[Bf-translations-svn] SVN commit: /data/svn/bf-translations [506] branches/zh_CN: 96% done

bf-translations at blender.org bf-translations at blender.org
Sun Apr 8 19:05:59 CEST 2012


Revision: 506
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=506
Author:   leon_cheung
Date:     2012-04-08 17:05:59 +0000 (Sun, 08 Apr 2012)
Log Message:
-----------
96% done

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-04-08 15:55:58 UTC (rev 505)
+++ branches/zh_CN/zh_CN.po	2012-04-08 17:05:59 UTC (rev 506)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-04-03 08:39+0200\n"
-"PO-Revision-Date: 2012-04-08 03:28+0800\n"
+"PO-Revision-Date: 2012-04-09 01:05+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -5119,7 +5119,7 @@
 
 #: bpy.types.AnimData.nla_tracks
 msgid "NLA Tracks (i.e. Animation Layers)"
-msgstr "NLA轨道(例如动画图层)"
+msgstr "NLA轨道(即动画层)"
 
 #: bpy.types.AnimViz bpy.types.Object.animation_visualisation
 #: bpy.types.Pose.animation_visualisation
@@ -6723,7 +6723,7 @@
 
 #: bpy.types.Bone.hide
 msgid "Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)"
-msgstr "骨头在非编辑模式下不可见"
+msgstr "在非编辑模式下, 骨骼不可见 (即物体模式或姿态模式)"
 
 #: bpy.types.Bone.use_inherit_rotation bpy.types.EditBone.use_inherit_rotation
 #: release/scripts/startup/bl_ui/properties_data_bone.py:177
@@ -7880,7 +7880,7 @@
 
 #: bpy.types.Constraint.is_proxy_local
 msgid "Constraint was added in this proxy instance (i.e. did not belong to source Armature)"
-msgstr "在代理距离里添加约束"
+msgstr "在代理实例中添加约束 (即, 不附属于源骨架)"
 
 #: bpy.types.Constraint.error_rotation
 msgid "Rot error"
@@ -12182,7 +12182,7 @@
 #: bpy.types.FCurve.mute bpy.types.FModifier.mute bpy.types.NlaStrip.mute
 #: bpy.types.NlaTrack.mute
 msgid "Muted"
-msgstr "屏蔽"
+msgstr "忽略"
 
 #: bpy.types.FCurve.mute
 msgid "F-Curve is not evaluated"
@@ -15802,7 +15802,7 @@
 
 #: bpy.types.Brush.height
 msgid "Affectable height of brush (layer height for layer tool, i.e.)"
-msgstr "笔刷的可影响高度 (例如用于表层工具的层高)"
+msgstr "笔刷的影响高度 (即, 供涂层工具所使用的层高度)"
 
 #: bpy.types.Brush.icon_filepath
 msgid "Brush Icon Filepath"
@@ -17721,7 +17721,7 @@
 #: bpy.types.MulticamSequence.use_premultiply
 #: bpy.types.SceneSequence.use_premultiply
 msgid "Convert RGB from key alpha to premultiplied alpha"
-msgstr "将RGB从关键型alpha转换为预乘型alpha"
+msgstr "将RGB从键值型alpha转换为预乘型alpha"
 
 #: bpy.types.Image.render_slot
 msgid "Render Slot"
@@ -26248,7 +26248,7 @@
 
 #: bpy.types.KeyingSet.is_path_absolute
 msgid "Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)"
-msgstr "插帧集定义了要插入关键帧的指定路径/设置项 (如: 并未出现在界面内容中的项目)"
+msgstr "插帧集定义了要插入关键帧的指定路径/设置项 (即, 不依赖于界面内容)"
 
 #: bpy.types.KeyingSet.bl_description
 msgid "A short description of the keying set"
@@ -29210,7 +29210,7 @@
 
 #: bpy.types.MultiresModifier.is_external bpy.types.PointCache.use_external
 msgid "External"
-msgstr "外部"
+msgstr "外部数据"
 
 #: bpy.types.MultiresModifier.is_external
 msgid "Store multires displacements outside the .blend file, to save memory"
@@ -29911,7 +29911,7 @@
 
 #: bpy.types.SolidifyModifier.material_offset
 msgid "Offset material index of generated faces"
-msgstr ""
+msgstr "所生成面的偏移材质索引"
 
 #: bpy.types.SolidifyModifier.offset
 msgid "Offset the thickness from the center"
@@ -29931,7 +29931,7 @@
 
 #: bpy.types.SolidifyModifier.edge_crease_rim
 msgid "Assign a crease to the edges making up the rim"
-msgstr ""
+msgstr "为边线指定折痕, 用于制造凸边"
 
 #: bpy.types.SolidifyModifier.material_offset_rim
 msgid "Rim Material Offset"
@@ -29939,7 +29939,7 @@
 
