[Bf-translations-svn] SVN commit: /data/svn/bf-translations [157] branches/de/de.po: Some more translations
bf-translations at blender.org
bf-translations at blender.org
Mon Nov 7 20:36:19 CET 2011
Revision: 157
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=157
Author: darkstar
Date: 2011-11-07 19:36:19 +0000 (Mon, 07 Nov 2011)
Log Message:
-----------
Some more translations
Modified Paths:
--------------
branches/de/de.po
Modified: branches/de/de.po
===================================================================
--- branches/de/de.po 2011-11-07 17:49:04 UTC (rev 156)
+++ branches/de/de.po 2011-11-07 19:36:19 UTC (rev 157)
@@ -16121,12 +16121,11 @@
#: bpy.types.SequenceEditor.overlay_frame
msgid "Active Strip"
-msgstr ""
+msgstr "Aktiver Streifen"
#: bpy.types.SequenceEditor.overlay_frame
-#, fuzzy
msgid "Sequencer's active strip"
-msgstr "Sequenzeditor"
+msgstr "Aktiver Sequenzerstreifen"
#: bpy.types.SequenceEditor.show_overlay
msgid "Draw Axes"
@@ -23837,9 +23836,8 @@
msgstr ""
#: bpy.types.export_animation.cameras bpy.types.EXPORT_ANIMATION_OT_cameras
-#, fuzzy
msgid "Export Camera & Markers"
-msgstr "Kamera an Markierungen binden"
+msgstr "Kamera & Markierungen exportieren"
#: bpy.types.export_mesh.ply bpy.types.EXPORT_MESH_OT_ply
msgid "Export PLY"
@@ -24003,9 +24001,8 @@
msgstr ""
#: bpy.types.object.scatter bpy.types.OBJECT_OT_scatter
-#, fuzzy
msgid "Grease Pencil Scatter"
-msgstr "Fettstift"
+msgstr "Fettstiftstreuung"
#: bpy.types.object.select_camera bpy.types.OBJECT_OT_select_camera
#: release/scripts/startup/bl_ui/space_view3d.py:428
@@ -24086,27 +24083,24 @@
msgstr ""
#: bpy.types.view3d.math_vis_toggle bpy.types.VIEW3D_OT_math_vis_toggle
-#, fuzzy
msgid "Use Math Vis"
-msgstr "Nebel benutzen"
+msgstr "Nutze Math Visualisierung"
#: bpy.types.wm.addon_disable bpy.types.WM_OT_addon_disable
msgid "Disable Addon"
-msgstr ""
+msgstr "Addon ausschalten"
#: bpy.types.wm.addon_enable bpy.types.WM_OT_addon_enable
msgid "Enable Addon"
-msgstr ""
+msgstr "Addon einschalten"
#: bpy.types.wm.addon_install bpy.types.WM_OT_addon_install
-#, fuzzy
msgid "Install Addon..."
-msgstr "Add-on installieren..."
+msgstr "Addon installieren ..."
