[Bf-translations-svn] SVN commit: /data/svn/bf-translations [218] branches: #update the translation for zh_CN.po and zh_TW.po by congcong009

bf-translations at blender.org bf-translations at blender.org
Wed Nov 23 14:03:23 CET 2011


Revision: 218
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=218
Author:   congcong009
Date:     2011-11-23 13:03:23 +0000 (Wed, 23 Nov 2011)
Log Message:
-----------
#update the translation for zh_CN.po and zh_TW.po by congcong009

Modified Paths:
--------------
    branches/zh_CN/zh_CN.mo
    branches/zh_CN/zh_CN.po
    branches/zh_TW/zh_TW.po

Added Paths:
-----------
    branches/zh_TW/zh_TW.mo

Modified: branches/zh_CN/zh_CN.mo
===================================================================
(Binary files differ)

Modified: branches/zh_CN/zh_CN.po
===================================================================
--- branches/zh_CN/zh_CN.po	2011-11-23 04:44:12 UTC (rev 217)
+++ branches/zh_CN/zh_CN.po	2011-11-23 13:03:23 UTC (rev 218)
@@ -26,7 +26,7 @@
 "Project-Id-Version: Blender 2.60\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2011-11-17 15:15+0100\n"
-"PO-Revision-Date: 2011-11-22 15:45+0800\n"
+"PO-Revision-Date: 2011-11-23 21:01+0800\n"
 "Last-Translator: congcong009 <congcong009 at gmail.com>\n"
 "Language-Team: BlenderCN( http://www.blendercn.org) translation team <blender-translation at googlegroups.com>\n"
 "Language: zh_CN\n"
@@ -2735,11 +2735,11 @@
 
 #: bpy.types.GameActuator.mode, 'SAVECFG'
 msgid "Save bge.logic.globalDict"
-msgstr ""
+msgstr "保存bge.logic.globalDict"
 
 #: bpy.types.GameActuator.mode, 'LOADCFG'
 msgid "Load bge.logic.globalDict"
-msgstr ""
+msgstr "载入bge.logic.globalDict"
 
 #: bpy.types.MessageActuator
 msgid "Message Actuator"
@@ -3485,9 +3485,8 @@
 msgstr "导航网格"
 
 #: bpy.types.SteeringActuator.self_terminated
-#, fuzzy
 msgid "Self Terminated"
-msgstr "终止模式"
+msgstr "自身终止"
 
 #: bpy.types.SteeringActuator.self_terminated
 msgid "Terminate when target is reached"
@@ -3513,9 +3512,8 @@
 msgstr "目标物体"
 
 #: bpy.types.SteeringActuator.target
-#, fuzzy
 msgid "Set target object"
-msgstr "反应目标物体"
+msgstr "设置目标物体"
 
 #: bpy.types.SteeringActuator.turn_speed
 msgid "Turn Speed"
@@ -3530,9 +3528,8 @@
 msgstr "更新阶段"
 
 #: bpy.types.SteeringActuator.update_period
-#, fuzzy
 msgid "Path update period"
-msgstr "路径编辑模式"
+msgstr "路径更新阶段"
 
 #: bpy.types.SteeringActuator.velocity
 #: bpy.types.DynamicPaintSurface.drip_velocity
@@ -3567,14 +3564,12 @@
 msgstr "速度比"
 
 #: bpy.types.SteeringActuator.show_visualization
-#, fuzzy
 msgid "Visualize"
 msgstr "可视化"
 
 #: bpy.types.SteeringActuator.show_visualization
-#, fuzzy
 msgid "Enable debug visualization"
-msgstr "为障碍仿真开启调试可视化"
+msgstr "开启调试可视化"
 
 #: bpy.types.VisibilityActuator
 #, fuzzy
@@ -3598,9 +3593,8 @@
 msgstr ""
 
 #: bpy.types.VisibilityActuator.use_occlusion
-#, fuzzy
 msgid "Occlusion"
-msgstr "AO环境光吸收"
+msgstr "环境光吸收"
 
