[Bf-translations-svn] SVN commit: /data/svn/bf-translations [566] branches/zh_CN: minor corrections 24-apr-2012
bf-translations at blender.org
bf-translations at blender.org
Mon Apr 23 19:29:04 CEST 2012
Revision: 566
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=566
Author: leon_cheung
Date: 2012-04-23 17:29:04 +0000 (Mon, 23 Apr 2012)
Log Message:
-----------
minor corrections 24-apr-2012
Modified Paths:
--------------
branches/zh_CN/zh_CN.mo
branches/zh_CN/zh_CN.po
Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)
Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po 2012-04-23 15:05:24 UTC (rev 565)
+++ branches/zh_CN/zh_CN.po 2012-04-23 17:29:04 UTC (rev 566)
@@ -37,7 +37,7 @@
"Project-Id-Version: Blender 2.60\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-04-16 19:00+0200\n"
-"PO-Revision-Date: 2012-04-22 20:58+0800\n"
+"PO-Revision-Date: 2012-04-24 01:27+0800\n"
"Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
"Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
"Language: zh_CN\n"
@@ -8327,7 +8327,7 @@
#: bpy.types.POSE_OT_constraint_add.type:'CLAMP_TO'
#: bpy.types.POSE_OT_constraint_add_with_targets.type:'CLAMP_TO'
msgid "Clamp To"
-msgstr "轴向紧固"
+msgstr "轴向限定"
#: bpy.types.Constraint.type:'DAMPED_TRACK'
#: bpy.types.OBJECT_OT_constraint_add.type:'DAMPED_TRACK'
@@ -8707,7 +8707,7 @@
#: bpy.types.ClampToConstraint
msgid "Clamp To Constraint"
-msgstr "轴向紧固约束"
+msgstr "轴向限定约束"
#: bpy.types.ClampToConstraint
msgid "Constrain an object's location to the nearest point along the target path"
@@ -8853,15 +8853,15 @@
#: bpy.types.CopyRotationConstraint.use_x
msgid "Copy the target's X rotation"
-msgstr "复制目标的X轴转动"
+msgstr "复制目标的X轴转角值"
#: bpy.types.CopyRotationConstraint.use_y
msgid "Copy the target's Y rotation"
-msgstr "复制目标的Y轴转动"
+msgstr "复制目标的Y轴转角值"
#: bpy.types.CopyRotationConstraint.use_z
msgid "Copy the target's Z rotation"
-msgstr "复制目标的Z轴转动"
+msgstr "复制目标的Z轴转角值"
#: bpy.types.CopyRotationConstraint.invert_x
msgid "Invert the X rotation"
@@ -8885,7 +8885,7 @@
#: bpy.types.CopyScaleConstraint
msgid "Copy the scale of the target"
-msgstr "复制目标物体的缩放"
+msgstr "复制目标的缩放"
#: bpy.types.CopyScaleConstraint.use_x
msgid "Copy the target's X scale"
@@ -11511,7 +11511,7 @@
#: bpy.types.DynamicPaintBrushSettings.wave_type:'DEPTH'
#: bpy.types.FluidSettings.type:'OBSTACLE'
msgid "Obstacle"
-msgstr "闭塞"
+msgstr "障碍"
#: bpy.types.DynamicPaintBrushSettings.wave_type:'REFLECT'
msgid "Reflect Only"
@@ -45903,7 +45903,7 @@
#: bpy.types.OBJECT_OT_track_set
msgid "Make the object track another object, either by constraint or old way or locked track"
-msgstr "使物体跟随其他物体, 使用约束器、传统法、或锁定跟随实现"
+msgstr "使用约束器、传统方式或锁定跟随的方式,使此物体跟随另一物体"
#: bpy.types.OBJECT_OT_track_set.type:'LOCKTRACK'
msgid "Lock Track Constraint"
@@ -50427,7 +50427,7 @@
#: bpy.types.UV_OT_lightmap_pack.PREF_CONTEXT:'ALL_FACES'
#: bpy.types.VertexPaint.use_all_faces
msgid "All Faces"
-msgstr "全部面"
+msgstr "所有面"
#: bpy.types.UV_OT_lightmap_pack.PREF_CONTEXT:'ALL_OBJECTS'
msgid "Selected Mesh Object"
@@ -50556,7 +50556,7 @@
#: bpy.types.UV_OT_seams_from_islands
msgctxt "Operator"
