[Bf-translations-svn] SVN commit: /data/svn/bf-translations [488] branches/zh_TW: translation update.

bf-translations at blender.org bf-translations at blender.org
Mon Apr 2 19:59:32 CEST 2012


Revision: 488
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=488
Author:   zerng07
Date:     2012-04-02 17:59:26 +0000 (Mon, 02 Apr 2012)
Log Message:
-----------
translation update.

Modified Paths:
--------------
    branches/zh_TW/zh_TW.mo
    branches/zh_TW/zh_TW.po

Modified: branches/zh_TW/zh_TW.mo
===================================================================
(Binary files differ)

Modified: branches/zh_TW/zh_TW.po
===================================================================
--- branches/zh_TW/zh_TW.po	2012-04-02 17:42:48 UTC (rev 487)
+++ branches/zh_TW/zh_TW.po	2012-04-02 17:59:26 UTC (rev 488)
@@ -10,7 +10,7 @@
 "Project-Id-Version: Blender_2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-03-26 20:01+0200\n"
-"PO-Revision-Date: 2012-04-02 13:13+0800\n"
+"PO-Revision-Date: 2012-04-03 01:57+0800\n"
 "Last-Translator: Cheng-Chia Tseng <pswo10680 at gmail.com>\n"
 "Language-Team: chinese-l10n <chinese-l10n at googlegroups.com>\n"
 "Language: zh_TW\n"
@@ -978,9 +978,8 @@
 msgstr "未選中項"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/space_view3d/view3d_buttons.c:353
-#, fuzzy
 msgid "Vertex:"
-msgstr "頂點"
+msgstr "頂點:"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/space_view3d/view3d_buttons.c:356
 #, fuzzy
@@ -2204,9 +2203,8 @@
 msgstr "著色器"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/render/intern/source/external_engine.c:74
-#, fuzzy
 msgid "Blender Game"
-msgstr "Blender"
+msgstr "Blender 遊戲"
 
 #: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/blenkernel/intern/fmodifier.c:269
 #: bpy.types.FModifier.type:'GENERATOR'
@@ -4597,7 +4595,7 @@
 
 #: bpy.types.SceneActuator.mode:'ADDFRONT'
 msgid "Add Overlay Scene"
-msgstr "添加疊加場景"
+msgstr "添加覆蓋層場景"
 
 #: bpy.types.SceneActuator.mode:'ADDBACK'
 msgid "Add Background Scene"
@@ -7578,7 +7576,7 @@
 #: bpy.types.TextureNodeMixRGB.blend_type:'OVERLAY'
 #: bpy.types.TextureSlot.blend_type:'OVERLAY'
 msgid "Overlay"
-msgstr "疊加"
+msgstr "覆蓋層"
 
 #: bpy.types.ColorMapping.blend_type:'DIFFERENCE'
 #: bpy.types.Material.diffuse_ramp_blend:'DIFFERENCE'
@@ -8051,18 +8049,16 @@
 #: bpy.types.OBJECT_OT_constraint_add_with_targets.type:'CAMERA_SOLVER'
 #: bpy.types.POSE_OT_constraint_add.type:'CAMERA_SOLVER'
 #: bpy.types.POSE_OT_constraint_add_with_targets.type:'CAMERA_SOLVER'
-#, fuzzy
 msgid "Camera Solver"
-msgstr "攝影機解決器"
+msgstr "攝影機解算器"
 
 #: bpy.types.Constraint.type:'OBJECT_SOLVER'
 #: bpy.types.OBJECT_OT_constraint_add.type:'OBJECT_SOLVER'
 #: bpy.types.OBJECT_OT_constraint_add_with_targets.type:'OBJECT_SOLVER'
 #: bpy.types.POSE_OT_constraint_add.type:'OBJECT_SOLVER'
 #: bpy.types.POSE_OT_constraint_add_with_targets.type:'OBJECT_SOLVER'
-#, fuzzy
 msgid "Object Solver"
-msgstr "物體解決器"
+msgstr "物體解算器"
 