 #: bpy.types.VisibilityActuator.use_occlusion
 msgid "Set the object to occlude objects behind it. Initialized from the object type in physics button"
@@ -4177,9 +4171,8 @@
 #: bpy.types.Area.type, 'CLIP_EDITOR' bpy.types.KeyMap.space_type,
 #: bpy.types.Space.type, bpy.types.Theme.clip_editor
 #: KM_HIERARCHY.CLIP_EDITOR.CLIP_EDITOR
-#, fuzzy
 msgid "Clip Editor"
-msgstr "结束点"
+msgstr "片段编辑器"
 
 #: bpy.types.Area.width bpy.types.BevelModifier.width
 #: bpy.types.WaveModifier.width bpy.types.IMAGE_OT_new.width
@@ -4203,14 +4196,12 @@
 msgstr "在3D视图中背景图的显示设置"
 
 #: bpy.types.BackgroundImage.source
-#, fuzzy
 msgid "Background Source"
-msgstr "背景"
+msgstr "背景源"
 
 #: bpy.types.BackgroundImage.source
-#, fuzzy
 msgid "Data source used for background"
-msgstr "在物体选项中编辑结点纹理"
+msgstr "提供背景图的数据源"
 
 #: bpy.types.BackgroundImage.source, 'IMAGE' bpy.types.BackgroundImage.image
 #: bpy.types.DriverTarget.id_type, bpy.types.Action.id_root,
@@ -4248,9 +4239,8 @@
 msgstr "从激活的帧设定中移除激活的路径"
 
 #: bpy.types.BackgroundImage.clip_user
-#, fuzzy
 msgid "Clip User"
-msgstr "起始点"
+msgstr "片段用户"
 
 #: bpy.types.BackgroundImage.clip_user bpy.types.SpaceClipEditor.clip_user
 #, fuzzy
@@ -4817,9 +4807,8 @@
 msgstr ""
 
 #: bpy.types.BoidRuleAvoid.object
-#, fuzzy
 msgid "Object to avoid"
-msgstr "要添加的物体名称"
+msgstr "躲避的物体"
 
 #: bpy.types.BoidRuleAvoid.use_predict bpy.types.BoidRuleGoal.use_predict
 #, fuzzy
@@ -6260,9 +6249,8 @@
 msgstr ""
 
 #: bpy.types.ColorMapping.use_color_ramp bpy.types.Texture.use_color_ramp
-#, fuzzy
 msgid "Use Color Ramp"
-msgstr "色彩渐变"
+msgstr "使用色彩渐变"
 
 #: bpy.types.ColorMapping.use_color_ramp bpy.types.Texture.use_color_ramp
 #, fuzzy
@@ -6559,9 +6547,8 @@
 #: bpy.types.OBJECT_OT_constraint_add_with_targets.type,
 #: bpy.types.POSE_OT_constraint_add.type,
 #: bpy.types.POSE_OT_constraint_add_with_targets.type,
-#, fuzzy
 msgid "Camera Solver"
-msgstr "替换相机"
+msgstr "摄像机解算"
 
 #: bpy.types.Constraint.type, 'FOLLOW_TRACK'
 #: bpy.types.OBJECT_OT_constraint_add.type,
@@ -7035,7 +7022,7 @@
 
 #: bpy.types.ClampToConstraint.main_axis
 msgid "Main axis of movement"
-msgstr ""
+msgstr "运动的主轴"
 
 #: bpy.types.CopyLocationConstraint
 #, fuzzy
@@ -7267,18 +7254,16 @@
 
 #: bpy.types.FloorConstraint.use_sticky bpy.types.Mesh.sticky
 #: bpy.types.MaterialTextureSlot.texture_coords, 'STICKY'
-#, fuzzy
 msgid "Sticky"
-msgstr "添加黏性"
+msgstr "黏性"
 
 #: bpy.types.FloorConstraint.use_sticky
 msgid "Immobilize object while constrained"
 msgstr ""
 
 #: bpy.types.FloorConstraint.use_rotation
-#, fuzzy
 msgid "Use Rotation"
-msgstr "X 旋转"
+msgstr "使用旋转"
 
 #: bpy.types.FloorConstraint.use_rotation
 msgid "Use the target's rotation to determine floor"
@@ -7304,27 +7289,24 @@
 msgstr ""
 