 #: bpy.types.SolidifyModifier.material_offset_rim
 msgid "Offset material index of generated rim faces"
-msgstr ""
+msgstr "所生成凸面的偏移材质索引"
 
 #: bpy.types.SolidifyModifier.thickness
 msgid "Thickness of the shell"
@@ -29951,7 +29951,7 @@
 
 #: bpy.types.SolidifyModifier.thickness_vertex_group
 msgid "Thickness factor to use for zero vertex group influence"
-msgstr ""
+msgstr "用于顶点组零影响时的厚度系数"
 
 #: bpy.types.SolidifyModifier.invert_vertex_group
 msgid "Vertex Group Invert"
@@ -29983,7 +29983,7 @@
 
 #: bpy.types.SurfaceModifier
 msgid "Surface modifier defining modifier stack position used for surface fields"
-msgstr ""
+msgstr "表面修改器, 定义用于表面场的修改器堆栈位置"
 
 #: bpy.types.UVProjectModifier
 msgid "UV Project Modifier"
@@ -29991,7 +29991,7 @@
 
 #: bpy.types.UVProjectModifier
 msgid "UV projection modifier to set UVs from a projector"
-msgstr ""
+msgstr "UV投影修改器, 使用投影源进行UV设定"
 
 #: bpy.types.UVProjectModifier.aspect_x
 msgid "Horizontal Aspect Ratio"
@@ -30015,7 +30015,7 @@
 
 #: bpy.types.UVProjectModifier.use_image_override
 msgid "Override faces' current images with the given image"
-msgstr ""
+msgstr "使用指定图像覆盖面的现有图像"
 
 #: bpy.types.UVProjectModifier.projectors
 #: release/scripts/startup/bl_ui/properties_data_modifier.py:712
@@ -30044,7 +30044,7 @@
 
 #: bpy.types.VertexWeightEditModifier.add_threshold
 msgid "Lower bound for a vertex's weight to be added to the vgroup"
-msgstr ""
+msgstr "要添加到顶点组的顶点的权重下限"
 
 #: bpy.types.VertexWeightEditModifier.default_weight
 msgid "Default Weight"
@@ -30052,12 +30052,12 @@
 
 #: bpy.types.VertexWeightEditModifier.default_weight
 msgid "Default weight a vertex will have if it is not in the vgroup"
-msgstr ""
+msgstr "要添加到顶点组的顶点的默认权重"
 
 #: bpy.types.VertexWeightEditModifier.falloff_type
 #: bpy.types.VertexWeightProximityModifier.falloff_type
 msgid "How weights are mapped to there new values"
-msgstr ""
+msgstr "权重向新值的映射方式"
 
 #: bpy.types.VertexWeightEditModifier.falloff_type:'LINEAR'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'LINEAR'
@@ -30096,7 +30096,7 @@
 #: bpy.types.VertexWeightEditModifier.falloff_type:'STEP'
 #: bpy.types.VertexWeightProximityModifier.falloff_type:'STEP'
 msgid "Map all values below 0.5 to 0.0, and all others to 1.0"
-msgstr ""
+msgstr "将所有低于0.5的值映射至0.0, 其余映射至1.0 "
 
 #: bpy.types.VertexWeightEditModifier.use_add
 msgid "Group Add"
@@ -30294,7 +30294,7 @@
 
 #: bpy.types.VertexWeightMixModifier.mix_set:'ALL'
 msgid "Affect all vertices (might add some to VGroup A)"
-msgstr ""
+msgstr "作用于所有顶点 (可能添加部分到顶点组A中)"
 
 #: bpy.types.VertexWeightMixModifier.mix_set:'A'
 msgid "VGroup A"
@@ -30310,7 +30310,7 @@
 
 #: bpy.types.VertexWeightMixModifier.mix_set:'B'
 msgid "Affect vertices in VGroup B (might add some to VGroup A)"
-msgstr ""
+msgstr "作用于顶点组B中的所有顶点 (可能将某些添加到顶点组A中)"
 
 #: bpy.types.VertexWeightMixModifier.mix_set:'OR'
 msgid "VGroup A or B"
@@ -30318,7 +30318,7 @@
 
 #: bpy.types.VertexWeightMixModifier.mix_set:'OR'
 msgid "Affect vertices in at least one of both VGroups (might add some to VGroup A)"
-msgstr ""
+msgstr "作用于至少其中一个顶点组中的顶点 (可能添加部分到顶点组A中)"
 
 #: bpy.types.VertexWeightMixModifier.mix_set:'AND'
 msgid "VGroup A and B"
@@ -30334,7 +30334,7 @@
 
 #: bpy.types.VertexWeightProximityModifier
 msgid "Set the weights of vertices in a group from a target object's distance"
-msgstr ""
+msgstr "按照与目标物体的间距, 设置一个组中的顶点权重"
 
