[Bf-translations-svn] SVN commit: /data/svn/bf-translations [67] branches/cs/cs.po:

bf-translations at blender.org bf-translations at blender.org
Fri Oct 14 14:26:26 CEST 2011


Revision: 67
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=67
Author:   taby
Date:     2011-10-14 12:26:26 +0000 (Fri, 14 Oct 2011)
Log Message:
-----------


Modified Paths:
--------------
    branches/cs/cs.po

Modified: branches/cs/cs.po
===================================================================
--- branches/cs/cs.po	2011-10-14 09:54:58 UTC (rev 66)
+++ branches/cs/cs.po	2011-10-14 12:26:26 UTC (rev 67)
@@ -2768,7 +2768,6 @@
 #: bpy.types.PointDensity.falloff bpy.types.WorldLighting.use_falloff
 #: bpy.types.WorldMistSettings.falloff
 #: release/scripts/startup/bl_ui/properties_data_modifier.py:710
-#, fuzzy
 msgid "Falloff"
 msgstr "Útlum "
 
@@ -11009,9 +11008,8 @@
 
 #: bpy.types.Modifier.type, 'SOLIDIFY' bpy.types.MESH_OT_solidify
 #: bpy.types.OBJECT_OT_modifier_add.type,
-#, fuzzy
 msgid "Solidify"
-msgstr "Plošný"
+msgstr "Rozšířit"
 
 #: bpy.types.Modifier.type, 'SUBSURF' bpy.types.OBJECT_OT_modifier_add.type,
 #, fuzzy
@@ -12851,14 +12849,13 @@
 #: release/scripts/startup/bl_ui/properties_material.py:697
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:1293
 msgid "Root"
-msgstr "Oválné"
+msgstr "Kvadratické"
 
 #: bpy.types.PointDensity.falloff_curve
 #: bpy.types.PointDensity.use_falloff_curve
 #: release/scripts/startup/bl_ui/properties_texture.py:736
-#, fuzzy
 msgid "Falloff Curve"
-msgstr "Pokles: "
+msgstr "Křivka útlumu"
 
 #: bpy.types.PointDensity.use_falloff_curve
 #, fuzzy
@@ -20375,13 +20372,12 @@
 msgstr "Nahrazeno "
 
 #: bpy.types.ToolSettings.use_mesh_automerge
-#, fuzzy
 msgid "AutoMerge Editing"
-msgstr "Editace"
+msgstr "Automatické slučování"
 
 #: bpy.types.ToolSettings.use_mesh_automerge
 msgid "Automatically merge vertices moved to the same location"
-msgstr ""
+msgstr "Automatické sloučení vrcholů posuntých na to samé umístění"
 
 #: bpy.types.ToolSettings.use_etch_autoname
 #, fuzzy
@@ -20600,7 +20596,7 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff
 msgid "Proportional Editing Falloff"
-msgstr "Způsob tvarování"
+msgstr "Způsob útlumu"
 
 #: bpy.types.ToolSettings.proportional_edit_falloff
 #: bpy.types.TRANSFORM_OT_mirror.proportional_edit_falloff
@@ -20616,7 +20612,7 @@
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff
 msgid "Falloff type for proportional editing mode"
-msgstr ""
+msgstr "Způsob útlumu pro mód magnetického pole"
 
 #: bpy.types.ToolSettings.proportional_edit_falloff, 'SMOOTH'
 #: bpy.types.TRANSFORM_OT_mirror.proportional_edit_falloff,
@@ -20631,7 +20627,6 @@
 #: bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff,
-#, fuzzy
 msgid "Smooth falloff"
 msgstr "Hladký útlum"
 
@@ -20648,7 +20643,6 @@
 #: bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff,
-#, fuzzy
 msgid "Spherical falloff"
 msgstr "Kulový útlum"
 
@@ -20665,7 +20659,6 @@
 #: bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff,
-#, fuzzy
 msgid "Root falloff"
 msgstr "Kvadratický útlum"
 
@@ -20698,7 +20691,6 @@
 #: bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff,
-#, fuzzy
 msgid "Linear falloff"
 msgstr "Lineární útlum"
 
@@ -20715,7 +20707,6 @@
 #: bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff,
-#, fuzzy
 msgid "Consant falloff"
 msgstr "Konstantní útlum (žádný)"
 
