[Bf-translations-svn] SVN commit: /data/svn/bf-translations [525] branches/zh_CN: 98% done

bf-translations at blender.org bf-translations at blender.org
Wed Apr 11 21:21:43 CEST 2012


Revision: 525
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=525
Author:   leon_cheung
Date:     2012-04-11 19:21:42 +0000 (Wed, 11 Apr 2012)
Log Message:
-----------
98% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-04-11 14:10:52 UTC (rev 524)
+++ branches/zh_CN/zh_CN.po	2012-04-11 19:21:42 UTC (rev 525)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-04-09 20:53+0200\n"
-"PO-Revision-Date: 2012-04-11 03:44+0800\n"
+"PO-Revision-Date: 2012-04-12 03:21+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -43230,7 +43230,7 @@
 
 #: bpy.types.MOCAP_OT_bakeconstraints
 msgid "Bake all post-retarget fixes to the Retarget Fixes NLA Track"
-msgstr ""
+msgstr "将所有后期重定向的修正项烘焙到重定向修正项的NLA轨道"
 
 #: bpy.types.MOCAP_OT_denoise
 msgctxt "Operator"
@@ -43239,21 +43239,21 @@
 
 #: bpy.types.MOCAP_OT_denoise
 msgid "Denoise active armature's animation (good for dealing with 'bad' frames inherent in mocap animation)"
-msgstr ""
+msgstr "为激活的骨骼动画降噪 (适用于处理动作捕捉动画数据中的'不良'帧)"
 
 #: bpy.types.MOCAP_OT_guessmapping
 msgctxt "Operator"
 msgid "Attemp to auto figure out hierarchy mapping"
-msgstr ""
+msgstr "尝试自动判定层级映射"
 
 #: bpy.types.MOCAP_OT_limitdof
 msgctxt "Operator"
 msgid "Analyze animations Max/Min DOF and add hard/soft constraints"
-msgstr ""
+msgstr "分析动画的最大/最小景深, 并添加硬性/柔性约束"
 
 #: bpy.types.MOCAP_OT_limitdof
 msgid "Create limit constraints on the active armature from the selected armature's animation's range of motion"
-msgstr ""
+msgstr "从所选骨架动画的动作范围为激活的骨架创建限定约束"
 
 #: bpy.types.MOCAP_OT_loadmapping
 msgctxt "Operator"
@@ -43330,7 +43330,7 @@
 
 #: bpy.types.MOCAP_OT_savemapping
 msgid "Save mapping to active armature (for future retargets) "
-msgstr ""
+msgstr "将映射存储到激活的骨架 (用于日后的重定向)"
 
 #: bpy.types.MOCAP_OT_scale_fix
 msgctxt "Operator"
@@ -43353,7 +43353,7 @@
 
 #: bpy.types.MOCAP_OT_unbakeconstraints
 msgid "Unbake all post-retarget fixes - removes the baked data from the Retarget Fixes NLA Track"
-msgstr ""
+msgstr "移除所有后期重定向修正项的烘焙 - 将已烘焙的数据从重定向修正项的NLA轨道中移除"
 
 #: bpy.types.MOCAP_OT_updateconstraints
 msgctxt "Operator"
@@ -43362,7 +43362,7 @@
 
 #: bpy.types.MOCAP_OT_updateconstraints
 msgid "Update all post-retarget fixes (neccesary to take under consideration changes to armature object or pose)"
-msgstr ""
+msgstr "更新所有后期重定向修正项 (在对骨架物体或姿态的改变予以考虑时有用)"
 
 #: bpy.types.NLA_OT_action_sync_length
 msgctxt "Operator"
@@ -45222,7 +45222,7 @@
 #: bpy.types.PointCache.compression:'HEAVY'
 #: bpy.types.SmokeDomainSettings.point_cache_compress_type:'CACHEHEAVY'
 msgid "Heavy"
-msgstr ""
+msgstr "浓密"
 