 #: bpy.types.FollowPathConstraint.use_fixed_location
-#, fuzzy
 msgid "Fixed Position"
-msgstr "位置"
+msgstr "固定位置"
 
 #: bpy.types.FollowPathConstraint.use_fixed_location
 msgid "Object will stay locked to a single point somewhere along the length of the curve regardless of time"
 msgstr ""
 
 #: bpy.types.FollowPathConstraint.use_curve_follow
-#, fuzzy
 msgid "Follow Curve"
-msgstr "衰减曲线"
+msgstr "跟随曲线"
 
 #: bpy.types.FollowPathConstraint.use_curve_follow
 msgid "Object will follow the heading and banking of the curve"
 msgstr ""
 
 #: bpy.types.FollowPathConstraint.forward_axis
-#, fuzzy
 msgid "Forward Axis"
-msgstr "前进"
+msgstr "前进轴"
 
 #: bpy.types.FollowPathConstraint.forward_axis
 msgid "Axis that points forward along the path"
@@ -7335,9 +7317,8 @@
 msgstr ""
 
 #: bpy.types.FollowPathConstraint.offset_factor
-#, fuzzy
 msgid "Offset Factor"
-msgstr "菲涅尔因子"
+msgstr "偏移因子"
 
 #: bpy.types.FollowPathConstraint.offset_factor
 msgid "Percentage value defining target position along length of bone"
@@ -7385,9 +7366,8 @@
 msgstr "尺寸约束"
 
 #: bpy.types.KinematicConstraint.reference_axis
-#, fuzzy
 msgid "Axis Reference"
-msgstr "参考"
+msgstr "参考轴"
 
 #: bpy.types.KinematicConstraint.reference_axis
 msgid "Constraint axis Lock options relative to Bone or Target reference"
@@ -7435,9 +7415,8 @@
 
 #: bpy.types.KinematicConstraint.limit_mode
 #: bpy.types.LimitDistanceConstraint.limit_mode
-#, fuzzy
 msgid "Limit Mode"
-msgstr "限制方法: "
+msgstr "极限模式"
 
 #: bpy.types.KinematicConstraint.limit_mode
 #: bpy.types.LimitDistanceConstraint.limit_mode
@@ -7457,9 +7436,8 @@
 
 #: bpy.types.KinematicConstraint.limit_mode, 'LIMITDIST_OUTSIDE'
 #: bpy.types.LimitDistanceConstraint.limit_mode, bpy.types.Lattice.use_outside
-#, fuzzy
 msgid "Outside"
-msgstr "向内"
+msgstr "外向"
 
 #: bpy.types.KinematicConstraint.limit_mode, 'LIMITDIST_OUTSIDE'
 #: bpy.types.LimitDistanceConstraint.limit_mode,
@@ -7468,9 +7446,8 @@
 
 #: bpy.types.KinematicConstraint.limit_mode, 'LIMITDIST_ONSURFACE'
 #: bpy.types.LimitDistanceConstraint.limit_mode,
-#, fuzzy
 msgid "On Surface"
-msgstr "曲面"
+msgstr "曲面上"
 
 #: bpy.types.KinematicConstraint.limit_mode, 'LIMITDIST_ONSURFACE'
 #: bpy.types.LimitDistanceConstraint.limit_mode,
@@ -7483,7 +7460,7 @@
 
 #: bpy.types.KinematicConstraint.lock_location_x
 msgid "Constraint position along X axis"
-msgstr ""
+msgstr "沿X轴向的约束"
 
 #: bpy.types.KinematicConstraint.lock_rotation_x
 msgid "Lock X Rot"
@@ -7499,7 +7476,7 @@
 
 #: bpy.types.KinematicConstraint.lock_location_y
 msgid "Constraint position along Y axis"
-msgstr ""
+msgstr "沿Y轴向的约束"
 
 #: bpy.types.KinematicConstraint.lock_rotation_y
 msgid "Lock Y Rot"
@@ -7515,7 +7492,7 @@
 
 #: bpy.types.KinematicConstraint.lock_location_z
 msgid "Constraint position along Z axis"
-msgstr ""
+msgstr "沿Z轴向的约束"
 
 #: bpy.types.KinematicConstraint.lock_rotation_z
 msgid "Lock Z Rot"
@@ -7653,9 +7630,8 @@
 msgstr "删除标记符"
 