@@ -20732,9 +20723,8 @@
 #: bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff,
 #: bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff,
-#, fuzzy
 msgid "Random falloff"
-msgstr "Kvadratický útlum"
+msgstr "Náhodný útlum"
 
 #: bpy.types.ToolSettings.use_proportional_edit_objects
 msgid "Proportional Editing Objects"
@@ -20886,21 +20876,18 @@
 
 #: bpy.types.ToolSettings.snap_element, 'VERTEX'
 #: bpy.types.TRANSFORM_OT_snap_type.type,
-#, fuzzy
 msgid "Snap to vertices"
-msgstr "Zarovnat na frame"
+msgstr "Přichytit k vrcholům"
 
 #: bpy.types.ToolSettings.snap_element, 'EDGE'
 #: bpy.types.TRANSFORM_OT_snap_type.type,
-#, fuzzy
 msgid "Snap to edges"
-msgstr "Zarovnat na frame"
+msgstr "Přichytit k hranám"
 
 #: bpy.types.ToolSettings.snap_element, 'FACE'
 #: bpy.types.TRANSFORM_OT_snap_type.type,
-#, fuzzy
 msgid "Snap to faces"
-msgstr "Spustit hru"
+msgstr "Přichytit k ploškám"
 
 #: bpy.types.ToolSettings.snap_element, 'VOLUME'
 #: bpy.types.TRANSFORM_OT_snap_type.type,
@@ -20917,9 +20904,8 @@
 msgstr ""
 
 #: bpy.types.ToolSettings.snap_target
-#, fuzzy
 msgid "Snap Target"
-msgstr "Zarovnat na"
+msgstr "Přichytit k cíli"
 
 #: bpy.types.ToolSettings.snap_target
 msgid "Which part to snap onto the target"
@@ -20940,9 +20926,8 @@
 #: bpy.types.TRANSFORM_OT_transform.snap_target,
 #: bpy.types.TRANSFORM_OT_translate.snap_target,
 #: bpy.types.TRANSFORM_OT_warp.snap_target,
-#, fuzzy
 msgid "Closest"
-msgstr "Konst"
+msgstr "Nejbližší"
 
 #: bpy.types.ToolSettings.snap_target, 'CLOSEST'
 #: bpy.types.TRANSFORM_OT_edge_crease.snap_target,
@@ -24622,9 +24607,8 @@
 
 #: bpy.types.SpaceOutliner.display_mode, 'SELECTED'
 #: bpy.types.MESH_OT_sort_faces.type, bpy.types.UV_OT_snap_cursor.target,
-#, fuzzy
 msgid "Selected"
-msgstr "Vybrat"
+msgstr "Vybrané"
 
 #: bpy.types.SpaceOutliner.display_mode, 'SELECTED'
 #, fuzzy
@@ -27090,9 +27074,8 @@
 
 #: bpy.types.ARMATURE_OT_calculate_roll.type, 'VIEW'
 #: bpy.types.MESH_OT_sort_faces.type, 'VIEW_AXIS'
-#, fuzzy
 msgid "View Axis"
-msgstr "Zobrazit vše"
+msgstr "Zobrazení osy"
 
 #: bpy.types.ARMATURE_OT_calculate_roll.axis_flip
 #, fuzzy
@@ -29916,12 +29899,10 @@
 msgstr "Nelze uložit soubor"
 
 #: bpy.types.EXPORT_SCENE_OT_obj.use_triangles
-#, fuzzy
 msgid "Triangulate Faces"
-msgstr "Trojúhleníky"
+msgstr "Trojúhleníkové plošky"
 
 #: bpy.types.EXPORT_SCENE_OT_obj.use_triangles
-#, fuzzy
 msgid "Convert all faces to triangles"
 msgstr "Převede vybrané čtyřúhleníky na trojúhelníky"
 
@@ -31905,7 +31886,7 @@
 
 #: bpy.types.MESH_OT_beautify_fill
 msgid "Rearrange geometry on a selected surface to avoid skinny faces"
-msgstr ""
+msgstr "Přerovná geometrii vybraného povrchu pro vyhnutí se tenkým ploškám"
 
