.TextureNodeValToNor
-#, fuzzy
 msgid "Value to Normal"
-msgstr "Normalen:"
+msgstr "Wert zu Normale"
 
 #: bpy.types.BoidSettings.land_personal_space
 msgid "Radius of boids personal space on land (% of particle size)"
@@ -30870,9 +30843,8 @@
 msgstr "Attribute:"
 
 #: bpy.types.SplineIKConstraint.use_curve_radius
-#, fuzzy
 msgid "Use Curve Radius"
-msgstr "Partikel"
+msgstr "Kurvenradius verwenden"
 
 #: bpy.types.MirrorModifier.use_mirror_u
 msgid "Mirror the U texture coordinate around the 0.5 point"
@@ -40303,7 +40275,6 @@
 msgstr ""
 
 #: bpy.types.MaskSplinePoint.handle_type
-#, fuzzy
 msgid "Handle type"
 msgstr "Anfassertyp"
 
@@ -44546,9 +44517,8 @@
 msgstr "Partikelsystem Instanz Modifikator"
 
 #: bpy.types.NODE_OT_add_search.type
-#, fuzzy
 msgid "Node type"
-msgstr "Anfassertyp"
+msgstr "Knotentyp"
 
 #: bpy.types.GameProperty.name
 msgid "Available as GameObject attributes in the game engine's python API"
@@ -45124,7 +45094,7 @@
 # Does this mean "constrain" or "constraint"? -- Michael Färber
 #: bpy.types.KinematicConstraint.lock_location_y
 msgid "Constraint position along Y axis"
-msgstr "Beschränkungsposition entlang der Y-Achse"
+msgstr "Position entlang der Y-Achse beschränken"
 
 #: bpy.types.RigidBodyJointConstraint.pivot_type:'BALL'
 msgid "Allow rotations around all axes"
@@ -47836,7 +47806,7 @@
 
 #: bpy.types.TEXT_PT_find
 msgid "Find"
-msgstr "Finden"
+msgstr "Suchen"
 
 #: bpy.types.ShaderNode.type:'PARTICLE_INFO'
 #: bpy.types.ShaderNodeParticleInfo
@@ -62652,9 +62622,8 @@
 msgstr "Normalen umkehren"
 
 #: bpy.types.Curve.show_handles
-#, fuzzy
 msgid "Draw Handles"
-msgstr "Freihand malen"
+msgstr "Anfasser anzeigen"
 
 #: bpy.types.MovieTrackingCamera.k3
 msgid "Third coefficient of third order polynomial radial distortion"
@@ -62708,9 +62677,8 @@
 msgstr ""
 
 #: bpy.types.SpeedControlSequence.use_frame_blend
-#, fuzzy
 msgid "Frame Blending"
-msgstr "Framebereich:"
+msgstr "Frameüberblendung"
 
 #: bpy.types.RenderSettings.engine
 msgid "Engine to use for rendering"
@@ -62888,9 +62856,8 @@
 msgstr ""
 
 #: bpy.types.DynamicPaintSurface.init_color_type
-#, fuzzy
 msgid "Initial Color"
-msgstr "Anfangsgeschwindigkeit"
+msgstr "Anfangsfarbe"
 
 #: bpy.types.MASK_OT_add_feather_vertex_slide
 #, fuzzy
@@ -62958,9 +62925,8 @@
 msgstr ""
 
 #: bpy.types.MESH_OT_sort_elements.type:'VIEW_ZAXIS'
-#, fuzzy
 msgid "View Z Axis"

@@ Diff output truncated at 10240 characters. @@


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