[Bf-translations-svn] SVN commit: /data/svn/bf-translations [487] branches/zh_CN: 89%

bf-translations at blender.org bf-translations at blender.org
Mon Apr 2 19:42:59 CEST 2012


Revision: 487
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=487
Author:   leon_cheung
Date:     2012-04-02 17:42:48 +0000 (Mon, 02 Apr 2012)
Log Message:
-----------
89%

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2012-04-02 12:57:51 UTC (rev 486)
+++ branches/zh_CN/zh_CN.po	2012-04-02 17:42:48 UTC (rev 487)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2012-03-26 20:01+0200\n"
-"PO-Revision-Date: 2012-03-27 23:54+0800\n"
+"PO-Revision-Date: 2012-04-03 01:42+0800\n"
 "Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -15578,7 +15578,7 @@
 
 #: bpy.types.Armature.draw_type:'WIRE'
 msgid "Display bones as thin wires, showing subdivision and B-Splines"
-msgstr "以细线样式显示骨骼, 可显示B型样条的细分效果"
+msgstr "以细线样式显示骨骼, 可显示B-样条的细分效果"
 
 #: bpy.types.Armature.edit_bones
 msgid "Edit Bones"
@@ -16138,9 +16138,8 @@
 
 #: bpy.types.Brush.sculpt_tool:'CLAY_STRIPS'
 #: bpy.types.PAINT_OT_brush_select.sculpt_tool:'CLAY_STRIPS'
-#, fuzzy
 msgid "Clay Strips"
-msgstr "剪切片段"
+msgstr "粘土条"
 
 #: bpy.types.Brush.sculpt_tool:'CREASE'
 #: bpy.types.MeshEdge.crease
@@ -16820,9 +16819,8 @@
 msgstr "选择2D或3D曲线类型"
 
 #: bpy.types.Curve.dimensions:'2D'
-#, fuzzy
 msgid "Clamp the Z axis of the curve"
-msgstr "设置3D光标的坐标"
+msgstr "限定曲线的Z轴"
 
 #: bpy.types.Curve.dimensions:'3D'
 msgid "Allow editing on the Z axis of this curve, also allows tilt and curve radius to be used"
@@ -17022,9 +17020,8 @@
 msgstr "扭曲方法"
 
 #: bpy.types.Curve.twist_mode
-#, fuzzy
 msgid "The type of tilt calculation for 3D Curves"
-msgstr "用于贝济埃曲线的插值半径类型"
+msgstr ""
 
 #: bpy.types.Curve.twist_mode:'Z_UP'
 msgid "Z-Up"
@@ -17375,9 +17372,8 @@
 msgstr "解包的图像数据块名称"
 
 #: bpy.types.Image.use_animation
-#, fuzzy
 msgid "Use as animated texture in the game engine"
-msgstr "在游戏引擎中使用材质为文字"
+msgstr "用作游戏引擎中的动态纹理"
 
 #: bpy.types.Image.frame_end
 msgid "Animation End"
@@ -17494,9 +17490,8 @@
 msgstr "使用图像的场"
 
 #: bpy.types.Image.file_format
-#, fuzzy
 msgid "Format used for re-saving this file"
-msgstr "输出文件的文件路径"
+msgstr "用于重新保存此文件的格式"
 
 #: bpy.types.Image.file_format:'BMP'
 #: bpy.types.ImageFormatSettings.file_format:'BMP'
@@ -17963,9 +17958,8 @@
 
 #: bpy.types.Lamp.active_texture bpy.types.Material.active_texture
 #: bpy.types.ParticleSettings.active_texture bpy.types.World.active_texture
-#, fuzzy
 msgid "Active texture slot being displayed"
-msgstr "编辑显示的正文"
+msgstr "显示的激活纹理槽"
 
 #: bpy.types.Lamp.active_texture_index bpy.types.Material.active_texture_index
 #: bpy.types.ParticleSettings.active_texture_index
@@ -17976,9 +17970,8 @@
 #: bpy.types.Lamp.active_texture_index bpy.types.Material.active_texture_index
 #: bpy.types.ParticleSettings.active_texture_index
 #: bpy.types.World.active_texture_index
-#, fuzzy
 msgid "Index of active texture slot"
-msgstr "报告的目录"
+msgstr "激活的纹理槽的索引"
 