 #: bpy.types.MESH_OT_blend_from_shape
 #, fuzzy
@@ -31981,9 +31962,8 @@
 
 #: bpy.types.MESH_OT_delete.type, 'FACE' bpy.types.VIEW3D_MT_edit_mesh_faces
 #: release/scripts/startup/bl_ui/space_view3d.py:2184
-#, fuzzy
 msgid "Faces"
-msgstr "Všechny plošky"
+msgstr "Plošky"
 
 #: bpy.types.MESH_OT_delete.type, 'EDGE_FACE'
 msgid "Edges & Faces"
@@ -32244,16 +32224,15 @@
 
 #: bpy.types.MESH_OT_fill
 msgid "Create a segment, edge or face"
-msgstr ""
+msgstr "Vytvoří úsek, hranu nebo plošku"
 
 #: bpy.types.MESH_OT_flip_normals
-#, fuzzy
 msgid "Flip Normals"
 msgstr "Prohodit normály"
 
 #: bpy.types.MESH_OT_flip_normals
 msgid "Toggle the direction of selected face's vertex and face normals"
-msgstr ""
+msgstr "Přepíná směr vybraných ploškových vrcholů a ploškových normál"
 
 #: bpy.types.MESH_OT_hide
 #, fuzzy
@@ -32465,9 +32444,8 @@
 msgstr ""
 
 #: bpy.types.MESH_OT_normals_make_consistent
-#, fuzzy
 msgid "Flip all selected vertex and face normals in a consistent direction"
-msgstr "Setřídí vybrané vertexy podle směru osy x"
+msgstr "Převrátí všechny vybrané vrcholové a ploškové normály do požadovaného směru"
 
 #: bpy.types.MESH_OT_normals_make_consistent.inside
 #, fuzzy
@@ -33009,21 +32987,19 @@
 
 #: bpy.types.MESH_OT_solidify
 msgid "Create a solid skin by extruding, compensating for sharp angles"
-msgstr ""
+msgstr "Vytvoří pevný povrch (tj. přidá tloušťku) pomocí vytažení, nahrazení ostrých úhlů"
 
 #: bpy.types.MESH_OT_sort_faces
-#, fuzzy
 msgid "Sort Faces"
-msgstr "Zobrazit plošky"
+msgstr "Setřídit plošky"
 
 #: bpy.types.MESH_OT_sort_faces
 msgid "The faces of the active Mesh Object are sorted, based on the current view"
-msgstr ""
+msgstr "Plošky aktivního síťového objektu jsou setříděny na základě současného pohledu"
 
 #: bpy.types.MESH_OT_sort_faces.type, 'CURSOR_DISTANCE'
-#, fuzzy
 msgid "Cursor Distance"
-msgstr "Zobrazit:"
+msgstr "Vzdálenost kurzoru"
 
 #: bpy.types.MESH_OT_sort_faces.type, 'RANDOMIZE'
 msgid "Randomize"
@@ -41944,9 +41920,8 @@
 #: release/scripts/startup/bl_ui/properties_particle.py:1149
 #: release/scripts/startup/bl_ui/properties_physics_field.py:119
 #: release/scripts/startup/bl_ui/properties_texture.py:725
-#, fuzzy
 msgid "Falloff:"
-msgstr "Pokles: "
+msgstr "Útlum: "
 
 #: release/scripts/startup/bl_ui/properties_data_lamp.py:212
 msgid "Form factor sampling:"
@@ -45692,9 +45667,8 @@
 msgstr "Sloučit..."
 
 #: release/scripts/startup/bl_ui/space_view3d.py:1696
-#, fuzzy
 msgid "Recalculate Outside"
-msgstr "Nomrály směrem dovnitř"
+msgstr "Přepočítat vnější"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:2007
 msgid "Make"
@@ -45913,9 +45887,8 @@
 msgstr "Rotovat hranu CCW"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:1697
-#, fuzzy
 msgid "Recalculate Inside"
-msgstr "Nomrály směrem dovnitř"
+msgstr "Přepočítat vnitřní"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:1820
 #, fuzzy
@@ -46035,9 +46008,8 @@
 msgstr "Zobrazit:"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:827
-#, fuzzy
 msgid "Falloff Distance"
-msgstr "Zobrazit:"
+msgstr "Vzdálenost útlumu"
 
 #: release/scripts/startup/bl_ui/space_view3d.py:834
 #, fuzzy



More information about the Bf-translations-svn mailing list