[Bf-translations-svn] SVN commit: /data/svn/bf-translations [885] branches/zh_CN: update zh_CN. po translation by congcong009

bf-translations at blender.org bf-translations at blender.org
Sun Aug 5 10:48:58 CEST 2012


Revision: 885
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=885
Author:   congcong009
Date:     2012-08-05 08:48:58 +0000 (Sun, 05 Aug 2012)
Log Message:
-----------
update zh_CN.po translation by congcong009

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-08-04 23:12:01 UTC (rev 884)
+++ branches/zh_CN/zh_CN.po	2012-08-05 08:48:58 UTC (rev 885)
@@ -38,8 +38,8 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-07-31 16:53+0000\n"
-"PO-Revision-Date: 2012-07-19 18:03+0800\n"
-"Last-Translator: Zhaofeng Li <lizhaofeng1998 at gmail.com>\n"
+"PO-Revision-Date: 2012-08-05 16:45+0800\n"
+"Last-Translator: congcong009 <congcong009 at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
 "MIME-Version: 1.0\n"
@@ -120,7 +120,7 @@
 
 #: source/blender/editors/space_node/drawnode.c:1327
 msgid "VCol"
-msgstr ""
+msgstr "VCol"
 
 #: source/blender/editors/interface/interface_templates.c:1339
 #: source/blender/editors/interface/interface_templates.c:1387
@@ -210,7 +210,7 @@
 
 #: source/blender/nodes/composite/nodes/node_composite_levels.c:43
 msgid "Std Dev"
-msgstr ""
+msgstr "Std开发"
 
 #: source/blender/editors/space_file/file_panels.c:207
 #: bpy.types.RENDER_PT_game_system
@@ -878,7 +878,6 @@
 #: source/blender/nodes/shader/nodes/node_shader_material.c:38
 #: source/blender/nodes/shader/nodes/node_shader_material.c:55
 #: source/blender/nodes/shader/nodes/node_shader_material.c:73
-#, fuzzy
 msgid "Spec"
 msgstr "高光"
 
@@ -1522,7 +1521,7 @@
 
 #: source/blender/nodes/texture/nodes/node_texture_proc.c:142
 msgid "W1"
-msgstr ""
+msgstr "W1"
 
 #: source/blender/editors/space_node/drawnode.c:2252
 #: source/blender/editors/space_node/drawnode.c:2324
@@ -1704,7 +1703,7 @@
 
 #: source/blender/nodes/texture/nodes/node_texture_proc.c:145
 msgid "W4"
-msgstr ""
+msgstr "W4"
 
 #: source/blender/windowmanager/intern/wm_operators.c:1339
 #: bpy.types.SoftBodySettings.collision_type:'MANUAL'
@@ -2057,7 +2056,7 @@
 
 #: source/blender/nodes/texture/nodes/node_texture_proc.c:144
 msgid "W3"
-msgstr ""
+msgstr "W3"
 
 #: source/blender/editors/interface/interface_handlers.c:4665
 #: source/blender/editors/interface/interface_handlers.c:4688
@@ -2639,7 +2638,7 @@
 
 #: source/blender/nodes/texture/nodes/node_texture_proc.c:143
 msgid "W2"
-msgstr ""
+msgstr "W2"
 
 #: source/blender/editors/space_graph/graph_buttons.c:197
 msgid "Display Color:"
@@ -3486,7 +3485,7 @@
 
 #: source/blender/nodes/shader/nodes/node_shader_geometry.c:36
 msgid "Incoming"
-msgstr ""
+msgstr "输入"
 
 #: source/blender/editors/space_image/image_buttons.c:110
 #: source/blender/makesrna/intern/rna_scene.c:238
@@ -4246,7 +4245,7 @@
 #: source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c:37
 #: source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c:38
 msgid "BSDF"
-msgstr ""
+msgstr "BSDF"
 
 #: source/blender/editors/space_image/image_buttons.c:130
 msgid " RGBA byte"
@@ -4964,7 +4963,7 @@
 