 #: bpy.types.Lamp.color
 msgid "Light color"
@@ -18264,9 +18257,8 @@
 #: bpy.types.PointLamp.shadow_ray_sample_method
 #: bpy.types.SpotLamp.shadow_ray_sample_method
 #: bpy.types.SunLamp.shadow_ray_sample_method
-#, fuzzy
 msgid "Shadow Ray Sampling Method"
-msgstr "阴影采样"
+msgstr "阴影光线的采样方法"
 
 #: bpy.types.AreaLamp.shadow_ray_sample_method
 #: bpy.types.PointLamp.shadow_ray_sample_method
@@ -18514,9 +18506,8 @@
 msgstr "采样率"
 
 #: bpy.types.SpotLamp.shadow_buffer_samples
-#, fuzzy
 msgid "Number of shadow buffer samples"
-msgstr "子耀斑的数量"
+msgstr "阴影缓冲采样次数"
 
 #: bpy.types.SpotLamp.shadow_buffer_bias bpy.types.Material.shadow_buffer_bias
 msgid "Shadow Buffer Bias"
@@ -18700,9 +18691,8 @@
 msgstr "天空设置"
 
 #: bpy.types.SunLamp.sky
-#, fuzzy
 msgid "Sky related settings for sun lamps"
-msgstr "样式的主题设置"
+msgstr "与天空相关的日光设定"
 
 #: bpy.types.Lattice
 msgid "Lattice datablock defining a grid for deforming other objects"
@@ -18791,18 +18781,16 @@
 msgstr "顶点组"
 
 #: bpy.types.Lattice.vertex_group
-#, fuzzy
 msgid "Vertex group to apply the influence of the lattice"
-msgstr "顶点组定住顶点"
+msgstr "用于影响晶格的顶点组"
 
 #: bpy.types.Lattice.points_w
 msgid "Point in W direction (can't be changed when there are shape keys)"
 msgstr ""
 
 #: bpy.types.Library
-#, fuzzy
 msgid "External .blend file from which data is linked"
-msgstr "当前编辑数据块所链接的数据块"
+msgstr "关联数据所在的外部.blend文件"
 
 #: bpy.types.Library.filepath bpy.types.MovieClip.filepath
 #: bpy.types.Sound.filepath bpy.types.Text.filepath
@@ -18851,9 +18839,8 @@
 msgstr "文件路径"
 
 #: bpy.types.Library.filepath
-#, fuzzy
 msgid "Path to the library .blend file"
-msgstr "将声音打包至当前工程文件"
+msgstr ".blend库文件路径"
 
 #: bpy.types.Material
 msgid "Material datablock to define the appearance of geometric objects for rendering"
@@ -19786,9 +19773,8 @@
 msgstr "显示倒角权重"
 
 #: bpy.types.Mesh.show_edge_bevel_weight
-#, fuzzy
 msgid "Display weights created for the Bevel modifier"
-msgstr "应用于倒角修改器创建的权重"
+msgstr "显示用于倒角修改器的权重"
 
 #: bpy.types.Mesh.show_edge_crease
 msgid "Draw Creases"
@@ -19803,18 +19789,16 @@
 msgstr "显示线"
 
 #: bpy.types.Mesh.show_edges
-#, fuzzy
 msgid "Display selected edges using hilights in the 3D view and UV editor"
-msgstr "在3D视图的物体背后显示参考图"
+msgstr "在3D视图和UV编辑器中高亮显示所选边线"
 
 #: bpy.types.Mesh.show_faces bpy.types.SpaceUVEditor.show_faces
 msgid "Draw Faces"
 msgstr "绘制帧"
 
 #: bpy.types.Mesh.show_faces
-#, fuzzy
 msgid "Display all faces as shades in the 3D view and UV editor"
-msgstr "在3D视图的物体背后显示参考图"
+msgstr "在3D视图和UV编辑器中以暗影样式显示所有面"
 