 #: bpy.types.Constraint.type:'FOLLOW_TRACK'
 #: bpy.types.OBJECT_OT_constraint_add.type:'FOLLOW_TRACK'
@@ -8142,7 +8138,6 @@
 #: bpy.types.OBJECT_OT_constraint_add_with_targets.type:'MAINTAIN_VOLUME'
 #: bpy.types.POSE_OT_constraint_add.type:'MAINTAIN_VOLUME'
 #: bpy.types.POSE_OT_constraint_add_with_targets.type:'MAINTAIN_VOLUME'
-#, fuzzy
 msgid "Maintain Volume"
 msgstr "維持體積"
 
@@ -8159,7 +8154,6 @@
 #: bpy.types.OBJECT_OT_constraint_add_with_targets.type:'CLAMP_TO'
 #: bpy.types.POSE_OT_constraint_add.type:'CLAMP_TO'
 #: bpy.types.POSE_OT_constraint_add_with_targets.type:'CLAMP_TO'
-#, fuzzy
 msgid "Clamp To"
 msgstr "緊固至"
 
@@ -11491,12 +11485,10 @@
 
 #: bpy.types.DynamicPaintCanvasSettings
 #: bpy.types.DynamicPaintModifier.canvas_settings
-#, fuzzy
 msgid "Canvas Settings"
 msgstr "畫布設定"
 
 #: bpy.types.DynamicPaintCanvasSettings
-#, fuzzy
 msgid "Dynamic Paint canvas settings"
 msgstr "動態繪製畫布設定"
 
@@ -11620,7 +11612,7 @@
 #: bpy.types.VIEW3D_MT_edit_mesh_dissolve
 #: release/scripts/startup/bl_ui/properties_physics_smoke.py:72
 msgid "Dissolve"
-msgstr "溶解"
+msgstr "消融"
 
 #: bpy.types.DynamicPaintSurface.use_dissolve
 msgid "Enable to make surface changes disappear over time"
@@ -11629,11 +11621,11 @@
 #: bpy.types.DynamicPaintSurface.dissolve_speed
 #: bpy.types.SmokeDomainSettings.dissolve_speed
 msgid "Dissolve Speed"
-msgstr "溶解速度"
+msgstr "消融速度"
 
 #: bpy.types.DynamicPaintSurface.dissolve_speed
 msgid "Approximately in how many frames should dissolve happen"
-msgstr "溶解大約應在多少幀內發生"
+msgstr "消融大約應在多少幀內發生"
 
 #: bpy.types.DynamicPaintSurface.use_drying
 #, fuzzy
@@ -16735,9 +16727,8 @@
 msgstr "依給定的角度旋轉筆刷紋理"
 
 #: bpy.types.Brush.texture_overlay_alpha
-#, fuzzy
 msgid "Texture Overlay Alpha"
-msgstr "紋理覆蓋內容 Alpha"
+msgstr "紋理覆蓋層 Alpha"
 
 #: bpy.types.Brush.texture_sample_bias
 #, fuzzy
@@ -18150,12 +18141,10 @@
 msgstr "產生的影像類型"
 
 #: bpy.types.Image.generated_type:'BLANK'
-#, fuzzy
 msgid "Blank"
 msgstr "空白"
 
 #: bpy.types.Image.generated_type:'BLANK'
-#, fuzzy
 msgid "Generate a blank image"
 msgstr "產生空白影像"
 
@@ -18259,7 +18248,7 @@
 #: bpy.types.MulticamSequence.use_premultiply
 #: bpy.types.SceneSequence.use_premultiply
 msgid "Convert RGB from key alpha to premultiplied alpha"
-msgstr "從鍵 alpha 轉換 RGB 至預乘 alphaa"
+msgstr "從鍵 alpha 轉換 RGB 至預乘 alpha"
 
 #: bpy.types.Image.resolution
 msgid "X/Y pixels per meter"
@@ -20268,28 +20257,24 @@
 # zh_CN translated by Leon Cheung 2011-08-06 @line#2132
 # **********************************************************
 #: bpy.types.Material.use_textures
-#, fuzzy
 msgid "Use Textures"
-msgstr "添加一個UV紋理"
+msgstr "使用紋理"
 
 #: bpy.types.Material.use_textures
-#, fuzzy
 msgid "Enable/Disable each texture"
-msgstr "啟用/停用約束"
+msgstr "啟用/停用各個紋理"
 