 #: bpy.types.VertexWeightProximityModifier.max_dist
 msgid "Highest Dist"
@@ -30342,7 +30342,7 @@
 
 #: bpy.types.VertexWeightProximityModifier.max_dist
 msgid "Distance mapping to weight 1.0"
-msgstr ""
+msgstr "将权重值映射为1.0的距离"
 
 #: bpy.types.VertexWeightProximityModifier.min_dist
 msgid "Lowest Dist"
@@ -30350,7 +30350,7 @@
 
 #: bpy.types.VertexWeightProximityModifier.min_dist
 msgid "Distance mapping to weight 0.0"
-msgstr ""
+msgstr "将权重值映射为0.0的距离"
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry
 msgid "Proximity Geometry"
@@ -30358,7 +30358,7 @@
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry
 msgid "Use the shortest computed distance to target object's geometry as weight"
-msgstr ""
+msgstr "将与目标物体的几何外形之间的最短计算距离用于权重"
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry:'VERTEX'
 msgid "Compute distance to nearest vertex"
@@ -30366,7 +30366,7 @@
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry:'EDGE'
 msgid "Compute distance to nearest edge"
-msgstr ""
+msgstr "计算与最近边的间距"
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry:'FACE'
 #: bpy.types.EXPORT_SCENE_OT_fbx.mesh_smooth_type:'FACE'
@@ -30384,7 +30384,7 @@
 
 #: bpy.types.VertexWeightProximityModifier.proximity_geometry:'FACE'
 msgid "Compute distance to nearest face"
-msgstr ""
+msgstr "计算与最近面的间距"
 
 #: bpy.types.VertexWeightProximityModifier.proximity_mode
 msgid "Proximity Mode"
@@ -30408,11 +30408,11 @@
 
 #: bpy.types.VertexWeightProximityModifier.proximity_mode:'GEOMETRY'
 msgid "Use distance between affected object's vertices and target object, or target object's geometry"
-msgstr ""
+msgstr "使用受影响物体的顶点与目标物体间的距离, 或与目标物体几何外形间的距离"
 
 #: bpy.types.VertexWeightProximityModifier.target
 msgid "Object to calculate vertices distances from"
-msgstr ""
+msgstr "用于计算顶点间距的参照物体"
 
 #: bpy.types.WarpModifier
 msgid "Warp Modifier"
@@ -30436,7 +30436,7 @@
 
 #: bpy.types.WarpModifier.use_volume_preserve
 msgid "Preserve volume when rotations are used"
-msgstr ""
+msgstr "使用旋转时保持体积"
 
 #: bpy.types.WarpModifier.falloff_radius
 msgid "Radius to apply"
@@ -30484,7 +30484,7 @@
 
 #: bpy.types.WaveModifier.lifetime
 msgid "Lifetime of the wave in frames, zero means infinite"
-msgstr ""
+msgstr "波形寿命, 单位为帧, 0代表无限"
 
 #: bpy.types.WaveModifier.narrowness
 msgid "Narrowness"
@@ -30492,7 +30492,7 @@
 
 #: bpy.types.WaveModifier.narrowness
 msgid "Distance between the top and the base of a wave, the higher the value, the more narrow the wave"
-msgstr ""
+msgstr "波形顶端与波形基面间的距离, 值越高, 则波形越窄"
 
 #: bpy.types.WaveModifier.use_normal
 msgid "Displace along normals"
@@ -30500,7 +30500,7 @@
 
 #: bpy.types.WaveModifier.speed
 msgid "Speed of the wave, towards the starting point when negative"
-msgstr ""
+msgstr "波形速度, 若为负值, 则朝向起始点"
 
 #: bpy.types.WaveModifier.start_position_object
 msgid "Start Position Object"
@@ -30508,7 +30508,7 @@
 
 #: bpy.types.WaveModifier.start_position_object
 msgid "Object which defines the wave center"
-msgstr ""
+msgstr "用于定义波形中心的物体"
 
 #: bpy.types.WaveModifier.start_position_x
 msgid "Start Position X"
@@ -30532,7 +30532,7 @@
 
 #: bpy.types.WaveModifier.time_offset
 msgid "Either the starting frame (for positive speed) or ending frame (for negative speed.)"
-msgstr ""
+msgstr "起始帧 (为正值时) 或结束帧 (为负值时)"
 
 #: bpy.types.WaveModifier.vertex_group
 msgid "Vertex group name for modulating the wave"
@@ -30576,7 +30576,7 @@
 
 #: bpy.types.MotionPath
 msgid "Cache of the worldspace positions of an element over a frame range"
-msgstr ""
+msgstr "在一个帧区间内, 一个元素的世界空间位置缓存"
 
 #: bpy.types.MotionPath.is_modified
 msgid "Edit Path"
@@ -30612,7 +30612,7 @@
 

@@ Diff output truncated at 10240 characters. @@


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