#: bpy.types.wm.addon_remove bpy.types.WM_OT_addon_remove
-#, fuzzy
msgid "Remove Addon"
-msgstr "Add-on entfernen"
+msgstr "Addon entfernen"
#: bpy.types.wm.appconfig_activate bpy.types.WM_OT_appconfig_activate
msgid "Activate Application Configuration"
@@ -27406,7 +27400,7 @@
#: bpy.types.ED_OT_undo
msgid "Undo previous action"
-msgstr ""
+msgstr "Mache vorherige Aktion rückgängig"
#: bpy.types.ED_OT_undo_history
msgid "Undo History"
@@ -27495,7 +27489,7 @@
#: bpy.types.EXPORT_ANIM_OT_bvh.frame_start
msgid "Starting frame to export"
-msgstr ""
+msgstr "Startbild für Export"
#: bpy.types.EXPORT_ANIM_OT_bvh.frame_end
msgid "End frame to export"
@@ -28099,9 +28093,8 @@
msgstr ""
#: bpy.types.EXPORT_SCENE_OT_quake_map.grid_snap
-#, fuzzy
msgid "Grid Snap"
-msgstr "Einrasten"
+msgstr "Gitter Einrasten"
#: bpy.types.EXPORT_SCENE_OT_quake_map.grid_snap
msgid "Round to whole numbers"
@@ -28116,14 +28109,12 @@
msgstr ""
#: bpy.types.EXPORT_SCENE_OT_quake_map.texture_opts
-#, fuzzy
msgid "Tex Opts"
-msgstr "Projektion:"
+msgstr "Textur Optionen"
#: bpy.types.EXPORT_SCENE_OT_quake_map.texture_opts
-#, fuzzy
msgid "Brush texture options"
-msgstr "Skelett"
+msgstr "Pinseltexturoptionen"
#: bpy.types.EXPORT_SCENE_OT_x3d
msgid "Export selection to Extensible 3D file (.x3d)"
@@ -29177,7 +29168,7 @@
#: bpy.types.IMAGE_OT_save_as.file_format
msgid "File type to save image as"
-msgstr ""
+msgstr "Dateityp des zu speichernden Bildes"
#: bpy.types.IMAGE_OT_save_as.file_format, 'JPEG'
msgid "Jpeg"
@@ -29205,7 +29196,7 @@
#: bpy.types.IMAGE_OT_save_sequence
msgid "Save Sequence"
-msgstr ""
+msgstr "Speichere Sequenz"
#: bpy.types.IMAGE_OT_scopes
msgid "Toggle display scopes panel"
@@ -29307,7 +29298,7 @@
#: bpy.types.IMPORT_SHAPE_OT_mdd.filepath
#: bpy.types.WM_OT_demo_mode_setup.filepath
msgid "Filepath used for importing the file"
-msgstr ""
+msgstr "Für Datenimport benutzter Dateipfad"
#: bpy.types.IMPORT_ANIM_OT_bvh.target
msgid "Import target type"
@@ -29332,7 +29323,7 @@
#: bpy.types.IMPORT_ANIM_OT_bvh.rotate_mode, 'QUATERNION'
msgid "Convert rotations to quaternions"
-msgstr ""
+msgstr "Konvertiere Rotationen zu Quaternions"
#: bpy.types.IMPORT_CURVE_OT_svg
msgid "Load a SVG file"
@@ -29359,9 +29350,8 @@
msgstr ""
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.new_scene
-#, fuzzy
msgid "Replace scene"
-msgstr "Ersetzen"
+msgstr "Ersetze Szene"
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.curves
msgid "Draw curves"
@@ -29380,9 +29370,8 @@
msgstr ""
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.merge
-#, fuzzy
msgid "Remove doubles"
-msgstr "Add-on entfernen"
+msgstr "Dubletten entfernen"
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.merge
msgid "Merge coincident vertices"
@@ -29401,9 +29390,8 @@
msgstr ""
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.circleResolution
-#, fuzzy
msgid "Circle resolution"
-msgstr "Auflösung"
+msgstr "Kreisauflösung"