 #: bpy.types.Material.use_vertex_color_light
-#, fuzzy
 msgid "Vertex Color Light"
-msgstr "頂點色彩"
+msgstr "頂點色彩光照"
 
 #: bpy.types.Material.use_vertex_color_light
 msgid "Add vertex colors as additional lighting"
 msgstr ""
 
 #: bpy.types.Material.use_vertex_color_paint
-#, fuzzy
 msgid "Vertex Color Paint"
-msgstr "頂點色彩"
+msgstr "頂點色彩繪製"
 
 #: bpy.types.Material.use_vertex_color_paint
 msgid "Replace object base color with vertex colors (multiply with 'texture face' face assigned textures)"
@@ -20334,18 +20319,16 @@
 msgstr "在3D視圖中顯示法線的大小"
 
 #: bpy.types.Mesh.use_auto_smooth
-#, fuzzy
 msgid "Auto Smooth"
-msgstr "平滑"
+msgstr "自動平滑"
 
 #: bpy.types.Mesh.use_auto_smooth
 msgid "Treat all set-smoothed faces with angles less than the specified angle as 'smooth' during render"
 msgstr ""
 
 #: bpy.types.Mesh.auto_smooth_angle
-#, fuzzy
 msgid "Auto Smooth Angle"
-msgstr "平滑"
+msgstr "自動平滑角"
 
 #: bpy.types.Mesh.auto_smooth_angle
 msgid "Maximum angle between face normals that 'Auto Smooth' will operate on"
@@ -20766,13 +20749,12 @@
 #: bpy.types.MetaBall.elements
 #, fuzzy
 msgid "Meta elements"
-msgstr "元元素"
+msgstr "中介元素"
 
 #: bpy.types.MetaBall.render_resolution
 #: bpy.types.CompositorNodeScale.space:'RENDER_SIZE'
-#, fuzzy
 msgid "Render Size"
-msgstr "設定算繪大小"
+msgstr "算繪大小"
 
 #: bpy.types.MetaBall.render_resolution
 msgid "Polygonization resolution in rendering"
@@ -20800,9 +20782,8 @@
 msgstr ""
 
 #: bpy.types.MetaBall.update_method:'FAST'
-#, fuzzy
 msgid "Fast"
-msgstr "貼上"
+msgstr "快速"
 
 #: bpy.types.MetaBall.update_method:'FAST'
 msgid "While editing, update metaball without polygonization"
@@ -20810,18 +20791,16 @@
 
 #: bpy.types.MetaBall.update_method:'NEVER'
 #: bpy.types.Itasc.reiteration_method:'NEVER'
-#, fuzzy
 msgid "Never"
-msgstr "反向"
+msgstr "永不"
 
 #: bpy.types.MetaBall.update_method:'NEVER'
 msgid "While editing, don't update metaball at all"
 msgstr ""
 
 #: bpy.types.MetaBall.resolution
-#, fuzzy
 msgid "Wire Size"
-msgstr "尖大小"
+msgstr "線框大小"
 
 #: bpy.types.MetaBall.resolution
 #, fuzzy
@@ -20888,15 +20867,13 @@
 
 #: bpy.types.NodeTree.grease_pencil bpy.types.Object.grease_pencil
 #: bpy.types.Scene.grease_pencil
-#, fuzzy
 msgid "Grease Pencil Data"
-msgstr "蠟筆繪製"
+msgstr "蠟筆資料"
 
 #: bpy.types.NodeTree.grease_pencil bpy.types.Object.grease_pencil
 #: bpy.types.Scene.grease_pencil
-#, fuzzy
 msgid "Grease Pencil datablock"
-msgstr "添加新蠟筆資料塊"
+msgstr "蠟筆資料塊"
 
 #: bpy.types.NodeTree.inputs bpy.types.Node.inputs
 #: bpy.types.UserPreferences.inputs
@@ -20904,7 +20881,6 @@
 msgstr "輸入"
 
 #: bpy.types.NodeTree.links
-#, fuzzy
 msgid "Links"
 msgstr "連結"
 
@@ -20913,16 +20889,14 @@
 msgstr "輸出"
 
