[Bf-translations-svn] SVN commit: /data/svn/bf-translations [909] branches/zh_TW: Update the translation for zh_TW.

bf-translations at blender.org bf-translations at blender.org
Tue Aug 14 12:29:57 CEST 2012


Revision: 909
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=909
Author:   zerng07
Date:     2012-08-14 10:29:57 +0000 (Tue, 14 Aug 2012)
Log Message:
-----------
Update the translation for zh_TW.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2012-08-14 05:19:41 UTC (rev 908)
+++ branches/zh_TW/zh_TW.po	2012-08-14 10:29:57 UTC (rev 909)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender_2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-13 19:58+0000\n"
-"PO-Revision-Date: 2012-04-03 01:57+0800\n"
+"PO-Revision-Date: 2012-08-14 18:24+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -18,7 +18,6 @@
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Poedit-Bookmarks: 16332,-1,-1,-1,-1,-1,-1,-1,-1,-1\n"
 
 #: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:40
 #: bpy.types.Image.mapping:'REFLECTION'
@@ -37,7 +36,7 @@
 
 #: source/blender/nodes/texture/nodes/node_texture_bricks.c:38
 msgid "Bricks 1"
-msgstr ""
+msgstr "磚塊 1"
 
 #: source/blender/editors/space_view3d/view3d_header.c:298
 #: source/blender/editors/space_view3d/view3d_header.c:300
@@ -47,9 +46,8 @@
 msgstr "編輯模式"
 
 #: source/blender/editors/space_graph/graph_buttons.c:665
-#, fuzzy
 msgid "Add a new target variable for this Driver"
-msgstr "添加一個新的粒子目標"
+msgstr "為此驅動器添加一個新的目標變數"
 
 #: source/blender/editors/interface/interface_handlers.c:4641
 #, fuzzy
@@ -62,39 +60,34 @@
 msgstr "雕塑模式"
 
 #: source/blender/editors/space_graph/graph_buttons.c:577
-#, fuzzy
 msgid "Ob/Bone:"
-msgstr "骨骼:"
+msgstr "物體/骨骼:"
 
 #: source/blender/editors/space_node/node_templates.c:375
 #: source/blender/editors/space_node/node_templates.c:432
-#, fuzzy
 msgid "Add node to input"
-msgstr "添加視訊片段"
+msgstr "添加節點到輸入"
 
 #: source/blender/editors/space_view3d/view3d_buttons.c:398
 #, fuzzy
 msgid "Median X radius used by Skin modifier"
-msgstr "套用於倒角修改器建立的權重"
+msgstr "細分面修改器使用的權重"
 
 #: source/blender/editors/interface/interface_templates.c:2201
-#, fuzzy
 msgid "Maintain relative weights while painting"
-msgstr "維護頂點群組的相鄰權重值"
+msgstr "繪製時維持相對權重值"
 
 #: source/blender/editors/animation/fmodifier_ui.c:173
-#, fuzzy
 msgid "Power of x"
-msgstr "菲涅爾"
+msgstr "x 的次方"
 
 #: source/blender/editors/space_image/image_buttons.c:376
-#, fuzzy
 msgid "Layer %t"
-msgstr "層"
+msgstr "層 %t"
 
 #: source/blender/editors/space_node/drawnode.c:1310
 msgid "VCol"
-msgstr ""
+msgstr "VCol"
 
 #: source/blender/editors/interface/interface_templates.c:1339
 #: source/blender/editors/interface/interface_templates.c:1387
@@ -116,18 +109,16 @@
 msgstr "權重:"
 
 #: source/blender/editors/interface/interface_regions.c:2189
-#, fuzzy
 msgid "G "
 msgstr "G"
 
 #: source/blender/windowmanager/intern/wm_operators.c:2207
-#, fuzzy
 msgid "Toggle System Console"
-msgstr "切換樣式"
+msgstr "切換系統主控臺"
 
 #: source/blender/modifiers/intern/MOD_meshdeform.c:248
 msgid "Verts changed from %d to %d."
-msgstr ""
+msgstr "頂點從 %d 變更為 %d。"
 
 #: source/blender/editors/interface/interface_templates.c:313
 msgid "Browse Scene to be linked"
@@ -136,12 +127,12 @@
 #: source/blender/editors/space_view3d/view3d_header.c:551
 #: bpy.types.SpaceView3D.transform_orientation
 msgid "Transform Orientation"
-msgstr "轉型方向"
+msgstr "轉形方向"
 
 #: source/blender/editors/space_node/drawnode.c:2259
 #, fuzzy
 msgid "Midtones"
-msgstr "行尾"
+msgstr "中調"
 