 #: bpy.types.OBJECT_OT_quick_fur.view_percentage
 msgid "View %"
@@ -45244,7 +45244,7 @@
 #: bpy.types.OBJECT_OT_quick_smoke.style:'PUFF'
 #: bpy.types.ParticleEdit.tool:'PUFF'
 msgid "Puff"
-msgstr ""
+msgstr "喷出"
 
 #: bpy.types.OBJECT_OT_quick_smoke.style:'FIRE'
 msgid "Fire"
@@ -45445,7 +45445,7 @@
 
 #: bpy.types.OBJECT_OT_select_hierarchy
 msgid "Select object relative to the active object's position in the hierarchy"
-msgstr ""
+msgstr "在层级中选择与激活物体的位置相关的物体"
 
 #: bpy.types.OBJECT_OT_select_hierarchy.direction
 msgid "Direction to select in the hierarchy"
@@ -45578,7 +45578,7 @@
 
 #: bpy.types.OBJECT_OT_shape_key_transfer
 msgid "Copy another selected objects active shape to this one by applying the relative offsets"
-msgstr ""
+msgstr "应用相对偏移, 将另一选中物体的激活形状复制到当前物体"
 
 #: bpy.types.OBJECT_OT_shape_key_transfer.mode
 msgid "Transformation Mode"
@@ -45792,7 +45792,7 @@
 
 #: bpy.types.OBJECT_OT_vertex_group_fix
 msgid "Modify the position of selected vertices by changing only their respective groups' weights (this tool may be slow for many vertices)"
-msgstr ""
+msgstr "通过仅改变所选顶点各自所属顶点组权重, 来修改所选顶点的位置 (点数较多时, 此工具的执行速度可能会慢)"
 
 #: bpy.types.OBJECT_OT_vertex_group_fix.dist
 msgid "The distance to move to"
@@ -45800,7 +45800,7 @@
 
 #: bpy.types.OBJECT_OT_vertex_group_fix.strength
 msgid "The distance moved can be changed by this multiplier"
-msgstr ""
+msgstr "通过此乘数, 可改变移动距离"
 
 #: bpy.types.OBJECT_OT_vertex_group_fix.accuracy
 msgid "Change Sensitivity"
@@ -45808,7 +45808,7 @@
 
 #: bpy.types.OBJECT_OT_vertex_group_fix.accuracy
 msgid "Change the amount weights are altered with each iteration: lower values are slower"
-msgstr ""
+msgstr "权重量可以通过不同的迭代值进行改变: 值越低, 速度越慢"
 
 #: bpy.types.OBJECT_OT_vertex_group_invert
 msgctxt "Operator"
@@ -46099,7 +46099,7 @@
 
 #: bpy.types.OUTLINER_OT_id_operation.type:'ADD_FAKE'
 msgid "Ensure datablock gets saved even if it isn't in use (e.g. for motion and material libraries)"
-msgstr ""
+msgstr "确保数据块被保存, 即使未被使用 (例如, 对于运动库及材质库而言)"
 
 #: bpy.types.OUTLINER_OT_id_operation.type:'CLEAR_FAKE'
 msgid "Clear Fake User"
@@ -46280,7 +46280,7 @@
 
 #: bpy.types.PAINT_OT_brush_select
 msgid "Select a paint mode's brush by tool type"
-msgstr ""
+msgstr "按工具类型选择一个绘画模式笔刷"
 
 #: bpy.types.PAINT_OT_brush_select.paint_mode
 msgid "Paint Mode"
@@ -46378,7 +46378,7 @@
 
 #: bpy.types.PAINT_OT_hide_show.action
 msgid "Whether to hide or show vertices"
-msgstr ""
+msgstr "是否隐藏或显示顶点"
 
 #: bpy.types.PAINT_OT_hide_show.action:'HIDE'
 msgid "Hide vertices"
@@ -46491,7 +46491,7 @@
 #: bpy.types.PAINT_OT_vertex_color_dirt.clean_angle
 #: bpy.types.PAINT_OT_vertex_color_dirt.dirt_angle
 msgid "Less than 90 limits the angle used in the tonal range"
-msgstr ""
+msgstr "将色调范围角限定在90度以下"
 