 #: source/blender/nodes/composite/nodes/node_composite_rgb.c:37
 msgid "RGBA"
-msgstr ""
+msgstr "RGBA"
 
 #: source/blender/editors/space_graph/graph_buttons.c:149
 msgid "Cursor from Selection"
@@ -6160,7 +6159,7 @@
 
 #: bpy.types.NODE_OT_group_separate.type:'COPY'
 msgid "Copy to parent node tree, keep group intact"
-msgstr ""
+msgstr "复制至父级结点树,保持组的完整性"
 
 #: bpy.types.SpaceImageEditor.use_realtime_update
 msgid "Update other affected window spaces automatically to reflect changes during interactive operations such as transform"
@@ -7684,7 +7683,7 @@
 
 #: bpy.types.ThemeNLAEditor.sound_strips_selected
 msgid "Sound Strip - Selected (for timing speaker sounds)"
-msgstr ""
+msgstr "声音片段 - 选定的 (时间线上的音响声音)"
 
 #: bpy.types.PAINT_OT_vertex_color_dirt.blur_strength
 msgid "Blur strength per iteration"
@@ -8129,7 +8128,7 @@
 #: bpy.types.MovieTrackingSettings.default_motion_model:'LocRotScale'
 #: bpy.types.MovieTrackingTrack.motion_model:'LocRotScale'
 msgid "Search for markers that are translated, rotated, and scaled between frames"
-msgstr ""
+msgstr "搜索在帧之间有形变,旋转和缩放的标识符"
 
 #: bpy.types.SPHFluidSettings.plasticity
 msgid "How much the spring rest length can change after the elastic limit is crossed"
@@ -8809,7 +8808,7 @@
 
 #: bpy.types.UI_OT_edittranslation.update_po
 msgid "Update po file, try to rebuild mo file, and refresh Blender UI"
-msgstr ""
+msgstr "更新PO文件,并重新编译MO文件,刷新Blender界面"
 
 #: bpy.types.WaveModifier.width
 msgid "Distance between the waves"
@@ -8987,7 +8986,7 @@
 
 #: bpy.types.UI_OT_edittranslation.rna_ctxt
 msgid "RNA context for label"
-msgstr ""
+msgstr "用于标签的RNA正文"
 
 #: bpy.types.MessageActuator.subject
 #: bpy.types.MessageSensor.subject
@@ -51449,7 +51448,6 @@
 msgstr "在列表中向上移动镜像物体"
 
 #: bpy.types.MASK_OT_shape_key_clear
-#, fuzzy
 msgctxt "Operator"
 msgid "Clear Shape Key"
 msgstr "清除形变帧"
@@ -51549,9 +51547,8 @@
 msgstr "或控制器"
 
 #: bpy.types.WM_OT_collada_export.include_children
-#, fuzzy
 msgid "Include Children"
-msgstr "包括骨骼的子物体"
+msgstr "包括子物体"
 
 #: bpy.types.TEXTURE_OT_slot_copy
 msgid "Copy the material texture settings and nodes"
@@ -52182,10 +52179,9 @@
 msgstr "考虑到万有引力, 允许固定流体的压缩特性 (直接影响模拟步长)"
 
 #: bpy.types.MASK_OT_shape_key_insert
-#, fuzzy
 msgctxt "Operator"
 msgid "Insert Shape Key"
-msgstr "传递形变关键帧"
+msgstr "插入形变关键帧"
 
 #: release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py:278
 msgid "Displace Type"
@@ -53003,7 +52999,6 @@
 msgstr "限定相对于目标物体的间距"
 
 #: bpy.types.Mask.active_layer_index
-#, fuzzy
 msgid "Active Shape Index"
 msgstr "激活的形变帧索引"
 
@@ -53177,9 +53172,8 @@
 msgstr "轴物体"
 
 #: bpy.types.NodeOutputFileSlotFile
-#, fuzzy
 msgid "Output File Slot"
-msgstr "输出文件"
+msgstr "输出文件槽"
 