 #: bpy.types.NodeTree.type
-#, fuzzy
 msgid "Node Tree type"
-msgstr "節點樹"
+msgstr "節點樹類型"
 
 #: bpy.types.NodeTree.type:'SHADER'
 #: bpy.types.NODE_OT_new_node_tree.type:'SHADER'
 #: bpy.types.SpaceNodeEditor.tree_type:'SHADER'
-#, fuzzy
 msgid "Shader nodes"
-msgstr "著色器"
+msgstr "著色器節點"
 
 #: bpy.types.NodeTree.type:'TEXTURE'
 #: bpy.types.NODE_OT_new_node_tree.type:'TEXTURE'
@@ -20937,9 +20911,8 @@
 msgstr "合成節點"
 
 #: bpy.types.CompositorNodeTree
-#, fuzzy
 msgid "Compositor Node Tree"
-msgstr "合成節點"
+msgstr "混成器節點樹"
 
 #: bpy.types.CompositorNodeTree
 msgid "Node tree consisting of linked nodes used for compositing"
@@ -20953,18 +20926,16 @@
 msgstr "節點"
 
 #: bpy.types.ShaderNodeTree
-#, fuzzy
 msgid "Shader Node Tree"
-msgstr "節點樹"
+msgstr "著色器節點樹"
 
 #: bpy.types.ShaderNodeTree
 msgid "Node tree consisting of linked nodes used for materials (and other shading datablocks)"
 msgstr ""
 
 #: bpy.types.TextureNodeTree
-#, fuzzy
 msgid "Texture Node Tree"
-msgstr "紋理類型"
+msgstr "紋理節點樹"
 
 #: bpy.types.TextureNodeTree
 msgid "Node tree consisting of linked nodes used for textures"
@@ -20975,24 +20946,20 @@
 msgstr ""
 
 #: bpy.types.Object.active_material
-#, fuzzy
 msgid "Active Material"
-msgstr "使用中​​層"
+msgstr "使用中​​材質"
 
 #: bpy.types.Object.active_material
-#, fuzzy
 msgid "Active material being displayed"
-msgstr "編輯顯示的正文"
+msgstr "正顯示的使用中材質"
 
 #: bpy.types.Object.active_material_index
-#, fuzzy
 msgid "Active Material Index"
-msgstr "材質目錄"
+msgstr "使用中材質索引"
 
 #: bpy.types.Object.active_material_index
-#, fuzzy
 msgid "Index of active material slot"
-msgstr "新增一個新材質"
+msgstr "使用中材質槽的索引"
 
 #: bpy.types.Object.active_shape_key
 #, fuzzy
@@ -21065,7 +21032,6 @@
 msgstr "資料"
 
 #: bpy.types.Object.data
-#, fuzzy
 msgid "Object data"
 msgstr "物體資料"
 
@@ -21577,14 +21543,12 @@
 msgstr "元素的運動路徑"
 
 #: bpy.types.Object.empty_image_offset
-#, fuzzy
 msgid "Origin Offset"
-msgstr "偏移量末端"
+msgstr "原點偏移"
 
 #: bpy.types.Object.empty_image_offset
-#, fuzzy
 msgid "Origin offset distance"
-msgstr "原始幀範圍"
+msgstr "原點偏移距離"
 
 #: bpy.types.Object.parent_bone
 msgid "Parent Bone"
@@ -22167,9 +22131,8 @@
 msgstr ""
 
 #: bpy.types.ParticleSettings.use_simplify
-#, fuzzy
 msgid "Child Simplification"
-msgstr "子代擴增"
+msgstr "子代簡化"
 
 #: bpy.types.ParticleSettings.use_simplify
 msgid "Remove child strands as the object becomes smaller on the screen"
@@ -22205,9 +22168,8 @@
 msgstr "插補"
 
 #: bpy.types.ParticleSettings.child_nbr
-#, fuzzy
 msgid "Children Per Parent"
-msgstr "清空親代"
+msgstr "每個親代的子代"
 
 #: bpy.types.ParticleSettings.child_nbr
 #, fuzzy
@@ -22291,7 +22253,7 @@

@@ Diff output truncated at 10240 characters. @@


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