[Bf-translations-svn] SVN commit: /data/svn/bf-translations [908] branches/zh_CN: #translated by congcong009 for zh_CN.po update

bf-translations at blender.org bf-translations at blender.org
Tue Aug 14 07:19:41 CEST 2012


Revision: 908
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=908
Author:   congcong009
Date:     2012-08-14 05:19:41 +0000 (Tue, 14 Aug 2012)
Log Message:
-----------
#translated by congcong009 for zh_CN.po update

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-08-13 21:30:17 UTC (rev 907)
+++ branches/zh_CN/zh_CN.po	2012-08-14 05:19:41 UTC (rev 908)
@@ -38,7 +38,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-08-13 19:58+0000\n"
-"PO-Revision-Date: 2012-08-11 12:14+0800\n"
+"PO-Revision-Date: 2012-08-14 13:17+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -103,9 +103,8 @@
 msgstr "用于表面细分修改器的X半径"
 
 #: source/blender/editors/interface/interface_templates.c:2201
-#, fuzzy
 msgid "Maintain relative weights while painting"
-msgstr "维护顶点组的相邻权重值"
+msgstr "在绘制时维持相邻权重值"
 
 #: source/blender/editors/animation/fmodifier_ui.c:173
 msgid "Power of x"
@@ -2344,7 +2343,6 @@
 msgstr "坐标"
 
 #: source/blender/nodes/shader/nodes/node_shader_geometry.c:37
-#, fuzzy
 msgid "Parametric"
 msgstr "公制"
 
@@ -2591,9 +2589,8 @@
 msgstr "工具"
 
 #: source/blender/editors/space_view3d/view3d_buttons.c:393
-#, fuzzy
 msgid "Y radius used by Skin modifier"
-msgstr "用于表面细分修改器的权重值"
+msgstr "用于皮肤修改器的Y半径"
 
 #: source/blender/editors/interface/interface_regions.c:2191
 #: source/blender/nodes/texture/nodes/node_texture_decompose.c:43
@@ -2695,10 +2692,9 @@
 msgstr "编辑器类型:%t|3D视图 %x1|%l|时间线 %x15|曲线编辑器 %x2|动画序列板 %x12|非线动画编辑器 %x13|%l|UV/图像编辑器 %x6|视频序列编辑器 %x8|影片剪辑编辑器 %x20|文本编辑器 %x9|结点编辑器 %x16|逻辑编辑器 %x17|%l|属性面板 %x4|大纲视图 %x3|用户首选项 %x19|信息%x7|%l|文件浏览器 %x5|%l|Python控制台 %x18"
 
 #: source/blender/editors/interface/interface_handlers.c:4486
-#, fuzzy
 msgctxt "Operator"
 msgid "Delete Single Keyframe"
-msgstr "删除帧设定的关键帧"
+msgstr "删除单独的关键帧"
 
 #: source/blender/editors/interface/interface_templates.c:2702
 #, fuzzy
@@ -5802,9 +5798,8 @@
 msgstr "平移"
 
 #: bpy.types.SpaceNodeEditor.edit_tree
-#, fuzzy
 msgid "Edited node tree"
-msgstr "新结点树"
+msgstr "编辑过的结点树"
 
 #: bpy.types.SpaceLogicEditor.show_actuators_selected_objects
 msgid "Show actuators of all selected objects"
@@ -6167,10 +6162,9 @@
 msgstr "显示导航指南"
 
 #: bpy.types.NODE_OT_add_search
-#, fuzzy
 msgctxt "Operator"
 msgid "Search and Add Node"
-msgstr "取消吸附并移动"
+msgstr "搜索并添加结点"
 
 #: bpy.types.ParticleSettingsTextureSlot.use_map_field
 #: release/scripts/startup/bl_ui/properties_physics_common.py:61
@@ -8991,9 +8985,8 @@
 msgstr "反转遮罩的黑白"
 
 #: bpy.types.WM_OT_demo_mode_setup.exit
-#, fuzzy
 msgid "Exit"
-msgstr "退出键"
+msgstr "退出"
 
 #: release/scripts/startup/bl_ui/properties_object_constraint.py:849
 msgid "See Bone Constraints tab to Add Constraints to active bone"
@@ -9111,9 +9104,8 @@
 msgstr "将粒子转换为网格物体"
 