 #: bpy.types.OperatorMousePath.time
 msgid "Time of mouse location"
@@ -53343,9 +53337,8 @@
 msgstr "抗锯齿"
 
 #: bpy.types.MASK_OT_layer_new.name
-#, fuzzy
 msgid "Name of new mask layer"
-msgstr "表皮层的名称"
+msgstr "新遮罩层的名称"
 
 #: bpy.types.Brush.stroke_method:'DRAG_DOT'
 msgid "Allows a single dot to be carefully positioned"
@@ -54275,9 +54268,8 @@
 
 #: bpy.types.ShaderNode.type:'LIGHT_FALLOFF'
 #: bpy.types.ShaderNodeLightFalloff
-#, fuzzy
 msgid "Light Falloff"
-msgstr "衰减"
+msgstr "光线衰减"
 
 #: bpy.types.TEXT_OT_resolve_conflict
 msgid "When external text is out of sync, resolve the conflict"
@@ -54292,10 +54284,9 @@
 msgstr "模糊折射的锥形平均采样数"
 
 #: bpy.types.OBJECT_OT_skin_armature_create
-#, fuzzy
 msgctxt "Operator"
 msgid "Skin Armature Create"
-msgstr "骨架草图"
+msgstr "创建骨架皮肤"
 
 #: bpy.types.SceneGameData.use_glsl_nodes
 msgid "GLSL Nodes"
@@ -55030,9 +55021,8 @@
 
 #: bpy.types.CLIP_PT_mask_display
 #: bpy.types.IMAGE_PT_mask_display
-#, fuzzy
 msgid "Mask Display"
-msgstr "标记点显示"
+msgstr "遮罩显示"
 
 #: bpy.types.SCREEN_OT_delete
 msgid "Delete active screen"
@@ -55733,9 +55723,8 @@
 #: bpy.types.NODE_OT_duplicate_move.NODE_OT_translate_attach
 #: bpy.types.NODE_OT_duplicate_move_keep_inputs.NODE_OT_translate_attach
 #: bpy.types.NODE_OT_move_detach_links_release.NODE_OT_translate_attach
-#, fuzzy
 msgid "Move and Attach"
-msgstr "设为关联项..."
+msgstr "移动和附加"
 
 #: bpy.types.FollowPathConstraint.use_fixed_location
 msgid "Fixed Position"
@@ -56352,9 +56341,8 @@
 msgstr "显示每帧的平均误差曲线 (须先行对摄像机运动进行解算)"
 
 #: bpy.types.MaskSpline.weight_interpolation
-#, fuzzy
 msgid "Weight Interpolation"
-msgstr "倾斜插值"
+msgstr "权重插值"
 
 #: bpy.types.SpaceView3D.show_all_objects_origin
 msgid "Show the object origin center dot for all (selected and unselected) objects"
@@ -56908,7 +56896,6 @@
 msgstr "太阳&天空预设"
 
 #: bpy.types.SEQUENCER_OT_mask_strip_add
-#, fuzzy
 msgctxt "Operator"
 msgid "Add Mask Strip"
 msgstr "添加视频片段"
@@ -56927,9 +56914,8 @@
 msgstr "移动区域边界"
 
 #: bpy.types.CompositorNodeColorCorrection.red
-#, fuzzy
 msgid "Red channel active"
-msgstr "红色通道"
+msgstr "激活的红色通道"
 
 #: bpy.types.Mesh.show_edges
 #, fuzzy
@@ -57169,9 +57155,8 @@
 msgstr "-X向上"
 
 #: bpy.types.CompositorNodeColorCorrection.shadows_gain
-#, fuzzy
 msgid "Shadows gain"
-msgstr "仅阴影"
+msgstr "阴影增益"
 
 #: bpy.types.SCRIPT_OT_reload
 msgctxt "Operator"
@@ -57359,9 +57344,8 @@
 msgstr "从骨架中保存一个BVH运动捕捉文件"
 
 #: bpy.types.CompositorNodeColorCorrection.shadows_contrast
-#, fuzzy
 msgid "Shadows contrast"
-msgstr "阴影系数"
+msgstr "阴影对比度"
 