 #: source/blender/editors/interface/interface_templates.c:1351
 #: source/blender/editors/interface/interface_templates.c:1403
@@ -158,9 +149,8 @@
 msgstr "視窗"
 
 #: source/blender/nodes/composite/nodes/node_composite_diffMatte.c:36
-#, fuzzy
 msgid "Image 1"
-msgstr "影像"
+msgstr "影像 1"
 
 #: source/blender/editors/interface/interface_regions.c:593
 msgid "Disabled: %s"
@@ -186,11 +176,10 @@
 
 #: source/blender/nodes/composite/nodes/node_composite_levels.c:43
 msgid "Std Dev"
-msgstr ""
+msgstr "標準差"
 
 #: source/blender/editors/space_file/file_panels.c:207
-#: bpy.types.RENDER_PT_game_system
-#: bpy.types.USERPREF_PT_system
+#: bpy.types.RENDER_PT_game_system bpy.types.USERPREF_PT_system
 #: bpy.types.UserPreferences.active_section:'SYSTEM'
 #: release/scripts/startup/bl_ui/properties_particle.py:643
 #: release/scripts/startup/bl_ui/properties_particle.py:653
@@ -207,21 +196,19 @@
 #: bpy.types.UserPreferencesSystem.gl_texture_limit:'CLAMP_OFF'
 #: release/scripts/startup/bl_ui/properties_object.py:254
 msgid "Off"
-msgstr "關閉"
+msgstr "關"
 
 #: source/blender/nodes/shader/nodes/node_shader_geometry.c:38
-#, fuzzy
 msgid "Backfacing"
-msgstr "背面消除"
+msgstr "背對"
 
 #: source/blender/editors/space_graph/graph_buttons.c:643
 msgid "ERROR: invalid target channel(s)"
-msgstr ""
+msgstr "錯誤:無效的目標通道"
 
 #: source/blender/editors/space_graph/graph_buttons.c:793
-#, fuzzy
 msgid "View Properties"
-msgstr "遊戲屬性"
+msgstr "檢視屬性"
 
 #: source/blender/editors/interface/interface_templates.c:1884
 #: source/blender/editors/interface/interface_layout.c:2907
@@ -233,12 +220,11 @@
 #: source/blender/editors/space_node/drawnode.c:2239
 #: source/blender/editors/space_node/drawnode.c:2306
 #: source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c:38
-#: bpy.types.MusgraveTexture.gain
-#: bpy.types.CompositorNodeColorBalance.gain
+#: bpy.types.MusgraveTexture.gain bpy.types.CompositorNodeColorBalance.gain
 #: bpy.types.OBJECT_OT_vertex_group_levels.gain
 #: bpy.types.SequenceColorBalance.gain
 msgid "Gain"
-msgstr "增加"
+msgstr "增益"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:50
 #: bpy.types.RenderLayer.use_pass_indirect
@@ -265,7 +251,7 @@
 
 #: source/blender/editors/interface/interface_templates.c:748
 msgid "Convert virtual modifier to a real modifier"
-msgstr "將虛修改器轉換為實修改器"
+msgstr "將虛假修改器轉換為真實修改器"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33
 #: bpy.types.DynamicPaintBrushSettings.proximity_falloff:'SMOOTH'
@@ -273,8 +259,7 @@
 #: bpy.types.Brush.sculpt_tool:'SMOOTH'
 #: bpy.types.MaskLayer.falloff:'SMOOTH'
 #: bpy.types.MeshPolygon.use_smooth
-#: bpy.types.MeshTessFace.use_smooth
-#: bpy.types.Modifier.type:'SMOOTH'
+#: bpy.types.MeshTessFace.use_smooth bpy.types.Modifier.type:'SMOOTH'
 #: bpy.types.RemeshModifier.mode:'SMOOTH'
 #: bpy.types.VertexWeightEditModifier.falloff_type:'SMOOTH'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'SMOOTH'
@@ -314,9 +299,8 @@
 msgstr "平滑"
 
 #: source/blender/editors/space_image/image_buttons.c:570
-#, fuzzy
 msgid "Previous Pass"
-msgstr "上一頁"
+msgstr "上個通遞"
 