 #: bpy.types.PAINT_OT_vertex_color_dirt.dirt_angle
 msgid "Dirt Angle"
@@ -46954,7 +46954,7 @@
 
 #: bpy.types.POSE_OT_group_move
 msgid "Change position of active Bone Group in list of Bone Groups"
-msgstr ""
+msgstr "改变激活的骨骼组在骨骼组列表中的位置"
 
 #: bpy.types.POSE_OT_group_remove
 msgctxt "Operator"
@@ -48091,7 +48091,7 @@
 
 #: bpy.types.SEQUENCER_OT_crossfade_sounds
 msgid "Do cross-fading volume animation of two selected sound strips"
-msgstr ""
+msgstr "在两个所选声音片段间应用淡入淡出音量动画"
 
 #: bpy.types.SEQUENCER_OT_cut
 msgctxt "Operator"
@@ -48333,7 +48333,7 @@
 
 #: bpy.types.SEQUENCER_OT_offset_clear
 msgid "Clear strip offsets from the start and end frames"
-msgstr ""
+msgstr "清除首尾帧间的片段偏移"
 
 #: bpy.types.SEQUENCER_OT_paste bpy.types.TEXT_OT_paste
 msgctxt "Operator"
@@ -48390,7 +48390,7 @@
 
 #: bpy.types.SEQUENCER_OT_reload.adjust_length
 msgid "Adjust lenght of strips to their data length"
-msgstr ""
+msgstr "将片段长度调整到其数据长度"
 
 #: bpy.types.SEQUENCER_OT_rendersize
 msgctxt "Operator"
@@ -48476,15 +48476,15 @@
 
 #: bpy.types.SEQUENCER_OT_select_grouped.type:'TYPE_BASIC'
 msgid "All strips of same basic type (Graphical or Sound)"
-msgstr ""
+msgstr "所有基型相同的片段 (图像或声音)"
 
 #: bpy.types.SEQUENCER_OT_select_grouped.type:'TYPE_EFFECT'
 msgid "Shared strip effect type (if active strip is not an effect one, select all non-effect strips)"
-msgstr ""
+msgstr "共用的片段效果类型 (如果激活的片段并非效果片段, 则选择所有的非效果片段)"
 
 #: bpy.types.SEQUENCER_OT_select_grouped.type:'DATA'
 msgid "Shared data (scene, image, sound, etc.)"
-msgstr ""
+msgstr "共用数据 (场景, 图像, 声音等)"
 
 #: bpy.types.SEQUENCER_OT_select_grouped.type:'EFFECT'
 msgid "Effect"
@@ -48500,7 +48500,7 @@
 
 #: bpy.types.SEQUENCER_OT_select_grouped.type:'EFFECT_LINK'
 msgid "Other strips affected by the active one (sharing some time, and below or effect-assigned)"
-msgstr ""
+msgstr "其它受激活片段影响的片段 (共用部分时长, 并向下指定效果)"
 
 #: bpy.types.SEQUENCER_OT_select_grouped.type:'OVERLAP'
 #: bpy.types.UserPreferencesSystem.window_draw_method:'OVERLAP'
@@ -48707,7 +48707,7 @@
 
 #: bpy.types.SOUND_OT_mixdown.accuracy
 msgid "Sample accuracy, important for animation data (the lower the value, the more accurate)"
-msgstr ""
+msgstr "采样精确度, 对于动画数据具有重要作用 (值越低, 则越精确)"
 
 #: bpy.types.SOUND_OT_mixdown.container
 msgid "Container"
@@ -48779,7 +48779,7 @@
 
 #: bpy.types.SOUND_OT_mixdown.codec:'PCM'
 msgid "Pulse Code Modulation (RAW)"
-msgstr ""
+msgstr "脉冲编码调制 (RAW)"
 
 #: bpy.types.SOUND_OT_mixdown.codec:'VORBIS'
 msgid "Xiph.Org Vorbis Codec"
@@ -48855,7 +48855,7 @@
 