 #: bpy.types.UserPreferencesView.use_mouse_depth_cursor
-#, fuzzy
 msgid "Cursor Depth"
-msgstr "色深"
+msgstr "指针深度"
 
 #: bpy.types.FluidSettings.type:'OUTFLOW'
 #: bpy.types.SmokeFlowSettings.use_outflow
@@ -11211,10 +11203,9 @@
 msgstr "选定的物体及数据"
 
 #: bpy.types.UV_OT_select_split
-#, fuzzy
 msgctxt "Operator"
 msgid "Select Split"
-msgstr "选取槽"
+msgstr "选取分离的"
 
 #: bpy.types.Modifier.type:'VERTEX_WEIGHT_MIX'
 #: bpy.types.OBJECT_OT_modifier_add.type:'VERTEX_WEIGHT_MIX'
@@ -11238,10 +11229,9 @@
 msgstr "平铺"
 
 #: bpy.types.VIEW2D_OT_smoothview
-#, fuzzy
 msgctxt "Operator"
 msgid "Smooth View 2D"
-msgstr "平滑视图"
+msgstr "平滑2D视图"
 
 #: bpy.types.SEQUENCER_OT_offset_clear
 msgctxt "Operator"
@@ -13509,9 +13499,8 @@
 msgstr "行输出"
 
 #: bpy.types.FILE_OT_report_missing_files
-#, fuzzy
 msgid "Report all missing external files"
-msgstr "报告丢失的文件"
+msgstr "报告所有丢失的外部文件"
 
 #: bpy.types.FLUID_OT_preset_add
 msgid "Add Fluid Preset"
@@ -14145,9 +14134,8 @@
 msgstr "使用 VBVH"
 
 #: bpy.types.MASK_OT_hide_view_set
-#, fuzzy
 msgid "Hide the layer by setting the hide flag"
-msgstr "将物体设置为隐藏以使其不可见"
+msgstr "通过设置隐藏标识来隐藏图层"
 
 #: bpy.types.TexMapping.mapping:'TUBE'
 #: bpy.types.TexMapping.mapping:'SPHERE'
@@ -14714,9 +14702,8 @@
 msgstr "自适应"
 
 #: bpy.types.CompositorNodeColorCorrection.midtones_contrast
-#, fuzzy
 msgid "Midtones Contrast"
-msgstr "亮度对比度"
+msgstr "中间调对比度"
 
 #: bpy.types.ImageUser.fields_per_frame
 msgid "Fields per Frame"
@@ -14801,9 +14788,8 @@
 #: bpy.types.OBJECT_OT_duplicate.mode:'SKIN_RESIZE'
 #: bpy.types.SEQUENCER_OT_duplicate.mode:'SKIN_RESIZE'
 #: bpy.types.TRANSFORM_OT_transform.mode:'SKIN_RESIZE'
-#, fuzzy
 msgid "Skin Resize"
-msgstr "太阳尺寸"
+msgstr "皮肤重缩放"
 
 #: bpy.types.UV_OT_select_linked
 msgid "Select all UV vertices linked to the active UV map"
@@ -14841,9 +14827,8 @@
 msgstr "多物体转换为OBJ组"
 
 #: bpy.types.PAINT_OT_brush_select.create_missing
-#, fuzzy
 msgid "Create Missing"
-msgstr "创建皱纹"
+msgstr "创建丢失的"
 
 #: release/scripts/startup/bl_ui/properties_data_lamp.py:179
 msgid "Intensity:"
@@ -15078,7 +15063,7 @@
 
 #: bpy.types.CompositorNodeColorCorrection.midtones_gain
 msgid "Midtones gain"
-msgstr ""
+msgstr "中间调增益"
 
 #: bpy.types.CyclesRenderSettings.use_transparent_shadows
 msgid "Use transparency of surfaces for rendering shadows"
@@ -16054,9 +16039,8 @@
 msgstr "选择指定区域内的所有动画通道"
 
 #: bpy.types.SpaceSequenceEditor.overlay_type:'REFERENCE'
-#, fuzzy
 msgid "Show reference frame only"
-msgstr "在工具提示中显示Python参考提示"
+msgstr "仅显示参考帧"
 
 #: bpy.types.MESH_OT_select_non_manifold
 msgctxt "Operator"
@@ -16068,9 +16052,8 @@
 msgstr "快速 NDOF 灵敏度变更"
 