 #: source/blender/windowmanager/intern/wm_operators.c:1356
 #: release/scripts/startup/bl_ui/space_info.py:381
@@ -327,10 +311,8 @@
 #: bpy.types.Camera.show_guide:'CENTER'
 #: bpy.types.TextCurve.align:'CENTER'
 #: bpy.types.CompositorNodeViewer.tile_order:'CENTEROUT'
-#: bpy.types.CURVE_OT_spin.center
-#: bpy.types.MESH_OT_screw.center
-#: bpy.types.MESH_OT_spin.center
-#: bpy.types.OBJECT_OT_origin_set.center
+#: bpy.types.CURVE_OT_spin.center bpy.types.MESH_OT_screw.center
+#: bpy.types.MESH_OT_spin.center bpy.types.OBJECT_OT_origin_set.center
 #: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_edge_slide.snap_target:'CENTER'
@@ -347,8 +329,7 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_translate.snap_target:'CENTER'
 #: bpy.types.TRANSFORM_OT_warp.snap_target:'CENTER'
-#: bpy.types.VIEW3D_OT_select.center
-#: bpy.types.VIEW3D_OT_view_all.center
+#: bpy.types.VIEW3D_OT_select.center bpy.types.VIEW3D_OT_view_all.center
 #: bpy.types.ToolSettings.snap_target:'CENTER'
 #: release/scripts/startup/bl_ui/space_clip.py:621
 msgid "Center"
@@ -370,31 +351,23 @@
 #: source/blender/editors/space_node/drawnode.c:2300
 #: source/blender/nodes/composite/nodes/node_composite_gamma.c:39
 #: source/blender/nodes/shader/nodes/node_shader_gamma.c:34
-#: bpy.types.AreaLamp.gamma
-#: bpy.types.CompositorNode.type:'GAMMA'
+#: bpy.types.AreaLamp.gamma bpy.types.CompositorNode.type:'GAMMA'
 #: bpy.types.CompositorNodeBlur.use_gamma_correction
-#: bpy.types.CompositorNodeColorBalance.gamma
-#: bpy.types.CompositorNodeGamma
-#: bpy.types.CompositorNodeTonemap.gamma
-#: bpy.types.ShaderNode.type:'GAMMA'
-#: bpy.types.ShaderNodeGamma
-#: bpy.types.SequenceColorBalance.gamma
+#: bpy.types.CompositorNodeColorBalance.gamma bpy.types.CompositorNodeGamma
+#: bpy.types.CompositorNodeTonemap.gamma bpy.types.ShaderNode.type:'GAMMA'
+#: bpy.types.ShaderNodeGamma bpy.types.SequenceColorBalance.gamma
 msgid "Gamma"
-msgstr "Gamma"
+msgstr "伽瑪"
 
 #: source/blender/nodes/shader/nodes/node_shader_light_falloff.c:32
 #: source/blender/nodes/shader/nodes/node_shader_emission.c:33
 #: source/blender/nodes/shader/nodes/node_shader_background.c:33
-#: bpy.types.BoidSettings.strength
-#: bpy.types.FModifierNoise.strength
-#: bpy.types.FieldSettings.strength
-#: bpy.types.Brush.strength
-#: bpy.types.DisplaceModifier.strength
-#: bpy.types.LatticeModifier.strength
+#: bpy.types.BoidSettings.strength bpy.types.FModifierNoise.strength
+#: bpy.types.FieldSettings.strength bpy.types.Brush.strength
+#: bpy.types.DisplaceModifier.strength bpy.types.LatticeModifier.strength
 #: bpy.types.WarpModifier.strength
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
-#: bpy.types.ParticleBrush.strength
-#: bpy.types.SmokeDomainSettings.strength
+#: bpy.types.ParticleBrush.strength bpy.types.SmokeDomainSettings.strength
 #: bpy.types.UnifiedPaintSettings.strength
 #: bpy.types.WorldLighting.falloff_strength
 #: release/scripts/startup/bl_ui/properties_paint_common.py:49
@@ -449,25 +422,21 @@
 msgstr "預設"
 
 #: source/blender/nodes/composite/nodes/node_composite_image.c:53
-#: bpy.types.World.mist_settings
-#: bpy.types.WORLD_PT_game_mist
-#: bpy.types.WORLD_PT_mist
-#: bpy.types.RenderLayer.use_pass_mist
+#: bpy.types.World.mist_settings bpy.types.WORLD_PT_game_mist
+#: bpy.types.WORLD_PT_mist bpy.types.RenderLayer.use_pass_mist
 #: bpy.types.RenderPass.type:'MIST'
 #: bpy.types.SceneRenderLayer.use_pass_mist
 #: release/scripts/startup/bl_ui/properties_data_camera.py:177
 msgid "Mist"
-msgstr "霧場"
+msgstr "迷霧"
 
 #: source/blender/editors/interface/interface_templates.c:859
-#, fuzzy
 msgid "Apply as Shape Key"
-msgstr "套用為形變幀"
+msgstr "套用為外形鍵"
 
 #: source/blender/editors/space_view3d/view3d_buttons.c:416
-#, fuzzy
 msgid "Mean Bevel Weight:"
-msgstr "倒角權重"
+msgstr "平均倒角權重:"
 

@@ Diff output truncated at 10240 characters. @@


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