 #: bpy.types.Mesh.show_normal_face
 msgid "Display face normals as lines"
@@ -19888,9 +19872,8 @@
 msgstr "索引"
 
 #: bpy.types.Mesh.show_extra_indices
-#, fuzzy
 msgid "Display the index numbers of selected vertices, edges, and faces"
-msgstr "反选(未)选中的顶点、边或面"
+msgstr "显示所选点线面的编号"
 
 #: bpy.types.Mesh.layers_int
 msgid "Int Property Layers"
@@ -19902,9 +19885,8 @@
 msgstr "循环"
 
 #: bpy.types.Mesh.loops
-#, fuzzy
 msgid "Loops of the mesh (polygon corners)"
-msgstr "网格的循环"
+msgstr "网格的循环结构(多边形转角)"
 
 #: bpy.types.Mesh.uv_texture_stencil
 msgid "Mask UV Map"
@@ -19987,9 +19969,8 @@
 msgstr "字符串型属性层"
 
 #: bpy.types.Mesh.tessfaces
-#, fuzzy
 msgid "TessFaces"
-msgstr "面"
+msgstr "棋盘面"
 
 #: bpy.types.Mesh.tessfaces
 msgid "Tessellation faces of the mesh (derived from polygons)"
@@ -20543,9 +20524,8 @@
 msgstr "复制组"
 
 #: bpy.types.Object.dupli_group
-#, fuzzy
 msgid "Instance an existing group"
-msgstr "将物体添加到已有组中"
+msgstr "将一个已有的组实例化"
 
 #: bpy.types.Object.dupli_type
 msgid "Dupli Type"
@@ -21058,9 +21038,8 @@
 #: bpy.types.Object.rotation_mode:'AXIS_ANGLE'
 #: bpy.types.POSE_OT_rotation_mode_set.type:'AXIS_ANGLE'
 #: bpy.types.PoseBone.rotation_mode:'AXIS_ANGLE'
-#, fuzzy
 msgid "Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector"
-msgstr "坐标角度(W+XYZ), 由3D光标定义的坐标轴转动所决定"
+msgstr "坐标角度(W+XYZ), 定义了由3D向量所定义的某坐标轴转角"
 
 #: bpy.types.Object.scale
 msgid "Scaling of the object"
@@ -21225,14 +21204,12 @@
 msgstr ""
 
 #: bpy.types.ParticleSettings.angular_velocity_factor
-#, fuzzy
 msgid "Angular velocity amount (in radians per second)"
-msgstr "角速度量"
+msgstr "角速度量(单位是弧度/秒)"
 
 #: bpy.types.ParticleSettings.angular_velocity_mode
-#, fuzzy
 msgid "Angular Velocity Axis"
-msgstr "角速度"
+msgstr "角速度轴向"
 
 #: bpy.types.ParticleSettings.angular_velocity_mode
 msgid "What axis is used to change particle rotation with time"
@@ -21354,9 +21331,8 @@
 msgstr "2D群体"
 
 #: bpy.types.ParticleSettings.lock_boids_to_surface
-#, fuzzy
 msgid "Constrain boids to a surface"
-msgstr "约束目标"
+msgstr "将boids约束到表面"
 
 #: bpy.types.ParticleSettings.brownian_factor
 msgid "Brownian"
@@ -21395,9 +21371,8 @@
 msgstr "子尺寸"
 
 #: bpy.types.ParticleSettings.child_size
-#, fuzzy
 msgid "A multiplier for the child particle size"
-msgstr "叠加材质的密度"
+msgstr "子粒子大小的倍增值"
 
 #: bpy.types.ParticleSettings.child_type
 msgid "Children From"
@@ -21824,9 +21799,8 @@
 msgstr "方板的纹理偏移方式"
 
 #: bpy.types.ParticleSettings.rotation_mode
-#, fuzzy
 msgid "Orientation axis"
-msgstr "方向"
+msgstr "定向轴"
 
