[Bf-translations-svn] SVN commit: /data/svn/bf-translations [111] branches/zh_CN/zh_CN.po: [zh_CN ]UPDAGTED

bf-translations at blender.org bf-translations at blender.org
Tue Oct 18 08:42:23 CEST 2011


Revision: 111
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=111
Author:   leon_cheung
Date:     2011-10-18 06:42:22 +0000 (Tue, 18 Oct 2011)
Log Message:
-----------
[zh_CN]UPDAGTED

Modified Paths:
--------------
    branches/zh_CN/zh_CN.po

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2011-10-17 20:56:47 UTC (rev 110)
+++ branches/zh_CN/zh_CN.po	2011-10-18 06:42:22 UTC (rev 111)
@@ -26,8 +26,8 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2011-10-14 09:18+0200\n"
-"PO-Revision-Date: 2011-10-17 17:59+0800\n"
-"Last-Translator: congcong009 <congcong009 at gmail.com>\n"
+"PO-Revision-Date: 2011-10-18 14:41+0800\n"
+"Last-Translator: Leon Cheung <leon4you at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
 "MIME-Version: 1.0\n"
@@ -6707,7 +6707,7 @@
 
 #: bpy.types.GameObjectSettings.use_sleep
 msgid "Disable auto (de)activation in physics simulation"
-msgstr ""
+msgstr "禁用自动激活/禁用物理模拟"
 
 #: bpy.types.GameObjectSettings.obstacle_radius
 msgid "Obstacle Radius"
@@ -7048,7 +7048,7 @@
 
 #: bpy.types.GameSoftBodySettings.use_cluster_rigid_to_softbody
 msgid "Enable cluster collision between soft and rigid body"
-msgstr ""
+msgstr "启用在软体与刚体间的群簇碰撞"
 
 #: bpy.types.GameSoftBodySettings.use_shape_match
 msgid "Shape Match"
@@ -7056,7 +7056,7 @@
 
 #: bpy.types.GameSoftBodySettings.use_shape_match
 msgid "Enable soft body shape matching goal"
-msgstr ""
+msgstr "启用软体形状的匹配目标"
 
 #: bpy.types.GameSoftBodySettings.use_cluster_soft_to_softbody
 msgid "Soft to Soft Body"
@@ -7166,11 +7166,11 @@
 
 #: bpy.types.IKParam.ik_solver
 msgid "IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC"
-msgstr ""
+msgstr "进行参数定义的IK解算器, 0为Legacy, 1 为iTaSC"
 
 #: bpy.types.IKParam.ik_solver, 'LEGACY' bpy.types.Pose.ik_solver,
 msgid "Legacy"
-msgstr ""
+msgstr "Legacy"
 
 #: bpy.types.IKParam.ik_solver, 'LEGACY' bpy.types.Pose.ik_solver,
 msgid "Original IK solver"
@@ -12100,7 +12100,7 @@
 
 #: bpy.types.PoseBone.is_in_ik_chain
 msgid "Is part of an IK chain"
-msgstr ""
+msgstr "是IK链的一部分"
 
 #: bpy.types.PoseBone.ik_linear_weight
 msgid "IK Lin Weight"
@@ -12149,7 +12149,7 @@
 #: bpy.types.PoseBone.ik_max_x bpy.types.PoseBone.ik_max_y
 #: bpy.types.PoseBone.ik_max_z
 msgid "Maximum angles for IK Limit"
-msgstr ""
+msgstr "最大IK限定角"
 
 #: bpy.types.PoseBone.ik_min_x
 msgid "IK X Minimum"
@@ -12158,7 +12158,7 @@
 #: bpy.types.PoseBone.ik_min_x bpy.types.PoseBone.ik_min_y
 #: bpy.types.PoseBone.ik_min_z
 msgid "Minimum angles for IK Limit"
-msgstr ""
+msgstr "最小IK限定角"
 
 #: bpy.types.PoseBone.ik_stiffness_x
 msgid "IK X Stiffness"



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