 #: bpy.types.SOUND_OT_unpack
 msgid "Unpack the sound to the samples filename"
-msgstr ""
+msgstr "将声音按样本的文件名解包"
 
 #: bpy.types.SOUND_OT_unpack.id
 msgid "Sound Name"
@@ -48961,7 +48961,7 @@
 
 #: bpy.types.TEXTURE_OT_envmap_save.layout
 msgid "Flat array describing the X,Y position of each cube face in the output image, where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] (use -1 to skip a face)"
-msgstr ""
+msgstr "描述输出图像中各立方形面的X,Y位置的平整阵列, 其中, 1为一个面的大小 - 顺序为 [+Z -Z +Y -X -Y +X] (使用-1忽略一个面)"
 
 #: bpy.types.TEXTURE_OT_new
 msgctxt "Operator"
@@ -49765,7 +49765,7 @@
 #: bpy.types.TRANSFORM_OT_snap_type.type:'INCREMENT'
 #: bpy.types.ToolSettings.snap_element:'INCREMENT'
 msgid "Snap to increments of grid"
-msgstr ""
+msgstr "按栅格的增量进行吸附"
 
 #: bpy.types.TRANSFORM_OT_snap_type.type:'VERTEX'
 #: bpy.types.ToolSettings.snap_element:'VERTEX'
@@ -49844,7 +49844,7 @@
 
 #: bpy.types.UI_OT_copy_data_path_button
 msgid "Copy the RNA data path for this property to the clipboard"
-msgstr ""
+msgstr "将当前属性的RNA数据路径复制到剪贴板"
 
 #: bpy.types.UI_OT_copy_to_selected_button
 msgctxt "Operator"
@@ -50123,7 +50123,7 @@
 
 #: bpy.types.UV_OT_export_layout.modified
 msgid "Exports UVs from the modified mesh"
-msgstr ""
+msgstr "根据已修改的网格导出UV"
 
 #: bpy.types.UV_OT_export_layout.mode
 msgid "File format to export the UV layout to"
@@ -50139,7 +50139,7 @@
 
 #: bpy.types.UV_OT_export_layout.mode:'EPS'
 msgid "Encapsulate PostScript (.eps)"
-msgstr ""
+msgstr "封装式PostScript (.eps)"
 
 #: bpy.types.UV_OT_export_layout.mode:'EPS'
 msgid "Export the UV layout to a vector EPS file"
@@ -50167,7 +50167,7 @@
 
 #: bpy.types.UV_OT_export_layout.tessellated
 msgid "Export tessellated UVs instead of polygons ones"
-msgstr ""
+msgstr "将UV以曲面细分样式导出, 而非多边形样式"
 
 #: bpy.types.UV_OT_follow_active_quads
 msgctxt "Operator"
@@ -50176,7 +50176,7 @@
 
 #: bpy.types.UV_OT_follow_active_quads bpy.types.UV_OT_lightmap_pack
 msgid "Follow UVs from active quads along continuous face loops"
-msgstr ""
+msgstr "根据激活的四边面, 沿连续的循环面拆解UV"
 
 #: bpy.types.UV_OT_follow_active_quads.mode
 msgid "Edge Length Mode"
@@ -50195,7 +50195,7 @@
 #: bpy.types.UV_OT_lightmap_pack.PREF_CONTEXT:'ALL_FACES'
 #: bpy.types.UV_OT_lightmap_pack.PREF_CONTEXT:'ALL_OBJECTS'
 msgid "Average space UVs edge length of each loop"
-msgstr ""
+msgstr "各循环中UV边线长度的平均间隔"
 
 #: bpy.types.UV_OT_hide
 msgid "Hide (un)selected UV vertices"
@@ -50225,7 +50225,7 @@
 
 #: bpy.types.UV_OT_lightmap_pack.PREF_PACK_IN_ONE
 msgid "Objects Share texture space, map all objects into 1 uvmap"

@@ Diff output truncated at 10240 characters. @@


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