 #: bpy.types.ParticleSettings.angular_velocity_mode:'GLOBAL_Z'
 #: bpy.types.ParticleSettings.rotation_mode:'GLOB_Z'
@@ -57377,9 +57361,8 @@
 msgstr "在侧视图中锁定视角的旋转"
 
 #: bpy.types.SKETCH_OT_delete
-#, fuzzy
 msgid "Delete a sketch stroke"
-msgstr "删除选择的片段"
+msgstr "删除笔触"
 
 #: bpy.types.ImagePaint.normal_angle
 msgid "Paint most on faces pointing towards the view according to this angle"
@@ -57503,7 +57486,6 @@
 msgstr "接收透明阴影"
 
 #: bpy.types.ANIM_OT_keyframe_clear_button
-#, fuzzy
 msgctxt "Operator"
 msgid "Clear Keyframe (Buttons)"
 msgstr "删除关键帧(按钮)"
@@ -57570,9 +57552,8 @@
 msgstr "碰撞质量"
 
 #: bpy.types.MaskSplinePoint.feather_points
-#, fuzzy
 msgid "Feather Points"
-msgstr "贝济埃控制点"
+msgstr "羽化控制点"
 
 #: bpy.types.ArmatureModifier.use_vertex_groups
 msgid "Bind vertex groups to armature modifier"
@@ -57622,9 +57603,8 @@
 
 #: bpy.types.MASK_OT_add_feather_vertex
 #: bpy.types.MASK_OT_add_feather_vertex_slide.MASK_OT_add_feather_vertex
-#, fuzzy
 msgid "Add vertex to feather"
-msgstr "添加顶点色图层"
+msgstr "添加顶点至羽化"
 
 #: bpy.types.IMPORT_SCENE_OT_obj.split_mode
 #: bpy.types.IMPORT_SCENE_OT_obj.split_mode:'ON'
@@ -58333,9 +58313,8 @@
 msgstr "字间:"
 
 #: bpy.types.CURVE_OT_hide
-#, fuzzy
 msgid "Hide (un)selected control points"
-msgstr "隐藏(未)选定的相关元素"
+msgstr "隐藏(未)选定的控制点"
 
 #: bpy.types.PropertyGroupItem
 msgid "ID Property"
@@ -58643,7 +58622,6 @@
 msgstr "视频文件"
 
 #: bpy.types.MaterialGameSettings.face_orientation:'NORMAL'
-#, fuzzy
 msgid "No transformation"
 msgstr "无形变"
 
@@ -58964,7 +58942,6 @@
 msgstr "为阴影使用光线追踪"
 
 #: bpy.types.CompositorNodeBokehImage.flaps
-#, fuzzy
 msgid "Flaps"
 msgstr "塌陷"
 
@@ -59144,9 +59121,8 @@
 msgstr "将游戏物理属性复制到所选"
 
 #: bpy.types.SCULPT_OT_set_persistent_base
-#, fuzzy
 msgid "Reset the copy of the mesh that is being sculpted on"
-msgstr "保留与其它选中的物体相交的网格部分"
+msgstr "重置选中物体网格的雕刻副本"
 
 #: bpy.types.VIEW3D_OT_enable_manipulator.translate
 msgid "Enable the translate manipulator"
@@ -59263,10 +59239,9 @@
 msgstr "俄文 (Русский)"
 
 #: bpy.types.UI_OT_reloadtranslation
-#, fuzzy
 msgctxt "Operator"
 msgid "Reload Translation"
-msgstr "使用翻译"
+msgstr "重载翻译"
 
 #: bpy.types.Object.show_axis
 msgid "Display the object's origin and axes"
@@ -59384,7 +59359,6 @@
 msgstr "粒子编辑"
 
 #: bpy.types.CURVE_OT_smooth_radius
-#, fuzzy
 msgid "Flatten radii of selected points"
 msgstr "展平所选点的半径"
 

@@ Diff output truncated at 10240 characters. @@


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