 #: bpy.types.CompositorNodeColorCorrection.highlights_gain
-#, fuzzy
 msgid "Highlights Gain"
-msgstr "行高亮"
+msgstr "高亮增益"
 
 #: bpy.types.UV_OT_cylinder_project.direction:'VIEW_ON_POLES'
 #: bpy.types.UV_OT_sphere_project.direction:'VIEW_ON_POLES'
@@ -16162,9 +16145,8 @@
 msgstr "添加一个剪辑追踪颜色预设"
 
 #: bpy.types.ThemeNLAEditor.transition_strips_selected
-#, fuzzy
 msgid "Transitions Selected"
-msgstr "过渡片段"
+msgstr "选中的过渡"
 
 #: release/scripts/startup/bl_ui/space_userpref.py:88
 msgid "Save As Default"
@@ -16317,9 +16299,8 @@
 msgstr "拷贝顶点组"
 
 #: bpy.types.CompositorNodeBokehImage.angle
-#, fuzzy
 msgid "Angle of the bokeh"
-msgstr "光晕的硬度"
+msgstr "边缘的角度"
 
 #: bpy.types.Theme.theme_area:'IMAGE_EDITOR'
 msgid "UV/Image Editor"
@@ -16697,9 +16678,8 @@
 msgstr "当前子帧"
 
 #: bpy.types.NODE_OT_add_search
-#, fuzzy
 msgid "Search and Add Node"
-msgstr "取消吸附并移动"
+msgstr "移动并添加结点"
 
 #: bpy.types.DampedTrackConstraint
 #: bpy.types.OBJECT_OT_track_set.type:'DAMPTRACK'
@@ -17595,9 +17575,8 @@
 msgstr "碰撞时候的阻尼"
 
 #: bpy.types.IMAGE_OT_invert
-#, fuzzy
 msgid "Invert image's channels"
-msgstr "反转通道"
+msgstr "反转图像的通道"
 
 #: bpy.types.UserPreferencesFilePaths.render_output_directory
 msgid "The default directory for rendering output, for new scenes"
@@ -17980,9 +17959,8 @@
 msgstr "自碰撞迭代次数"
 
 #: bpy.types.UI_OT_edittranslation.but_label
-#, fuzzy
 msgid "Label of the control"
-msgstr "要编辑的控制器名称"
+msgstr "控制器的标签"
 
 #: bpy.types.OceanModifier.wave_scale_min
 msgid "Shortest allowed wavelength (m)"
@@ -19180,7 +19158,7 @@
 
 #: bpy.types.SKETCH_OT_gesture
 msgid "Start to draw a gesture stroke"
-msgstr ""
+msgstr "开始绘制一个姿态笔触"
 
 #: bpy.types.MarbleTexture.noise_basis_2:'SAW'
 #: bpy.types.WoodTexture.noise_basis_2:'SAW'
@@ -20643,7 +20621,6 @@
 msgstr "es"
 
 #: bpy.types.NODE_OT_clipboard_paste
-#, fuzzy
 msgctxt "Operator"
 msgid "Paste from clipboard"
 msgstr "从剪贴板粘贴"
@@ -20684,7 +20661,6 @@
 msgstr "步进插值模式"
 
 #: bpy.types.MESH_OT_sort_elements.seed
-#, fuzzy
 msgid "Seed for random-based operations"
 msgstr "用于随机生成器的随机种数量"
 
@@ -20822,7 +20798,6 @@
 msgstr "编辑激活的按钮的源码"
 
 #: bpy.types.NODE_OT_group_separate
-#, fuzzy
 msgid "Separate selected nodes from the node group"
 msgstr "从所有骨骼组中移除所选骨骼"
 
@@ -20847,9 +20822,8 @@
 msgstr "撤销上一个动作"
 
 #: bpy.types.Node.color
-#, fuzzy
 msgid "Custom color of the node body"
-msgstr "可用的自定义颜色"
+msgstr "自定义结点主体颜色"
 
 #: bpy.types.EXPORT_SCENE_OT_obj.use_vertex_groups
 msgid "Polygroups"
@@ -21887,7 +21861,6 @@
 msgstr "将物体的全局坐标用于复制操作"
 
 #: bpy.types.ANIM_OT_keyframe_clear_button.all
-#, fuzzy
 msgid "Clear keyframes from all elements of the array"
 msgstr "删除阵列所有元素中的关键帧"
 