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.circleResolution
msgid "Circle/Arc are aproximated with this factor"
@@ -29427,11 +29415,11 @@
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.verbose
msgid "Verbose"
-msgstr ""
+msgstr "Ausführlich"
#: bpy.types.IMPORT_SCENE_OT_autocad_dxf.verbose
msgid "Print debug info"
-msgstr ""
+msgstr "Drucke Debuginfo"
#: bpy.types.IMPORT_SCENE_OT_autodesk_3ds
msgid "Import from 3DS file format (.3ds)"
@@ -29439,7 +29427,7 @@
#: bpy.types.IMPORT_SCENE_OT_autodesk_3ds.constrain_size
msgid "Size Constraint"
-msgstr ""
+msgstr "Größenbeschränkung"
#: bpy.types.IMPORT_SCENE_OT_autodesk_3ds.constrain_size
msgid ""
@@ -29665,7 +29653,7 @@
#: bpy.types.LOGIC_OT_controller_move.direction
#: bpy.types.LOGIC_OT_sensor_move.direction
msgid "Move Up or Down"
-msgstr ""
+msgstr "Bewege Rauf oder Runter"
#: bpy.types.LOGIC_OT_actuator_move.direction, 'UP'
#: bpy.types.LOGIC_OT_controller_move.direction,
@@ -30012,7 +30000,7 @@
#: bpy.types.MESH_OT_colors_rotate
msgid "Rotate Colors"
-msgstr ""
+msgstr "Rotiere Farben"
#: bpy.types.MESH_OT_colors_rotate
msgid "Rotate UV/image color layer"
@@ -30045,7 +30033,7 @@
#: bpy.types.MESH_OT_delete.type, 'EDGE' bpy.types.VIEW3D_MT_edit_mesh_edges
#: release/scripts/startup/bl_ui/space_view3d.py:2184
msgid "Edges"
-msgstr ""
+msgstr "Kanten"
#: bpy.types.MESH_OT_delete.type, 'FACE' bpy.types.VIEW3D_MT_edit_mesh_faces
#: release/scripts/startup/bl_ui/space_view3d.py:2185
@@ -30105,7 +30093,7 @@
#: bpy.types.MESH_OT_dupli_extrude_cursor.rotate_source
msgid "Rotate Source"
-msgstr ""
+msgstr "Quelle rotieren"
#: bpy.types.MESH_OT_dupli_extrude_cursor.rotate_source
msgid "Rotate initial selection giving better shape"
@@ -30297,7 +30285,7 @@
#: bpy.types.MESH_OT_hide
msgid "Hide Selection"
-msgstr ""
+msgstr "Auswahl verstecken"
#: bpy.types.MESH_OT_hide
msgid "Hide (un)selected vertices, edges or faces"
@@ -30349,7 +30337,7 @@
#: bpy.types.MESH_OT_loop_select.ring
msgid "Select Ring"
-msgstr ""
+msgstr "Ring auswählen"
#: bpy.types.MESH_OT_loop_to_region
msgid "Loop to Region"
@@ -30386,7 +30374,7 @@
#: bpy.types.MESH_OT_mark_sharp
msgid "Mark Sharp"
-msgstr ""
+msgstr "Als Scharf markieren"
#: bpy.types.MESH_OT_mark_sharp
msgid "(un)mark selected edges as sharp"
@@ -30492,7 +30480,7 @@
#: bpy.types.MESH_OT_primitive_circle_add
msgid "Construct a circle mesh"
-msgstr ""
+msgstr "Konstruiert ein Kreismesh"
#: bpy.types.MESH_OT_primitive_cone_add
msgid "Add Cone"
@@ -30512,7 +30500,7 @@
#: bpy.types.MESH_OT_primitive_cube_add
msgid "Construct a cube mesh"
-msgstr ""
+msgstr "Konstruiert ein Würfelmesh"
#: bpy.types.MESH_OT_primitive_cylinder_add
msgid "Add Cylinder"
@@ -30520,7 +30508,7 @@
#: bpy.types.MESH_OT_primitive_cylinder_add
msgid "Construct a cylinder mesh"
-msgstr ""
+msgstr "Konstruiert ein Zylinkermesh"
#: bpy.types.MESH_OT_primitive_cylinder_add.cap_ends
msgid "Cap Ends"