 #: bpy.types.KinematicConstraint.use_tail
-#, fuzzy
 msgid "Use Tail"
-msgstr "使用目标"
+msgstr "使用尾部"
 
 #: bpy.types.KinematicConstraint.use_tail
 msgid "Include bone's tail as last element in chain"
@@ -7679,9 +7655,8 @@
 #: bpy.types.LimitLocationConstraint.use_transform_limit
 #: bpy.types.LimitRotationConstraint.use_transform_limit
 #: bpy.types.LimitScaleConstraint.use_transform_limit
-#, fuzzy
 msgid "For Transform"
-msgstr "变换"
+msgstr "针对形变"
 
 #: bpy.types.LimitDistanceConstraint.use_transform_limit
 #: bpy.types.LimitLocationConstraint.use_transform_limit
@@ -7852,9 +7827,8 @@
 msgstr "限制Z"
 
 #: bpy.types.LimitScaleConstraint
-#, fuzzy
 msgid "Limit Size Constraint"
-msgstr "尺寸约束"
+msgstr "尺寸限制约束"
 
 #: bpy.types.LimitScaleConstraint
 #, fuzzy
@@ -7871,9 +7845,8 @@
 msgstr ""
 
 #: bpy.types.LockedTrackConstraint.lock_axis
-#, fuzzy
 msgid "Locked Axis"
-msgstr "锁定X轴"
+msgstr "锁定轴"
 
 #: bpy.types.MaintainVolumeConstraint
 #, fuzzy
@@ -7885,9 +7858,8 @@
 msgstr ""
 
 #: bpy.types.MaintainVolumeConstraint.free_axis
-#, fuzzy
 msgid "Free Axis"
-msgstr "选择轴向"
+msgstr "自由轴向"
 
 #: bpy.types.MaintainVolumeConstraint.free_axis
 #, fuzzy
@@ -8014,9 +7986,8 @@
 msgstr "将物体添加到激活的物体所在的组中"
 
 #: bpy.types.PythonConstraint.has_script_error
-#, fuzzy
 msgid "Script Error"
-msgstr "脚本"
+msgstr "脚本错误"
 
 #: bpy.types.PythonConstraint.has_script_error
 msgid "The linked Python script has thrown an error"
@@ -8050,9 +8021,8 @@
 msgstr "使用游戏引擎"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_x
-#, fuzzy
 msgid "Angular X Limit"
-msgstr "角度限制"
+msgstr "X向角度限制"
 
 #: bpy.types.RigidBodyJointConstraint.use_angular_limit_x
 msgid "Use minimum/maximum x angular limit"
@@ -8125,9 +8095,8 @@
 msgstr "关闭当前物体的碰撞属性"
 
 #: bpy.types.RigidBodyJointConstraint.show_pivot
-#, fuzzy
 msgid "Draw Pivot"
-msgstr "显示枢轴"
+msgstr "绘制中心"
 
 #: bpy.types.RigidBodyJointConstraint.show_pivot
 #, fuzzy
@@ -8285,9 +8254,8 @@
 msgstr "约束目标"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type
-#, fuzzy
 msgid "Shrinkwrap Type"
-msgstr "收缩"
+msgstr "收缩类型"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type
 msgid "Selects type of shrinkwrap algorithm for target position"
@@ -8295,9 +8263,8 @@
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type, 'NEAREST_SURFACE'
 #: bpy.types.ShrinkwrapModifier.wrap_method, 'NEAREST_SURFACEPOINT'
-#, fuzzy
 msgid "Nearest Surface Point"
-msgstr "次仅的"
+msgstr "最近的表面点"
 
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type, 'NEAREST_SURFACE'
 #, fuzzy
@@ -8307,9 +8274,8 @@
 #: bpy.types.ShrinkwrapConstraint.shrinkwrap_type, 'PROJECT'
 #: bpy.types.DynamicPaintBrushSettings.use_proximity_project
 #: bpy.types.ShrinkwrapModifier.wrap_method,
-#, fuzzy
 msgid "Project"
-msgstr "UV投影"
+msgstr "投影"
 

@@ Diff output truncated at 10240 characters. @@


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