@@ -21930,9 +21903,8 @@
 msgstr "使用影响"
 
 #: bpy.types.CompositorNodeKeying.feather_falloff
-#, fuzzy
 msgid "Feather Falloff"
-msgstr "线性衰减"
+msgstr "羽化衰减"
 
 #: bpy.types.KeyMapItem.key_modifier:'NDOF_BUTTON_ISO1'
 #: bpy.types.KeyMapItem.type:'NDOF_BUTTON_ISO1'
@@ -22111,9 +22083,8 @@
 #: bpy.types.SpecialNode.type:'REROUTE'
 #: bpy.types.NodeReroute
 #: bpy.types.TextureNode.type:'REROUTE'
-#, fuzzy
 msgid "Reroute"
-msgstr "添加顶点"
+msgstr "重旋转"
 
 #: bpy.types.CloudsTexture.noise_basis:'VORONOI_F3'
 #: bpy.types.DistortedNoiseTexture.noise_basis:'VORONOI_F3'
@@ -22153,9 +22124,8 @@
 msgstr "用于影响晶格的顶点组"
 
 #: bpy.types.MaskSplinePointUW.weight
-#, fuzzy
 msgid "Weight of feather point"
-msgstr "当前约束的权重"
+msgstr "羽化点的权重"
 
 #: bpy.types.MovieTrackingDopesheet
 #, fuzzy
@@ -22252,9 +22222,8 @@
 msgstr "被估算的目标空间"
 
 #: bpy.types.PARTICLE_OT_hide
-#, fuzzy
 msgid "Hide selected particles"
-msgstr "隐藏所选面"
+msgstr "隐藏所选的粒子"
 
 #: bpy.types.MESH_OT_select_mirror
 msgid "Select mesh items at mirrored locations"
@@ -22594,10 +22563,9 @@
 msgstr "输出切换"
 
 #: bpy.types.POSE_OT_constraints_copy
-#, fuzzy
 msgctxt "Operator"
 msgid "Copy Constraints to Selected Bones"
-msgstr "将约束复制到当前所选"
+msgstr "将约束复制到当前所选骨骼"
 
 #: bpy.types.UserPreferencesSystem.use_vertex_buffer_objects
 msgid "VBOs"
@@ -22856,10 +22824,9 @@
 msgstr ""
 
 #: bpy.types.WM_OT_call_menu
-#, fuzzy
 msgctxt "Operator"
 msgid "Call Menu"
-msgstr "内凹"
+msgstr "调用菜单"
 
 #: bpy.types.OBJECT_OT_shape_key_clear
 msgid "Clear weights for all shape keys"
@@ -24544,9 +24511,8 @@
 msgstr "切割边线"
 
 #: bpy.types.BOID_OT_state_del
-#, fuzzy
 msgid "Delete current boid state"
-msgstr "删除当前缓存"
+msgstr "删除当前的智能状态"
 
 #: bpy.types.Image.type:'RENDER_RESULT'
 #: bpy.types.RenderResult
@@ -26184,9 +26150,8 @@
 msgstr "添加空物体, 作为库链接物体的本地替换数据"
 
 #: bpy.types.CompositorNodeColorCorrection.shadows_contrast
-#, fuzzy
 msgid "Shadows Contrast"
-msgstr "阴影系数"
+msgstr "阴影对比度"
 
 #: bpy.types.VIEW3D_MT_pose_transform
 msgid "Clear Transform"
@@ -26529,7 +26494,6 @@
 msgstr "Y向轴心"
 
 #: bpy.types.ThemeClipEditor.marker_outline
-#, fuzzy
 msgid "Color of marker's outline"
 msgstr "标记符轮廓的色彩"
 
@@ -27475,9 +27439,8 @@
 msgstr "物体用于表述计算流体仿真区域的盒形边缘"
 
 #: release/scripts/startup/bl_ui/properties_mask_common.py:241
-#, fuzzy
 msgid "Animation:"
-msgstr "动画"
+msgstr "动画:"
 
 #: bpy.types.FFmpegSettings.gopsize
 msgid "Distance between key frames"
@@ -32141,7 +32104,6 @@
 msgstr "力场区域:"
 
 #: bpy.types.CompositorNodeColorCorrection.highlights_contrast
-#, fuzzy

@@ Diff output truncated at 10240 characters. @@


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