@@ -30532,7 +30520,7 @@
#: bpy.types.MESH_OT_primitive_grid_add
msgid "Construct a grid mesh"
-msgstr ""
+msgstr "Konstruiert ein Gittermesh"
#: bpy.types.MESH_OT_primitive_grid_add.x_subdivisions
msgid "X Subdivisions"
@@ -30628,7 +30616,7 @@
#: bpy.types.MESH_OT_primitive_uv_sphere_add
msgid "Add UV Sphere"
-msgstr ""
+msgstr "UV Kugel hinzufügen"
#: bpy.types.MESH_OT_primitive_uv_sphere_add
msgid "Construct a UV sphere mesh"
@@ -30694,7 +30682,7 @@
#: bpy.types.TRANSFORM_OT_translate.constraint_axis
#: bpy.types.VIEW3D_OT_manipulator.constraint_axis
msgid "Constraint Axis"
-msgstr ""
+msgstr "Beschränkungsachse"
#: bpy.types.MESH_OT_rip.constraint_orientation
#: bpy.types.TRANSFORM_OT_mirror.constraint_orientation
@@ -30738,7 +30726,7 @@
#: bpy.types.TRANSFORM_OT_warp.release_confirm
#: bpy.types.VIEW3D_OT_manipulator.release_confirm
msgid "Confirm on Release"
-msgstr ""
+msgstr "Bestätigen beim Loslassen"
#: bpy.types.MESH_OT_rip.release_confirm
#: bpy.types.TRANSFORM_OT_edge_crease.release_confirm
@@ -30768,7 +30756,7 @@
#: bpy.types.MESH_OT_screw.turns
msgid "Turns"
-msgstr ""
+msgstr "Drehungen"
#: bpy.types.MESH_OT_select_all
msgid "Change selection of all vertices, edges or faces"
@@ -30821,7 +30809,7 @@
#: bpy.types.MESH_OT_select_by_number_vertices.type, 'TRIANGLES'
#: release/scripts/startup/bl_ui/space_view3d.py:524
msgid "Triangles"
-msgstr ""
+msgstr "Dreiecke"
#: bpy.types.MESH_OT_select_by_number_vertices.type, 'QUADS'
#: release/scripts/startup/bl_ui/space_view3d.py:525
@@ -30860,7 +30848,7 @@
#: bpy.types.MESH_OT_select_mirror bpy.types.OBJECT_OT_select_mirror
msgid "Select Mirror"
-msgstr ""
+msgstr "Spiegel auswählen"
#: bpy.types.MESH_OT_select_mirror
msgid "Select mesh items at mirrored locations"
@@ -30887,7 +30875,7 @@
#: bpy.types.MESH_OT_select_random
msgid "Randomly select vertices"
-msgstr ""
+msgstr "Vertices zufällig auswählen"
#: bpy.types.MESH_OT_select_shortest_path
msgid "Shortest Path Select"
@@ -30924,7 +30912,7 @@
#: bpy.types.MESH_OT_select_similar.type, 'SHARP'
msgid "Sharpness"
-msgstr ""
+msgstr "Schärfe"
#: bpy.types.MESH_OT_select_similar.type, 'PERIMETER'
msgid "Perimeter"
@@ -30948,7 +30936,7 @@
#: bpy.types.MESH_OT_select_vertex_path.type, 'EDGE_LENGTH'
msgid "Edge Length"
-msgstr ""
+msgstr "Kantenlänge"
#: bpy.types.MESH_OT_select_vertex_path.type, 'TOPOLOGICAL'
msgid "Topological"
@@ -30993,7 +30981,7 @@
#: bpy.types.MESH_OT_sort_faces.type, 'RANDOMIZE'
msgid "Randomize"
-msgstr ""
+msgstr "Zufällig anordnen"
#: bpy.types.MESH_OT_spin
msgid ""
@@ -31043,7 +31031,7 @@
#: bpy.types.MESH_OT_subdivide.fractal
msgid "Fractal"
-msgstr ""
+msgstr "Fraktal"
#: bpy.types.MESH_OT_subdivide.fractal
msgid "Fractal randomness factor"
@@ -31063,7 +31051,7 @@
#: bpy.types.MESH_OT_subdivide.corner_cut_pattern, 'FAN'
msgid "Fan"
@@ Diff output truncated at 10240 characters. @@
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