 #: bpy.types.ParticleSettings.rotation_mode
 msgid "Particle orientation axis (does not affect Explode modifier's results)"
@@ -21932,9 +21906,8 @@
 msgstr "显示路径的起始帧"
 
 #: bpy.types.ParticleSettings.phase_factor
-#, fuzzy
 msgid "Rotation around the chosen orientation axis"
-msgstr "在骨头的头尾坐标上旋转"
+msgstr "所选的定向轴转角"
 
 #: bpy.types.ParticleSettings.physics_type
 msgid "Particle physics type"
@@ -21998,23 +21971,20 @@
 msgstr ""
 
 #: bpy.types.ParticleSettings.rotation_factor_random
-#, fuzzy
 msgid "Random Orientation"
-msgstr "变换参照坐标系"
+msgstr "随机定向"
 
 #: bpy.types.ParticleSettings.rotation_factor_random
-#, fuzzy
 msgid "Randomize particle orientation"
-msgstr "旋转随机化"
+msgstr "随机化粒子定向"
 
 #: bpy.types.ParticleSettings.phase_factor_random
 msgid "Random Phase"
 msgstr "旋转相位"
 
 #: bpy.types.ParticleSettings.phase_factor_random
-#, fuzzy
 msgid "Randomize rotation around the chosen orientation axis"
-msgstr "在骨头的头尾坐标上旋转"
+msgstr "随机化所选的定向轴转角"
 
 #: bpy.types.ParticleSettings.size_random
 msgid "Random Size"
@@ -22114,14 +22084,12 @@
 msgstr ""
 
 #: bpy.types.ParticleSettings.use_rotations
-#, fuzzy
 msgid "Rotations"
 msgstr "旋转"
 
 #: bpy.types.ParticleSettings.use_rotations
-#, fuzzy
 msgid "Calculate particle rotations"
-msgstr "粒子转轴"
+msgstr "计算粒子的旋转"
 
 #: bpy.types.ParticleSettings.roughness_endpoint
 msgid "Rough Endpoint"
@@ -23086,18 +23054,16 @@
 msgstr "环境贴图"
 
 #: bpy.types.Texture.type:'ENVIRONMENT_MAP'
-#, fuzzy
 msgid "Create a render of the environment mapped to a texture"
-msgstr "将当前生成的环境贴图保存至图像文件"
+msgstr "创建映射至纹理的环境渲染图"
 
 #: bpy.types.Texture.type:'IMAGE'
 msgid "Image or Movie"
 msgstr "图像 / 影片"
 
 #: bpy.types.Texture.type:'IMAGE'
-#, fuzzy
 msgid "Allow for images or movies to be used as textures"
-msgstr "使用模拟值为贴图"
+msgstr "允许将图像或影片用作纹理"
 
 #: bpy.types.Texture.type:'MAGIC'
 #: bpy.types.TEXTURE_PT_magic
@@ -23164,9 +23130,8 @@
 msgstr "体元数据"
 
 #: bpy.types.Texture.type:'VOXEL_DATA'
-#, fuzzy
 msgid "Create a 3d texture based on volumetric data"
-msgstr "从激活的文字数据块中创建3D立体文字物体"
+msgstr "创建一种基于体积数据的3D纹理"
 
 #: bpy.types.Texture.type:'WOOD'
 #: bpy.types.TEXTURE_PT_wood
@@ -23209,9 +23174,8 @@
 #: bpy.types.BlendTexture.use_flip_axis
 #: bpy.types.BlendTexture.use_flip_axis:'VERTICAL'
 #: bpy.types.ImageTexture.use_flip_axis
-#, fuzzy
 msgid "Flip the texture's X and Y axis"
-msgstr "设置贴图X,Y和Z方向上的缩放尺寸"
+msgstr "翻转纹理的X轴和Y轴"
 
 #: bpy.types.BlendTexture.use_flip_axis:'HORIZONTAL'
 msgid "No flipping"
@@ -23223,9 +23187,8 @@
 
 #: bpy.types.BlendTexture.progression
 #: bpy.types.ShaderNodeTexGradient.gradient_type
-#, fuzzy

@@ Diff output truncated at 10240 characters. @@


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