msgid "Seams From Islands"
-msgstr "以块边线为缝合边"
+msgstr "沿块边线生成缝合边"
#: bpy.types.UV_OT_seams_from_islands
msgid "Set mesh seams according to island setup in the UV editor"
@@ -50651,7 +50651,7 @@
#: bpy.types.UV_OT_snap_cursor
msgid "Snap cursor to target type"
-msgstr "吸附光标的目标类型"
+msgstr "将光标吸附到目标类型"
#: bpy.types.UV_OT_snap_cursor.target bpy.types.UV_OT_snap_selected.target
msgid "Target to snap the selected UVs to"
@@ -51222,56 +51222,56 @@
#: bpy.types.VIEW3D_OT_snap_cursor_to_active
msgctxt "Operator"
msgid "Snap Cursor to Active"
-msgstr "吸附光标至激活项"
+msgstr "将光标吸附到激活项"
#: bpy.types.VIEW3D_OT_snap_cursor_to_active
msgid "Snap cursor to active item"
-msgstr "吸附光标至激活的项目"
+msgstr "将光标吸附到激活项"
#: bpy.types.VIEW3D_OT_snap_cursor_to_center
msgctxt "Operator"
msgid "Snap Cursor to Center"
-msgstr "吸附光标至中心点"
+msgstr "将光标吸附到中心点"
#: bpy.types.VIEW3D_OT_snap_cursor_to_center
msgid "Snap cursor to the Center"
-msgstr "吸附光标至中心点"
+msgstr "将光标吸附到中心点"
#: bpy.types.VIEW3D_OT_snap_cursor_to_grid
msgctxt "Operator"
msgid "Snap Cursor to Grid"
-msgstr "吸附光标至栅格点"
+msgstr "将光标吸附到栅格点"
#: bpy.types.VIEW3D_OT_snap_cursor_to_grid
msgid "Snap cursor to nearest grid node"
-msgstr "吸附光标至最近的栅格点"
+msgstr "将光标吸附到最近的栅格点"
#: bpy.types.VIEW3D_OT_snap_cursor_to_selected
msgctxt "Operator"
msgid "Snap Cursor to Selected"
-msgstr "吸附光标至所选项"
+msgstr "将光标吸附到所选项"
#: bpy.types.VIEW3D_OT_snap_cursor_to_selected
msgid "Snap cursor to center of selected item(s)"
-msgstr "吸附光标至选择项目的中心"
+msgstr "将光标吸附到所选项的中心点"
#: bpy.types.VIEW3D_OT_snap_selected_to_cursor
msgctxt "Operator"
msgid "Snap Selection to Cursor"
-msgstr "吸附选择至光标"
+msgstr "将所选项吸附到光标"
#: bpy.types.VIEW3D_OT_snap_selected_to_cursor
msgid "Snap selected item(s) to cursor"
-msgstr "吸附选择的项目至光标"
+msgstr "将所选项吸附到光标"
#: bpy.types.VIEW3D_OT_snap_selected_to_grid
msgctxt "Operator"
msgid "Snap Selection to Grid"
-msgstr "吸附选定项至栅格"
+msgstr "将所选项吸附到栅格点"
#: bpy.types.VIEW3D_OT_snap_selected_to_grid
msgid "Snap selected item(s) to nearest grid node"
-msgstr "吸附选择项目至最近的栅格点"
+msgstr "将所选项吸附到最近的栅格点"
#: bpy.types.VIEW3D_OT_toolshelf
msgctxt "Operator"
@@ -51293,16 +51293,16 @@
#: bpy.types.VIEW3D_OT_view_center_camera
msgid "Center the camera view"
-msgstr "置中镜头视角"
+msgstr "摄像机视角居中"
#: bpy.types.VIEW3D_OT_view_center_cursor
msgctxt "Operator"
msgid "Center View to Cursor"
-msgstr "置中视图光标"
+msgstr "以光标位置作为视角中心"
#: bpy.types.VIEW3D_OT_view_center_cursor
msgid "Center the view so that the cursor is in the middle of the view"
-msgstr "置中视图以便使光标位于视图的中心"
+msgstr "将视角居中, 使用光标位置作为视图中心"
#: bpy.types.VIEW3D_OT_view_orbit
msgctxt "Operator"
@@ -51319,7 +51319,7 @@
#: bpy.types.VIEW3D_OT_view_orbit.type
msgid "Direction of View Orbit"
-msgstr "视图的轨迹方向"
+msgstr "视图轨迹方向"
#: bpy.types.VIEW3D_OT_view_orbit.type:'ORBITLEFT'
msgid "Orbit Left"
@@ -60853,7 +60853,7 @@
#: bpy.types.SpaceView3D.use_occlude_geometry
msgid "Limit selection to visible (clipped with depth buffer)"
-msgstr "可视的选择极限(根据深度缓冲进行裁剪)"
+msgstr "仅选择在视角中可见的元素(采用深度缓冲机制进行视图裁剪)"
#: bpy.types.SpaceView3D.show_only_render
msgid "Only Render"
More information about the Bf-translations-svn
mailing list